Trapinch (Pokémon)/Generation VI learnset

← Trapinch Trapinch

By leveling up

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 XY   ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
0011 N/AN/A Fissure Ground Physical 0000 030}}30% 5 Tough 2 ♥♥ 1
0011 N/AN/A Superpower Fighting Physical 120120 100}}100% 5 Tough 6 ♥♥♥♥♥♥ 0  
0011 N/AN/A Feint Normal Physical 03030 100}}100% 10 Clever 3 ♥♥♥ 0  
0044 0011 Sand Attack Ground Status 0000 100}}100% 15 Cute 3 ♥♥♥ 0  
0011 0011 Bite Dark Physical 06060 100}}100% 25 Tough 2 ♥♥ 3 ♥♥♥
0077 0011 Feint Attack Dark Physical 06060 00—}}—% 20 Clever 2 ♥♥ 0  
01717 0011 Bide Normal Physical 0000 00—}}—% 10 Tough 3 ♥♥♥ 0  
01313 0055 Mud-Slap Ground Special 02020 100}}100% 10 Cute 3 ♥♥♥ 0  
02121 0088 Bulldoze Ground Physical 06060 100}}100% 20 Tough 2 ♥♥ 2 ♥♥
01010 01212 Sand Tomb Ground Physical 03535 085}}85% 15 Clever 3 ♥♥♥ 0  
02525 01515 Rock Slide Rock Physical 07575 090}}90% 10 Tough 2 ♥♥ 2 ♥♥
02929 01919 Dig Ground Physical 08080 100}}100% 10 Tough 2 ♥♥ 0  
03434 02222 Crunch Dark Physical 08080 100}}100% 15 Tough 1 4 ♥♥♥♥
03939 02626 Earth Power Ground Special 09090 100}}100% 10 Beautiful 4 ♥♥♥♥ 0  
06161 02929 Feint Normal Physical 03030 100}}100% 10 Clever 3 ♥♥♥ 0  
05555 03333 Earthquake Ground Physical 100100 100}}100% 10 Tough 2 ♥♥ 1
04444 03636 Sandstorm Rock Status 0000 00—}}—% 10 Tough 2 ♥♥ 1
06767 04040 Superpower Fighting Physical 120120 100}}100% 5 Tough 6 ♥♥♥♥♥♥ 0  
04949 04343 Hyper Beam Normal Special 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
07373 04747 Fissure Ground Physical 0000 030}}30% 5 Tough 2 ♥♥ 1
  • Bold indicates a move that gets STAB when used by Trapinch
  • Italic indicates a move that gets STAB only when used by an evolution of Trapinch
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5 Beautiful 1 0  
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
TM17  TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10 Cool 3 ♥♥♥ 0  
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10 Tough 2 ♥♥ 1
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM28  TM28 Dig Ground Physical 08080 100}}100% 10 Tough 2 ♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM37  TM37 Sandstorm Rock Status 0000 00—}}—% 10 Tough 2 ♥♥ 1
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15 Clever 3 ♥♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM76  TM76 Struggle Bug Bug Special 05050 100}}100% 20 Cute 2 ♥♥ 0  
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20 Tough 2 ♥♥ 2 ♥♥
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10 Tough 2 ♥♥ 2 ♥♥
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM94  TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
ZHM04  HM04 Strength Normal Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM06  HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Trapinch
  • Italic indicates a move that gets STAB only when used by an evolution of Trapinch
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Bug Bite Bug Physical 60 100% 20 Cute 3 ♥♥♥ 0  
Earth Power Ground Special 90 100% 10 Beautiful 4 ♥♥♥♥ 0  
Endure Normal Status —% 10 Tough 3 ♥♥♥ 0  
Flail Normal Physical 100% 15 Cute 1 0  
Focus Energy Normal Status —% 30 Cool 1 0  
Fury Cutter Bug Physical 40 95% 20 Cool 3 ♥♥♥ 0  
Gust Flying Special 40 100% 35 Clever 2 ♥♥ 3 ♥♥♥
Mud Shot* Ground Special 55 95% 15 Tough 4 ♥♥♥♥ 0  
Quick Attack Normal Physical 40 100% 30 Cool 3 ♥♥♥ 0  
Signal Beam Bug Special 75 100% 15 Beautiful 3 ♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Trapinch in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Trapinch in that game.
  • Bold indicates a move that gets STAB when used by Trapinch
  • Italic indicates a move that gets STAB only when used by an evolution of Trapinch
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Bug Bite Bug Physical 60 100% 20 Cute 3 ♥♥♥ 0  
X Y OR AS Earth Power Ground Special 90 100% 10 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Giga Drain Grass Special 75 100% 10 Clever 1 4 ♥♥♥♥
X Y OR AS Signal Beam Bug Special 75 100% 15 Beautiful 3 ♥♥♥ 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Superpower Fighting Physical 120 100% 5 Tough 6 ♥♥♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Trapinch can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Trapinch cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Trapinch
  • Italic indicates a move that gets STAB only when used by an evolution of Trapinch
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Body Slam Normal Physical 08585 100}}100% 15 Tough 1 4 ♥♥♥♥
III IV V Captivate Normal Status 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120120 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Headbutt Normal Physical 07070 100}}100% 15 Tough 4 ♥♥♥♥ 0  
III IV V Mimic Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Natural Gift Normal Physical 0000 100}}100% 15 Clever 1 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Trapinch
  • Italic indicates a move that gets STAB only when used by an evolution of Trapinch
  • Click on the generation numbers at the top to see transfer-only moves for other generations