Trade: Difference between revisions

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{{Incomplete|article|More Generation V info}}
{{Incomplete|article|More Generation V info; missing Korean and Spanish names}}
{{Bad image|article|Should be a Generation VI screenshot}}
{{Bad image|article|Should be a Generation VI screenshot}}
[[File:Trade Pt.png|frame|Trading confirmation screen in {{v2|Platinum}}]]
[[File:Trade Pt.png|frame|Trading confirmation screen in {{v2|Platinum}}]]
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==Benefits of trading==
==Benefits of trading==
[[File:XY Prerelease PSS trade 3.png|thumb|200px|Trading a {{p|Pikachu}} for an {{p|Eevee}} in {{pkmn|X and Y}}]]
[[File:SM Prerelease Trade.png|thumb|200px|Trading a {{p|Togedemaru}} for a {{p|Pikipek}} in {{pkmn|Sun and Moon}}]]
Trading is necessary in order to collect every Pokémon in the [[Pokédex]], as some Pokémon [[Game-exclusive Pokémon|can only be found]] in certain versions. For example, because {{p|Meowth}} cannot be found in {{game|Red and Blue|s|Red}}, the player must trade with someone who has obtained one from Blue, in which Meowth is readily found in the wild. {{cat|Pokémon that evolve through trading|Some Pokémon}} only [[Evolution|evolve]] after being traded.
Trading is necessary in order to collect every Pokémon in the [[Pokédex]], as some Pokémon [[Game-exclusive Pokémon|can only be found]] in certain versions. For example, because {{p|Meowth}} cannot be found in {{game|Red and Blue|s|Red}}, the player must trade with someone who has obtained one from Blue, in which Meowth is readily found in the wild. {{cat|Pokémon that evolve through trading|Some Pokémon}} only [[Evolution|evolve]] after being traded.


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==Drawbacks of trading==
==Drawbacks of trading==
A Pokémon with an [[original Trainer]] different from its current Trainer is referred to as an [[outsider Pokémon]], and will only obey a Trainer with the sufficient number of Gym Badges. The [[friendship]] of a Pokémon is set to 70 when it is traded from one game to another. In addition, a traded Pokémon's nickname cannot be changed by anyone but the original Trainer, even if it hasn't been given a nickname.
A Pokémon with an [[original Trainer]] different from its current Trainer is referred to as an [[outsider Pokémon]], and will only obey a Trainer with the sufficient number of Gym Badges. The [[friendship]] of a Pokémon is set to 70 when it is traded from one game to another, unless returned to its original Trainer. In addition, a traded Pokémon's nickname cannot be changed by anyone but the original Trainer, even if it hasn't been given a nickname.


Traded Pokémon are identified by the Pokémon's [[Original Trainer]] name and a five-digit [[Trainer ID number|ID Number]]. Starting in [[Generation III]], even if two games have the same name and ID number, each Trainer also has a [[secret ID number]]. The odds of two Trainers having the same secret ID numbers is 1/65536 or approximately 0.002%, making it extremely unlikely that an outsider Pokémon will be treated as a regular Pokémon on a different cartridge.
Traded Pokémon are identified by the Pokémon's [[Original Trainer]] name and a five-digit [[Trainer ID number|ID Number]]. Starting in [[Generation III]], even if two games have the same name and ID number, each Trainer also has a [[secret ID number]]. The odds of two Trainers having the same secret ID numbers is 1/65536 or approximately 0.002%, making it extremely unlikely that an outsider Pokémon will be treated as a regular Pokémon on a different cartridge.


==Limitations on trading==
==Limitations on trading==
Trade-induced [[evolution]] cannot be canceled unless the Pokémon holds an {{evostone|Everstone}}. In [[Generation IV]] onwards, however, the Everstone fails to prevent a traded {{p|Kadabra}} from evolving into {{p|Alakazam}}.
Trade-induced [[evolution]] cannot be canceled unless the Pokémon holds an {{DL|Out-of-battle effect item|Everstone}}. In [[Generation IV]] onwards, however, the Everstone fails to prevent a traded {{p|Kadabra}} from evolving into {{p|Alakazam}}.


===Trading between game generations===
===Trading between game generations===
Pokémon can be traded between [[Generation I]] and [[Generation II]] games using the [[Time Capsule]] feature. For compatibility purposes, the Pokémon to be traded from the Generation II game must be {{cat|Generation I Pokémon|a species that existed in Generation I}} and cannot have any {{cat|Generation II moves|moves introduced in Generation II}}. The [[Time Capsule exploit]] can be used to trick the game into trading {{cat|Generation II Pokémon}} back to [[Generation I]] as well, but they will become [[glitch Pokémon]] like [[MissingNo.]]
Pokémon can be traded between [[Generation I]] and [[Generation II]] games using the [[Time Capsule]] feature. For compatibility purposes, the Pokémon to be traded from the Generation II game must be {{cat|Generation I Pokémon|a species that existed in Generation I}} and cannot have any {{cat|Generation II moves|moves introduced in Generation II}}. The [[Time Capsule exploit]] can be used to trick the game into trading {{cat|Generation II Pokémon}} back to [[Generation I]] as well, but they will become [[glitch Pokémon]] like [[MissingNo.]] Additionally, the {{DL|List of glitches in Generation I|trade evolution learnset oversight}} can also be used to trade a Pokémon with a Generation II move back to a Generation I game, though it will become a [[glitch move]].


