The Isle of Armor: Difference between revisions

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==Plot==
==Plot==
{{spoilers}}
{{spoilers}}
After obtaining the [[Armor Pass]], the {{player}} can board a train at the [[Wedgehurst]] Station, from which they transfer to a [[Flying Taxi]] that takes them to the [[Isle of Armor]]. Upon arriving at the island, the player encounters a man who's supposed to start as a student at the local dojo, but is nervous because of the strange person waiting for him. As the person, [[Klara]]{{sup/8|Sw}}/[[Avery]]{{sup/8|Sh}} enters the station, the man is scared back, and they mistake the player as the new student. Puzzled by the player's denial about being a new student, they challenge them to a {{pkmn|battle}}. After being defeated, the [[rival]] decides to ask the player to leave to avoid endangering their own career at the dojo. As the player arrives at the [[Master Dojo]], they catch the rival lying to the dojo's matron, {{gal|Honey}}, about the player leaving, and is welcomed by Honey as a new student at the dojo.
After obtaining the [[Armor Pass]], the {{player}} can board a train at the [[Wedgehurst]] Station, from which they transfer to a [[Flying Taxi]] that takes them to the [[Isle of Armor]]. Upon arriving at the island, the player encounters a man who's supposed to start as a student at the local dojo, but is nervous because of the strange person waiting for him. As the person, [[Klara]]{{sup/8|Sw}}/[[Avery]]{{sup/8|Sh}} enters the station, the man is scared, and they mistake the player as the new student. Puzzled by the player's denial about being a new student, they challenge them to a {{pkmn|battle}}. After being defeated, the [[rival]] decides to ask the player to leave to avoid endangering their own career at the dojo. As the player arrives at the [[Master Dojo]], they catch the rival lying to the dojo's matron, {{gal|Honey}}, about the player leaving, and is welcomed by Honey as a new student at the dojo.


At the dojo, the player meets the dojo's leader and Honey's husband, [[Mustard]], who challenges the player to a quick battle. Once the player has won the battle, Mustard declares that the dojo is at max capacity and initiates the "three trials", the winner of which will be given the "secret armor" of the Master Dojo. The first trial is revealed to be chasing after and defeating three fast {{p|Slowpoke}} across the [[Soothing Wetlands]] after they steal the rival's [[Clothing|Dojo Uniform]]. After the player defeats all three Slowpoke alone, Mustard lets everyone who at least managed to catch up to the Slowpoke a pass, granting most of the students access to the second trial. The second trial involves finding [[Max Mushrooms]] for the dojo's secret recipe, the {{DL|Master Dojo|Max Soup}}, which allows certain Pokémon to [[Gigantamax]]. Upon finding Max Mushrooms in the [[Warm-Up Tunnel]], their rival challenges them to a battle over them. After winning, the player is able to collect the mushrooms and return to the dojo, where they and their rival are revealed to be the only ones who were able to pass the trial. The last trial is a [[Dynamax]] battle between the player and the rival at the dojo's Battle Court. The player emerges victorious, despite the rival trying to resort to cheating to win, granting the player the "secret armor" of the Master Dojo: the [[Legendary Pokémon]] {{p|Kubfu}}.
At the dojo, the player meets the dojo's leader and Honey's husband, [[Mustard]], who challenges the player to a quick battle. Once the player has won the battle, Mustard declares that the dojo is at max capacity and initiates the "three trials", the winner of which will be given the "secret armor" of the Master Dojo. The first trial is revealed to be chasing after and defeating three fast {{p|Slowpoke}} across the [[Soothing Wetlands]] after they steal the rival's [[Clothing|Dojo Uniform]]. After the player defeats all three Slowpoke alone, Mustard lets everyone who at least managed to catch up to the Slowpoke a pass, granting most of the students access to the second trial. The second trial involves finding [[Max Mushrooms]] for the dojo's secret recipe, the {{DL|Master Dojo|Max Soup}}, which allows certain Pokémon to [[Gigantamax]]. Upon finding Max Mushrooms in the [[Warm-Up Tunnel]], their rival challenges them to a battle over them. After winning, the player is able to collect the mushrooms and return to the dojo, where they and their rival are revealed to be the only ones who were able to pass the trial. The last trial is a [[Dynamax]] battle between the player and the rival at the dojo's Battle Court. The player emerges victorious, despite the rival trying to resort to cheating to win, granting the player the "secret armor" of the Master Dojo: the [[Legendary Pokémon]] {{p|Kubfu}}.


After the player has obtained Kubfu, Mustard tasks the player with visiting various spots around the island with Kubfu to raise its [[Affection|friendship]] with the player. Once they've become the best of friends, Mustard tells the player to choose one of the [[Towers of Two Fists]], the [[Tower of Waters]] or the [[Tower of Darkness]], and challenge it with Kubfu. Regardless of which tower the player chooses, Mustard will be waiting at the top floor, ready to challenge them with his own Kubfu. After defeating Mustard, the player can let Kubfu examine a special scroll that allows it to [[evolution|evolve]] into {{p|Urshifu}}.
After the player has obtained Kubfu, Mustard tasks the player with raising its [[Affection|friendship]]. While the player may use any method, Mustard recommends that the player take Kubfu to visit various spots around the island. During this time only, {{tc|Master Dojo Student}}s will be present at [[Brawlers' Cave]], [[Challenge Road]], [[Loop Lagoon]], and [[Potbottom Desert]] and will offer the player and Kubfu a view of the scenery. Visiting all four guarantees that Kubfu's friendship will be sufficiently high. Once they've become the best of friends, Mustard tells the player to choose one of the [[Towers of Two Fists]], the [[Tower of Waters]] or the [[Tower of Darkness]], and challenge it with Kubfu. Regardless of which tower the player chooses, Mustard will be waiting at the top floor, ready to challenge them with his own Kubfu. After defeating Mustard, the player can let Kubfu examine a special scroll that allows it to [[evolution|evolve]] into {{p|Urshifu}}.


