Talk:Poké Radar: Difference between revisions

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==Clarification==
==Clarification==
"Patches that shake more violently than others are often rarer Pokémon"--I think this sentence needs to be made much clearer. I have no idea what "more violently" means, and from the sound of it, Crystal_Shards doesn't understand what this was supposed to mean, either. There are three grass animations: The grass "glistens" and shakes quickly for a brief period, the grass shakes more slowly for a longer period, or it glistens for a long period (the shiny animation). Which of the first two results in rarer Pokémon, and could someone update the article with a clearer definition of the grass animations? [[User:Xelrog T. Apocalypse|- Xelrog T. Apocalypse]] ([[User talk:Xelrog T. Apocalypse|talk]]) 04:12, 4 January 2013 (UTC)
"Patches that shake more violently than others are often rarer Pokémon"--I think this sentence needs to be made much clearer. I have no idea what "more violently" means, and from the sound of it, Crystal_Shards doesn't understand what this was supposed to mean, either. There are three grass animations: The grass "glistens" and shakes quickly for a brief period, the grass shakes more slowly for a longer period, or it glistens for a long period (the shiny animation). Which of the first two results in rarer Pokémon, and could someone update the article with a clearer definition of the grass animations? [[User:Xelrog T. Apocalypse|- Xelrog T. Apocalypse]] ([[User talk:Xelrog T. Apocalypse|talk]]) 04:12, 4 January 2013 (UTC)
I'm assuming that you're talking about Diamond, Pearl, and Platinum. By "more violently", they mean the grass that flashes (or "glistens") when shook. The flashing is really a crude animation of leaves being tossed around. There are three types of shake patterns: one that shakes gently for a long period of time, one that shakes violently (and flashes) for a shorter period of time, and one that does not shake at all but sparkles instead (This contains a shiny Pokemon). [[User:Saxorus|Saxorus]] ([[User talk:Saxorus|talk]]) 23:05, 2 June 2015 (UTC)


== Poké Radar Shiny Probability Table ==
== Poké Radar Shiny Probability Table ==
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:It should definitely be checked all the way to length 40, possibly even 50 just to be sure. If someone can jump that high, we can at least know all the items below that, even if we won't know exactly what lengths are required for them (although intervals of 10 seems a good guess). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:52, 14 August 2014 (UTC)
:It should definitely be checked all the way to length 40, possibly even 50 just to be sure. If someone can jump that high, we can at least know all the items below that, even if we won't know exactly what lengths are required for them (although intervals of 10 seems a good guess). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:52, 14 August 2014 (UTC)
::Interesting, and do chains accumulate, like if you got a chain of 2, went to him, then a chain of 5 went to him, and then a chain of 4, would he give you the PP Up do you know? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:37, 21 August 2014 (UTC)
::Interesting, and do chains accumulate, like if you got a chain of 2, went to him, then a chain of 5 went to him, and then a chain of 4, would he give you the PP Up do you know? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:37, 21 August 2014 (UTC)
:::I don't think so. Test it. I'm elsewhere for the foreseeable future. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 11:21, 21 August 2014 (UTC)
== Glitch/Issue? ==
I'm not sure if this is the place to post this, and if its not I apologize. I am just having a huge problem with using the Poké Radar. Every once and awhile when I use it, nothing happens. No patch shakes or anything and it needs a full 50 steps charging. It usually happens when I don't see any patches I like or feel comfortable risking, so I just use it again, but no patch shakes and the Radar music goes away and the regular Route music comes back signifying my chain breaking. I have been doing this all day on Route 4 to get a Shiny Budew. Before it always worked and it'd only end because I picked the wrong patch, and now its happening very consistently. What is going on?? [[User:Ryuun12|Ryuun12]] ([[User talk:Ryuun12|talk]]) 05:06, 8 September 2014 (UTC)
Ok now its happening even when trying to start a NEW chain. And when it finds patches on its own after defeating the Budew or catching it. Does anyone know whats going on?? [[User:Ryuun12|Ryuun12]] ([[User talk:Ryuun12|talk]]) 06:08, 8 September 2014 (UTC)
:This is not the best place to discuss this.  You should ask someone on the forums.  Make sure you're not on roller skates.  --[[User:Rikeo|<span style="color:Orange">リック</span>]][[Special:Contributions/Rikeo|<span style="color:Purple">EO</span>]] ([[User talk:Rikeo|<span style="color:Grey"><small>オープン for discussion</small></span>]]) 07:46, 8 September 2014 (UTC)
== Actual chain percentages found for Diamond/Pearl/Platinum (needs verification) ==
A user on the Smogon forums named FroggestSpirit has found the actual percentage of continuing the chain for each patch of grass generated by the PokeRadar. The first ring has a 28% chance, the second has a 48% chance, the third a 68% chance, and the fourth a 88% chance. Also, catching a Pokemon rather than fainting it boosts the chance of continuing the chain by 10%. This goes away if the PokeRadar is reset. The original post can be found [http://www.smogon.com/forums/threads/chaining-with-the-pokeradar-the-correct-way-gp-2-2.3486334/ here]. FroggestSpirit claims to have found this out by reverse-engineering the game's code, whereas previous PokeRadar mechanics were based on purely experimentation. I'd like to see his notes and find the actual location in the ROM so this can be investigated further.
[[User:Saxorus|Saxorus]] ([[User talk:Saxorus|talk]]) 22:44, 2 June 2015 (UTC)
== PokeRadar Exclusive Pokemon ==
How do you determine which patch of grass has the rare PokeRadar exclusive Pokemon in it? From what I can tell, it's all random. I just want one very hard to catch Pokemon (on Route 201 in Sinnoh), but I can't tell which patches of grass to go for, the ones that shake the longest or the ones that have the movement animation motion on them (the same as when you walk through the grass yourself).
