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HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This template is an article on the usage of the various catch subtemplates.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|land|yes}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/div|land|Generation I}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry1|001|Bulbasaur|yes|yes|yes|Grass|5|100%|type1=Grass|type2=Poison}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/div|land|Generation II}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry2|152|Chikorita|yes|yes|yes|Grass|5|all=100%|type1=Grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/div|land|Generation III}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry3|252|Treecko|yes|yes|yes|Grass|5|100%|type1=Grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryfl|001|Bulbasaur|yes|yes|Grass|5|100%|type1=Grass|type2=Poison}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry3a|152|Chikorita|yes|yes|yes|Grass|5|100%|type1=Grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/div|land|Generation IV}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry4|387|Turtwig|yes|yes|yes|Grass|5|all=100%|type1=Grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryhs|152|Chikorita|yes|yes|Grass|5|all=100%|type1=Grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/div|land|Generation V}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry5|495|Snivy|yes|yes|yes|Grass|5|all=100%|type1=Grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry5-2|495|Snivy|yes|yes|Grass|5|all=100%|type1=Grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/div|land|Generation VI}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry6|650|Chespin|yes|yes|Grass|5|all=100%|type1=Grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryoras|252|Treecko|yes|yes|Grass|5|all=100%|type1=Grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|land}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header/dn|land|yes}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/div|land|Generation VII}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry7|722|Rowlet|yes|yes|Grass|5|all=100%|type1=Grass|type2=Flying|alliesna=N/A}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryusum|722|Rowlet|yes|yes|Grass|5|all=100%|type1=Grass|type2=Flying|alliesna=N/A}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|land}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
Each catch subtemplate, with the exception of the chart-setting header, div, and footer subtemplates, work to create the wild Pokémon availability chart for the main series games. There are some basic parameters shared among them, with some difference depending upon the games that are covered.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catch/header==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This begins the chart. Two parameters may be entered. The first parameter should be the type of [[Template:locationcolor|terrain the area is]]. For example, a small town like Pallet or Azalea would use "land", while a big city like Goldenrod or Jubilife would use "building". The second parameter determines whether or not to show the morning/day/night headers. For Generation I and Generation III, set this to "no". For all others, set to "yes".
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catch/div==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This divides up a chart. Use to split Pokémon found by walking (in a cave or through tall grass) from Pokémon found by fishing and surfing, and from special even Pokémon, such as legendaries, or Pokémon that can only be caught once, like Rotom. The first parameter should be the same terrain type as in the header, while the second should be whatever should appear as text. Pre-made entries exist for National Dex (enter "National"), fishing and surfing (enter "Fish"), and special Pokémon (enter "Special"). Make every effort to not link in this.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catchentries==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
The various catchentry templates begin in the same way, with the Pokémon's [[National Pokédex]] number in the first parameter followed by its name in the second parameter. The third through fifth (third and fourth only for pairs) parameters may be set to "yes" or "no" in order to indicate if a Pokémon is available in that game, with the third as the first game, the fourth as the second, and fifth as the third version. The sixth parameter (fifth for pairs) indicates where the Pokémon is found, and by what method. The seventh (sixth) indicates the levels of the Pokémon. The eighth (seventh) varies among games, being the sole encounter rate for Generation I and Generation III, and indicating the morning encounter rate in other generations, in tandem with the ninth and tenth (eighth and ninth), which indicate the day and night encounter rates. Named parameters, which are optional and should fall at the end, include "all", which, in time-based generations, indicate a Pokémon's encounter rate is consistent throughout the day, "tradenum" and "tradename", which indicate which Pokémon must be traded by the player to an NPC for the Pokémon in question, and most importantly, "type1" and "type2", which indicate the type of the Pokémon.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
