Talk:Pickup (Ability): Difference between revisions

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My Lv. 56 Linoone just picked up an Iron Ball. [[User:TorchicBlaziken|TorchicBlaziken]] <sup>([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])</sup> 21:07, 11 November 2013 (UTC)
My Lv. 56 Linoone just picked up an Iron Ball. [[User:TorchicBlaziken|TorchicBlaziken]] <sup>([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])</sup> 21:07, 11 November 2013 (UTC)
: And now an Escape Rope and a Prism Scale. [[User:TorchicBlaziken|TorchicBlaziken]] <sup>([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])</sup> 21:28, 11 November 2013 (UTC)
: And now a Full Heal. My Level 61 Linoone also picked up a Full Heal. [[User:TorchicBlaziken|TorchicBlaziken]] <sup>([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])</sup> 23:53, 11 November 2013 (UTC)
: My level 61 picked up a Rare Candy [[User:TorchicBlaziken|TorchicBlaziken]] <sup>([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])</sup> 00:07, 12 November 2013 (UTC)
: My level 52 also picked up a Rare Candy [[User:TorchicBlaziken|TorchicBlaziken]] <sup>([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])</sup> 03:15, 12 November 2013 (UTC)
: My level 33 picked up an Ether [[User:TorchicBlaziken|TorchicBlaziken]] <sup>([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])</sup> 04:15, 12 November 2013 (UTC)
My Lv. 87 Linoone picked up an everstone?--[[User:FrozenLinkz|FrozenLinkz]] ([[User talk:FrozenLinkz|talk]]) 19:16, 9 December 2013 (UTC)
: Hey, this isn't 6 months old! Yeah, my level 66 Linoone just picked up an Elixir. I don't think this list is quite correct. [[User:Yamiidenryuu|Yamiidenryuu]] ([[User talk:Yamiidenryuu|talk]]) 23:39, 15 April 2014 (UTC)
== Source for Generation VI ==
0x4455A8 in exefs\code.bin- Pickup items (Discovered by magical)
Same structure as DPPt, and is identical to B2W2. I'm thinking Everstone may be an incorrect report or a nonstandard edge case.
// Base: Slots 0-8
// Take 9
// Start at Entry: Level/10
* 11 00 - Potion
* 12 00 - Antidote
* 1A 00 - Super Potion
* 03 00 - Great Ball
* 4F 00 - Repel
* 4E 00 - Escape Rope
* 1B 00 - Full Heal
* 19 00 - Hyper Potion
* 02 00 - Ultra Ball
--end 01-10
* 1C 00 - Revive
* 32 00 - Rare Candy
* 50 00 - Sun Stone
* 51 00 - Moon Stone
* 5D 00 - Heart Scale
* 17 00 - Full Restore
* 1D 00 - Max Revive
* 33 00 - PP Up
* 29 00 - Max Elixir
// Rare: Slots 9-10
// Take 2
// Start at Entry: Level/10
* 19 00 - Hyper Potion
* 5C 00 - Nugget
* DD 00 - King's Rock
* 17 00 - Full Restore
* 26 00 - Ether
* 16 01 - Iron Ball
* 19 02 - Prism Scale
* 28 00 - Elixir
* 19 02 - Prism Scale
* EA 00 - Leftovers
* 19 02 - Prism Scale
-- [[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 04:25, 29 June 2014 (UTC)
== Colosseum Pickups ==
I just got Aipom while playing Pokémon Colosseum. From what I've seen so far, his pickups at level 43 while in in Shadow mode are a Full Heal, a Full Restore, a Rare Candy, and an Ultra Ball. Except for the Super Potions this is looking like the Ruby and Sapphire pickups, or maybe other levels of the Emerald pickups. I'll keep tracking it until I can (or can't) prove it fits under any previous games.
