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Generation VIII
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{| class="roundy" style="float:right; border: 2px solid #{{{{#switch: {{#time: F}}|February|June|October={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|April|August|December={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|January|May|September={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|March|July|November={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} color dark}};"
{| class="roundy" style="float:right; border: 2px solid #{{{{#switch: {{#time: F}}|February|June|October={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|April|August|December={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|January|May|September={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|March|July|November={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} color dark}};"
|-
|-
! colspan="2" | {{#time: g:i A}} ({{#time: H:i}}) UTC
! colspan="2" | {{#time: g:i A}} ({{#time: H:i}}) UTC<br><small class="plainlinks">[{{fullurl:Time|action=purge}} Click here to update]</small>
|-
|-
| colspan="2" class="roundy" style="background:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} color dark}}; color:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} textcolor}};" |
| colspan="2" class="roundy" style="background:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} color dark}}; color:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} textcolor}};" |
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! width="25%" class="roundy" style="background:#{{X color}}; color:#fff;" | &nbsp;X&nbsp;
! width="25%" class="roundy" style="background:#{{X color}}; color:#fff;" | &nbsp;X&nbsp;
! width="25%" class="roundy" style="background:#{{Y color}}; color:#000" | &nbsp;Y&nbsp;
! width="25%" class="roundy" style="background:#{{Y color}}; color:#000;" | &nbsp;Y&nbsp;
! width="25%" class="roundy" style="background:#{{Omega Ruby color}}; color:#fff;" | &nbsp;OR&nbsp;
! width="25%" class="roundy" style="background:#{{Omega Ruby color}}; color:#fff;" | &nbsp;OR&nbsp;
! width="25%" class="roundy" style="background:#{{Alpha Sapphire color}}; color:#fff;" | &nbsp;AS&nbsp;
! width="25%" class="roundy" style="background:#{{Alpha Sapphire color}}; color:#fff;" | &nbsp;AS&nbsp;
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|-
|-
! colspan="2" | {{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}}
! colspan="2" | {{#switch: {{#time: G}}|6|7|8|9|10|11|12|13|14|15|16|17=Night|Day}}
|}
|-
| colspan="2" class="roundy" style="background:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|20|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|20|21|22|23|0|1|2|3=Night|Day}} color dark}}; color:#{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|20|21|22|23|0|1|2|3=Night|Day}} textcolor}};" |
{| width="100%"<!--Gen VIII-->
|-
! width="50%" class="roundy" style="background:#{{Sword color}}; color:#fff;" | &nbsp;Sw&nbsp;
! width="50%" class="roundy" style="background:#{{Shield color}}; color:#fff;" | &nbsp;Sh&nbsp;
|-
! colspan="5" style="line-height:8px;" | <small>{{#time: l}}</small>
|-
! colspan="5" | {{#switch: {{#time: G}}|19=Evening|20|21|22|23|0|1|2|3|4|5=Night|Day}}
|}
|}
|}
|}
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===Days of the week===
===Days of the week===
{{main|Days of the week}}
{{main|Days of the week}}
When the [[Pokégear]] is first received, the player's mother will ask {{ga|Ethan|him}} or {{ga|Kris|her}} to set the day of the week as well. This affects several things, such as the [[National Park]]'s [[Bug-Catching Contest]] and which of the [[Week Siblings]] appears, though not much else.
When the [[Pokégear]] is first received, the player's mother will ask them to set the day of the week as well. This affects several things, such as the [[National Park]]'s [[Bug-Catching Contest]] and which of the [[Week Siblings]] appears, though not much else.


===Resetting the clock===
===Resetting the clock===
In the Western and Korean versions, a secret function for resetting the game's clock that requires a password may be accessed from the title screen. The password is generated from the player's [[Original Trainer|name]], [[Trainer ID number]], and current amount of [[Pokémon Dollar|money]] ([http://www.filb.de/pwf/ Filb's secret password generator for the Western versions]). The game will then reboot and the [[main menu]] will return the "TIME NOT SET" [[error message]]. Proceeding will then load a screen in which the player can adjust the clock's data, including the [[Days of the week|weekday]]. Due to a bug, the password only takes into account the first five characters of the player's name.
In the Western and Korean versions, a secret function for resetting the game's clock that requires a password may be accessed from the title screen. The password is generated from the player's [[Original Trainer|name]], [[Trainer ID number]], and current amount of [[Pokémon Dollar|money]] ([http://www.filb.de/pwf/ Filb's secret password generator for the Western versions]). The game will then reboot and the [[main menu]] will return the "TIME NOT SET" [[error message]]. Proceeding will then load a screen in which the player can adjust the clock's data, including the [[Days of the week|weekday]]. Due to being based on the Japanese version, the password only takes into account the first five characters of the player's name.


While the function for manually resetting the clock is not available in the Japanese versions, the main menu error and the actual clock adjustment screen exist in all versions as they are used for when the clock data is invalid or corrupted.
While the function for manually resetting the clock is not available in the Japanese versions, the main menu error and the actual clock adjustment screen exist in all versions as they are used for when the clock data is invalid or corrupted.
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==Generation III==
==Generation III==
Unlike Generation II, [[Generation III]] had no separate time periods, or even an ability to check the time in-game unless the player traveled back to [[Littleroot Town]], where he or she had set an analog clock at the beginning of the game. Also, unlike Generation II, the time-based events were very few and extremely far between, with the clock mostly running to keep track of the growth of planted [[Berry|Berries]] ([[Berry glitch|although this was not completely foolproof]]). Additionally, there was no way to change the clock in this generation, not even for daylight saving time.
Unlike Generation II, [[Generation III]] had no separate time periods, or even an ability to check the time in-game unless the player traveled back to [[Littleroot Town]], where they had set an analog clock at the beginning of the game. The overworld lighting does not change during different times of the day. Also, unlike Generation II, the time-based events were very few and extremely far between, with the clock mostly running to keep track of the growth of planted [[Berry|Berries]] ([[Berry glitch|although this was not completely foolproof]]). Additionally, there was no way to change the clock in this generation, not even for daylight saving time.


There were, however, some time-based functions in the games. For example, [[Shoal Cave]]'s water level would change every six hours, at 3:00 and 9:00 a.m. and p.m. (03:00, 09:00, 15:00, 21:00). Just the same, Eevee would be able to evolve into Espeon if the in-game time was between 12:00 p.m. and 11:59 p.m. (12:00 - 23:59). Eevee would be able to evolve into Umbreon if the in-game time was between 12:00 a.m. and 11:59 a.m. (00:00 - 11:59).
There were, however, some time-based functions in the games. For example, [[Shoal Cave]]'s water level would change every six hours, at 3:00 and 9:00 a.m. and p.m. (03:00, 09:00, 15:00, 21:00). Just the same, Eevee would be able to evolve into Espeon if the in-game time was between 12:00 p.m. and 11:59 p.m. (12:00 - 23:59). Eevee would be able to evolve into Umbreon if the in-game time was between 12:00 a.m. and 11:59 a.m. (00:00 - 11:59).
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|}
|}


Although a small part of the game, some events occur on a daily basis. [[Lilycove Department Store]] gives out Pokémon Loto Tickets for the [[Pokémon Lottery Corner]], with the winning number changing daily. An old man who lives in [[Pacifidlog Town]] looks out for {{gdis|Mirage Island|III}}, and will, every day, generate a random number between 0 and 65535 and if this number matches the personality value of any of the Pokémon in the party, Mirage Island will appear in the game.
Although a small part of the game, some events occur on a daily basis. Some NPCs give the player one Berry every day. [[Lilycove Department Store]] gives out Pokémon Loto Tickets for the [[Pokémon Lottery Corner]], with the winning number changing daily. An old man who lives in [[Pacifidlog Town]] looks out for {{gdis|Mirage Island|III}}, and will, every day, generate a random number between 0 and 65535 and if this number matches the personality value of any of the Pokémon in the party, Mirage Island will appear in the game.