Once the player has evolved Kubfu, become {{pkmn|Champion}}, and stopped [[Sordward]] and [[Shielbert]], [[Hop]] shows up at the dojo as part of his research as [[Sonia]]'s [[Professors' aides|assistant]]. Mustard tells the player that Urshifu hates the taste of Max Soup, so, in order for it to unlock its Gigantamax potential, a special ingredient is needed to make it drink the Max Soup. He doesn't reveal what this ingredient is, though, and lets the player and Hop figure it out on their own. After failing to find a proper ingredient out of {{p|Lilligant}} and {{p|Applin}} nectars, Hop figures that the ingredient must be honey. He and the player travel to [[Honeycalm Island]], where the player gets thrusted into a [[Max Raid Battle]] against a Dynamax {{p|Vespiquen}}. After defeating it, the player will obtain a comb of [[Max Honey]], which is the missing ingredient.
Once the player has evolved Kubfu, become {{pkmn|Champion}}, and stopped [[Sordward]] and [[Shielbert]], [[Hop]] shows up at the dojo as part of his research as [[Sonia]]'s [[Professors' aides|assistant]]. Mustard tells the player that Urshifu hates the taste of Max Soup, so, in order for it to unlock its Gigantamax potential, a special ingredient is needed to make it drink the Max Soup. He doesn't reveal what this ingredient is, though, and lets the player and Hop figure it out on their own. After failing to find a proper ingredient out of {{p|Lilligant}} and {{p|Applin}} nectars, Hop figures that the ingredient must be honey. He and the player travel to [[Honeycalm Island]], where the player gets thrusted into a [[Max Raid Battle]] against a Dynamax {{p|Vespiquen}}. After defeating it, the player will obtain a comb of [[Max Honey]], which is the missing ingredient.


Upon the player's return to the dojo with the news of finding the key to unlocking Urshifu's Gigantamax potential, Mustard informs them that he wants to battle them in a no-holds-barred battle, where he uses his full power. In the battle, Mustard uses his own Gigantamax Urshifu. After being defeated, Mustard declares that he has nothing more to teach them.
Upon the player's return to the dojo with the news of finding the key to unlocking Urshifu's Gigantamax potential, Mustard informs them that he wants to battle them in a no-holds-barred battle, where he uses his full power. In the battle, Mustard uses his own Gigantamax Urshifu. After being defeated, Mustard declares that he has nothing more to teach them, ending The Isle of Armor plotline.
{{endspoilers}}


==Features==
==Features==
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====Returning Pokémon====
====Returning Pokémon====
{{main|List of Pokémon by Isle of Armor Pokédex number}}
{{main|List of Pokémon by Isle of Armor Pokédex number}}
Over 100 old Pokémon were made available in [[Pokémon Sword and Shield]] with the release of The Isle of Armor. These include:
A total of 108 old Pokémon were made available in [[Pokémon Sword and Shield]] with the release of The Isle of Armor. These include:


{{rdexh|stamina|stamina|IoA}}
{{rdexh|stamina|stamina|IoA}}
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===Customization===
===Customization===
The protagonist can wear training clothes. New fashion items are also available. The [[Rotom Bike]] can also be customized further than before by adding different colours and trails depending on which colour bike you choose to have. The colour and trail can be changed by a lady outside of the Dojo found on the island.
The player can wear training clothes. New fashion items are also available. The [[Rotom Bike]] can also be customized further than before by adding different colors and trails depending on which color bike you choose to have. The color and trail can be changed by a lady outside of the Dojo found on the island.


===Cram-o-matic===
===Cram-o-matic===
{{main|Cram-o-matic}}
{{main|Cram-o-matic}}
Inside the dojo on the Isle of Armor, in Mustard's room the player can find the [[Cram-o-matic]], a robot resembling a {{p|Cramorant}}, made by Mustard's son [[Hyde]], which can be fed four items that can be fused to create a new item. It can be used at any time once the player has given Hyde 500 {{OBP|Watt|currency}}s.
In Mustard's room at the Master Dojo, the player can find the [[Cram-o-matic]], a robot resembling a {{p|Cramorant}}, made by Mustard's son [[Hyde]], which can be fed four items that are fused into a new item. It can be used at any time once the player has given Hyde 500 {{OBP|Watt|currency}}s.


===Restricted Sparring===
===Restricted Sparring===
{{main|Restricted Sparring}}
{{main|Restricted Sparring}}
Restricted Sparring is a special {{pkmn|battle}} feature in which participants are limited in the types of Pokémon they can use and are forced to battle under set conditions.
Restricted Sparring is a special {{pkmn|battle}} feature in which participants are limited in the types of Pokémon they can use and are forced to battle under set conditions. This feature is unlocked by finishing the Isle of Armor plotline.


===Diglett side quest===
===Diglett side quest===
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