More info:
2 more pickups from Aipom while in Shadow mode, a super potion and another full heal. I purified him (still at level 43) and the next battle I was in I got a revive. It is looking more and more like the Ruby and Sapphire list of items that can be picked up. [[User:Cyalknight|Cyal (LeafGreen&#38;Emerald)]] ([[User talk:Cyalknight|talk]]) 06:46, 7 October 2014 (UTC)
1 - Revive
4 - Full Heal
5 - Rare Candy
1 - Ultra Ball
1 - Nugget
5 - Super Potions
1 - PP Up
1 - Full Restore
This is the list I am making of the items that the purified Aipom has picked up at level 43. The only 3rd Gen list we have of pickups that include both Nugget and Revive at the same level is the Ruby and Sapphire list. But because of the rarity of Super Potions it might not be that list. If an experienced editor wants to include the full list of items on the Pickup (Ability) page, or a link for more information in the talk page, that would be fine. I will probably keep updating this current list as I go along or until something changes. [[User:Cyalknight|Cyal (LeafGreen&#38;Emerald)]] ([[User talk:Cyalknight|talk]]) 17:12, 10 October 2014 (UTC)
I am back and adding a full heal, 3 rare candies, 5 super potions, a PP up, and a full restore to the above list. They are added in the order I got them. I might put them in the order listed for Ruby and Sapphire. It is still has the items from the Ruby Sapphire list, but possibly not the same percentages. [[User:Cyalknight|Cyal (LeafGreen&#38;Emerald)]] ([[User talk:Cyalknight|talk]]) 12:32, 3 December 2014 (UTC)
Item name ---- ## - %Col? - %RS
Super Potion - 16 -- 32.0 -- 30
Ultra Ball ---- 4 --- 8.0 -- 10
Full Restore -- 2 --- 4.0 -- 10
Full Heal ----- 7 -- 14.0 -- 10
Nugget -------- 7 -- 14.0 -- 10
Revive -------- 2 --- 4.0 -- 10
Rare Candy ---- 8 -- 16.0 -- 10
Protein ------- 2 --- 4.0 --- 5
PP Up --------- 2 --- 4.0 --- 4
King's Rock --- 0 --- 0.0 --- 1
I am back once again and up to 50 items my Aipom has picked up. Here is a new table with the name of the items I've picked up (Item name), the number of items I've picked up (##), the number of items I picked up converted into a percentage (%Col?), and the Ruby Sapphire percentages (%RS). I would like to eventually get this list up to 200 items. Once my Aipom picks up a King's Rock, my suggestion for the Pickup page would be to fill in all the items, but remove the percentages. I'll try to come back when I get to 75 items or if I pick up a King's Rock. [[User:Cyalknight|Cyal (LeafGreen,Emerald&#38;Colosseum)]] ([[User talk:Cyalknight|talk]]) 11:25, 10 May 2015 (UTC)
== Pokemon XD Pickups / Change to Emerald ==
Finally managed to find the routines in (european) Pokemon XD. I think, american offsets are slightly different. Random Number Generator used for pickup trigger is at 0x8025E944; Pickup stuff is done near 0x80140D58. Whether Pickup triggers is checked by integer-dividing the randomnumber by 10, then multiplying it with 10 and comparing with original - if it's zero, the original number was 0 mod 10 - 10% chance and pickup triggers.
To create "always trigger", switch 0x80140d58 from 0x3860000A to 0x38600001 - this changes the factor to 1 and every random number is dividible by 1.
A second random number is generated and the remainder of division by 100 is calculated the same way (int-divide by 100, int-multiply with 100, subtract from original). At one point, this pickup-index is in R30. Breakpoint there and the item for every slot can be chosen. This also allows to calculate the probabilities for items.
First (non-)surprise: The slots are 00-29,30-39,40-49,50-59,60-69,70-79,80-89,90-93,94-97,98,99. Thus giving one 30%, six 10%, two 4% and two 1%-slots. The 5%/3%-division is wrong - and I strongly believe, it also is for emerald. If no one can back the 5%/3%-theory with facts, it should be changed to 4%/4% everywhere.
Table is created as usual. There is the left part (30% to 4%, nine slots. Each level everything is shifted to the left and a new item is introduced into the 94-97-slot) and the right part (1%, two slots. Each level this is shifted to the right and a new item is introduced into the 98-slot).
I tried Zigzagoons-Linoons on every tier and triggered each slot. Some items in the original table just were plain wrong (Escape Rope?) and looked copied from Emerald Table. I cannot rule out that american (or japanese) XD has different slots but I strongly doubt it. Please do some research and provide facts before changing the table).[[User:TCCPhreak|TCCPhreak]] ([[User talk:TCCPhreak|talk]]) 15:06, 7 December 2014 (UTC)
:You changed Emerald's %s because you say 5/3 isn't backed with facts, but you yourself don't actually back your change with fact, just supposition: "I think Emerald is probably like XD." That won't cut it. I would be overjoyed if you researched Emerald's %s and then changed it if it's really 4/4, but until then, we'll roll with 5/3.
:(The 5/3 numbers first appeared on this page [http://bulbapedia.bulbagarden.net/w/index.php?title=Pickup_%28Ability%29&diff=84775&oldid=84772 in November 2006], and a couple revisions later the same user credits Psypoke, [http://www.psypokes.com/lab/pickup.php?version=emerald who says] 5/3 for all of Emerald through HGSS. (Which perhaps means HGSS should be checked too...) I can't personally speak to Psypoke's credibility, but there's your culprit, anyway.)