In {{game|FireRed and LeafGreen|s}}, however, the time function is completely absent, allowing it to be more like the [[Generation I]] games. This also makes it impossible for Eevee to evolve into either Espeon or Umbreon in these games. In order to do so, the player would have to trade Eevee to [[Pokémon Ruby and Sapphire Versions|Ruby]], [[Pokémon Ruby and Sapphire Versions|Sapphire]] or [[Pokémon Emerald Version|Emerald]] and have it evolve in one of those games. The same holds true for [[Pokémon Colosseum]], where Espeon and Umbreon are obtainable as [[starter Pokémon]]. In [[Pokémon XD: Gale of Darkness|XD]], Eevee can only be evolved into Espeon or Umbreon by a method that is not time-dependent, the [[Sun Shard|Sun]] and [[Moon Shard]]s.
In {{game|FireRed and LeafGreen|s}}, however, the time function is completely absent, allowing it to be more like the [[Generation I]] games. This also makes it impossible for Eevee to evolve into either Espeon or Umbreon in these games. In order to do so, the player would have to trade Eevee to [[Pokémon Ruby and Sapphire Versions|Ruby]], [[Pokémon Ruby and Sapphire Versions|Sapphire]] or [[Pokémon Emerald Version|Emerald]] and have it evolve in one of those games. The same holds true for [[Pokémon Colosseum]], where Espeon and Umbreon are obtainable as [[starter Pokémon]]. In [[Pokémon XD: Gale of Darkness|XD]], Eevee can only be evolved into Espeon or Umbreon by a method that is not time-dependent, the [[Sun Shard|Sun]] and [[Moon Shard]]s.
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==Generation V==
==Generation V==
In {{game|Black and White|s}}, the concept of [[seasons]] was introduced. These are akin to the seasons in the real world, only to allow for less restrictive gameplay, the seasons change with every month.
In {{game|Black and White|s}}, the concept of [[Season (mechanic)|seasons]] was introduced. These are akin to the seasons in the real world, only to allow for less restrictive gameplay, the seasons change with every month.


Time of day now varies depending on the current season. As in HeartGold and SoulSilver, day is divided in four different parts: morning, when floodlights in the cities switch off and the sun starts to rise; daytime, when everything is lightened; evening, when the floodlights switch on in the cities and everything starts to be lit with an orange hue; and then nighttime, which is characterized by a darker landscape, both in the overworld map and in battle.
Time of day now varies depending on the current season. As in HeartGold and SoulSilver, day is divided in four different parts: morning, when floodlights in the cities switch off and the sun starts to rise; daytime, when everything is lightened; evening, when the floodlights switch on in the cities and everything starts to be lit with an orange hue; and then nighttime, which is characterized by a darker landscape, both in the overworld map and in battle.
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| style="background:#FFF; {{roundybr|5px}}" | 9:00 p.m. - 3:59 a.m.<br>(21:00 - 03:59)
| style="background:#FFF; {{roundybr|5px}}" | 9:00 p.m. - 3:59 a.m.<br>(21:00 - 03:59)
|}
|}
<gallery>
Morning XY.png|Morning
Day XY.png|Day
Evening XY.png|Evening
Night XY.png|Night
</gallery>


==Generation VII==
==Generation VII==
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==Generation VIII==
==Generation VIII==
===Pokémon Sword and Shield===
===Pokémon Sword and Shield===
In Pokémon Sword and Shield, time is set to specific times of day during the main story as a narrative device. This affects all areas of [[Galar]] outside of the [[Wild Area]].<!-- This is purely aesteic and does not affect mechanics such as evolution or the [[Dusk Ball]]'s effectiveness.--> After the player becomes {{pkmn|Champion}}, time is no longer pre-set outside the Wild Area, even during post-game story scenes like the arc involving [[Sordward]] and [[Shielbert]].
In Pokémon Sword and Shield, time is set to specific times of day during the main story as a narrative device. This affects all areas of [[Galar]] outside of the [[Wild Area]], and even influences evolution. After the player becomes {{pkmn|Champion}}, time is no longer pre-set outside the Wild Area, and functions solely based on the system time, even during post-game story scenes like the arc involving [[Sordward]] and [[Shielbert]].
<!--Please verify
 
====Times of day====
====Times of day====
{{AbilityResearch|What is the boundary between morning and day, and is there a difference?}}
{| class="roundy" style="margin:auto; text-align:center; background: #{{galar color}}; border: 3px solid #{{galar color dark}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{galar color}}; border: 3px solid #{{galar color dark}}"
|-
|-
! style="background:#{{kalos color light}}; {{roundytl|5px}}" | Morning
! style="background:#{{galar color light}}; {{roundytl|5px}}" | Morning
! style="background:#{{kalos color light}}" | Day
! style="background:#{{galar color light}}" | Day
! style="background:#{{kalos color light}}" | Evening
! style="background:#{{galar color light}}" | Evening
! style="background:#{{kalos color light}}; {{roundytr|5px}}" | Night
! style="background:#{{galar color light}}; {{roundytr|5px}}" | Night
|-
|-
| 6:00 a.m. - 9:59 a.m.<br>(06:00 - 09:59)
| 6:00 a.m. - 9:59 a.m.<br>(06:00 - 09:59)
| 10:00 a.m. - 4:59 p.m.<br>(10:00 - 16:59)
| 10:00 a.m. - 6:59 p.m.<br>(10:00 - 18:59)
| 5:00 p.m. - 5:59 p.m.<br>(17:00 - 17:59)
| 7:00 p.m. - 7:59 p.m.<br>(19:00 - 19:59)
| 6:00 p.m. - 5:59 a.m.<br>(18:00 - 05:59)
| 8:00 p.m. - 5:59 a.m.<br>(20:00 - 05:59)
|}
|}
-->
 
==Time-specific events==
==Time-specific events==
:''Please note that this section relates only to events that occur at specific times but not on a particular day. For events that occur only on specific days of the week please see [[Days of the week]].''
:''Please note that this section relates only to events that occur at specific times but not on a particular day. For events that occur only on specific days of the week please see [[Days of the week]].''
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===Time-based evolutions===
===Time-based evolutions===
With the introduction of time in Generation II, time-based evolutions were also introduced. The table below summarizes the in-game times during which [[:Category:Pokémon that evolve based on time|Pokémon that evolve based on time]] can evolve in various games across the generations. Since time was not implemented in {{game|FireRed and LeafGreen|s}}, these Pokémon cannot evolve in those games.
With the introduction of time in Generation II, time-based evolutions were also introduced. The table below summarizes the in-game times during which [[:Category:Pokémon that evolve based on time|Pokémon that evolve based on time]] can evolve in various games across the generations. Since time was not implemented in {{game|FireRed and LeafGreen|s}}, these Pokémon cannot evolve in those games.
In {{g|Sword and Shield}}, prior to becoming {{pkmn|Champion}}, outside of the [[Wild Area]] the time of day is determined by the player's current point in the story, not the system time. This affects both the lighting of the environment and time-based evolutions. However, even before becoming Champion, the time of day in the Wild Area is exclusively determined by the system time.