It is not possible to trade between Generation II and [[Generation III]] games.
It is not possible to trade between Generation II and [[Generation III]] games.
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===International trading===
===International trading===
Trading between Japanese and non-Japanese games is not recommended in Generations I and II, mostly due to the different memory locations within the RAM. While possible, these trades will result in the corruption of both save files, forcing both players to restart their games from the beginning.<ref>http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#erasing</ref> Trading between games released outside of Japan, such as between a Spanish {{game|Crystal}} and a French {{game|Yellow}}, does not result in any corruption.
Trading between Japanese and non-Japanese games is not recommended in Generations I and II, mostly due to the different memory locations within the RAM. While possible, these trades will result in the corruption of both save files, forcing both players to restart their games from the beginning.<ref>http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#erasing</ref> Trading between games released outside of Japan, such as between a Spanish {{game|Crystal}} and a French {{game|Yellow}}, does not result in any corruption. However, trading between different languages is completely prevented for the [[Virtual Console]] releases of the Generation I games.


Trading became possible between all versions of the games in [[Generation III]], where the English language text was programmed in even the Japanese games. Due to the relatively low chance of English and other language games coming into contact with Japanese games, however, precautions were not taken in the Japanese games to preserve a Pokémon or Trainer's name when traded in, as their maximum lengths are different. While games released outside Japan will display a Pokémon's OT and nickname fully, Japanese games will only display the first five letters.
Trading became possible between all versions of the games in [[Generation III]], where the English language text was programmed in even the Japanese games. Due to the relatively low chance of English and other language games coming into contact with Japanese games, however, precautions were not taken in the Japanese games to preserve a Pokémon or Trainer's name when traded in, as their maximum lengths are different. While games released outside Japan will display a Pokémon's OT and nickname fully, Japanese games will only display the first five letters.
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* At the beginning of the game, trades are only possible with other copies of FireRed and LeafGreen. In addition, trades involving Eggs or Pokémon not in the Kanto Pokédex are blocked. Pokémon that [[evolution|evolve]] into a [[Generation II]] Pokémon by trading will stop evolving.
* At the beginning of the game, trades are only possible with other copies of FireRed and LeafGreen. In addition, trades involving Eggs or Pokémon not in the Kanto Pokédex are blocked. Pokémon that [[evolution|evolve]] into a [[Generation II]] Pokémon by trading will stop evolving.
* Obtaining the National Pokédex unblocks trades for Pokémon and Eggs outside of the Regional Pokédex.
* Obtaining the National Pokédex unblocks trades for Pokémon and Eggs outside of the Regional Pokédex.
* Bringing the {{key|III|Ruby}} and {{key|III|Sapphire}} key items to complete [[Celio]]'s {{DL|Pokémon Network Center|Network Machine}} allows trades with Ruby, Sapphire, and Emerald versions.
* Bringing the {{key|III|Ruby}} and {{key|III|Sapphire}} Key Items to complete [[Celio]]'s {{DL|Pokémon Network Center|Network Machine}} allows trades with Ruby, Sapphire, and Emerald versions.


====[[Pokémon Emerald Version]]====
====[[Pokémon Emerald Version]]====
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* In ''[[DP055|Throwing the Track Switch]]'', {{Ash}} traded his {{AP|Aipom}} for {{an|Dawn}}'s {{AP|Buizel}}.
* In ''[[DP055|Throwing the Track Switch]]'', {{Ash}} traded his {{AP|Aipom}} for {{an|Dawn}}'s {{AP|Buizel}}.
* In ''[[BW063|Evolution Exchange Excitement!]]'', {{an|Bianca}} and [[Professor Juniper]] trade their {{p|Shelmet}} and {{p|Karrablast}} so that they could evolve.
* In ''[[BW063|Evolution Exchange Excitement!]]'', {{an|Bianca}} and [[Professor Juniper]] trade their {{p|Shelmet}} and {{p|Karrablast}} so that they could evolve.
* In ''[[XY081|A Festival Trade! A Festival Farewell?]]'', Jessie traded her {{p|Pumpkaboo}} for [[Count Pumpka]]'s {{p|Mawile}} so she could be with Count Pumpka's Prince Pumpkaboo, but when Jessie's Pumpkaboo evolved into {{TP|Jessie|Gourgeist}}, at which Prince promptly lost all interest. As a result, the trade was reversed.
* In ''[[XY082|A Festival Trade! A Festival Farewell?]]'', Jessie traded her {{p|Pumpkaboo}} for [[Count Pumpka]]'s {{p|Mawile}} so her Pumpkaboo could be with Count Pumpka's Prince Pumpkaboo, but when Jessie's Pumpkaboo evolved into {{TP|Jessie|Gourgeist}}, the Prince promptly lost all interest. As a result, the trade was reversed.


