Teeter Dance (move)

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Teeter Dance
フラフラダンス Dizzy Dance
Teeter Dance V.png
[[File:|center]]
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon adjacent to the user
Availability
Introduced  Generation III
Condition  Cute
Appeal  4 ♥♥♥♥
Jam  4 ♥♥♥♥
Jams the others, and misses one turn of appeals.
Condition  Cute
Appeal  2 ♥♥
Makes the order of contestants random in the next turn.
Condition  Cute
Appeal  4 ♥♥♥♥
Jamming  4 ♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn.

Teeter Dance (Japanese: フラフラダンス Dizzy Dance) is a non-damaging Normal-type move introduced in Generation III. Prior to Generation V, it was the signature move of Spinda.

Effect

Generation III-IV

Teeter Dance confuses all Pokémon adjacent to the user. Teeter Dance is unaffected by Magic Coat.

Generation V

Magic Coat now reflects Teeter Dance.

Description

Games Description
RSE Confuses all Pokémon on the scene.
FRLG A wobbly dance that confuses all the Pokémon in battle.
ColoXD Confuses all Pokémon on the scene except the user.
DPPtHGSS The user performs a wobbly dance that confuses all the Pokémon in battle.
BWB2W2
XYORAS
The user performs a wobbly dance that confuses the Pokémon around it.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
326   Grumpig Psychic Psychic       32
327   Spinda Normal Normal 34 37 37 37
32
549   Lilligant Grass Grass     10 10
648   Meloetta Normal Psychic     21 21
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
043   Oddish* Grass Poison          
122   Mr. Mime Psychic Fairy        
270   Lotad* Water Grass        
331   Cacnea Grass Grass        
427   Buneary Normal Normal         
439   Mime Jr. Psychic Fairy        
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

#   Pokémon Type Obtained with
0043   Oddish Grass Poison Dream World - Pleasant Forest
0122   Mr. Mime Psychic Dream World - Spooky Manor
0331   Cacnea Grass Dream World - Rugged Mountain
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation III

#   Pokémon Type Obtained with
0069   Bellsprout Grass Poison Egg Pokémon Present
0172   Pichu Electric Pokémon Center 5th Anniversary
Pokémon Stamp Ruby and Sapphire Contest Pichu
0293   Whismur Normal PokéPark Eggs
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

#   Pokémon Type Obtained with
0025   Pikachu Electric Singing Pikachu
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation VI

#   Pokémon Type Obtained with
0025   Pikachu Electric Yokohama Pikachu
Beginner Trainer Pikachu
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

 
Clefable
 
Mime Jr.
 
Being confused
 
Spinda
The user performs a wobbly dance that confuses all the Pokémon in battle.
Pokémon Method
User First Used In Notes
  Spinda starts dancing by jumping from one leg to the other. The opponent then starts to dance the same dance uncontrollably.
Claire and Kain's Spinda Going for a Spinda Debut
  Clefable dances by jumping back and forth, making the opponent do a hula dance.
Multiple wild Clefable A Real Cleffa-Hanger Used via Metronome
  Mime Jr. does a hula-like dance, making everyone around it, people and Pokémon, do the same dance. Sometimes its body becomes outlined in light blue while it is dancing. When it does, the opponent also becomes outlined in light blue when affected. Sometimes, instead of dancing, the opponent becomes outlined in light blue and becomes dazed and disoriented, or Mime Jr. does a hula-like dance. When it does, its body becomes outlined in light purple and it releases waves of light purple from its body all around it. When the opponent is hit by the waves, its body becomes outlined in light purple and it jumps back and forth uncontrollably.
James's Mime Jr. King and Queen for a Day! None


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 搖晃舞 Yáohuàng Wǔ
  Dutch Waggeldans
  Finnish Hoippumistanssi
  French Danse-Folle
  German Taumeltanz
  Greek Χορός Ζάλης
  Italian Strampadanza
  Korean 흔들흔들댄스 Heundeulheundeul Dance
  Polish Taniec Chaosu
  Brazilian Portuguese Dança da Confusão
  Romanian Dansul Balansoar
  Russian Пьяный танец
  Serbian Teturajući Ples
  Spanish Danza Caos


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.