Tall grass: Difference between revisions

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[[File:Gold explores Route 29.png|thumb|200px|{{ga|Ethan}} and {{p|Cyndaquil}} explore the tall grass on {{rt|29|Johto}}]]  
[[File:Gold explores Route 29.png|thumb|200px|{{ga|Ethan}} and {{p|Cyndaquil}} explore the tall grass on {{rt|29|Johto}}]]  
'''Tall grass''' is a mechanic in the [[Pokémon]] [[main series]] and the habitat for many species of [[wild Pokémon]]. By entering patches of tall grass, a wild Pokémon may appear and begin to battle the player.
'''Tall grass''' is a mechanic in the [[Pokémon]] [[main series]], and the habitat for many species of [[wild Pokémon]]. By entering patches of tall grass, a wild Pokémon may appear and begin to battle the player.


Tall grass is found on most [[routes]] of the [[Pokémon world]], with some routes containing more tall grass patches than others. If the player enters a patch of tall grass, they may randomly enter a wild Pokémon battle. People are warned to stay out of tall grass if they don't have a {{OBP|Pokémon|species}} due to the possibility of being attacked by wild Pokémon.
Tall grass is found on most [[routes]] of the [[Pokémon world]], with some routes containing more tall grass patches than others. If the player enters a patch of tall grass, they may randomly enter a wild Pokémon battle. People are warned to stay out of tall grass if they don't have a {{OBP|Pokémon|species}}, due to the possibility of being attacked by wild Pokémon.


In [[Generation I]] and [[Generation II]], using {{m|Cut}} causes a map tile composed of four walkable tiles of tall grass to be cut down directly in front of the player. In [[Generation III]], this instead erases a 3×3 area around the player. In [[Generation II]], [[long grass]], such as that in the National Park, would be cut down gradually, while in [[Generation III]] it is instantaneous. From [[Generation IV]] onwards, Cut has no effect on tall grass.
In [[Generation I]] and [[Generation II]], using {{m|Cut}} causes a map tile composed of four walkable tiles of tall grass to be cut down directly in front of the player. In [[Generation III]], this instead erases a 3×3 area around the player. In [[Generation II]], [[long grass]], such as that in the National Park, would be cut down gradually, while in [[Generation III]], it is instantaneous. From [[Generation IV]] onwards, Cut has no effect on tall grass.


==Differences between games==
==Differences between games==
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===Long grass===  
===Long grass===  
[[File:Long grass.png|thumb|200px|Long grass on Route 119]]  
[[File:Long grass.png|thumb|200px|Long grass on Route 119]]  
Some areas in the [[Pokémon world]] have larger patches of grass than usual. These patches of grass have grown longer and more widespread than the usual grass patches, hiding many different species of Pokémon. Because of the length and thickness of the grass, it is impossible to ride a [[bicycle]] or [[Running Shoes|run]] through the patches in [[Generation III]], but one can run through them in [[Generation IV]]. Some Trainers hide in the long grass patches, concealing themselves from view and surprising the player to a battle. Long grass was introduced in [[Generation II]], where it was found in [[Johto]]'s [[National Park]]. In [[Generation III]], it is found on {{rt|119|Hoenn}} and {{rt|120|Hoenn}}, in [[Generation IV]] on {{rt|210|Sinnoh}}, and in [[Generation V]] on {{rt|7|Unova}}.
Some areas in the [[Pokémon world]] have larger patches of grass than usual. These patches of grass have grown longer and more widespread than the usual grass patches, hiding many different species of Pokémon. Because of the length and thickness of the grass, it is impossible to ride a [[bicycle]] or [[Running Shoes|run]] through the patches in [[Generation III]] (though it is possible to run through them in [[Generation IV]]). Some Trainers hide in the long grass patches, concealing themselves from view and surprising the player to a battle. Long grass was introduced in [[Generation II]], where it was found in [[Johto]]'s [[National Park]]. In [[Generation III]], it is found on {{rt|119|Hoenn}} and {{rt|120|Hoenn}}, in [[Generation IV]] on {{rt|210|Sinnoh}}, and in [[Generation V]] on {{rt|7|Unova}}.


In Generation V, long grass can be normal or dark, and behaves just like standard grass: the normal one can [[Phenomenon#Rustling grass|rustle]], while in the dark one double wild encounters may occur.
In Generation V, long grass can be normal or dark, and behaves just like standard grass: normal grass can [[Phenomenon#Rustling grass|rustle]], while in dark grass, double wild encounters may occur.


