Talk:Stat: Difference between revisions

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: ''After all other calculations are finished, the stat that the nature enhances will be 110% of what it would be without the nature, and the stat hindered will be 90% of its normal value.''
: ''After all other calculations are finished, the stat that the nature enhances will be 110% of what it would be without the nature, and the stat hindered will be 90% of its normal value.''


Generations {{gen|I}} and {{gen|II}} have ''EV / 2048'', when [[Effort values#Generation I]] says the formula is [[File:Statexp.png]].
Generations {{gen|I}} and {{gen|II}} have ''EV / 2048'', when [[Effort values#Generation I]] says the formula is {{redlink|File:Statexp.png}}.


And since I don't know how to make those awesome-looking formula images or even update them, I'll leave it to the uploader to modify them. The relevant files are StatFormulaHPGenI.png, StatFormulaGenI.png, StatFormulaHPGen3.png and StatFormulaGen3.png. [[User:Looce|Looce]] 17:09, 1 November 2009 (UTC)
And since I don't know how to make those awesome-looking formula images or even update them, I'll leave it to the uploader to modify them. The relevant files are StatFormulaHPGenI.png, StatFormulaGenI.png, StatFormulaHPGen3.png and StatFormulaGen3.png. [[User:Looce|Looce]] 17:09, 1 November 2009 (UTC)
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::* In Gen I and II, both formulas, update EV/2048 to be squareroot(EV + 3) / 4. Even better would be to say STAT EXP in Gen I and II's formulas instead of EV, because that's what they were known as back then.
::* In Gen I and II, both formulas, update EV/2048 to be squareroot(EV + 3) / 4. Even better would be to say STAT EXP in Gen I and II's formulas instead of EV, because that's what they were known as back then.
:::* So, like this, then?
:::* So, like this, then?
::: [[File:HP_calc.png]]
::: {{redlink|File:HP calc.png}}
::: Except that formula is wrong, because it has to be divided by 8, not 4 (the denominator on the bottom is 50, not 100.) My mistake.[[User:Ztobor|Ztobor]] 03:39, 26 May 2010 (UTC)
::: Except that formula is wrong, because it has to be divided by 8, not 4 (the denominator on the bottom is 50, not 100.) My mistake.[[User:Ztobor|Ztobor]] 03:39, 26 May 2010 (UTC)
::* In Gen III and IV, other status formula, move ''Nature ×'' to the end as '''× Nature'''
::* In Gen III and IV, other status formula, move ''Nature ×'' to the end as '''× Nature'''
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::D'you know for certain that the random number is uniformly distributed?{{unsigned|Hexagon Theory}}
::D'you know for certain that the random number is uniformly distributed?{{unsigned|Hexagon Theory}}
:::Technically, no, I don't know that, though I would expect it to be (or, at least, as close to uniform as pseudo-randomness can get you).  --[[User:Minimiscience|Minimiscience]] 19:49, 11 November 2010 (UTC)
:::Technically, no, I don't know that, though I would expect it to be (or, at least, as close to uniform as pseudo-randomness can get you).  --[[User:Minimiscience|Minimiscience]] 19:49, 11 November 2010 (UTC)
:::The games use a single source of randomness, which really is uniformly distributed (or close), but only when taking individual random numbers — it isn't a particularly high quality pseudorandom number generator (even more so for the older generations), meaning that consecutive random numbers do correlate to each other (comes to mind the Gen III PRNG, where each number is a linear function of the previous one modulo 2<sup>32</sup>). [[User:Aaaaaa123456789|Aaaaaa123456789]] ([[User talk:Aaaaaa123456789|talk]]) 08:35, 20 October 2015 (UTC)


== Trading and level up ==
== Trading and level up ==
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For the example showing how to work out a Pokémon's Sp.Att it shows:<br>
For the example showing how to work out a Pokémon's Sp.Att it shows:<br>
[[Image:StatExampleSpAtkGen4_1.png]]
{{redlink|Image:StatExampleSpAtkGen4_1.png}}
[[Image:StatExampleSpAtkGen4_2.png]]
{{redlink|Image:StatExampleSpAtkGen4_2.png}}
<br>When the game calculates a stat it rounds down '''before''' applying the nature. The example applies the nature first and then rounds down, that Pokémon would actually have a Sp. Att of 135. It's not that important but it should still be fixed. [[User:Pikiwyn|<font color="#d0000d" face="chiller">'''Pikiwyn'''</font>]] [[User talk:Pikiwyn|<tt><sup>'''''<font color="black">talk</font>'''''</sup></tt>]] 19:34, 4 June 2011 (UTC)