{| class="roundy" style="margin:auto; text-align:center; background: #{{bulba color}}; border: 3px solid #{{bulba color dark}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{bulba color}}; border: 3px solid #{{bulba color dark}}"
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| 8:00 p.m. - 3:59 a.m.<br>(20:00 - 03:59)
| 8:00 p.m. - 3:59 a.m.<br>(20:00 - 03:59)
|-
|-
! colspan=2 rowspan=2 style="background:#FFF; {{roundybl|5px}}" | {{GameIcon|Su}}{{GameIcon|US}}<br>{{GameIcon|Mo}}{{GameIcon|UM}}{{tt|*|This time refers to the time on the 3DS's clock}}
! colspan=2 rowspan=2 style="background:#FFF" | {{GameIcon|Su}}{{GameIcon|US}}<br>{{GameIcon|Mo}}{{GameIcon|UM}}{{tt|*|This time refers to the time on the 3DS's clock}}
| style="background:#FFF" | 6:00 a.m. - 5:59 p.m.<br>(06:00 - 17:59)
| style="background:#FFF" | 6:00 a.m. - 5:59 p.m.<br>(06:00 - 17:59)
| style="background:#FFF" | 6:00 p.m. - 5:59 a.m.<br>(18:00 - 05:59)
| style="background:#FFF" | 6:00 p.m. - 5:59 a.m.<br>(18:00 - 05:59)
|-
|-
| style="background:#FFF" | 6:00 p.m. - 5:59 a.m.<br>(18:00 - 05:59)
| style="background:#FFF" | 6:00 p.m. - 5:59 a.m.<br>(18:00 - 05:59)
| style="background:#FFF; {{roundybr|5px}}" | 6:00 a.m. - 5:59 p.m.<br>(06:00 - 17:59)<!--
| style="background:#FFF" | 6:00 a.m. - 5:59 p.m.<br>(06:00 - 17:59)
|- Please verify
|-
! colspan=2 rowspan=2 style="background:#FFF; {{roundybl|5px}}" | {{GameIcon|Sw}}{{GameIcon|Sh}}
! colspan=2 rowspan=2 style="background:#FFF; {{roundybl|5px}}" | {{GameIcon|Sw}}{{GameIcon|Sh}}
| style="background:#FFF" | 6:00 a.m. - 5:59 p.m.<br>(06:00 - 17:59)
| style="background:#FFF" | 6:00 a.m. - 7:59 p.m.<br>(06:00 - 19:59)
| style="background:#FFF" | 6:00 p.m. - 5:59 a.m.<br>(18:00 - 05:59)-->
| style="background:#FFF; {{roundybr|5px}}" | 8:00 p.m. - 5:59 a.m.<br>(20:00 - 05:59)
|}
|}


