Thrash (move)

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Thrash
あばれる Violent Struggle
Type  Normal
Category  Physical
PP  10 (max. 16)
Power  120
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  4 ♥♥♥♥
Jam  4 ♥♥♥♥
Jams the others, and misses one turn of appeals.
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  6 ♥♥♥♥♥♥
Jamming  0  
A very appealing move, but after using this move, the user is more easily startled.

Thrash (Japanese: あばれる Violent Struggle) is a damage-dealing Normal-type move introduced in Generation I.

Effect

Generation I

Thrash inflicts damage for 3-4 turns, has a base power of 90, and 20 PP. PP is deducted only on the turn Thrash is first called. Once called, even if the move misses, the user will only be able to use Thrash, and will not be able to switch out. After Thrash is finished, the user becomes confused.

If the Thrash duration is disrupted (such as by full paralysis or hurting itself due to confusion), it will immediately end. The user will only become confused if Thrash is fully executed, without its duration being disrupted. Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of Thrash.

In Stadium, after the duration of Thrash ends, there will be a notice that the user becomes confused for some time.

Generations II to IV

The duration of Thrash is decreased to 2-3 turns.

In battles with multiple opponents, the user selects itself as the target, but hits an adjacent opponent that is selected at random upon each use of the move.

Generation V

The base power of Thrash is increased to 120 and its PP is reduced to 10.

It is disrupted if it is not successful due to missing, sleeping, paralysis, freeze, flinching, a Protecting target, Ghost-type or Wonder Guard immunity. If a disruption occurs on what would have been the final, confusion-inducing turn of Thrash, the user will still become confused.

Description

Games Description
StadStad2 An attack that lasts two to three turns. Afterwards, the attacker becomes confused.
GSC Works 2-3 turns and confuses user.
RSEColo.XD A rampage of 2 to 3 turns that confuses the user.
FRLG The user rampages about for two to three turns, then becomes confused.
DPPtHGSS
BWB2W2
The user rampages and attacks for two to three turns. It then becomes confused, however.
XYORAS
SM
The user rampages and attacks for two to three turns. The user then becomes confused.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0034    
 
Monster Field 1, 23 23 23RSE
22FRLG
23 35 35 35
0056     Field Field 39 39 51RSE
46FRLG
41 41 41 33
0057     Field Field 46 46 63RSE
62FRLG
47 47 47 35
0084    
 
Flying Flying 50 50XY
49ORAS
50
0085    
 
Flying Flying 60 60XY
59ORAS
56
0104     Monster Monster 38 38 37 31 31 31 31
0105     Monster Monster 41 41 46 33 33 33 33
105A  
Marowak
Alola Form
 
 
Monster Monster 33
0124    
 
Human-Like Human-Like 47
0127     Bug Bug 35 35BW
36B2W2
36XY
43ORAS
43
0128     Field Field 43 43 48 55 50 50
0130    
 
Water 2 Dragon 1 1 1 1 1 1
0158     Monster Water 1 22DP
36PtHGSS
41 41 41
0159     Monster Water 1 24DP
42PtHGSS
48 48 48
0160     Monster Water 1 24DP
50PtHGSS
58 58 58
0216     Field Field 50 49 50 50 50 50
0217     Field Field 59 49 58 58 58 58
0221    
 
Field Field 41B2W2 41 41
0246    
 
Monster Monster 29 29 23 28 28 28
0247    
 
Monster Monster 29 29 23 28 28 28
0248    
 
Monster Monster 29 29 23 28 28 28
0327     Field Human-Like 56 55 55 50XY
55ORAS
55
0340    
 
Water 2 Water 2 1, Evo.
0473    
 
Field Field 41B2W2 41 41
0522     Field Field 43 43 43
0523     Field Field 53 53 53
0550     Water 2 Water 2 56 1, 56 42
0551    
 
Field Field 46 46 46
0552    
 
Field Field 52 52 52
0554     Field Field 27 27 27
0555     Field Field 27 27 27
0566    
 
Flying Water 3 51 50 50
0567    
 
Flying Water 3 61 61 61
0603     Amorphous Amorphous 74 74 74
0604     Amorphous Amorphous 1 1
0613     Field Field 53 53 53
0614     Field Field 59 1, 59 1, 59
0626     Field Field 51 50 50
0627    
 
Flying Flying 64 64 64
0628    
 
Flying Flying 70 1, 70 1, 70
0636    
 
Bug Bug 90 90 90
0637    
 
Bug Bug 1 1
0641     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 85 1, 85 1, 79
0642    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 85 1, 85 1, 79
0696    
 
Monster Dragon 40 40
0697    
 
Monster Dragon 42 42
0725     Field Field 32
0726     Field Field 37
0727    
 
Field Field 38
0734     Field Field 43
0735     Field Field 51
0759    
 
Field Field 37
0760    
 
Field Field 43
0766     Field Field 29
0775     Field Field 46
0799    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 47
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
050A  
Diglett
Alola Form
 
 
Field Field
0058     Field Field
0077     Field Field
0111    
 
Monster Field
0155     Field Field
0158     Monster Water 1
0234     Field Field
0318    
 
Water 2 Water 2
0320     Field Water 2
0339    
 
Water 2 Water 2
0371     Dragon Dragon
0387     Monster Grass
0408     Monster Monster
0443    
 
Monster Dragon
0498     Field Field
0744     Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0105     Monster Monster Pokéwalker - Scary Cave
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0077     Field Field Dream World - Pleasant Forest
0318    
 
Water 2 Water 2 Dream World - Sparkling Sea
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0066     Human-Like Human-Like New York City Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Attacks three times in random directions.


In the anime

 
Butch's Primeape
 
Ash's Primeape
 
Mankey
The user rampages and attacks everything in sight.
Pokémon Method
User First Used In Notes
  Mankey jumps on the opponent and repeatedly punches and kicks them.
A wild Mankey Primeape Goes Bananas Debut
  Primeape stomps around angrily, then chases after the opponent, punching and kicking them repeatedly.
Ash's Primeape Primeape Goes Bananas None
Butch's Primeape The Fortune Hunters None.
Multiple wild Primeape Journey to the Starting Line! None


Pokédex entries

Episode Subject Source Entry
EP025 Thrash Ash's Pokédex Once Primeape begins its strongest attack, Thrash, it goes completely out of control.

In the manga

In the Pokémon Adventures manga


In other generations


In other languages

Language Title
Chinese Cantonese 大鬧一番 Daaihnaauh Yātfāan *
横衝直闖 Wàahngchūng Jihkchóng *
Mandarin 大鬧一番 / 大闹一番 Dànào Yīfān *
橫衝直撞 / 横冲直撞 Héngchōng Zhízhuàng *
  Danish Prygl
  Dutch Afranseling
  Finnish Matsi
  French Mania
  German Fuchtler
  Greek Λιάνισμα Liánisma
  Italian Colpo
  Korean 난동부리기 Nandong Burigi
  Polish Atak "thrashem" (Original series)
  Brazilian Portuguese Batida Violenta (anime)
Espancamento (HeartGold & SoulSilver-Emerging Powers)
Castigar (Primal Clash-present)
Lixo (The Official Pokémon Handbook)
  Serbian Lemanje
  Spanish Golpe
  Turkish Dayak Atma
  Vietnamese Làm Loạn


Variations of the move Thrash
  ThrashOutrageRaging Fury
  Petal Dance


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.