{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}};"
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}};"
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===Dark grass===
===Dark grass===
This kind of grass was introduced in Generation V. In dark grass, not only are Pokémon usually at much higher levels than those in the regular grass, but there is a chance of encountering two wild Pokémon at a time in a [[Double Battle]]. Pokémon encountered in dark grass are often similar to those found in the normal grass of the route, but not identical (in particular, Pokémon encountered in dark grass may be slightly [[catch rate|more difficult to catch]]). Often Pokémon which are rare in normal grass are more common in dark grass.
This type of grass was introduced in Generation V. In dark grass, not only are Pokémon found usually at much higher levels than those in regular grass, but there is a chance of encountering two wild Pokémon at a time, in a [[Double Battle]]. Pokémon encountered in dark grass are often similar to those found in normal grass areas of the route, but not identical (in particular, Pokémon encountered in dark grass may be slightly [[catch rate|more difficult to catch]]). Often, Pokémon which are rare in normal grass are more common in dark grass.


Patches of dark grass are typically separated from patches of normal grass. Dark grass does not rustle. There is also long dark grass, which behaves like both types of grass simultaneously.
Patches of dark grass are typically separated from patches of normal grass. Dark grass does not rustle. There is also long dark grass, which behaves like both types of grass simultaneously.
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===Rustling grass===
===Rustling grass===
{{main|Phenomenon#Rustling grass|Phenomenon}}
{{main|Phenomenon#Rustling grass|Phenomenon}}
Rustling grass is found in [[Generation V]], in virtually any area with patches of tall grass. Occasionally a patch of grass can be seen shaking. Entering such a patch triggers a battle with a wild Pokémon. The Pokémon found in rustling grass differ from route to route, but all areas (except Route 19) contain {{p|Audino}}. In most areas, it is possible to encounter in rustling grass the evolved forms of Pokémon found in regular grass. Regular tall grass has a chance to start rustling for every step the player takes. Rustling grass will stop shaking if the player enters a battle, or if they leave the area (even if that specific grass patch remains on the screen). Dark grass does not rustle.
Rustling grass is found in [[Generation V]], in virtually any area with patches of tall grass. Occasionally, a patch of grass can be seen shaking. Entering such a patch triggers a battle with a wild Pokémon. The Pokémon found in rustling grass differ from route to route, but all areas (except Route 19) contain {{p|Audino}}. In most areas, it is possible to encounter in rustling grass the evolved forms of Pokémon found in regular grass. Regular tall grass has a chance to start rustling for every step the player takes. Rustling grass will stop shaking if the player enters a battle, or if they leave the area (even if that specific grass patch remains on the screen). Dark grass does not rustle.
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}};"
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}};"
|
|
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==In battle==
==In battle==
In Generation III, tall grass gives {{m|Secret Power}} a 30% chance of {{status|poison}}ing its target and gives it the appearance of {{m|Needle Arm}}; it causes {{m|Nature Power}} to become {{m|Stun Spore}}. Long grass gives {{m|Secret Power}} a 30% chance of putting its target to {{status|sleep}} and gives it the appearance of {{m|Magical Leaf}}; it causes {{m|Nature Power}} to become {{m|Stun Spore}}. Seaweed gives {{m|Secret Power}} a 30% chance of lowering its target's {{stat|Defense}} and gives it the appearance of {{m|Waterfall}}; it causes {{m|Nature Power}} to become {{m|Hydro Pump}}.
In Generation III, using {{m|Secret Power}} in tall grass gives the move a 30% chance of {{status|poison}}ing its target, and depicts it with the appearance of {{m|Needle Arm}}; it causes {{m|Nature Power}} to become {{m|Stun Spore}}. Long grass gives {{m|Secret Power}} a 30% chance of putting its target to {{status|sleep}}, and gives it the appearance of {{m|Magical Leaf}}; it causes {{m|Nature Power}} to become {{m|Stun Spore}}. Seaweed gives {{m|Secret Power}} a 30% chance of lowering its target's {{stat|Defense}}, and gives it the appearance of {{m|Waterfall}}; it causes {{m|Nature Power}} to become {{m|Hydro Pump}}.


In Generation IV and V, tall grass gives {{m|Secret Power}} a 30% chance of putting its target to {{status|sleep}} and gives it the appearance of {{m|Needle Arm}}; it causes {{m|Nature Power}} to become {{m|Seed Bomb}}.
In Generation IV and V, tall grass gives {{m|Secret Power}} a 30% chance of putting its target to {{status|sleep}}, and gives it the appearance of {{m|Needle Arm}}; it causes {{m|Nature Power}} to become {{m|Seed Bomb}}.


{{m|Camouflage}} makes the user {{type|Grass}} when used in grass, and {{type|Water}} when used in seaweed.
{{m|Camouflage}} makes the user {{type|Grass}} when used in grass, and {{type|Water}} when used in seaweed.
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