Tough (condition)

Conditions
Cool
Beautiful
Cute
Clever
Tough

The Tough condition, also called Toughness (Japanese: たくましさ Hardiness), is one of the five different Contest conditions.

Characteristics

 
Libre Cosplay Pikachu whose special move is Flying Press

A Pokémon will have its Tough condition raised when fed Pokéblocks or Poffins made with sour-tasting, yellow-colored Berries. Pokémon with Natures that boost Defense—Bold, Relaxed, Impish, and Lax—get the most benefit from Berries that have a sour flavor, as a result, they are the easiest to raise for a Toughness Contest.

When competing in the Tough category, a Pokémon with an enhanced Toughness will score higher in the primary judging of a Pokémon Contest, the Visual Competition of a Pokémon Super Contest, and the Introduction Round of a Pokémon Contest Spectacular. This can also be assisted with the use of the Yellow Scarf. Most of the moves that display Toughness are Normal, Rock, Fighting, and Ground, but moves from other types may be Tough as well.

During a Toughness Contest, the audience will react as follows:

Move performed Audience reaction
Tough move Excitement
Clever move Cool move Indifference
Cute move Beautiful move Discontent


Awards

At the end of a Toughness Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks. Finally, visiting Mr. Goods after winning the Master Rank contest will earn the players a trophy.

Contest and Rank Normal Rank Super Rank Hyper Rank Master Rank
Hoenn Contests  
Tough Ribbon
 
Tough Ribbon Super
 
Tough Ribbon Hyper
 
Tough Ribbon Master
Hoenn Contest Spectaculars N/A N/A N/A  
Toughness Master Ribbon
Contest and Rank Normal Rank Great Rank Ultra Rank Master Rank
Sinnoh Super Contests  
Tough Ribbon
 
Tough Ribbon Great
 
Tough Ribbon Ultra
 
Tough Ribbon Master
 
Yellow Barrette
 
Yellow Balloon
 
Heroic Headband
 
Award Podium

Moves

Hoenn Contests

In Generation III there are 74 moves (20.9% of all moves) in Tough category.

Appeal Jam Description Moves
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move. Bone RushBonemerangEgg BombMega Punch
PoundScratchSpit UpTackleViceGrip
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the appeal in front goes. CrabhammerKarate Chop
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
After this move, the user is more easily startled. Double-EdgeSuperpowerTake Down
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals. FissureSuper Fang
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front. Body SlamCrunchLickLow KickSkull BashSludgeStomp
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals. BiteEarthquakeGlareMud ShotRock SlideSmog
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once. CounterEndureHardenStockpile
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others. BideIron Defense
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Jams the others, and misses one turn of appeals. Thrash
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
Makes a great appeal, but allows no more to the end. Memento
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes all POKéMON after the user nervous. Torment
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the appeal as good as those before it. Thief
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Scrambles up the order of appeals on the next turn. Sandstorm
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal. Seismic TossSlamStrength
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the POKéMON that appealed before the user. ConstrictHeadbutt
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE's attention. Arm ThrustBone ClubDoubleSlapFury Swipes
Muddy WaterOctazookaScary FaceSludge Bomb
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited. BindClampRolloutWrap
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works best the more the crowd is excited. MagnitudeRain Dance
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works better the later it is performed. GrudgeSpite
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed last. EndeavorWaterfall
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works well if the user's condition is good. Rock Smash
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The next appeal can be made later next turn. CurseFocus PunchRevenge
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Ups the user's condition. Helps prevent nervousness. Acid ArmorAncientPowerSwallow
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if it's the same type as the one before. BarrageComet PunchRock BlastRock Throw
  • Bold indicates a move that initiates some contest combination.

Sinnoh Super Contests

In Generation IV there are 86 moves (18.4% of all moves) in Tough category.

Appeal Description Moves
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon. BiteBody SlamBone ClubClampEgg BombHeadbutt
Karate ChopLow KickPoundRock SlideRock Throw
ScratchSeismic TossSlamSmogStompStrength
Super FangTackleTake DownViceGripWaterfall
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Allows performance of the same move twice in a row. Arm ThrustBarrageBone RushBonemerangComet Punch
DoubleSlapFury SwipesMagma StormRock BlastRolloutThrash
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Judge's Voltage goes up. OctazookaSpacial RendStone Edge
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn. Lava Plume
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn. AncientPowerCrabhammerCrunchEarthquakeIron Head
MagnitudeMega PunchMuddy WaterRock Smash
SludgeSludge BombSpit UpSuperpowerWood Hammer
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Earn +3 if no other Pokémon has chosen the same Judge. Focus PunchSkull Bash
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Earn +3 if the Pokémon gets the lowest score. Fling
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +3 if the Pokémon that just went hit max Voltage. Head SmashRock Wrecker
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn +15 if all the Pokémon choose the same Judge. Double-EdgeFissureMemento
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn a higher score the later the Pokémon performs. BindConstrictCurseWrap
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn double the score in the next turn. Acid ArmorStockpile
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earns double the score on the final performance. BideCounterCrush GripEndeavorRevenge
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Enables the user to perform first in the next turn. Rock Polish
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Enables the user to perform last in the next turn. Mud ShotScary Face
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Increased Voltage is added to the performance score. Swallow
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Lowers the Voltage of all Judges by one each. Grudge
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn. GlareSpite
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn. EndureHardenIron DefenseRain DanceSandstorm
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Raises the score if the Voltage is low. LickTorment
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Steals the Voltage of the Pokémon that just went. Bug BiteThief

