Talk:Rollout (move): Difference between revisions

(→‎Defense Curl: no, the rollout boost of def curl cannot be baton passed)
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If Defense Curl is used and Baton Pass is used, the effect of Rollout is still enhanced, yes? [[User:Ht14|<span style="color:#DAA520"><sup>'''''ht'''''</sup></span>]][[User talk:Ht14|<span style="color:#C0C0C0"><small>''14''</small></span>]] 22:23, 8 September 2010 (UTC)
If Defense Curl is used and Baton Pass is used, the effect of Rollout is still enhanced, yes? [[User:Ht14|<span style="color:#DAA520"><sup>'''''ht'''''</sup></span>]][[User talk:Ht14|<span style="color:#C0C0C0"><small>''14''</small></span>]] 22:23, 8 September 2010 (UTC)
== Base Power After x Moves ==
This page seems a bit underlooked. There have already been several discussions about the power of rollout after x moves. The behaviour shown on the page seems wildly unlikely.
Here is some data without defense curl after a certain number of moves as the page says (x2 every turn from 30):
* 1 - 30
* 2 - 60
* 3 - 120
* 4 - 240
* 5 - 480
Here is some data with defense curl after a certain number of moves as the page says (x2 every turn from 2x30):
* 1 - 60
* 2 - 120
* 3 - 240
* 4 - 480
* 5 - 960
My theory: the page is wrong and the power doesn't double each successful hit, it adds 30 to the power each successful hit.
With my theory without defense curl (y=30+30x):
* 1 - 30
* 2 - 60
* 3 - 90
* 4 - 120
* 5 - 150
With my theory with defense curl [y=(2x30)+30x]:
* 1 - 60
* 2 - 90
* 3 - 120
* 4 - 150
* 5 - 180
With my theory with defense curl [y=2(30+30x)]:
* 1 - 60
* 2 - 90
* 3 - 180
* 4 - 240
* 5 - 300
With the BEDMAS I used above, I realised that the page doesn't state whether the base power or the total power is doubled (which is irrelevant in the clearly wrong information on the page).
Let's compare how balanced the power of the fifth successful strike is. First we should look at the probability of getting this far to show the relevance the figure. For this we will exclude any variables that will stop the strikes from being unsuccessful other than their base power (such as a protect move, disable, forced switchout, fainting, running out of pokemon etc.). The probability of the fifth strike hitting is
(1-0.9)(1-0.9^2)(1-0.9^3)(1-(0.9^4))*0.9^5 = x
I will finish this in the morning, but my conclusion will be that 480 and 960 power are ridiculously untrue, 180 is underpowered and given the probability and the amount of turns used (six), 150& 300 are balanced and quite likely the case.
I'm worried nobody will see this and it will rot with the page continuing to be wrong, so if there is no response tomorrow, I will fix the page and hopefully that'll get someone's attention. Thanks [[User:Pokepro97|Pokepro97]] ([[User talk:Pokepro97|talk]]) 16:59, 13 April 2014 (UTC).
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