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|-
|-
! colspan="2" style="background: #{{bulba color light}}; {{roundytl|5px}}" | Previous evolution
! colspan="2" style="background: #{{bulba color light}}; {{roundytl|5px}}" | Previous evolution
! colspan="3" style="background: #{{bulba color light}}; {{roundytl|5px}}" | Time evolution
! colspan="3" style="background: #{{bulba color light}}" | Time evolution
! colspan="2" style="background: #{{bulba color light}}; {{roundytr|5px}}" | Later evolution
! colspan="2" style="background: #{{bulba color light}}; {{roundytr|5px}}" | Later evolution
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Rattata is the lowest in its line
| colspan="2" | Rattata is the lowest in its family
| {{MSP|019A|Rattata}}<br>{{pcolor|Rattata|000}}<br><small>{{color2|000|Regional form#Alolan Form|Alolan Form}}<br>{{typecolor|Normal}}{{typecolor|Dark}}</small>
| {{MSP|019A|Rattata}}<br>{{pcolor|Rattata|000}}<br><small>{{color2|000|Regional form#Alolan Form|Alolan Form}}<br>{{typecolor|Normal}}{{typecolor|Dark}}</small>
| {{bag|Rare Candy}} + [[File:Night Icon.png|24px]] + {{gameabbrev7|SMUSUM}}<br>[[Level]] 20+<br><small>(during the nighttime in {{gameabbrev7|SMUSUM}})<ref name=alolanrattata/></small><br>&rarr;
| {{bag|Rare Candy}} + [[File:Night Icon.png|24px]]<br>[[Level]] 20+<br><small>(during the nighttime)<ref name=alolanrattata/></small><br>
| {{MSP|020A|Raticate}}<br>{{pcolor|Raticate|000}}<br><small>{{color2|000|Regional form#Alolan Form|Alolan Form}}<br>{{typecolor|Normal}}{{typecolor|Dark}}</small>
| {{MSP|020A|Raticate}}<br>{{pcolor|Raticate|000}}<br><small>{{color2|000|Regional form#Alolan Form|Alolan Form}}<br>{{typecolor|Normal}}{{typecolor|Dark}}</small>
| colspan="2" | Raticate does not evolve
| colspan="2" | Raticate does not evolve
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Cubone is the lowest in its line
| colspan="2" | Cubone is the lowest in its family
| {{MSP|104|Cubone}}<br>{{pcolor|Cubone|000}}<br><small>{{typecolor|Ground}}</small>
| {{MSP|104|Cubone}}<br>{{pcolor|Cubone|000}}<br><small>{{typecolor|Ground}}</small>
| {{bag|Rare Candy}} + [[File:Night Icon.png|24px]] + {{bag|Town Map}}<br>[[Level]] 28+<br><small>(during the nighttime in [[Alola]])</small><br>&rarr;
| {{bag|Rare Candy}} + [[File:Night Icon.png|24px]] + {{bag|Z-Ring}}<br>[[Level]] 28+<br><small>(during the nighttime in [[Alola]])</small><br>
| {{MSP|105A|Marowak}}<br>{{pcolor|Marowak|000}}<br><small>{{color2|000|Regional form#Alolan Form|Alolan Form}}<br>{{typecolor|Fire}}{{typecolor|Ghost}}</small>
| {{MSP|105A|Marowak}}<br>{{pcolor|Marowak|000}}<br><small>{{color2|000|Regional form#Alolan Form|Alolan Form}}<br>{{typecolor|Fire}}{{typecolor|Ghost}}</small>
| colspan="2" | Marowak does not evolve
| colspan="2" | Marowak does not evolve
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" rowspan="2" | Eevee is the lowest in its line
| colspan="2" rowspan="2" | Eevee is the lowest in its family
| rowspan="2" | {{MSP|133|Eevee}}<br>{{pcolor|Eevee|000}}<br><small>{{typecolor|Normal}}</small>
| rowspan="2" | {{MSP|133|Eevee}}<br>{{pcolor|Eevee|000}}<br><small>{{typecolor|Normal}}</small>
| {{bag|Rare Candy}} + [[File:Day Icon.png|24px]] + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(during the daytime with high [[friendship]])</small><br>&rarr;
| {{bag|Rare Candy}} + [[File:Day Icon.png|24px]] + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(during the daytime with high [[friendship]])</small><ref name=eevee/><br>
| {{MSP|196|Espeon}}<br>{{pcolor|Espeon|000}}<br><small>{{typecolor|Psychic}}</small>
| {{MSP|196|Espeon}}<br>{{pcolor|Espeon|000}}<br><small>{{typecolor|Psychic}}</small>
| colspan="2" | Espeon does not evolve
| colspan="2" | Espeon does not evolve
|- style="background: #fff"
|- style="background: #fff"
| {{bag|Rare Candy}} + [[File:Night Icon.png|24px]] + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(during the nighttime with high [[friendship]])</small><br>&rarr;
| {{bag|Rare Candy}} + [[File:Night Icon.png|24px]] + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(during the nighttime with high [[friendship]])</small><ref name=eevee/><br>
| {{MSP|197|Umbreon}}<br>{{pcolor|Umbreon|000}}<br><small>{{typecolor|Dark}}</small>
| {{MSP|197|Umbreon}}<br>{{pcolor|Umbreon|000}}<br><small>{{typecolor|Dark}}</small>
| colspan="2" | Umbreon does not evolve
| colspan="2" | Umbreon does not evolve
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Gligar is the lowest in its line
| colspan="2" | Gligar is the lowest in its family
| {{MSP|207|Gligar}}<br>{{pcolor|Gligar|000}}<br><small>{{typecolor|Ground}}{{typecolor|Flying}}</small>
| {{MSP|207|Gligar}}<br>{{pcolor|Gligar|000}}<br><small>{{typecolor|Ground}}{{typecolor|Flying}}</small>
| {{bag|Rare Candy}} + [[File:Dream Razor Fang Sprite.png|18px]] + [[File:Night Icon.png|24px]]<br>[[Level]] Up<br><small>(holding [[Razor Fang]] during the nighttime)</small><br>&rarr;
| {{bag|Rare Candy}} + [[File:Dream Razor Fang Sprite.png|18px]] + [[File:Night Icon.png|24px]]<br>[[Level]] Up<br><small>(holding [[Razor Fang]] during the nighttime)</small><br>
| {{MSP|472|Gliscor}}<br>{{pcolor|Gliscor|000}}<br><small>{{typecolor|Ground}}{{typecolor|Flying}}</small>
| {{MSP|472|Gliscor}}<br>{{pcolor|Gliscor|000}}<br><small>{{typecolor|Ground}}{{typecolor|Flying}}</small>
| colspan="2" | Gliscor does not evolve
| colspan="2" | Gliscor does not evolve
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Sneasel is the lowest in its line
| colspan="2" | Sneasel is the lowest in its family
| {{MSP|215|Sneasel}}<br>{{pcolor|Sneasel|000}}<br><small>{{typecolor|Dark}}{{typecolor|Ice}}</small>
| {{MSP|215|Sneasel}}<br>{{pcolor|Sneasel|000}}<br><small>{{typecolor|Dark}}{{typecolor|Ice}}</small>
| {{bag|Rare Candy}} + [[File:Dream Razor Claw Sprite.png|18px]] + [[File:Night Icon.png|24px]]<br>[[Level]] Up<br><small>(holding [[Razor Claw]] during the nighttime)</small><br>&rarr;
| {{bag|Rare Candy}} + [[File:Dream Razor Claw Sprite.png|18px]] + [[File:Night Icon.png|24px]]<br>[[Level]] Up<br><small>(holding [[Razor Claw]] during the nighttime)</small><br>
| {{MSP|461|Weavile}}<br>{{pcolor|Weavile|000}}<br><small>{{typecolor|Dark}}{{typecolor|Ice}}</small>
| {{MSP|461|Weavile}}<br>{{pcolor|Weavile|000}}<br><small>{{typecolor|Dark}}{{typecolor|Ice}}</small>
| colspan="2" | Weavile does not evolve
| colspan="2" | Weavile does not evolve
Line 399: Line 421:
| {{bag|Rare Candy}}<br>[[Level]] 20+<br>→
| {{bag|Rare Candy}}<br>[[Level]] 20+<br>→
| {{MSP|264G|Linoone}}<br>{{pcolor|Linoone|000}}<br><small>{{color2|000|Regional form#Galarian Form|Galarian Form}}<br>{{typecolor|Dark}}{{typecolor|Normal}}</small>
| {{MSP|264G|Linoone}}<br>{{pcolor|Linoone|000}}<br><small>{{color2|000|Regional form#Galarian Form|Galarian Form}}<br>{{typecolor|Dark}}{{typecolor|Normal}}</small>
| {{bag|Rare Candy}} + [[File:Night Icon.png|24px]]<br>[[Level]] 35+<br><small>(during the nighttime)</small><br>&rarr;
| {{bag|Rare Candy}} + [[File:Night Icon.png|24px]]<br>[[Level]] 35+<br><small>(during the nighttime)</small><br>
| {{MSP|862|Obstagoon}}<br>{{pcolor|Obstagoon|000}}<br><small>{{typecolor|Dark}}{{typecolor|Normal}}</small>
| {{MSP|862|Obstagoon}}<br>{{pcolor|Obstagoon|000}}<br><small>{{typecolor|Dark}}{{typecolor|Normal}}</small>
| colspan="2" | Obstagoon does not evolve
| colspan="2" | Obstagoon does not evolve
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Budew is the lowest in its line
| colspan="2" | Budew is the lowest in its family
| {{MSP|406|Budew}}<br>{{pcolor|Budew|000}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| {{MSP|406|Budew}}<br>{{pcolor|Budew|000}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| {{bag|Rare Candy}} + [[File:Day Icon.png|24px]] + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(during the [[Day|daytime]] with high friendship)</small><br>→
| {{bag|Rare Candy}} + [[File:Day Icon.png|24px]] + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(during the [[Day|daytime]] with high friendship)</small><br>→
Line 410: Line 432:
| {{MSP|407|Roserade}}<br>{{pcolor|Roserade|000}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| {{MSP|407|Roserade}}<br>{{pcolor|Roserade|000}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Chingling is the lowest in its line
| colspan="2" | Chingling is the lowest in its family
| {{MSP|433|Chingling}}<br>{{pcolor|Chingling|000}}<br><small>{{typecolor|Psychic}}</small>
| {{MSP|433|Chingling}}<br>{{pcolor|Chingling|000}}<br><small>{{typecolor|Psychic}}</small>
| {{bag|Rare Candy}} + [[File:Night Icon.png|24px]] + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(during the nighttime with high friendship)</small><br>&rarr;
| {{bag|Rare Candy}} + [[File:Night Icon.png|24px]] + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(during the nighttime with high friendship)</small><br>
| {{MSP|358|Chimecho}}<br>{{pcolor|Chimecho|000}}<br><small>{{typecolor|Psychic}}</small>
| {{MSP|358|Chimecho}}<br>{{pcolor|Chimecho|000}}<br><small>{{typecolor|Psychic}}</small>
| colspan="2" | Chimecho does not evolve
| colspan="2" | Chimecho does not evolve
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Happiny is the lowest in its line
| colspan="2" | Happiny is the lowest in its family
| {{MSP|440|Happiny}}<br>{{pcolor|Happiny|000}}<br><small>{{typecolor|Normal}}
| {{MSP|440|Happiny}}<br>{{pcolor|Happiny|000}}<br><small>{{typecolor|Normal}}
| {{bag|Rare Candy}} + [[File:Day Icon.png|24px]] + {{bag|Oval Stone}}<br>[[Level]] Up<br><small>(during the [[Day|daytime]]<br>holding [[Oval Stone]])</small><br>→
| {{bag|Rare Candy}} + [[File:Day Icon.png|24px]] + {{bag|Oval Stone}}<br>[[Level]] Up<br><small>(during the [[Day|daytime]]<br>holding [[Oval Stone]])</small><br>→
Line 423: Line 445:
| {{MSP|242|Blissey}}<br>{{pcolor|Blissey|000}}<br><small>{{typecolor|Normal}}</small>
| {{MSP|242|Blissey}}<br>{{pcolor|Blissey|000}}<br><small>{{typecolor|Normal}}</small>
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Riolu is the lowest in its line
| colspan="2" | Riolu is the lowest in its family
| {{MSP|447|Riolu}}<br>{{pcolor|Riolu|000}}<br><small>{{typecolor|Fighting}}</small>
| {{MSP|447|Riolu}}<br>{{pcolor|Riolu|000}}<br><small>{{typecolor|Fighting}}</small>
| {{bag|Rare Candy}} + [[File:Day Icon.png|24px]] + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(during the daytime with high friendship)</small><br>&rarr;
| {{bag|Rare Candy}} + [[File:Day Icon.png|24px]] + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(during the daytime with high friendship)</small><br>
| {{MSP|448|Lucario}}<br>{{pcolor|Lucario|000}}<br><small>{{typecolor|Fighting}}{{typecolor|Steel}}</small>
| {{MSP|448|Lucario}}<br>{{pcolor|Lucario|000}}<br><small>{{typecolor|Fighting}}{{typecolor|Steel}}</small>
| colspan="2" | Lucario does not evolve
| colspan="2" | Lucario does not evolve
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Tyrunt is the lowest in its line
| colspan="2" | Tyrunt is the lowest in its family
| {{MSP|696|Tyrunt}}<br>{{pcolor|Tyrunt|000}}<br><small>{{typecolor|Rock}}{{typecolor|Dragon}}</small>
| {{MSP|696|Tyrunt}}<br>{{pcolor|Tyrunt|000}}<br><small>{{typecolor|Rock}}{{typecolor|Dragon}}</small>
| {{bag|Rare Candy}} + [[File:Day Icon.png|24px]]<br>[[Level]] 39+<br><small>(during the daytime)</small><br>&rarr;