:I do love this kind of work, though. FWIW, thanks! =) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:20, 7 December 2014 (UTC)
:: I already did verify Emerald's percentages: http://www.smogon.com/forums/threads/past-gen-rng-research.61090/page-42 Post 1031 but forgot to incorporate the result into the Bulbapedia page (or wanted to wait for further verification - do not remember exactly). I'm sorry for not linking to that post in the change comment. Is it okay to rollback the rollback?
:: As for `the original source': Psypoke doesn't present any and apart from Smogon, I can't find much research about it. The 5%/3% split seems to have been copied over and over, maybe starting from psypoke, maybe not. My personal theory is that DPPt was the first one to be examined and the "Hyper Potion in 4% and Hyper Potion in 1%"-anormality was added up, removing 1% from Ultra Ball.. and then the 1% was added again. Possibly this started on a japanese research page and stuff got lost in translation - I'm no historian and eight years in internet time seems a bit long to search for information.
:: HGSS is on my Todo-list. I think it shouldn't be much more complicated than DPPt (although I remember some fun changes around the RNG). As there is no `real' source providing facts for 5%/3% for HGSS, could I object with "it's 4%/4% for every other game - especially the ones in the same generation"? We could change it to "5%?/4%?" and "3%?/4%?" in the table header and provide a tooltip "exact percentage currently in dispute - see talk page".[[User:TCCPhreak|TCCPhreak]] ([[User talk:TCCPhreak|talk]]) 12:40, 8 December 2014 (UTC)
:::I've definitely been through that thread before and that post, but I either missed the difference here or forgot to update it... But yeah, that's perfect, for me. You make a good point about everything else being 4%/4% too. If HGSS is the odd man out, then yeah, as far as I'm concerned it's OK to presume for the time being that it's a mistake since it (and the others that are now changed) can't be traced back to anything solid. I changed both. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 14:21, 8 December 2014 (UTC)
==Picking up Mega Stones==
Can Pokémon pick up a flung Mega Stone if said Mega Stone does not correspond to either of the Pokémon's species? (If a Primeape flings a Blazikenite at Linoone, for example, can it be picked up?) - [[User:Linneus|Linneus]] ([[User talk:Linneus|talk]]) 20:56, 12 December 2014 (UTC)
:{{m|Fling}} does not work on a Mega Stone. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 21:13, 12 December 2014 (UTC)
== Starting the OmegaRuby/AlphaSapphire Item list? ==
Is it safe to assume that ORAS uses the same table structure as every other game since generation 3.5 (30/6x10/2x4/2x1; 10 Level-tiers; each at [0-9]1; rotating out the 30% and one 1% at the start of every tier)? I'm currently doing experiments (full pickup team, levelling it parallel to my playthrough) and although randomness makes it hard to present the results as facts, there are some things I am very sure of:
* Conclusions/Guesses from Lv01:
** Potion should be LV01, 30%. Got 50 of them and only 18 of the runner-up.
** Nugget should be LV01, 1%. Got a single one, every other item has at least 7.
** Great Ball, Escape Rope, Repel, Full Heal, Super Potion, Antidote are candidates for Lv01, 10%. Those are six items with a similar amount of occurances (14-18). Higher levels can verify this assumption and determine exact order.
** Ultra Ball is a candidate for Lv01, 4%. Seven occurances.
** Hyper Potion is a candidate for the other Lv01, 4%. Got it nine times.
** Either I was very unlucky with finding the eleventh item or it already exists in another column. My guess is Hyper Potion. For the size of this experiment (total number of pickups: 165), nine occurances seem a bit high and the contrast to Ultra Ball indicates that some of them were from a 1%-slot. Also, Hyper Potion in two columns was observed in other games. Unfortunately, this hypothesis can not be verified with higher-level pickup-tiers and could only be falsified by finding a previously non-seen item with a Lv01-tier-pickup-pokemon.
* Conclusions/Guesses from Lv11:
** Found 11 different items. Potion was missing, so it was rotated out and LV01, 30% is proven (if we assume the same table structure)
** Antidote was super-common (109 times, runner-up was 43). This is a proof for LV01, 10%@1. It also is a very good candidate for LV11, 30%
** Great Ball, Repel, Full Heal, Escape Rope, Super Potion and Hyper Potion are six items and their numbers are near each other and far from everything else (31-43). They could be Lv11, 10%. Hyper Potion being candidate for Lv01,4% and Lv11,10% proposes Lv01,4%@1 and Lv11,10%@6.
