Triple Kick (move)

Triple Kick
トリプルキック Triple Kick
Triple Kick VII.png
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Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  10
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Cool
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Cool
Appeal  3 ♥♥♥
Jamming  0  
An appealing move that can be used repeatedly without boring the audience.

Triple Kick (Japanese: トリプルキック Triple Kick) is a damage-dealing Fighting-type multi-strike move introduced in Generation II. Prior to Generation VII, it was the signature move of Hitmontop.

Effect

Generation II

Triple Kick inflicts damage, hitting the target up to three times per use. Its base power will increase by 10 with each successive strike, so the first, second, and third strikes have powers of 10, 20, and 30, respectively.

Triple Kick will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.

If the user is holding a King's Rock, the final successful strike has a chance to cause the opponent to flinch.

Generations III and IV

Each of Triple Kick's strikes now has a separate accuracy check. If any strike fails, the move ends.

Since each strike has 90% base accuracy, there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07.

If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.

Triple Kick may now continue attacking after breaking a substitute.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

Generation V

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.

If the target has Weak Armor, each strike will activate it.

If the target is holding a Rocky Helmet, the user is damaged for each strike.

If the user has Skill Link, the move will have only one accuracy check.

Description

Games Description
Stad2 A three-kick attack that inflicts increasing damage. When one kick misses, the move ends.
GSC Hits three times with rising power.
RSE Kicks the foe 3 times in a row with rising intensity.
FRLG A 3-kick attack that becomes more powerful with each successive hit.
Colo.XD Kicks 1 to 3 times in a row with rising intensity.
DPPtHGSSPBR
BWB2W2
XYORAS
SMUSUM
A consecutive three-kick attack that becomes more powerful with each successive hit.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0237     Human-Like Human-Like 49 20 19 19 19 33
0795    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 43
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Kicks the target three times. Its power rises with every kick.
MDTDS Inflicts damage on the target using 3 kicks in a single turn. The attack's power rises with every kick.
BSL てきポケモンに 3かいれんぞくで ダメージを あたえる こうげきするたびに ダメージがあがる
MDGtI  UNUSED
SMD It damages an enemy 3 times in a row.


In the anime

 
Chigusa's Hitmontop
 
Butch's Hitmontop
 
Mason's Hitmontop
A consecutive three-kick attack that becomes more powerful with each successive hit.
Pokémon Method
User First Used In Notes
  Hitmontop spins on his head and kicks the opponent three times with his legs and tail.
Chigusa's Hitmontop Two Hits and a Miss Debut
Butch's Hitmontop The Mystery is History None
Mason's Hitmontop Outrageous Fortunes None


In the manga

In the Pokémon Adventures manga


In the Pokémon Gold and Silver: The Golden Boys manga


In the Pokémon Gotta Catch 'Em All manga


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • This is the only multi-strike move whose chance to miss for successive hits are independent of the first hit.
  • Triple Kick is tied with Constrict for the move with the lowest base power (10) out of all damage-dealing moves, although this only applies to the first hit.

In other languages

Language Title
Chinese Cantonese 三連踢 Sāamlìhntek *
三重踢技 Sāamchùhng Tekgeih *
三倍足攻 Sāampúih Jūkgūng *
Mandarin 三連踢 / 三连踢 Sānlián Tī *
三重踢技 Sānchóng Tījì *
三倍足 Sānbèi Zú *
三倍足攻 Sānbèi Zúgōng *
连续踢打 Liánxù Tīdǎ *
  Czech Kolotoč
  Dutch Driedubbele Schop
  Finnish Kolmoispotku
  French Triple-Pied
  German Dreifachkick
  Greek Τριπλό Λάκτισμα
  Indonesian Triple Kick
  Italian Triplocalcio
  Korean 트리플킥 Triple Kick
  Polish Potrójny Kop*
Potrójne Kopnięcie*
Portuguese   Brazil Chute Triplo
  Portugal Pontapé Triplo
  Serbian Trostruki Šut
  European Spanish Triple Patada*
Triplepatada*
  Vietnamese Triple Kick


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.