<br>When the game calculates a stat it rounds down '''before''' applying the nature. The example applies the nature first and then rounds down, that Pokémon would actually have a Sp. Att of 135. It's not that important but it should still be fixed. [[User:Pikiwyn|<font color="#d0000d" face="chiller">'''Pikiwyn'''</font>]] [[User talk:Pikiwyn|<tt><sup>'''''<font color="black">talk</font>'''''</sup></tt>]] 19:34, 4 June 2011 (UTC)


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Is there any particular reason they're laid out as they are? For instance,
Is there any particular reason they're laid out as they are? For instance,
[[File:OtherStatCalcGen34.png]]
{{redlink|File:OtherStatCalcGen34.png}}
is equivilant to  
is equivilant to  
[[File:AltGen3PlusStatFormula.png]]
{{redlink|File:AltGen3PlusStatFormula.png}}
and the latter is MUCH easier to read. --[[User:Keiya|Keiya]] ([[User talk:Keiya|talk]]) 10:17, 24 February 2013 (UTC)
and the latter is MUCH easier to read. --[[User:Keiya|Keiya]] ([[User talk:Keiya|talk]]) 10:17, 24 February 2013 (UTC)
:They are both mathematically correct so it's just a matter of choice. I probably won't fix it because if it ain't broke...
:They are both mathematically correct so it's just a matter of choice. I probably won't fix it because if it ain't broke...
HADAA 16:49, 30 October 2013 (UTC)
HADAA 16:49, 30 October 2013 (UTC)
Because rounding.  Level/100 will round down to 0 (except at level 100 which would be 1) before the multiplier whereas if you divide by 100 after all the multiplications it won't round until after the division (which is the way it works in-game).  As an example, the part that is EV/4 is rounded before it is multiplied by level (which is why we want our EVs to be in multiples of 4 otherwise they are wasted.)
[[User:Shivafang|Shivafang]] ([[User talk:Shivafang|talk]]) 22:06, 8 March 2015 (UTC)


== Stat modifiers chart ==
== Stat modifiers chart ==
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i was trying to calculate the IVs of a squirtle i just breeded in pokemon xusing the formulas presented here (inversing them so IV is the result) and found something weird.... at a certain level the max was 26 but at another lvl the min was 29.... so i tried testing diferent values of IVs for him at diferent levels and cant manage to make the numbers fit...  think there might be a new formula for Gen VI (other reason for this is because at certain levels the stat will raise by 2 while in others it wont rise... wich mathematically makes no sense to me)... so... does anyone know anything about this? ([[User:Cabasho|Cabasho]] ([[User talk:Cabasho|talk]]) 10:21, 15 February 2014 (UTC))
i was trying to calculate the IVs of a squirtle i just breeded in pokemon xusing the formulas presented here (inversing them so IV is the result) and found something weird.... at a certain level the max was 26 but at another lvl the min was 29.... so i tried testing diferent values of IVs for him at diferent levels and cant manage to make the numbers fit...  think there might be a new formula for Gen VI (other reason for this is because at certain levels the stat will raise by 2 while in others it wont rise... wich mathematically makes no sense to me)... so... does anyone know anything about this? ([[User:Cabasho|Cabasho]] ([[User talk:Cabasho|talk]]) 10:21, 15 February 2014 (UTC))
:Maybe you just did the math wrong. Do it again and make sure there wasn't a mistake. [[User:Mangaman13|Mangaman13]] ([[User talk:Mangaman13|talk]]) 22:45, 15 February 2014 (UTC)
:Maybe you just did the math wrong. Do it again and make sure there wasn't a mistake. [[User:Mangaman13|Mangaman13]] ([[User talk:Mangaman13|talk]]) 22:45, 15 February 2014 (UTC)
::I don't think the formula has changed at all. If you're having any trouble with the math yourself, you could always use the [http://www.psypokes.com/dex/iv.php Psypokes] calculator, which seems to be very accurate for even Gen VI. [[User:Schiffy|<span style="color:DarkGreen">Schiffy (瀬藤健二)</span>]] ([[User talk:Schiffy|Talk]] [[Special:Contributions/Schiffy|Contribs]]) <span style="cursor:help;" title="This is when my words were heard">22:47,2/15/2014 (UTC)</span>
:::found my mistake, sorry about this, i was forgetting i had to round down both before and after applying the nature modifier [[User:Cabasho|Cabasho]] ([[User talk:Cabasho|talk]]) 00:47, 16 February 2014 (UTC)
== How are the modifiers applied? ==
I've been up and down this article, and I am more confused than a hippie at Woodstock.