Alternate forms do not need to be indicated, as the template will determine the forme name depending on the National Dex number input.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catch/entry1==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|road|no}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry1|006|Charizard|yes|no|no|Special|50|One|type1=Fire|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry1|009|Blastoise|no|yes|no|Special|50|One|type1=Water}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry1|025|Pikachu|no|no|yes|Special|50|One|type1=Electric}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|road}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found in [[Generation I]] games. The third parameter indicates for {{game|Red and Blue|s|Red}}, the fourth for {{game|Red and Blue|s|Blue}}, and the fifth for {{v2|Yellow}}. The sixth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Building", "Fake", "Gift", "Prize", "Starter", "Dome", "Helix", "Amber", "Trade" and "Special". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catch/entry2==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|ruins|yes}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry2|250|Ho-Oh|yes|no|no|Special|60|all=One|type1=Fire|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry2|249|Lugia|no|yes|no|Special|60|all=One|type1=Psychic|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry2|245|Suicune|no|no|yes|Special|40|all=One|type1=Water}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|ruins}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found in [[Generation II]] games. The third parameter indicates for {{game|Gold and Silver|s|Gold}}, the fourth for {{game|Gold and Silver|s|Silver}}, and the fifth for {{v2|Crystal}}. The sixth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Building", "Prize", "Fake", "Gift", "Starter", "Swarm", "Headbutt", "Egg", "Trade", "Special", "GS", "Shiny" and "Bug". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the ninth the day (10:00 AM to 5:59 PM), and the tenth at night (6:00 PM to 3:59 AM). An eleventh parameter, defaulted to "j", will, if set to "k", change the grass into the Kanto style. Please set this parameter to "k" for all Kanto locations ''except for'' {{rt|26|Kanto}} and {{rt|27|Kanto}}, and for [[Mt. Silver]].
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catch/entry3==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|cave|no}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry3|383|Groudon|yes|no|no|Special|45|One|type1=Ground}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry3|382|Kyogre|no|yes|no|Special|45|One|type1=Water}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry3|384|Rayquaza|no|no|yes|Special|70|One|type1=Dragon|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|cave}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found in [[Generation III]] [[Hoenn]] games. The third parameter indicates for {{game|Ruby and Sapphire|s|Ruby}}, the fourth for {{game|Ruby and Sapphire|s|Sapphire}}, and the fifth for {{v2|Emerald}}. The sixth parameter's special entries include "Grass", "Long grass", "Surf", "Dive", "Sand", "Building", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Prize", "Fake", "Gift", "Starter", "Swarm", "Egg", "Root", "Claw", "Eon", "Mystic", "Aurora", "Map", "Trade", "Special", "GS" and "Shiny". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
===Catch/entryfl===
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|road|no}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryfl|006|Charizard|yes|no|Special|50|One|type1=Fire|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryfl|003|Venusaur|no|yes|Special|50|One|type1=Grass|type2=Poison}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|road}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found only in {{game|FireRed and LeafGreen|s}}. The third parameter indicates for {{game|FireRed and LeafGreen|s|FireRed}} and the fourth for {{game|FireRed and LeafGreen|s|LeafGreen}}. The fifth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Building", "Fake", "Gift", "Starter", "Prize", "Egg", "Dome", "Helix", "Amber", "Trade", "Special", "Mystic", "Aurora" and "Shiny". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
===Catch/entry3a===
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|land|no}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry3a|006|Charizard|yes|no|no|Special|50|One|type1=Fire|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry3a|003|Venusaur|no|yes|no|Special|50|One|type1=Grass|type2=Poison}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry3a|384|Rayquaza|no|no|yes|Special|50|One|type1=Dragon|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|land}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found only in {{game2|FireRed|LeafGreen|Emerald}}. The third parameter indicates for {{game|FireRed and LeafGreen|s|FireRed}}, the fourth for {{game|FireRed and LeafGreen|s|LeafGreen}}, and the fifth for {{v2|Emerald}}. The sixth parameter's special entries include "Grass", "Surf", "Dive", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Prize", "Building", "Fake", "Gift", "Starter", "Swarm", "Egg", "Root", "Claw", "Eon", "Mystic", "Aurora", "Map", "Trade", "Special", "GS" and "Shiny". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
As this iteration of the template is only made for locations that are accessible in FireRed and LeafGreen as well as Emerald, but not in Ruby and Sapphire, this template is only used on [[Navel Rock]], [[Birth Island]] and [[Altering Cave]].