== XY chaining mechanics ==
Just wanted to throw [https://mobile.twitter.com/wwwwwwzx/status/979949167224045568/photo/1 this] here, in case anyone feels like editing it in. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:03, 4 June 2018 (UTC)
== Small correction on DPP Pokéradar ==
So, I made some small edits earlier that were changed back.
First one saying that a chain can break even if you step on a shiny patch, in case the game generates the patches on non-grass patches. Not saying out of nowhere, I had this happen to me. Me saying that won't change anything, but I imagine videoproof will.
https://youtu.be/zXnVOQHL9Ac?t=6553
This is where I find the shiny patch. Skip a bit to after I catch the Makuhita, and you'll find, by the music, that the chain have stopped. Forgot to show that the chain had been broken, though I checked and that was the case.
Second edit was regarding Lucas/Dawn's practical demonstration, where it says only that talking to it's sister will prompt the demonstration. Not the case. It will keep mentioning Bebe after that, and it will only prompt the demonstration after I get the Eevee gift. Don't have it recorded now; however, I have not saved it, so I can record the proof if necessary.
Obviously, I have used my non-modified 2DS with an original Platinum cartridge. [[User:SpikOriundo|SpikOriundo]] ([[User talk:SpikOriundo|talk]]) 17:58, 8 June 2018 (UTC)
:If all four patches of grass generate outside the map, the chain breaks instantly. You were standing in a corner, which means the probability of this happening is (5/8)*(11/16)*(17/24)*(23/32), or about about 22%. This is why most guides advise against chaining in corners or on edges. Anyhow, that's probably what happened. [[User:Natnew|Natnew]] ([[User talk:Natnew|talk]]) 23:34, 8 June 2018 (UTC)
::Yep, that's what happened, not what I'm questioning. Thing is, the page says "Stepping on a Shiny patch will never break a chain", which as seen, is not what happens. Just stating this out as this edit plus the Bebe's Eevee one was changed back for some reason. So, I decided to not do an edit-back war by changing the page again non-stop.
::Also, at the time I wasn't worried about stepping on the corner patch, because of what the page here said. Either way, wouldn't not have gone to it, it was a shiny patch after all. [[User:SpikOriundo|SpikOriundo]] ([[User talk:SpikOriundo|talk]]) 02:28, 9 June 2018 (UTC)
:::I thought that maybe the game should be showing a message if the Poke Radar couldn't generate a valid patch after automatically activating, but I tried short chains in the south end of {{rt|206|Sinnoh}} and the only time I saw a message was after I ''manually'' used the Poke Radar (and not if it broke after it should have automatically activated).
:::So it's not a result of stepping in a wrong patch. I presume the Poke Radar app would have counted that Shiny as part of your chain (which you may be able to verify if it's one of your top 3). The chain breaks for a different reason ''afterwards'', not when you step in the Shiny patch, like Natnew said. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 06:38, 9 June 2018 (UTC)
::::It does indeed counted as part of the chain, it is up to 42. But no, the chain broke once I stepped on it. Nothing else happened. Stepped on the patch, caught the shiny, battle ended and the chain was gone. Unless there's some other reason why you think the chain broke, I'm curious, please do tell. Else, I'm lead to believe that the chain can end even if you step on a Shiny patch, contrary to what the article says. [[User:SpikOriundo|SpikOriundo]] ([[User talk:SpikOriundo|talk]]) 15:57, 9 June 2018 (UTC)
:::::Not "nothing else happened". The Poke Radar attempted to activate again after the battle--but it always does this silently and if it doesn't create any valid patches, it's still silent about it. The patch you entered was not ''an inherently chain-breaking patch''. With different luck, you could have entered that patch and still continued your chain. That's as opposed to entering some patch that is ''inherently chain-breaking'', where '''no matter what''' the chain will not continue afterwards.
:::::The chain did not break "once you stepped on it", it broke '''after the battle''', when the Poke Radar's new activation failed to create a valid patch. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 20:51, 9 June 2018 (UTC)
::::::Correct, yes. Point is: article says stepping on a shiny patch never breaks a chain. It clearly does, however, has a minimal chance of it happening. It may have counted for the chain, but it did not continue it. AKA it broke. You see where I'm getting at, or are we completely different channels? [[User:SpikOriundo|SpikOriundo]] ([[User talk:SpikOriundo|talk]]) 20:57, 9 June 2018 (UTC)
:::::::Just remembered, as well: stepping on a patch is when the game decides if your chain will continue or not. You can know such a thing by having the Pokéradar app open, if the part that counts the chain disappears as the battle starts, the chain broke. If it just faded out with the rest of the screen, the chain continues. One thing tho, I can't quite know if finding the same Pokémon from the chain, but it breaking because of not choosing grass patches, adds up on the final chain count. My chains are too high to easily check. [[User:SpikOriundo|SpikOriundo]] ([[User talk:SpikOriundo|talk]]) 22:54, 9 June 2018 (UTC)
::::::::If the chain broke because you didn't do an encounter from a patch, I don't imagine it would add anything to the chain. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 08:55, 10 June 2018 (UTC)
:::::::::There are four ways to break a chain:
:::::::::-Step on the wrong patch (happened due to patch)
:::::::::-leave battle without catching/KOing (happened due to battle)
:::::::::-patches generate OoB (happened due to generation)
:::::::::-used bike, reset, or patches went offscreen (broke "on purpose")
:::::::::if they generate OoB, that happened because of scenario 3, a result of the new patch generation- NOT stepping into it (which would have been Scenario 1) [[User:Natnew|Natnew]] ([[User talk:Natnew|talk]]) 22:09, 10 June 2018 (UTC)
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