Hoenn Contest Spectaculars

In Generation VI there are 132 moves (21.3% of all moves) in Tough category. 22 of old moves had their category changed into Tough, 9 had their category changed from Tough into other.

Appeal Jam Description Moves
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves. Final GambitMemento
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
A very appealing move, but after using this move, the user is more easily startled. Close CombatDouble-EdgeHammer ArmHead ChargeHead Smash
SuperpowerTake DownThrashWild ChargeWood Hammer
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the previous Pokémon's move went. BrineDragon RushDrill RunSkull Bash
Smelling SaltsStone EdgeWake-Up Slap
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience. Bone ClubCrabhammerCrush GripMega Punch
OctazookaSeismic TossSteamroller
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user. GlareRage
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all Pokémon that successfully showed their appeal. EarthquakeFissureGunk ShotHurricaneSandstormSpiteSuper Fang
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that the audience has high expectations of. Sludge BombSmack DownSticky WebWring Out
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type. BonemerangDual Chop
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the last Pokémon to act before the user. Body SlamCrunch
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn. ConstrictGastro AcidScary FaceSludge WaveThousand Waves
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move earlier on the next turn. Bullet PunchRock Polish
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn. BideCurseDragon TailEndure
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Effectiveness varies depending on when it is used. AcupressureArm ThrustBone Rush
Comet PunchFury SwipesRock Blast
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience a lot if used first. Hyperspace FuryWork Up
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience a lot if used last. Heat CrashHeavy SlamShell Smash
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience in any kind of contest. Chip AwayFlying Press
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too. Ancient PowerCoilRototillerStockpile
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes audience expect little of other contestants. IncinerateRock Climb
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect. Snarl
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous. ScaldTorment
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Prevents the user from being startled one time this turn. DigHardenSwallow
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Prevents the user from being startled until the turn ends. Acid ArmorIron DefenseSpiky ShieldWide Guard
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move. Fire PunchHeadbuttIron HeadKarate ChopMud ShotPoison Jab
PoundRock SmashRock ThrowScratchSeed BombSlam
SmogStompStrengthStruggleTackleVice GripWaterfall
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Shows off the Pokémon's appeal about as well as the move used just before it. Drain PunchHorn LeechThief
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 🖤🖤
🤍🤍
Startles all of the Pokémon to act before the user. BulldozeLava PlumeMuddy WaterRock Slide
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Startles all other Pokémon. User cannot act in the next turn. BoomburstGiga ImpactGrudgeRock Wrecker
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the last Pokémon to act before the user. BiteSludge
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited. BindClampMagma StormSky DropWrap
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the later it is used in a turn. Low Kick
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the more the crowd is excited. MagnitudePower Whip
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes first this turn. Noble Roar
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn. CounterEndeavorFocus PunchPaybackRevenge
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if the user is pumped up. BelchPower-Up PunchSpit Up
  • Bold indicates a move that initiates some contest combination.

Sinnoh Super Contest Shows

See more: Super Contest Shows

In Pokémon Brilliant Diamond and Shining Pearl, moves no longer have a contest category. A full list of available moves and their effects can be found on the Super Contest Shows page.

Icons

   
Icon from
Generation III and IV
Icon from
Generation VI

In other languages

Language Title
Mandarin Chinese 強壯組 / 强壮组 Qiángzhuàng Zǔ
  Danish
  French Robustesse
  German Stärke
  Italian Grinta
  Korean 강인함 Ganginham
Portuguese   Brazil Vigor (PS183-present)
Resistência (PS183)
  Portugal Forte*
  Spanish Dureza
  Swedish Tuff
  Vietnamese Rắn rỏi


  Pokémon Contests  
Necessary Spoils
PokéblocksPoffins
Contest Categories
CoolBeautifulCuteCleverTough
Rounds
AppealBattleDanceVisual
Participation
ContestSuper ContestContest Show
CoordinatorContest HallContest Pass
The Grand Festival
KantoHoennSinnoh
Top CoordinatorRibbon Cup
Others
Combinations • Opponents (IIIIVVIVIII) • Double PerformanceJamming
Ribbons (list) • StickersBall CapsulesRanksJudgesAnnouncersWallace Cup


  This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.