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catch/entry4==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|space|yes}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry4|483|Dialga|yes|no|no|Special|47|all=One|type1=Steel|type2=Dragon}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry4|484|Palkia|no|yes|no|Special|47|all=One|type1=Water|type2=Dragon}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry4|487O|Giratina|no|no|yes|Special|47|all=One|type1=Ghost|type2=Dragon}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|space}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found in [[Generation IV]] [[Sinnoh]] games. The third parameter indicates for {{game|Diamond and Pearl|s|Diamond}}, the fourth for {{game|Diamond and Pearl|s|Pearl}}, and the fifth for {{v2|Platinum}}. The sixth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Fake", "Gift", "Starter", "Swarm", "Building", "Poké Radar", "Honey", "Backlot", "Odd Keystone", "Prize", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Trade", "Special", "Member", "Oak", "Azure", "Shiny", "R", "S", "E", "FR", "LG", "Any" and "FRLGE". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the ninth the day (10:00 AM to 7:59 PM), and the tenth at night (8:00 PM to 3:59 AM).
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
===Catch/entryhs===
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|ruins|yes}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryhs|250|Ho-Oh|yes|no|Special|45|all=One|type1=Fire|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryhs|249|Lugia|no|yes|Special|45|all=One|type1=Psychic|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|ruins}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found only in {{game|HeartGold and SoulSilver|s}}. The third parameter indicates for {{game|HeartGold and SoulSilver|s|HeartGold}} and the fourth for {{game|HeartGold and SoulSilver|s|SoulSilver}}. The fifth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Building", "Fake", "Gift", "Starter", "Swarm", "Prize", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Trade", "Special", "Pichu", "Enigma", "Shiny", "Hoenn", "Sinnoh", "Headbutt" and "Bug". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the eighth the day (10:00 AM to 7:59 PM), and the ninth at night (8:00 PM to 3:59 AM). A tenth parameter, defaulted to "j", will, if set to "k", change Headbutt trees into the Kanto style. Please set this parameter to "k" for all Kanto locations ''except for'' {{rt|26|Kanto}} and {{rt|27|Kanto}}, and for [[Mt. Silver]].
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catch/entry5==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|sand|seasons=yes}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry5|643|Reshiram|yes|no|no|Special|100|all=One|type1=Fire|type2=Dragon}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry5|644|Zekrom|no|yes|no|Special|100|all=One|type1=Electric|type2=Dragon}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|sand}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found in [[Generation V]] [[Unova]] games. The third parameter indicates for {{game|Black and White|s|Black}}, the fourth for {{game|Black and White|s|White}}, and the fifth for <!--{{v2|Gray}}-->the unknown third version which is currently hidden, and should be entered as "no" so that when this game is released we can easily change over. The sixth parameter's special entries include "Grass", "Surf", "Cave", "Fishing", "Sand", "Dark", "Rustling", "Dust", "Shadow", "Rippling", "Rough", "Building", "Fake", "Gift", "Starter", "Swarm", "Puddle", "Tall grass", "Dark tall grass", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Trade", "Special" and "Liberty". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at in spring (Jan, May, Sep), the ninth in summer (Feb, Jun, Oct), the tenth in autumn (Mar, Jul, Nov) and the eleventh in winter (Apr, Aug, Dec).
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
===Catch/entry5-2===
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|cave|seasons=yes}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry5-2|643|Reshiram|yes|no|Special|100|all=One|type1=Fire|type2=Dragon}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry5-2|644|Zekrom|no|yes|Special|100|all=One|type1=Electric|type2=Dragon}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|cave}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found only in {{game|Black 2 and White 2|s}}. The third parameter indicates for {{game|Black 2 and White 2|s|Black 2}}, the fourth for {{game|Black 2 and White 2|s|White 2}}. The fifth parameter's special entries include "Grass", "Surf", "Cave", "Fishing", "Sand", "Dark", "Rustling", "Dust", "Shadow", "Rippling", "Rough", "Building", "Fake", "Gift", "Starter", "Swarm", "Grotto", "Puddle", "Tall grass", "Dark tall grass", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Trade", "Special", "Liberty" and "Shiny". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at in spring (Jan, May, Sep), the eigth in summer (Feb, Jun, Oct), the ninth in autumn (Mar, Jul, Nov) and the tenth in winter (Apr, Aug, Dec).