There is no example or step by step of the results of a modifier. Like what happens when a Lax Nature Aegislash in shield forme with 252 EVs (438) on its Def stat uses Iron Defense; does that make its in battle Def be 876?
I do not have a head for math, and all this talk of fractions and stages with no real example has me all kinds of confused. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 04:18, 9 March 2014 (UTC)
:Changing the wording did not do much to relieve me of my confusion. Again, I am not good with math.
:All I see is a table with numbers, but nothing illustrated beyond that. I am still in the dark as to how, and to what the modifiers are applied to. What is being multiplied by 1.5, what is being multiplied by 2.0 ect...the article is still leaving out this part. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:30, 9 March 2014 (UTC)
::The stat itself is multiplied — the thing you see on the Summary screen when you view your Pokemon in-game. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 05:42, 9 March 2014 (UTC)
:::Ok thank you. So if for example a Adament Absol with 252 EVs on its Atk Stat (394) used Sword Dance 3 times, its Attack stat would be 1576 if I am understanding this all correctly?[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:49, 9 March 2014 (UTC)
== Stat formula and rounding ==
The current gen 1 stat formula sometimes gives incorrect results (off by one) due to rounding. I believe the correct formula is to calculate (2*base + 2*IV + sqrt(EV)/4) before rounding, and then multiply by level/100. I updated the text to reflect this, but I'm not sure how to fix the images. Anyone know? [[User:Gorypon|Gorypon]] ([[User talk:Gorypon|talk]]) 20:23, 26 March 2014 (UTC)
:You'll have to upload a new image over the old ones on the Archives. <small>[[User:Glik|glik]]</small><sup>[[User talk:Glik|glak]]</sup> 21:01, 26 March 2014 (UTC)
== RBY stat modifying. ==
There's some stuff [http://www.dragonflycave.com/rbystatmods.aspx here] we could use. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 13:12, 21 June 2014 (UTC)
== Pokémon with highest stats ==
Should the section on each stat show the non-legendary Pokémon with the highest base stat for that stat? --[[User talk:Player3.25|Brought to you by]] [[User:Player3.25|player 3.25]] 21:46, 19 July 2014 (UTC)
== Garchomp stat Example ==
In the Garchomp example, the Attack, Defense, Sp. Atk and Speed stats are off by one. The cause of this error is due to the rounding down the quatity EV/4. I don't know how to properly edit the images used in the example and would not like to edit the table with the correct stats without editing the formulas first. [[User:Zombiedude347|Zombiedude347]] ([[User talk:Zombiedude347|talk]]) 14:49, 28 July 2014 (UTC)
== Need confirmation before I upload something ==
Are the Pokémon status screens between Pokémon X and Y the same? Like, my status screen features an orange bar at the top of the first page, and a green one at the top of the second page. I only have Pokémon X, so I don't want to make any assumptions. I have a screenshot created with my capture board prepared. --[[User:Chickasaurus|Chickasaurus]] ([[User talk:Chickasaurus|talk]]) 20:50, 31 August 2014 (UTC)
:Edit: These are my screenshots for X, so that people who only have Y may help. <nowiki>http://i.minus.com/jbneKllRFOnm7d.png, http://i.minus.com/jTbdCDUbAJDdc.png</nowiki> --[[User:Chickasaurus|Chickasaurus]] ([[User talk:Chickasaurus|talk]]) 21:04, 31 August 2014 (UTC)
:: Yes, the screens are indeed the same between X and Y. --[[User:SFAfreak|SFAfreak]] ([[User talk:SFAfreak|talk]]) 01:18, 15 September 2014 (UTC)
== Incomplete sections header missing. ==
This page does not have a "Some sections are incomplete" header at the top of the article. Someone who knows how to do this please do so. --[[User:SFAfreak|SFAfreak]] ([[User talk:SFAfreak|talk]]) 01:31, 15 September 2014 (UTC)
== Base HP mechanic ==
When a Pokemon evolves into a new form, it will either increase in HP, or like Shedinja, will be set to 1 HP max. When a Pokemon changes Forme or Mega Evolves, Base HP is never modified. This leads to my question that my friends keep insisting could happen; if any situation presents itself where either Forme Change or Mega Evolution alters the Base HP stat with either an increase or decrease in Base HP, what'll happen to the current HP amount (Not Maximum HP) when this happens in-battle or out? [[User:Shiramu Kuromu|Shiramu Kuromu]] ([[User talk:Shiramu Kuromu|talk]]) 21:52, 5 October 2014 (UTC)
: I believe the ambiguity behind this very question is the exact reason why Game Freak will never make a Mega Evolution or form change that changes base HP. If current HP is kept intact, then a full HP Pokemon transforming into a form with more HP would look like it took damage from nowhere. If the difference between current and maximum HP is kept intact, like with leveling up, then you get the [[Pomeg glitch]] problem where lowering yourself to 1 HP and transforming from the higher-HP form into the lower-HP form would make your HP negative. There's ways around that of course, but why go through the coding trouble? [[User:Blueapple128|Blueapple128]] ([[User talk:Blueapple128|talk]]) 22:28, 5 October 2014 (UTC)
== The Speed Stat is not as the Descriptions Said ==
And they're not only spread all round the place, some of them are disappointing.
