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===Type effectiveness=== | ===Type effectiveness=== | ||
{{ | {{TypeEffectiveness| | ||
type1= | type1=Fairy| | ||
Normal= | Normal=100 | | ||
Fighting= | Fighting=50 | | ||
Flying= | Flying=100 | | ||
Poison= | Poison=200 | | ||
Ground= | Ground=100 | | ||
Rock= | Rock=100 | | ||
Bug= | Bug=50 | | ||
Ghost= | Ghost=100 | | ||
Steel= | Steel=200 | | ||
Fire=100 | | |||
Fire= | Water=100 | | ||
Water= | Grass=100 | | ||
Grass= | |||
Electric=100 | | Electric=100 | | ||
Psychic= 100 | | Psychic=100 | | ||
Ice= | Ice=100 | | ||
Dragon= | Dragon=0 | | ||
Dark= | Dark=50 | | ||
Fairy=100 | | |||
notes=yes| | notes=yes| | ||
newfairy=yes| | |||
newfairyeffect= {{typecolor2|Ghost}} moves was 0×, {{typecolor2|Dragon}}, {{typecolor2|Dark}}, {{typecolor2|Steel}}, {{typecolor2|Bug}} and {{typecolor2|Poison}} moves was 1× and {{typecolor2|Fighting}} moves was 2×|}} | |||
===Learnset=== | ===Learnset=== |
edits