The trade machine used in the anime has seemingly been adapted into the game canon, with [[Professor Oak]]'s laboratory in both {{Eng|Pokémon Stadium}} and {{g|Stadium 2}} having this type of machine for trades. In the same way, when Game Link Cables were finally able to accept the data of two Pokémon being sent at once (rather than one at a time as in [[Generation]]s {{Gen|I}} and {{Gen|II}}), the Pokémon are shown passing each other in the link space.
The trade machine used in the anime has seemingly been adapted into the game canon, with [[Professor Oak]]'s laboratory in both {{Eng|Pokémon Stadium}} and {{g|Stadium 2}} having this type of machine for trades. In the same way, when Game Link Cables were finally able to accept the data of two Pokémon being sent at once (rather than one at a time as in [[Generation]]s {{Gen|I}} and {{Gen|II}}), the Pokémon are shown passing each other in the link space.
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==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
Like the anime, the Pokémon Adventures Manga does not contain many trades despite being a major part of the games. Most are not shown to need a machine to complete them. Simply hand-exchanging Pokémon can count as a trade, though it is also possible to trade by placing Pokédexes opposite each other.
Like the anime, the [[Pokémon Adventures]] manga does not contain many trades despite being a major part of the games. Most are not shown to need a machine to complete them. Simply hand-exchanging Pokémon can count as a trade, though it is also possible to trade by placing [[Pokédex]]es opposite each other.


* In ''[[PS018|A Tale of Ninetales]]'', {{adv|Red}} and {{adv|Blue}} accidentally traded some of their Pokémon, resulting in Blue's {{p|Machoke}} evolving into {{TP|Blue|Machamp}}.
* In ''[[PS018|A Tale of Ninetales]]'', {{adv|Red}} and {{adv|Blue}} accidentally traded some of their Pokémon, resulting in Blue's {{p|Machoke}} evolving into {{TP|Blue|Machamp}}.
* In ''[[PS025|You know... Articuno!]]'', Red traded his {{p|Krabby}} for [[Misty]]'s [[Gyara]]dos.
* In ''[[PS025|You Know... Articuno!]]'', Red traded his {{p|Krabby}} for [[Misty]]'s [[Gyara]]dos.
* In ''[[PS109|Ampharos Amore]]'', {{adv|Silver}} told {{adv|Gold}} to use his [[Pokédex]] to trade his [[Polibo|Poliwhirl]] for Silver's {{p|Seadra}} in order to evolve them. They traded back in ''[[PS110|Piloswine Whine]]''.
* In ''[[PS109|Ampharos Amore]]'', {{adv|Silver}} told {{adv|Gold}} to use his Pokédex to trade his [[Polibo|Poliwhirl]] for Silver's {{p|Seadra}} in order to evolve them. They traded back in ''[[PS110|Piloswine Whine]]''.
* In ''[[PS449|Raising the Stakes with Rhyperior]]'', it was revealed that Blue had traded his {{p|Rhydon}} to Silver, allowing it to evolve into {{p|Rhyperior}} and fill up the empty slot in Silver's team after his {{p|Ursaring}} had disappeared with {{adv|Giovanni|his father}}.
* In ''[[PS449|Raising the Stakes with Rhyperior]]'', it was revealed that Blue had traded his {{p|Rhydon}} to Silver, allowing it to evolve into {{TP|Blue|Rhyperior}} and fill up the empty slot in Silver's team after his {{p|Ursaring}} had disappeared with {{adv|Giovanni|his father}}. In the {{chap|X & Y}}, Rhyperior was revealed to have returned to Blue's ownership.


==In the TCG==
==In the TCG==
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** In addition, {{p|Porygon2}} is the only Pokémon to have evolved from trading that can evolve further.
** In addition, {{p|Porygon2}} is the only Pokémon to have evolved from trading that can evolve further.
* The {{p|Clamperl}} family is the only branched evolution in which both evolutions are achieved by trading.
* The {{p|Clamperl}} family is the only branched evolution in which both evolutions are achieved by trading.
==In other languages==
{{langtable|color=ddf|bordercolor=ccf
|fr=Échange
|de=Tausch
|it=Scambio
|ko=
|es=
}}


==See also==
==See also==
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