Raikou with a Speed base stat of 115, can reach Mach ~300. But Talonflame with a base stat of 126, can only reach 310 mph (138.5824 m/s). Not even faster than sound.
It gets better. Tornadus, in its Incarnate Form can only reach 200 mph (89.408 m/s) with a base stat of 111, but Latios & Latias with a BS of 110, and Garchomp with 102, are faster than jet fighter planes (Mach 6.72).
Also, Archeops with a BS of 110, same as Latios & Latias, can only reach 25 mph (11.176 m/s) Huh.
Here's another kicker. Rapidash (BS: 105) can only reach 150 mph. Yet it's faster than Garchomp and Pidgeot (BS: 101) who can fly at Mach 2. Even Skarmory's faster (BS: 70) as it can reach 180 mph (80.4672 m/s). But it is Electrike (BS: 65) who is the shining star as it can run at 250 m/s, outrunning both Rapidash & Skarmory.
Another is Dragonite, who can fly at Mach 2 (Earth's Circumference = 40,075 km. Therefore 40,075 km / 16 Hours = 695.747 m/s) only has a BS of 80.
Now for the Disappointments:
Arcanine can only run at 115.4853 m/s (6,200 miles in 24 hours)
Frogadier can only run at 10.16 m/s (2,000 feet in a minute)
But the kicker is Linoone and Dodrio with a BS of 100, can only run at 60 mph (26.8224 m/s) & 40 mph (17.8616 m/s) respectively.
They should really be looking out for these sorts of things. Also I think I just realised what the BS stands for; It's certainly not Base Stat.
Also:
Speeds faster than the eye can see: 250 m/s
Speed of sound: 343.2 m/s
Speed of lightning: 100,137 m/s
Speed of light: 299,792,458 m/s
Note: m/s is metres per second {{unsigned|Geode7}}
:Pokedex entries (or whatever) are not tied to stats in any (reliable) way. You shouldn't expect them to be. Practically (mechanically), it's just flavor text. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 08:46, 22 February 2015 (UTC)
Yet the flavour texts should at least have the courtesy to correspond to the Speed in the mechanics. {{unsigned|Geode7}}
:It might be nice, but all you're doing is dreaming. If you want to change it, this is hardly the place to plead your case... [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 09:06, 22 February 2015 (UTC)
Technically from the descriptions, Lugia should be the second fastest. Seriously, one flap of its wings causes a 40-Day storm? Pidgeot can only hold up a gust for what? 5 minutes or something? If Pidgeot can fly at Mach 2, then Lugia is an easy Mach 80, even 100. Also Raikou should be the fastest. Mach ~300?
It's just, well, I want the day when the games become like the anime, a sort of mishmash between Nintendogs & Pokemon that makes those flavour texts real. Seriously, train a Pidgey to get a jet fighter plane. Coolest idea ever.--[[User:Geode7|Geode7]] ([[User talk:Geode7|talk]]) 09:11, 22 February 2015 (UTC)
:A tip (and no offense, but...): if all you've got is "I wish" and "coolest idea ever", that really belongs on the forums.  Talk pages should be about improving the wiki (or clearing up confusion). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 09:15, 22 February 2015 (UTC)
Also, oh dear patronising person, if this is what you thought it was all about, then I must disappoint you. You see, one day I had the idea of reverse engineering the speeds of the base stats and corresponding them to the flavour texts. You know, so we could see that a Lugia could fly at speeds of whatever. I thought it was a cool idea and I thought it would be a nice thing for Bulbapedia to have. But alas, flavour texts are flavour texts and I just found myself slightly pissed off from irregularities between the two (as seen above).
