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Billybobfred (talk | contribs) (→Hyper Mode crit ratio?: new section) |
Lady Ariel (talk | contribs) m (→Animated PNGs) |
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It doesn't seem to be mentioned anywhere, what exactly is the critical hit ratio for Shadow Rush when used in Hyper Mode? My anecdata says "nearly 100%", but something that's appropriate for the main page might be helpful. --[[User:Billybobfred|billybobfred]] <small>('''[[User_talk:Billybobfred|It's all just wild mass guessing anyway.]]''')</small> 03:28, 25 January 2013 (UTC) | It doesn't seem to be mentioned anywhere, what exactly is the critical hit ratio for Shadow Rush when used in Hyper Mode? My anecdata says "nearly 100%", but something that's appropriate for the main page might be helpful. --[[User:Billybobfred|billybobfred]] <small>('''[[User_talk:Billybobfred|It's all just wild mass guessing anyway.]]''')</small> 03:28, 25 January 2013 (UTC) | ||
== Animated PNGs == | |||
Is there any particular reason we don't use animations from 3D games for the "In other generations" section? I think it would be more effective. Would it make the page too hard to load? [[User:TeridaxXD001|TeridaxXD001]] ([[User talk:TeridaxXD001|talk]]) 04:31, 7 June 2016 (UTC) | |||
:Yeah, they're too large. For example, [[a:File:Shadow Rush.png|File:Shadow Rush.png]] at the top of the page is 50% larger than the upload filesize limit for normal users. So it's unnecessarily large, especially since the resolution is compromised in exchange for animation. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 04:37, 7 June 2016 (UTC) | |||
::Since the thumbnails aren't animated, would that matter in terms of page load? [[User:TeridaxXD001|TeridaxXD001]] ([[User talk:TeridaxXD001|talk]]) 04:43, 7 June 2016 (UTC) |