** King's Rock and Nugget are rare. Got two of each. Nearest other was 10. This indicates Lv11,1% for both of them and proposes Lv01,1%@1 for Nugget. Note that both of them have been 1% in other games.
** Revive and Ultra Ball (10 and 18) both were more common than the 1% candidates rarer than the 10% candidates. Revive was not observed at Lv01, making it a good Lv11,4%@2-candidate. It is noteworthy that Revive seems a bit underpresented for 4%; yet I am not willing to return to a 3/5 assumption and rather assume "bad luck".
* Conclusions/Guess from Lv21:
** Only got 10 different items (42 in total) so those are far from final...
** No Antidotes - yet, but going from super-common to rare has not been seen in any other table. This indicates LV11/30% and Lv01/10%@1.
** Super Potions are starting to get a very good lead on anything else. This could be a sign for Lv21/30% and - in conclucion Lv11/10%@2,Lv01/10%@3.
** Rare Candy has been seen and is absent from Lv11. This indicates Lv21/4%@2. For my taste, it has been seen too often but I expect this random oddity to even out after more collected items.
** King's Rock has been seen. I assume it is Lv21/1%@2 (and Lv11/1%@1) but have to wait whether it rotates out at Lv31.
** No other table had 4%+1% anywhere else but at Lv01 so I expect an eleventh item to show up sooner or later. As this is expected to be Lv21/1%, this is a matter of luck.
All in all this is starting to look as if only small changes had been made to the X/Y (and BW2)-tables - if any were made at all. The Prism Scale might be replaced with something else (for obvious reasons).
Small update: Percentages look okay most of the time (https://docs.google.com/spreadsheets/d/1VOirGRhCQpqAf4R3i_Pum_aZG2n8c0FZMLuzXRkLaYE/edit?usp=sharing). Table is prepared for more than one data-collector. Anyone wanna join?
[[User:TCCPhreak|TCCPhreak]] ([[User talk:TCCPhreak|talk]]) 19:31, 28 December 2014 (UTC)
:ORAS uses the same general structure as X/Y in terms of the item list. Back when I dumped data from the demo, the only pickup change was swapping Prism Scale for Destiny Knot [http://pastebin.com/zPgwx6mb]. — [[User:Kaphotics|Kaphotics]] ([[User talk:Kaphotics|talk]]) 09:04, 3 January 2015 (UTC)
:: I'm a bit surprised that Muddywaterzboy added the list without giving a source - especially as some unsourced information on this page turned out to be wrong, before. It would be nice if this could be added. However, between Kaphotics' data dump, Muddywaterzboy's unnamed source, the similarity to previous tables and my experiments (finished today), I think we can assume this table to be valid.[[User:TCCPhreak|TCCPhreak]] ([[User talk:TCCPhreak|talk]]) 16:02, 6 February 2015 (UTC)
== Pokemon Sun and Moon Pickup Items ==
Does anyone know when the Pickup information/probability of all the different items for Pokemon Sun and Moon will be updated? Just wondering if we have the info yet.--[[User:Rithvikkiran|Rithvikkiran]] ([[User talk:Rithvikkiran|talk]]) 21:47, 20 December 2016 (UTC)
Last time, someone extracted the tables from the demo, plus I did a counting experiment. If "counting and approximating" is the easiest way: What it the first pickup-capable Pokemon available in Sun/Moon?
--[[User:TCCPhreak|TCCPhreak]] ([[User talk:TCCPhreak|talk]]) 06:47, 21 December 2016 (UTC)
:I'm not a 100% sure, but I think it might be Alolan Meowth.--[[User:Rithvikkiran|Rithvikkiran]] ([[User talk:Rithvikkiran|talk]]) 17:43, 21 December 2016 (UTC)
::Correct; it's also the easiest. [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 17:48, 21 December 2016 (UTC)
In my copy of Moon, I have four Pokémon with Pickup ("Pickup Artists") in my part right now. One is level 35, and the rest are level 41. From my trials, it seems Great Balls are the most common. In addition, one was able to find a Destiny Knot within the level 21-30 range. [[User:LittleOmu|LittleOmu]] ([[User talk:LittleOmu|talk]]) 04:01, 19 February 2017 (UTC)
== Pretty Wing in Sun/Moon ==
My Lillipup with the Pickup ability just picked up a Pretty Wing. Can we add Pretty Wing to the list of items that can be picked up in Sun and Moon? {{unsigned|Valehd}}
:I also got a Sitrus Berry. --[[User:Valehd|<span style="color:cerulean">Valehd</span>]] <small>''([[User talk:Valehd|<span style="color:red">tAlk</span>]])''</small> 16:14, 26 February 2017 (UTC)
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