Another of my pet hates:
Why all Fire-types are so exaggerated. (Seriously, 1,600 degrees Celsius is the hottest magma can reach Game Freak). I just now cut a zero in all flavour texts regarding Fire-Types.
Absolute Zero. now this is a more widespread nitpick that is basically, if you remove all energy, aren't you also destroying energy? Isn't that impossible? (Yes, yes I know, imagination, fantasy and all that pizzazz)
Now, my pet likes:
Electrike. Uses. Adiabatic Friction. To Its Advantage.
So if this train of thought continues and Manectric has essentially mastered that, how fast is Manectric? Because as it goes faster and faster, it creates more friction, creating more energy, making Manectric even faster, and so on and so on. Essentially a perpetual energy generator. Can it get as fast as Raikou since its another interpretation of the Raijuu? Well, technically its faster than Raikou, so yes? Oh wait, I can't tell because the bloody stats and flavour texts are all over the place!--[[User:Geode7|Geode7]] ([[User talk:Geode7|talk]]) 09:35, 22 February 2015 (UTC)
I actually wanted to go a bit further, and you know, analyse all the pokemon's strengths in comparison to one another and see if such claims were actually true. Like if Machamp could actually throw you over the horizon? How fast is a Crobat? Why is Alakazam so fast for such a frail body? How much force is in Hitmontop's spin? How much speed Ponyta has to jump over Ayer's Rock (which, when I think about it, is faster than Rapidash). Stuff like that.--[[User:Geode7|Geode7]] ([[User talk:Geode7|talk]]) 09:47, 22 February 2015 (UTC)
Also, Game Freak were the ones that created the game mechanics as well as the flavour texts but never thought to combine them? Really it's rather simple. Hell, I can even do it. Just let me get the rest of my data and I should be done.--[[User:Geode7|Geode7]] ([[User talk:Geode7|talk]]) 10:02, 22 February 2015 (UTC)
== ORAS HP Bar? ==
While I was editing the HP in-battle appearance section, I saw a file that isn't existing yet. The missing file:
[[a:File:ORAS HP bar.png]]
Please feel free to upload that file.
P.S. I put an incomplete section template on the section.
[[User:PKMNTrainerRed2|PKMNTrainerRed2]] ([[User talk:PKMNTrainerRed2|talk]]) 07:54, 20 March 2015 (UTC)
== I think I disagree to move this article to Statistics. ==
It is because it sounded like business, or something. So, I disagree. Does anyone have other opinions? [[User:Pokéfan95|Pokéfan95]] ([[User talk:Pokéfan95|talk]]) 10:09, 4 April 2015 (UTC)
== Deal Zero Damage ==
This is an easy method to do zero damage. Was anyone looking for this?
In a Double Battle, a level 1 Burned Shuckle with minumum Attack uses Constrict, a Normal-type physical attack, against another, maximum Defense, level 100 Shuckle with Reflect up. It does not get a critical hit.
The Shuckle’s Attack is 4 since its base Attack is 10, it has 0 IVs and EVs, and it has a hindering Nature.
Shuckle’s Defense:
Its base is 230 and it has an IV of 31 and EVs of 252. It is level 100 and has a helpful Nature.
614 is its stat.
The burn cuts Attack in half. Constrict is not very effective against Shuckle and Reflect cuts power to 1/3 in a Double Battle. Constrict has a power of 10 and plugging into the damage formula:
Damage Dealt: Rand(0.07023464169, 0.08262899022) or rounded to 0, by far. Does this work?
[[User:MMMMMMMMMMMMM|MMMMMMMMMMMMM]] ([[User talk:MMMMMMMMMMMMM|talk]]) 22:47, 2 January 2016 (UTC)
== Turn order decisions ==
Consider the following situation:
*In a double battle, the four participants have speed stats of 100, 99, 97, and 96.
*The pokemon with the speed stat of 100 knocks out the one with the speed stat of 99.
*The experience from this causes the speed-96 pokemon to level up, and it now has a speed stat of 98.
Which pokemon attacks next? The one with the speed stat of 98, which had a speed stat of 96 when the turn began, or the one with the speed stat of 97, which had the higher speed when the turn began?
Is this the same as if the pokemon gets a speed boost during the battle from e.g. its partner using Tailwind?