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catch/entry6==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|building|no}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry6|716|Xerneas|yes|no|Special|50|all=One|type1=Fairy}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry6|717|Yveltal|no|yes|Special|50|all=One|type1=Dark|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|building}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found in [[Generation VI]] [[Kalos]] games. The third parameter indicates for {{game|X and Y|s|X}} and the fourth for {{game|X and Y|s|Y}}. The fifth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Swamp", "Sky", "Ceiling", "Shaking trash cans", "Rustling bush", "Building", "Fake", "Gift", "Starter", "Swarm", "Tall grass", "Yellow flowers", "Red flowers", "Purple flowers", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Jaw", "Sail", "Trade", "Special", "Dirt", "Rustling Berry tree", "Terrain" and "Snow". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
===Catch/entryoras===
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|cave|no}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryoras|383|Groudon|yes|no|Special|45|all=One|type1=Ground}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryoras|382|Kyogre|no|yes|Special|45|all=One|type1=Water}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|cave}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found only in {{game|Omega Ruby and Alpha Sapphire|s}}. The third parameter indicates for {{game|X and Y|s|X}} and the fourth for {{game|X and Y|s|Y}}. The fifth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Sand", "Dark", "Rustling", "Dust", "Shadow", "Rippling", "Rough", "Building", "Fake", "Gift", "Starter", "Swarm", "Puddle", "Tall grass", "Dark tall grass", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Jaw", "Sail", "Trade", "Special", "Flocks" and "Seaweed". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catch/entry7==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header/dn|space|no}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry7|791|Solgaleo|yes|no|Special|55|all=One|type1=Psychic|type2=Steel|alliesna=N/A}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry7|792|Lunala|no|yes|Special|55|all=One|type1=Psychic|type2=Ghost|alliesna=N/A}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|space}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found in [[Generation VII]] [[Alola]] games. The third parameter indicates for {{game|Sun and Moon|s|Sun}} and the fourth for {{game|Sun and Moon|s|Moon}}. The fifth parameter's special entries include "Grass", "Brown grass", "Tall grass", "Yellow flowers", "Red flowers", "Sand", "Cave", "Building", "Surf", "Fish", "Rustling grass", "Dirt cloud", "Sand cloud", "Shadow", "Chase", "Rustling tree", "Rustling bush", "Water splashes", "Berry pile", "Fake", "Gift", "Starter", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Jaw", "Sail", "Trade" and "Special". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered during the day (6:00 AM to 6:00 PM) and the eigth during the night (6:00 PM to 6:00 AM). The last parameter lists the allies the Pokémon can call during battle.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
===Catch/entryusum===
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header/dn|mountain|no}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{Catch/entryusum|791|Solgaleo|yes|no|Special|60|all=One|type1=Psychic|type2=Steel|alliesna=N/A}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{Catch/entryusum|792|Lunala|no|yes|Special|60|all=One|type1=Psychic|type2=Ghost|alliesna=N/A}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|mountain}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found only in {{game|Ultra Sun and Ultra Moon|s}}. The third parameter indicates for {{game|Sun and Moon|s|Sun}} and the fourth for {{game|Sun and Moon|s|Moon}}. The fifth parameter's special entries include "Grass", "Brown grass", "Tall grass", "Yellow flowers", "Red flowers", "Sand", "Cave", "Building", "Surf", "Fish", "Rustling grass", "Dirt cloud", "Sand cloud", "Shadow", "Chase", "Rustling tree", "Rustling bush", "Water splashes", "Berry pile", "Fake", "Gift", "Starter", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Jaw", "Sail", "Trade" and "Special". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered during the day (6:00 AM to 6:00 PM) and the eigth during the night (6:00 PM to 6:00 AM). The last parameter lists the allies the Pokémon can call during battle.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
[[Category:Catch templates]]
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
[[Category:Documentation templates]]
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
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