Trace (Ability): Difference between revisions

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While a Pokémon with Trace is in battle, if at any time an adjacent opponent has an Ability that can be copied by Trace, Trace will activate and replace itself with that Ability. Even if a Pokémon had previously activated Trace, if it gains Trace again (e.g. via {{m|Skill Swap}}), Trace will activate at the first opportunity.
While a Pokémon with Trace is in battle, if at any time an adjacent opponent has an Ability that can be copied by Trace, Trace will activate and replace itself with that Ability. Even if a Pokémon had previously activated Trace, if it gains Trace again (e.g. via {{m|Skill Swap}}), Trace will activate at the first opportunity.


Trace cannot copy Trace, {{a|Forecast}}, {{a|Flower Gift}}, {{a|Multitype}}, {{a|Illusion}}, {{a|Zen Mode}}, {{a|Imposter}}, {{a|Stance Change}}, {{a|Power of Alchemy}}, {{a|Receiver}}, {{a|Schooling}}, {{a|Comatose}}, {{a|Shields Down}}, {{a|Disguise}}, {{a|RKS System}}, {{a|Battle Bond}} or {{a|Power Construct}}.
Trace cannot copy Trace, {{a|Forecast}}, {{a|Flower Gift}}, {{a|Multitype}}, {{a|Illusion}}, {{a|Zen Mode}}, {{a|Imposter}}, {{a|Stance Change}}, {{a|Power of Alchemy}}, {{a|Receiver}}, {{a|Schooling}}, {{a|Comatose}}, {{a|Shields Down}}, {{a|Disguise}}, {{a|RKS System}}, {{a|Battle Bond}}, {{a|Power Construct}}, {{a|Gulp Missile}}, {{a|Ice Face}}, {{a|Neutralizing Gas}}, or {{a|Hunger Switch}}.


Trace cannot be copied by {{m|Role Play}}, {{a|Power of Alchemy}}, or {{a|Receiver}}. {{m|Entrainment}} will fail if used by a Pokémon with Trace.
Trace cannot be copied by {{m|Role Play}}, {{a|Power of Alchemy}}, or {{a|Receiver}}. {{m|Entrainment}} will fail if used by a Pokémon with Trace.