--[[User:Xolroc|Xolroc]] ([[User talk:Xolroc|talk]]) 12:21, 6 April 2016 (UTC)
== Contradiction ==
The example given for stat calculations, [http://bulbapedia.bulbagarden.net/wiki/Statistic#In_Generation_III_onward here], contradicts itself. It is stated at the beginning that "The stat is also rounded down before the Nature multiplier, if any, is applied.", but this rounding is not performed in the calculations shown, and the special attack example is actually off by one if that rounding is applied. I am asking here rather than just editing the page because it is not clear which piece of information is incorrect; does the rounding occur before or after the nature modifier? [[User:Xolroc|Xolroc]] ([[User talk:Xolroc|talk]]) 17:39, 6 January 2017 (UTC)
:According to [https://www.dragonflycave.com/mechanics/stats this] (and to all I know), the example is off, not the formula/rounding; there's a rounding before the Nature modifier is multiplied. That's not only what the prose says, but also what our general formula says. The offending example formula pictures would need to be recreated (e.g. with [http://www.codecogs.com/eqnedit.php this]) and then reuploaded. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:20, 6 January 2017 (UTC)
::I can generate the new image, then. Would just want to make sure it ends up matching the other ones on the page... This wiki ought to have a TeX extension installed for things like this, I think. [[User:Xolroc|Xolroc]] ([[User talk:Xolroc|talk]]) 20:53, 6 January 2017 (UTC)
:::Well, the LaTeX for the attack one (others are trivially modified from it) is `Attack=\left \lfloor \left ( \left \lfloor \frac{\left [12 + 2 \times 130 + \tfrac{190}{4}  \right ] \times 78}{100} \right \rfloor + 5 \right ) \times 1.1 \right \rfloor = \left \lfloor \left ( \left \lfloor \frac{320.75 \times 78}{100} \right \rfloor + 5 \right ) \times 1.1 \right \rfloor = \left \lfloor 255 \times 1.1 \right \rfloor = \left \lfloor 280.5 \right \rfloor = 280` but I can't seem to find any renderer to use that gives anything that matches the other equations. The codecogs one you linked above puts it on two lines, and every other renderer I've tried doesn't size things properly. If anyone can figure out how to get that rendered to match the others, please replace the images for accuracy.
:::We really ought to get some kind of built-in math renderer like wikipedia has on here. [[User:Xolroc|Xolroc]] ([[User talk:Xolroc|talk]]) 21:28, 6 January 2017 (UTC)
::::I noticed that the images I need to replace for the formula are split in two, so I've been able to generate files that look perfectly fine since the shorter LaTeX means each half will render in codecogs on one line. But now I'm facing a different problem: it won't let me upload the files! I've asked about this on the editor's hub talk page, which seems to be the closest thing I can find to a help page, so when I figure out how I will get the files uploaded. [[User:Xolroc|Xolroc]] ([[User talk:Xolroc|talk]]) 21:49, 6 January 2017 (UTC)
:::::Thanks, Xolroc. I noticed that you apparently calculated with an Attack EV of 190 instead of 195, so I just changed our Garchomp's EVs (which I think is easier to do) and also recalculated everything with proper rounding. If you want to, you could also try to reupload that HP calculation; it's not exactly wrong, but it doesn't match the HP formula given above, so it might not be as easy to understand to some. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 12:05, 22 January 2017 (UTC)
::::::Actually, it looks like it is wrong. There's a +level term I seem to have missed! --[[User:Xolroc|Felthry]] (F.K.A. Xolroc) ([[User talk:Xolroc|talk]]) 13:18, 22 January 2017 (UTC)
:::::::And then there's an additional +100 in the numerator (that's subsequently multiplied by level and divided by 100), which means it's basically rearranged. Anyway, apparently, not as easy to understand. :P [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:16, 22 January 2017 (UTC)
{{indent}}All images have been updated. Turns out some of them had incorrect LaTeX in the description too--one was missing the =, for example. --[[User:Xolroc|Felthry]] (F.K.A. Xolroc) ([[User talk:Xolroc|talk]]) 16:42, 22 January 2017 (UTC)
:Thanks. Shiny! :) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 19:33, 22 January 2017 (UTC)
== Z-Move Boosts ==
In the Section where moves, abilities, and items that affect stats are listed, status Z-moves have yet to added to it. They need to be. {{unsigned|‎Yater31}}
== Platinum Stat Caps ==
After giving Arceus 255 in every Base Stat via PPRE-editing a Platinum ROM, and a traditional Jolly 252 Atk/252 Spe EV spread, I went in-game only to find that, at level 100, Arceus now had 14 Speed (instead of 669).
