Trick Room (move)

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Trick Room
トリックルーム Trick Room
[[File:|center]]
Type  Psychic
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  -7
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon on the field
Availability
Introduced  Generation IV
Condition  Cute
Appeal  2 ♥♥
Jam  0  
Order of appealing is random in the next turn
Condition  Cute
Appeal  2 ♥♥
Makes the order of contestants random in the next turn.
Condition  Cute
Appeal  0  
Jamming  0  

Trick Room (Japanese: トリックルーム Trick Room) is a non-damaging Psychic-type move introduced in Generation IV. It has been TM92 since Generation IV.

Effect

Trick Room reverses the move order within each priority bracket so that Pokémon with a lower Speed stat attack first, whilst those with higher Speed stat will attack last. Individual brackets are still maintained; moves in higher priority brackets still work before moves in lower ones regardless of Trick Room. This effect lasts for five turns. Similar to Magic Room and Wonder Room, using Trick Room while it is already in effect will end it immediately.

Effects that alter the order of specific priority brackets override Trick Room. Therefore, Pokémon holding Full Incense or Lagging Tail and Pokémon with Stall will go last in their priority bracket regardless of their Speed stat. Pokémon activating Quick Claw will go first in their priority bracket.

Trick Room is in the -7 priority bracket and therefore will always go last, except against slower foes also using an attack in the same bracket.

In Generation V, there is a bug that causes any Pokémon with 1809 or more Speed to be unaffected by Trick Room.

Pokémon Mystery Dungeon

The user will either randomly reduce or increase the speed of all Pokémon on the floor.

Description

Games Description
The user creates a bizarre space in which slower Pokémon get to move first for five turns.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
474   Porygon-Z Normal Normal -- -- '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
--
II
--
III
--
IV
TM92
V
TM92
VI
TM08
063   Abra Psychic Psychic
064   Kadabra Psychic Psychic
065   Alakazam Psychic Psychic
079   Slowpoke Water Psychic
080   Slowbro Water Psychic
092   Gastly Ghost Poison
093   Haunter Ghost Poison
094   Gengar Ghost Poison
096   Drowzee Psychic Psychic
097   Hypno Psychic Psychic
102   Exeggcute Grass Psychic
103   Exeggutor Grass Psychic
121   Starmie Water Psychic
122   Mr. Mime Psychic Psychic
124   Jynx Ice Psychic
137   Porygon Normal Normal
150   Mewtwo Psychic Psychic
151   Mew Psychic Psychic
177   Natu Psychic Flying
178   Xatu Psychic Flying
196   Espeon Psychic Psychic
199   Slowking Water Psychic
200   Misdreavus Ghost Ghost
203   Girafarig Normal Psychic
233   Porygon2 Normal Normal
234   Stantler Normal Normal
238   Smoochum Ice Psychic
251   Celebi Psychic Grass
280   Ralts Psychic Psychic
281   Kirlia Psychic Psychic
282   Gardevoir Psychic Psychic
325   Spoink Psychic Psychic
326   Grumpig Psychic Psychic
327   Spinda Normal Normal
337   Lunatone Rock Psychic
338   Solrock Rock Psychic
343   Baltoy Ground Psychic
344   Claydol Ground Psychic
352   Kecleon Normal Normal
353   Shuppet Ghost Ghost
354   Banette Ghost Ghost
355   Duskull Ghost Ghost
356   Dusclops Ghost Ghost
358   Chimecho Psychic Psychic
385   Jirachi Steel Psychic
386   Deoxys Psychic Psychic
429   Mismagius Ghost Ghost
433   Chingling Psychic Psychic
436   Bronzor Steel Psychic
437   Bronzong Steel Psychic
439   Mime Jr. Psychic Psychic
474   Porygon-Z Normal Normal
475   Gallade Psychic Fighting
477   Dusknoir Ghost Ghost
480   Uxie Psychic Psychic
481   Mesprit Psychic Psychic
482   Azelf Psychic Psychic
483   Dialga Steel Dragon
484   Palkia Water Dragon
488   Cresselia Psychic Psychic
493   Arceus Normal Normal
494   Victini Psychic Fire
517   Munna Psychic Psychic
518   Musharna Psychic Psychic
527   Woobat Psychic Flying
528   Swoobat Psychic Flying
531   Audino Normal Normal
547   Whimsicott Grass Grass
561   Sigilyph Psychic Flying
562   Yamask Ghost Ghost
563   Cofagrigus Ghost Ghost
574   Gothita Psychic Psychic
575   Gothorita Psychic Psychic
576   Gothitelle Psychic Psychic
577   Solosis Psychic Psychic
578   Duosion Psychic Psychic
579   Reuniclus Psychic Psychic
592   Frillish Water Ghost
593   Jellicent Water Ghost
601   Klinklang Steel Steel
605   Elgyem Psychic Psychic
606   Beheeyem Psychic Psychic
607   Litwick Ghost Fire
608   Lampent Ghost Fire
609   Chandelure Ghost Fire
648   Meloetta Normal Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

#   Pokémon Type Obtained with
0436   Bronzor
Steel Psychic Pokéwalker - Winner's Path
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

 
Dusknoir


The user's eyes glow red and it creates a transparent screen over the battlefield. Slow Pokémon can move first.
Pokémon Method
User First Used In Notes
  Dusknoir's eye glows red and a large light blue rectangle with light blue transparent walls and ceiling appear around the battlefield. Then, the light blue glow fades, and the walls and ceiling becomes invisible. During battle, while the attack is in effect, the slower Pokémon on the field moves extremely fast. Every time the opponent sends out a new Pokémon, the light blue transparent walls and ceiling appear again to show that it is still in effect.
Conway's Dusknoir Working on a Right Move! Debut


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 騙術空間 Piàn​shù​ Kōng​jiān​
  Dutch Trukenkamer
  French Distorsion
  German Bizarroraum
  Greek Στρεβλοχώρος
  Indonesian Ruang Perangkap
  Italian Distortozona
  Korean 트릭룸 Trick Room
  Brazilian Portuguese Quarto do Truque
  Spanish Espacio Raro


Variations of the move Trick Room
  Trick RoomMagic RoomWonder Room


Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.