| {{bag|Rare Candy}} + [[File:Day Icon.png|24px]]<br>[[Level]] 39+<br><small>(during the daytime)</small><br>
| {{MSP|697|Tyrantrum}}<br>{{pcolor|Tyrantrum|000}}<br><small>{{typecolor|Rock}}{{typecolor|Dragon}}</small>
| {{MSP|697|Tyrantrum}}<br>{{pcolor|Tyrantrum|000}}<br><small>{{typecolor|Rock}}{{typecolor|Dragon}}</small>
| colspan="2" | Tyrantrum does not evolve
| colspan="2" | Tyrantrum does not evolve
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Amaura is the lowest in its line
| colspan="2" | Amaura is the lowest in its family
| {{MSP|698|Amaura}}<br>{{pcolor|Amaura|000}}<br><small>{{typecolor|Rock}}{{typecolor|Ice}}</small>
| {{MSP|698|Amaura}}<br>{{pcolor|Amaura|000}}<br><small>{{typecolor|Rock}}{{typecolor|Ice}}</small>
| {{bag|Rare Candy}} + [[File:Night Icon.png|24px]]<br>[[Level]] 39+<br><small>(during the nighttime)</small><br>&rarr;
| {{bag|Rare Candy}} + [[File:Night Icon.png|24px]]<br>[[Level]] 39+<br><small>(during the nighttime)</small><br>
| {{MSP|699|Aurorus}}<br>{{pcolor|Aurorus|000}}<br><small>{{typecolor|Rock}}{{typecolor|Ice}}</small>
| {{MSP|699|Aurorus}}<br>{{pcolor|Aurorus|000}}<br><small>{{typecolor|Rock}}{{typecolor|Ice}}</small>
| colspan="2" | Aurorus does not evolve
| colspan="2" | Aurorus does not evolve
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Yungoos is the lowest in its line
| colspan="2" | Yungoos is the lowest in its family
| {{MSP|734|Yungoos}}<br>{{pcolor|Yungoos|000}}<br><small>{{typecolor|Normal}}</small>
| {{MSP|734|Yungoos}}<br>{{pcolor|Yungoos|000}}<br><small>{{typecolor|Normal}}</small>
| {{bag|Rare Candy}} + [[File:Day Icon.png|24px]]<br>[[Level]] 20+<br><small>(during the daytime)</small><br>&rarr;
| {{bag|Rare Candy}} + [[File:Day Icon.png|24px]]<br>[[Level]] 20+<br><small>(during the daytime)</small><br>
| {{MSP|735|Gumshoos}}<br>{{pcolor|Gumshoos|000}}<br><small>{{typecolor|Normal}}</small>
| {{MSP|735|Gumshoos}}<br>{{pcolor|Gumshoos|000}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Gumshoos does not evolve
| colspan="2" | Gumshoos does not evolve
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" rowspan="3" | Rockruff is the lowest in its line
| colspan="2" rowspan="3" | Rockruff is the lowest in its family
| rowspan="3" | {{MSP|744|Rockruff}}<br>{{pcolor|Rockruff|000}}<br><small>{{typecolor|Rock}}</small>
| rowspan="3" | {{MSP|744|Rockruff}}<br>{{pcolor|Rockruff|000}}<br><small>{{typecolor|Rock}}</small>
| {{bag|Rare Candy}} + [[File:Day Icon.png|24px]] + {{gameabbrev7|SUS}}<br>[[Level]] 25+<br><small>(during the daytime in {{gameabbrev7|SUS}})</small><br>&rarr;
| {{bag|Rare Candy}} + [[File:Day Icon.png|24px]]<br>[[Level]] 25+<br><small>(during the daytime)</small><br>
| {{MSP|745|Lycanroc}}<br>{{pcolor|Lycanroc|000}}<br><small>{{typecolor|Rock}}</small>
| {{MSP|745|Lycanroc}}<br>{{pcolor|Lycanroc|000}}<br><small>{{color2|000|List of Pokémon with form differences#Lycanroc|Midday Form}}<ref name=middaylycanroc/><br>{{typecolor|Rock}}</small>
| colspan="2" rowspan="3" | Lycanroc does not evolve
| colspan="2" rowspan="3" | Lycanroc does not evolve
|- style="background: #fff"
|- style="background: #fff"
| {{bag|Rare Candy}} + [[File:Night Icon.png|24px]] + {{gameabbrev7|MUM}}<br>[[Level]] 25+<br><small>(during the nighttime in {{gameabbrev7|MUM}})</small><br>&rarr;
| {{bag|Rare Candy}} + [[File:Night Icon.png|24px]]<br>[[Level]] 25+<br><small>(during the nighttime)</small><br>
| {{MSP|745Mn|Lycanroc}}<br>{{pcolor|Lycanroc|000}}<br><small>{{typecolor|Rock}}</small>
| {{MSP|745Mn|Lycanroc}}<br>{{pcolor|Lycanroc|000}}<br><small>{{color2|000|List of Pokémon with form differences#Lycanroc|Midnight Form}}<ref name=midnightlycanroc/><br>{{typecolor|Rock}}</small>
|- style="background: #fff"
|- style="background: #fff"
| {{MSP|744|Rockruff}} + {{bag|Rare Candy}} + [[File:Day Icon.png|24px]][[File:Night Icon.png|24px]] + {{gameabbrev7|USUM}}<br>[[Level]] 25+<br><small>(event [[Rockruff]] during the evening in {{gameabbrev7|USUM}})</small><br>&rarr;
| {{MSP|744|Rockruff}} + {{bag|Rare Candy}} + [[File:Day Icon.png|24px]][[File:Night Icon.png|24px]]<br>[[Level]] 25+<br><small>({{a|Own Tempo}} [[Rockruff]] from 7 P.M. to 7:59 P.M.)</small><br>
| {{MSP|745D|Lycanroc-Dusk}}<br>{{pcolor|Lycanroc|000}}<br><small>{{typecolor|Rock}}</small>
| {{MSP|745D|Lycanroc-Dusk}}<br>{{pcolor|Lycanroc|000}}<br><small>{{color2|000|List of Pokémon with form differences#Lycanroc|Dusk Form}}<ref name=dusklycanroc/><br>{{typecolor|Rock}}</small>
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" | Fomantis is the lowest in its line
| colspan="2" | Fomantis is the lowest in its family
| style="{{roundybl|5px}}" | {{MSP|753|Fomantis}}<br>{{pcolor|Fomantis|000}}<br><small>{{typecolor|Grass}}</small>
| style="{{roundybl|5px}}" | {{MSP|753|Fomantis}}<br>{{pcolor|Fomantis|000}}<br><small>{{typecolor|Grass}}</small>
| {{bag|Rare Candy}} + [[File:Day Icon.png|24px]]<br>[[Level]] 34+<br><small>(during the daytime)</small><br>&rarr;
| {{bag|Rare Candy}} + [[File:Day Icon.png|24px]]<br>[[Level]] 34+<br><small>(during the daytime)</small><br>
| {{MSP|754|Lurantis}}<br>{{pcolor|Lurantis|000}}<br><small>{{typecolor|Grass}}</small>
| {{MSP|754|Lurantis}}<br>{{pcolor|Lurantis|000}}<br><small>{{typecolor|Grass}}</small>
| colspan="2" style="{{roundybr|5px}}" | Lurantis does not evolve
| colspan="2" style="{{roundybr|5px}}" | Lurantis does not evolve
|- style="background: #fff"
| colspan="2" rowspan="9" | Milcery is the lowest in its family
| rowspan="9" | {{MSP|868|Milcery}}<br>{{pcolor|Milcery|000}}<br><small>{{typecolor|Fairy}}</small>
| [[File:Bag Strawberry Sweet Sprite.png|Sweet]] + [[File:Day Icon.png|24px]]<br>Spin holding a [[Sweet]]<br><small>(clockwise for less than 5 seconds during the daytime)</small><br>→
| {{MSP|869|Alcremie}}<br>{{pcolor|Alcremie|000}}<br><small>{{color2|000|List of Pokémon with form differences#Alcremie|Vanilla Cream}}<br>{{typecolor|Fairy}}</small>
| colspan="2" rowspan="9" | Alcremie does not evolve
|- style="background: #fff"
| [[File:Bag Strawberry Sweet Sprite.png|Sweet]] + [[File:Day Icon.png|24px]]<br>Spin holding a [[Sweet]]<br><small>(anti-clockwise for less than 5 seconds during the daytime)</small><br>→
| {{MSP|869RuC|Alcremie}}<br>{{pcolor|Alcremie|000}}<br><small>{{color2|000|List of Pokémon with form differences#Alcremie|Ruby Cream}}<br>{{typecolor|Fairy}}</small>
|- style="background: #fff"
| [[File:Bag Strawberry Sweet Sprite.png|Sweet]] + [[File:Day Icon.png|24px]]<br>Spin holding a [[Sweet]]<br><small>(clockwise for more than 5 seconds during the daytime)</small><br>→
| {{MSP|869CaS|Alcremie}}<br>{{pcolor|Alcremie|000}}<br><small>{{color2|000|List of Pokémon with form differences#Alcremie|Caramel Swirl}}<br>{{typecolor|Fairy}}</small>
|- style="background: #fff"
| [[File:Bag Strawberry Sweet Sprite.png|Sweet]] + [[File:Day Icon.png|24px]]<br>Spin holding a [[Sweet]]<br><small>(anti-clockwise for more than 5 seconds during the daytime)</small><br>→
| {{MSP|869RuS|Alcremie}}<br>{{pcolor|Alcremie|000}}<br><small>{{color2|000|List of Pokémon with form differences#Alcremie|Ruby Swirl}}<br>{{typecolor|Fairy}}</small>
|- style="background: #fff"
| [[File:Bag Strawberry Sweet Sprite.png|Sweet]] + [[File:Night Icon.png|24px]]<br>Spin holding a [[Sweet]]<br><small>(clockwise for less than 5 seconds during the nighttime)</small><br>→
| {{MSP|869MaC|Alcremie}}<br>{{pcolor|Alcremie|000}}<br><small>{{color2|000|List of Pokémon with form differences#Alcremie|Matcha Cream}}<br>{{typecolor|Fairy}}</small>
|- style="background: #fff"
| [[File:Bag Strawberry Sweet Sprite.png|Sweet]] + [[File:Night Icon.png|24px]]<br>Spin holding a [[Sweet]]<br><small>(anti-clockwise for less than 5 seconds during the nighttime)</small><br>→
| {{MSP|869SaC|Alcremie}}<br>{{pcolor|Alcremie|000}}<br><small>{{color2|000|List of Pokémon with form differences#Alcremie|Salted Cream}}<br>{{typecolor|Fairy}}</small>
|- style="background: #fff"
| [[File:Bag Strawberry Sweet Sprite.png|Sweet]] + [[File:Night Icon.png|24px]]<br>Spin holding a [[Sweet]]<br><small>(clockwise for more than 5 seconds during the nighttime)</small><br>→
| {{MSP|869LeC|Alcremie}}<br>{{pcolor|Alcremie|000}}<br><small>{{color2|000|List of Pokémon with form differences#Alcremie|Lemon Cream}}<br>{{typecolor|Fairy}}</small>
|- style="background: #fff"
| [[File:Bag Strawberry Sweet Sprite.png|Sweet]] + [[File:Night Icon.png|24px]]<br>Spin holding a [[Sweet]]<br><small>(anti-clockwise for more than 5 seconds during the nighttime)</small><br>→
| {{MSP|869MiC|Alcremie}}<br>{{pcolor|Alcremie|000}}<br><small>{{color2|000|List of Pokémon with form differences#Alcremie|Mint Cream}}<br>{{typecolor|Fairy}}</small>
|- style="background: #fff"
| [[File:Bag Strawberry Sweet Sprite.png|Sweet]] + [[File:Day Icon.png|24px]][[File:Night Icon.png|24px]]<br>Spin holding a [[Sweet]]<br><small>(anti-clockwise for more than 10 seconds between 7:00 PM and 7:59 PM)</small><br>→
| {{MSP|869RaS|Alcremie}}<br>{{pcolor|Alcremie|000}}<br><small>{{color2|000|List of Pokémon with form differences#Alcremie|Rainbow Swirl}}<br>{{typecolor|Fairy}}</small>
|-
|-
| colspan="2" style="background: #fff; {{roundybl|5px}}" | Snom is the lowest in its line
| colspan="2" style="background: #fff; {{roundybl|5px}}" | Snom is the lowest in its family
| style="background: #fff" | {{MSP|872|Snom}}<br>{{pcolor|Snom|000}}<br><small>{{typecolor|Ice}}{{typecolor|Bug}}</small>
| style="background: #fff" | {{MSP|872|Snom}}<br>{{pcolor|Snom|000}}<br><small>{{typecolor|Ice}}{{typecolor|Bug}}</small>
| style="background: #fff" | {{bag|Rare Candy}} + [[File:Night Icon.png|24px]] + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(during the [[Night|nighttime]] with high friendship)</small><br>→
| style="background: #fff" | {{bag|Rare Candy}} + [[File:Night Icon.png|24px]] + {{bag|Soothe Bell}}<br>[[Level]] Up<br><small>(during the [[Night|nighttime]] with high friendship)</small><br>→
Line 473: Line 526:
<references>
<references>
<ref name=alolanrattata>Because time-based evolutions are not present in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], Alolan Rattata can evolve regardless of the time set on the console.</ref>
<ref name=alolanrattata>Because time-based evolutions are not present in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], Alolan Rattata can evolve regardless of the time set on the console.</ref>
<ref name=eevee>Because time-based evolutions are not present in [[Pokémon FireRed and LeafGreen Versions|Pokémon Fire Red and Leaf Green]], Eevee cannot evolve into {{p|Espeon}} or {{p|Umbreon}} regardless of the time set on the console.</ref>
<ref name=middaylycanroc>In [[Generation VII]], Rockruff could only evolve into Midday Lycanroc in [[Pokémon Sun and Moon|Pokémon Sun]] and [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun]].</ref>
<ref name=midnightlycanroc>In [[Generation VII]], Rockruff could only evolve into Middnight Lycanroc in [[Pokémon Sun and Moon|Pokémon Moon]] and [[Pokémon Ultra Sun and Ultra Moon|Ultra Moon]].</ref>
<ref name=dusklycanroc>In [[Generation VII]], {{a|Own Tempo}} Rockruff evolve into Dusk Lycaroc in [[Pokémon Ultra Sun and Ultra Moon]] from 5 P.M. to 5:59 P.M. in in-game time (which is opposite the real time in Pokémon Ultra Moon).</ref>
</references>
</references>