Curious, I subtracted EVs until it hadn't apparently rolled over, and ended on 196 Spe EVs - which gave Arceus 654 Speed.
Anything more results in 0 Speed, then 1, 2, all the way to 14. So I unintentionally learned that stats cap at 654 - except for HP; haven't yet found the cap for that.
Also, the stat only hits this cap if it's boosted by Arceus's Nature - I tried the same thing on a 248 HP/252 Def/10 Sp. Def Bold Arceus, and Defense was the one to roll over.
Rather interesting, in my opinion; I hadn't known this cap existed before I started to level up my Arceus.
Also doubt it had to do with the ROM itself; it was still a normal Platinum ROM, just with an overpowered Arceus (because the 'God' Pokémon should be overpowered, in my opinion).
[[User:PokeMaster99999|PokeMaster99999]] ([[User talk:PokeMaster99999|talk]]) 20:25, 30 October 2017 (UTC)
: This "cap" is easy to understand. Remember that the very last step in the calculation is dividing by 100. If the intermediate value is stored as a 16-bit value, anything that hits 65,536 will overflow — and 65,536 divided by 100 is 655.36. So I'd expect the actual rollover value to be 655.36 (not 655.00), subtracting that amount (before rounding) from anything that goes over. [[User:Aaaaaa123456789|Aaaaaa123456789]] ([[User talk:Aaaaaa123456789|talk]]) 01:12, 16 February 2019 (UTC)
== Pokémon whose stats changed between generations ==
Generation 6 and onward have modified quite a few base stats of previous Pokémon. Shouldn't we have a category or list of them all that breaks it down by stat and increase? All I've seen is a vague blurb on the [[Generation VI]] page (and nothing on [[Generation VII]]). [[User:High5|High5]] ([[User talk:High5|talk]]) 02:41, 15 January 2018 (UTC)
== Formula in the Mystery Dungeon series ==
Do the MD games use the exact same stat calculation formula that the core series uses? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 04:15, 18 October 2018 (UTC)
== Pokemon Conquest stat stages ===
[https://www.reddit.com/r/pokemon/comments/a6qwpz/pokemon_conquest_stat_increase_stage_quirks/ Reddit post with my testing]
So I did some damage testing, and it seems like the max stat stage is +4 instead of +6. Perhaps this should be added to the section?
[[User:Scrubadubs|Scrubadubs]] ([[User talk:Scrubadubs|talk]]) 18:25, 16 December 2018 (UTC)
:Cool! FYI you can also see the modified stats by going to the pokemon's Info screen during battle; the stat should be colored blue to indicate it's boosted.[[User:Mathfreak231|math]][[User talk:Mathfreak231|freak]][[Special:Contributions/Mathfreak231|231]] 02:41, 17 December 2018 (UTC)
== Isn't the CP calculation for Pokemon Go incorrect? ==
The formula uses HP, but actually should be Stamina.
They are similar but different. For example, Groudon at level 40, IV 15 / 14 / 15, then Stamina is 220; HP is 173. We can't be that sloppy about 220 or 173... we don't want to use a value 173 when the value really should be 220, should we?
Another thing is that it mentioned the CPM (CP Multiplier) separately and up above... it is a bit confusing.  It would have been nicer if all info for calculating the CP is listed all in one condensed area with all the formula, better if there is an example. Right now it is listing one Attack down below and then another Attack up above that needs to be multiplied by the CPM. I guess experienced people know, but less experience people may find it confusing at first.
== Stage modification quotes special case ==
Which quote is shown when a move attempts to raise a stat by more than it can be raised? For example, if you are at +4 Defense, and use Cotton Guard (+3 Defense), does the game display "defense rose sharply!" or "defense rose drastically!"? [[User:Hakr14|Hakr14]] ([[User talk:Hakr14|talk]]) 18:17, 11 May 2020 (UTC)
== Rating, effect, and abilities ==
I don't think these are synonyms to "stat", I think they're just English words, basically synonyms to "level". If some NPC said "This improves the Attack level", noone would believe that level is another word for stat. I believe the edits that suggested that should be undone.
