Thousand Arrows (move)

Thousand Arrows
サウザンアロー Thousand Arrow
Thousand Arrows VIII.png
Thousand Arrows VIII 2.png
Type  Ground
Category  Physical
PP  10 (max. 16)
Power  90
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Affects all adjacent foes, but not allies
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Beautiful
Appeal  2 ♥♥
Jamming  1
Badly startles Pokémon that used a move of the same type.

Thousand Arrows (Japanese: サウザンアロー Thousand Arrow) is a damage-dealing Ground-type move introduced in Generation VI. It was not legitimately available until Generation VII. It is one of the signature moves of Zygarde.

Effect

Thousand Arrows inflicts damage. Despite being a Ground-type move, it can damage ungrounded Pokémon that are Flying-type, have Levitate, hold an Air Balloon, or are affected by Magnet Rise or Telekinesis; a Flying-type Pokémon not already grounded will receive neutral damage from Thousand Arrows, regardless of its secondary type, and the effects of Magnet Rise and Telekinesis will be removed.

If the target is Flying-type, has the Ability Levitate, or is under the effect of Magnet Rise or Telekinesis, Thousand Arrows applies its effect to that Pokémon, causing that target to become grounded (vulnerable to Ground-type moves, affected by terrain and Arena Trap) until that target switches out. Thousand Arrows also removes the effects of Magnet Rise and Telekinesis. The effect of Thousand Arrows is not applied if it hits the target's substitute or if the target is in the semi-invulnerable turn of Sky Drop, holds an Iron Ball, or is under the effect of Gravity or Ingrain.

Thousand Arrows can hit Pokémon during the semi-invulnerable turns of Fly, Bounce, and Sky Drop. If it hits a Pokémon that is using Fly or Bounce, it will knock it down, cancelling the move; if it hits a Pokémon using or affected by Sky Drop, it will not be knocked down. A Pokémon under the effect of Thousand Arrows can still use these moves on subsequent turns.

Generation VIII

Pokémon Sword and Shield

In Versions 1.0 to 1.2.1 of Pokémon Sword and Shield, Thousand Arrows could not be selected in a battle. Starting with Version 1.3.0, it is usable and functions the same as it did in the previous generation.

Pokémon Brilliant Diamond and Shining Pearl

Thousand Arrows cannot be selected in a battle.

Generation IX

Thousand Arrows cannot be selected in a battle.

Type effectiveness

Thousand Arrows
Damage Types
         
                     
½×    


Description

Games Description
XYORAS
SMUSUM
SwShLA
This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.
BDSP This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
SV This move can hit opposing Pokémon that are in the air. Those Pokémon will be knocked down to the ground.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0718  
Zygarde
All forms
 
 
No Eggs Discovered No Eggs Discovered 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation VII

# Pokémon Types Egg Groups Obtained with
0718    
 
No Eggs Discovered No Eggs Discovered Zygarde Cube
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation VII

# Pokémon Types Egg Groups Obtained with
0718    
 
No Eggs Discovered No Eggs Discovered Legendary Pokémon Celebration Shiny Zygarde
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the manga

Pokémon Adventures


In other generations

In other languages

Language Title
Chinese Cantonese 千箭齊發 Chīnjin Chàihfaat
Mandarin 千箭齊發 / 千箭齐发 Qiānjiàn Qífā
  French Myria-Flèches
  German Tausend Pfeile
  Italian Mille Frecce
  Korean 사우전드애로 Saujeondeu-aero
  Russian Тысячи Стрел Tysyachi Strel
  Spanish Mil Flechas
  Vietnamese Ngàn Mũi Tên Bay


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.