Line 487: Line 544:
====Pokémon Diamond, Pearl, and Platinum====
====Pokémon Diamond, Pearl, and Platinum====
*{{tc|Jogger}}s will only challenge the player in the morning from 4:00 to 9:59 a.m. (04:00 - 09:59).
*{{tc|Jogger}}s will only challenge the player in the morning from 4:00 to 9:59 a.m. (04:00 - 09:59).
*{{tc|Police Officer|Policemen}} will only challenge the player at night from 8:00 p.m. to 3:59 a.m. (20:00 - 03:59).
*{{tc|Police Officer|Policemen}} will only challenge the player at night from 8:00 p.m. to 3:59 a.m. (20:00 - 03:59).
*The player can catch {{p|Rotom}} once from 8:00 p.m. to 3:59 a.m. (20:00 - 03:59) in the [[Old Chateau]].
*The player can catch {{p|Rotom}} once from 8:00 p.m. to 3:59 a.m. (20:00 - 03:59) in the [[Old Chateau]].
*The [[Pal Park]] transfer can occur only once every 24 hours.
*The [[Pal Park]] transfer can occur only once every 24 hours.
Line 509: Line 566:
*Trainers may be battled every day in the [[Big Stadium and Small Court]]. However, they cannot be battled during sports events that occur during certain times and days of the week.
*Trainers may be battled every day in the [[Big Stadium and Small Court]]. However, they cannot be battled during sports events that occur during certain times and days of the week.
*The [[Royal Unova]] can be boarded only during the evening.
*The [[Royal Unova]] can be boarded only during the evening.
*A businessman in [[Lacunosa Town]] gives out a {{b|Pecha}}, {{b|Leppa}}, {{b|Lum}}, or {{b|Bluk}} Berry on Sundays{{sup/5|Bl}}{{sup/5|W}}/everyday{{sup/5|B2}}{{sup/5|W2}} during nighttime.
*The player can purchase [[Casteliacone]]s once per day. In Black and White, this is only possible on Tuesdays and outside of winter.
*The Black Empoleon biker gang will "take over" the [[Tubeline Bridge]] on Friday evenings and nights, and their leader can be challenged.{{sup/5|Bl}}{{sup/5|W}}
*A businessman in [[Lacunosa Town]] gives out a {{b|Pecha}}, {{b|Leppa}}, {{b|Lum}}, or {{b|Bluk}} Berry on Sundays{{sup/5|BW}}/every day{{sup/5|B2W2}} during nighttime.
*A girl on {{rt|8|Unova}} will give out one of four [[In-battle effect item#Condition boosters|weather rocks]] per day. The rock changes depending on the time of day:
*The Black Empoleon biker gang will "take over" the [[Tubeline Bridge]] on Friday evenings and nights, and their leader can be challenged.{{sup/5|BW}}
*[[Shigeki Morimoto|Morimoto]] and [[Koji Nishino|Nishino]]{{sup/5|B2W2}} can be battled in [[Castelia City]] once per day. In Black and White, the player must've entered the [[Hall of Fame]] for this to be possible.
*A girl on {{rt|8|Unova}} will give out one of the four {{cat|weather duration-extending items}} per day. The rock changes depending on the time of day:
{| style="padding-left:20px"
{| style="padding-left:20px"
! style="padding-right:10px" | Time of Day
! style="padding-right:10px" | Time of Day
Line 554: Line 613:
====Pokémon Sun and Moon====
====Pokémon Sun and Moon====
*The music that plays in [[Iki Town]], [[Festival Plaza]], [[Hau'oli City]], [[Heahea City]], [[Paniola Town]], [[Poké Pelago]], [[Konikoni City]], [[Malie City]], and [[Seafolk Village]] change depending on whether it is day or night.
*The music that plays in [[Iki Town]], [[Festival Plaza]], [[Hau'oli City]], [[Heahea City]], [[Paniola Town]], [[Poké Pelago]], [[Konikoni City]], [[Malie City]], and [[Seafolk Village]] change depending on whether it is day or night.
*Certain Pokémon can be found on the [[Poké Finder]] depending on whether it is day or night.
*Certain Pokémon can be found on the {{DL|Rotom Pokédex|Poké Finder}} depending on whether it is day or night.
*Certain Zygarde Cells can be found depending on whether it is day or night.
*Certain Zygarde Cells can be found depending on whether it is day or night.
*At the [[Altar of the Sunne]]{{sup/7|S}}/[[Altar of the Moone]]{{sup/7|M}}, having {{p|Solgaleo}} in the [[party]] at night or {{p|Lunala}} during the day will allow the player to travel to the Altar of the Moone{{sup/7|S}}/Altar of the Sunne{{sup/7|M}}.
*At the [[Altar of the Sunne]]{{sup/7|S}}/[[Altar of the Moone]]{{sup/7|M}}, having {{p|Solgaleo}} in the [[party]] at night or {{p|Lunala}} during the day will allow the player to travel to the Altar of the Moone{{sup/7|S}}/Altar of the Sunne{{sup/7|M}}.
*[[Pink Nectar]] can be found in the day only, and [[Yellow Nectar]] can be found at night only.
*[[Pink Nectar]] can be found in the day only, and [[Yellow Nectar]] can be found at night only.
*During most of the day (10 PM to 5 PM), [[Haina Desert]] is bathed in [[harsh sunlight]], while during the night a [[sandstorm]] blows instead.
*During most of the day (10 PM to 5 PM), [[Haina Desert]] is bathed in [[harsh sunlight]], while during the night a [[sandstorm]] blows instead.
*[[Shigeki Morimoto|Morimoto]] can be battled once per day during the post-game in [[Heahea City]].