As a side note, can anyone tell me why the article title is "Statistic" when it's never used in-game? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:22, 9 January 2021 (UTC)
:"Stat" is pretty much the most common term for these data points, and "stat" is short for "statistic", hence why the article is called that. As for the other words, it's definitely a point of discussion. I don't really have an opinion either way. --[[User:Celadonkey|<span style="color:#00A1E9">cela</span><span style="color:#BF004F">donk</span>]] ([[User talk:Celadonkey|talk]]) 20:39, 9 January 2021 (UTC)
::Thanks for your answer.
::I found out that apparently, this [[Special:Diff/2344425|was onced moved from "stat" to "statistic"]]. That was before discussions about moves were mandatory, and the only argument/opinion I can find is an objection some sections above.
::Also, the first sentence was [[Special:Diff/2228011|once changed]] to indicate "statistic" was being official ''without citing a source''.
::I don't understand that move. While yes, "stat" may be short for "statistic", if it's not official, then why is it here? Why is "statistic" the very first bolded word (which usually is the most widely used one)? Consider that there are no articles called "MissingNumber" or "X Special Attack", for example. (If noone can explain this, I think I'm gonna suggest moving this article.)
::As for those terms, when it's not clear it refers to what is later referred to as "stat", the article shouldn't suggest it was. (That means in my opinion, it should ''only'' be included when we ''are'' sure it's that way, and not when we don't know. And at the moment, I am reasonably conviced it is ''not'' that way.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 21:55, 9 January 2021 (UTC)
:::I've brought it up to staff. --[[User:Celadonkey|<span style="color:#00A1E9">cela</span><span style="color:#BF004F">donk</span>]] ([[User talk:Celadonkey|talk]]) 16:37, 10 January 2021 (UTC)
== Pokemon Mystery Dungeon Rescue Team DX Speed Stat ==
The description in the article itself doesn't directly say but implies that Speed in Rescue Team DX effects accuracy and evasion however the actual description in the game itself [[https://i.imgur.com/42SlOw3.jpg|(here for reference)]]
] says it effects it boosts of the odds of continuous moves and helps avoid traps, should the articles reflect that AND should we find out the formula for exactly how that might be relevant. [[User:Weso12|Weso12]] ([[User talk:Weso12|talk]]) 05:02, 20 September 2021 (UTC)
== What makes a move/ability/item "affected by stat changes"? ==
Saw the new section and wasn't entirely sure what the criteria are for whether or not something should be included. I would assume things that raise/lower stats unless already at +6/-6 wouldn't count (such as {{m|Belly Drum}} or a [[Liechi Berry]]), even though that's technically being affected. But what about moves whose effect is arguably different depending on current stat stages such as {{m|Stored Power}}, {{m|Psych Up}}, or {{m|Haze}}? Does {{a|Sheer Force}} count since whether or not it works depends partially on whether a move raises the user's stats but doesn't depend on already-existing stat changes? Would {{a|Download}} or {{m|Foul Play}} count? Basically, I can see arguments for and against various moves/abilities/items and am wondering if there are guidelines on what should be listed. [[User:Exempt-Medic|Exempt-Medic]] ([[User talk:Exempt-Medic|talk]]) 02:34, 27 October 2022 (UTC)
:No, not being able to raise/lower a stat is way too broad an "effect", that case shouldn't be included. It ''should'' be about stat changes on a battling Pokemon; Sheer Force is different.
:I would add anything close. My instinct is that it's easier to add "everything" and then pare it down. Plus, ultimately, people can see for themselves whether it's a useful move/etc for what they might want. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:09, 27 October 2022 (UTC)
== Dynamax Moves ==
I don't think I see any of the Max moves being listed in the in-battle modification table or mentioned anywhere within the page. [[User:Neotini|Neotini]] ([[User talk:Neotini|talk]]) 13:18, 29 October 2022 (UTC)
== Gen. I & II stat formula wrong at high stat exp.? ==
I ''think'' I've found an error in this formula but I'm not confident enough to edit it, maybe I'm just overlooking something here. If I calculate a stat with maximum stat experience (65535) it gives results 1 higher than I see empirically in-game. Try using it to predict the stats of a certain pokémon with maxed stat exp, then PKHeX it in and if I'm right you'll see all the stats are one point off.
According to the [https://www.dragonflycave.com/mechanics/stats Cave of Dragonflies page] on this topic, the term ceiling(sqrt(statexp)) should be capped at 255. Without that it goes up to 256 when statexp >= 65026 and that's why you get an extra step above what ought to be the highest result. [[User:Dodono|Dodono]] ([[User talk:Dodono|talk]]) 05:46, 1 September 2023 (UTC)
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