====Pokémon Ultra Sun and Ultra Moon====
====Pokémon Ultra Sun and Ultra Moon====
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*{{p|Rockruff}} will evolve into [[List of Pokémon with form differences#Lycanroc|Dusk Form]] {{p|Lycanroc}} from 5:00 p.m. to 5:59 p.m. (17:00 - 17:59) only (opposite the real time in Pokémon Ultra Moon).
*{{p|Rockruff}} will evolve into [[List of Pokémon with form differences#Lycanroc|Dusk Form]] {{p|Lycanroc}} from 5:00 p.m. to 5:59 p.m. (17:00 - 17:59) only (opposite the real time in Pokémon Ultra Moon).
*After hearing from the Youngster on [[Big Wave Beach]] about the Trainers' School mysteries, if the player visits the {{Al|Trainers' School}} at night, a single Preschooler with a {{p|Drifloon}} will ask player to solve the seven mysteries.
*After hearing from the Youngster on [[Big Wave Beach]] about the Trainers' School mysteries, if the player visits the {{Al|Trainers' School}} at night, a single Preschooler with a {{p|Drifloon}} will ask player to solve the seven mysteries.
*[[Shigeki Morimoto|Morimoto]] and [[Kazumasa Iwao|Iwao]] can be battled in a [[Multi Battle]] once per day in [[Heahea City]].


====Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!====
====Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!====
* [[Mina]] can be fought once a day at [[Vermilion City|Vermilion]] Port.
* [[Mina]] can be fought once a day at [[Vermilion City|Vermilion]] Harbor.
* Items [[Recurring item#Generation_VII|respawn]] in several locations throughout the region.
* Items [[Recurring item#Generation VII|respawn]] in several locations throughout the region.
 
===Generation VIII===
* [[Battle Café]]s can be challenged once per day.
* The bargain shop at [[Stow-on-Side]] will sell the player one item per day.
* A man in Stow-on-Side will buy one [[valuable item]] from the player once per day.
* [[Shigeki Morimoto|Morimoto]] can be battled once per day during the post-game in [[Circhester]].
* After completing the main story, the player can battle [[Marnie]] in [[Spikemuth]] once a day.
* After completing [[The Isle of Armor]] story, the player can battle [[Klara]]{{sup/8|Sw}}/[[Avery]]{{sup/8|Sh}}, [[Mustard]], and [[Honey (Galar)|Honey]] once a day.
* After completing [[The Crown Tundra]] story, the player can battle [[Peony]] once a day.


==In the spin-off games==
==In the spin-off games==
===Mystery Dungeon series===
===Mystery Dungeon series===
In the [[Pokémon Mystery Dungeon series]] a day has passed every time the player comes back from an adventure or plays [[Sentry Duty]]. During the story, one day can incorporate clearing several dungeons in a row with save points inbetween.  
In the [[Pokémon Mystery Dungeon series]] a day has passed every time the player comes back from an adventure or plays [[Sentry Duty]]. During the story, one day can incorporate clearing several dungeons in a row with save points in between.


Clearing [[Blizzard Island]] gives the player the choice to go through [[Crevice Cave]] or not, if the player chooses not to a day has passed. When going to [[Hidden Land]], a day never passes unless the player leaves back to [[Treasure Town]] or completes [[Temporal Tower]].
Clearing [[Blizzard Island]] gives the player the choice to go through [[Crevice Cave]] or not, if the player chooses not to a day has passed. When going to [[Hidden Land]], a day never passes unless the player leaves back to [[Treasure Town]] or completes [[Temporal Tower]].
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==In other languages==
==In other languages==
{|
<div style="display:inline-block">
|- style="vertical-align:top"
|
''Morning''
''Morning''
{{langtable|color={{morning color}}|bordercolor={{morning color dark}}
{{langtable|color={{morning color}}|bordercolor={{morning color dark}}
|zh_yue=
|ja=あさ ''Morning''
|zh_cmn=
|fr=Matin
|nl=
|de=Morgen
|fr_ca=Matin{{tt|*|Diamond manual}}
|it=Mattina<br>Mattino
|fr_eu=
|ko=아침 ''Achim''
|de=
|it=
|ko=
|pt=
|ru=
|es=Mañana
|es=Mañana
|vi=
}}</div>
}}
<div style="display:inline-block">
|
''Day''
{{langtable|color={{day color}}|bordercolor={{day color dark}}
|ja=ひる ''Day''
|fr=Jour
|de=Tag
|it=Giorno
|ko=낮 ''Nat''
|es=Día
}}</div>
<div style="display:inline-block">
''Evening''
{{langtable|color={{orange color}}|bordercolor={{orange color dark}}
|ja=ゆうがた ''Evening''
|fr=Soir
|de=Abend
|it=Sera
|ko=저녁 ''Jeonyeok''
|es=Tarde
}}</div>
<div style="display:inline-block">
''Night''
''Night''
{{langtable|color={{night color}}|bordercolor={{night color dark}}
{{langtable|color={{night color}}|bordercolor={{night color dark}}|textcolor={{night textcolor}}
|zh_yue=
|ja=よる ''Night''
|zh_cmn=
|nl=
|fr_ca=Tard le soir{{tt|*|Diamond manual}}
|fr_ca=Tard le soir{{tt|*|Diamond manual}}
|fr_eu=
|fr_eu=Nuit
|de=
|de=Nacht
|it=
|it=Notte
|ko=
|ko=밤 ''Bam''
|pt=
|ru=
|es=Noche
|es=Noche
|vi=
}}</div>
}}
<div style="display:inline-block">
|}
''Late night''
 
{{langtable|color={{black color}}|bordercolor={{black color dark}}|textcolor=FFF
|ja=しんや ''Late night''
|fr=Pleine nuit
|de=Spätnacht
|it=Notte fonda
|ko=심야 ''Simya''
|es=Madrugada
}}</div>
{{-}}
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}


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