Talk:Mirage Island (Generation III)

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Personality Value?

Yikes, I've never began a talk-page, but for the life of me, I can't imagine what would possess someone to delete the page of a topic of great question and bewilderment.

What part of the personality value is used when checking for Mirage Island? Is it part of their PID instead of the Trainer ID/SID connected with the Pokémon? If it is, does that mean you can run through every Pokémon in your box until a PID matches for that day (if any would match)?--QX Deoxys 23:57, 7 August 2010 (UTC)

File moved

Please change the link for a:File:I cant see Mirage Island today.png to a:File:Mirage Island location.png, since the page is protected. Soulweaver (U.S.) (about me · chat · edits) 20:54, 18 January 2011 (UTC)

Thanks. Soulweaver (U.S.) (about me · chat · edits) 21:00, 18 January 2011 (UTC)

*sigh*

Seems like no one has noticed the SECOND switch. If you have to revert my edits, do it at least properly.Tempest370 07:15, 19 January 2011 (UTC)

Oh, and my point still stands. The infobox must reflect the fact that this island isn't permanent. If this article really isn't about the blank patch of Route 130 when the location isn't present then why leave the gallery section?Tempest370 07:33, 19 January 2011 (UTC)

Wandering Pokemon?

I know there are special locations in which roaming Pokemon cannot be found such as caves and stuff. Can wandering Pokemon be found on Mirage Island. If so, that means that, technically, Wynaut are not the only Pokemon that can be caught on Mirage island. I'd put it in the trivia depending upon the answer. Frenchhorn 23:34, 13 May 2012 (UTC)

    After some testing I have found that wandering pokemon can be found on the Mirage Island.

Here is a video showing my findings: youtu.be/9vd8ul1N8Ig (Gunna Have to Copy paste it) --Shiny TRex (talk) 07:03, 3 February 2016 (UTC)

Leichi Berry

I've noticed that the summary of Mirage Island says that one Leichi Berry can be picked. Does this refer to exactly one berry or one berry plant? I'd always thought the minimum number of berries for any plant was 2. If it's talking about one berry plant, I think it might need to be reworded. Aggron989 (talk) 20:30, 14 December 2012 (UTC)

One berry. The number of berries per plant depends on how long they take to grow. Quick-growing berries such as Oran berries have 2-5 berries per plant, so you would be right that the minimum is two. In Gen 3 the berries that take 96 hours to grow have a maximum of two berries, yielding 1-2 berries per plant. Werdnae (talk) 21:56, 14 December 2012 (UTC)

Question about Maximum Play Time

Read: "Even though play time has nothing to do with the real-time clock, a game that has reached the maximum time of play (999 hours and 59 minutes) will not generate Mirage Island numbers anymore."

Does this mean that once a play time of 999:59 is reached, new Mirage Island numbers will not be generated (as in, you'll be stuck with whatever was the last Mirage Island number that was generated for your game prior to 999:59) or that no new Mirage Island numbers at all (as in, you'll never be able to visit Mirage Island once the play time limit is reached/there's no point in visiting the Pacifidlog Man after 999:59 is reached). Also, does reaching 999:59 affect Mirage Island if you erase that file and start a new game? And now I'm wondering about what happens if you hit 999:59, your internal battery dries out some time afterwards, and then you start a new game file.

I'm approaching a play time of 999:59 in my own Emerald cartridge (currently at around 993 hours if I recall correctly), so I'm a bit puzzled/worried (thankfully, the internal battery is still functional as of now). Thanks in advance for clarifying. Fenyx4 (talk) 16:43, 18 March 2013 (UTC)

I can confirm that once the play time reaches 999:59 total time, future Mirage Island numbers will always be 0 if your RTC battery is still working. The number is generated once you press A or Start on the Title Screen (the one with Kyogre/Groudon/Rayquaza on the background that says "Press Start"). According to my research, if you had a Mirage Island number previously, and you haven't booted up your game and the battery dies, the game will be stuck forever in whatever the previously generated number was (or until you replace the battery). I will make a post in my Tumblr about this matter and my findings, but I don't know if it's the best place to make a citation, since some people may find it somewhat NSFW. hfc2X 19:41, 6 June 2013 (UTC)
Okay, you can now check a somewhat detailed analisys on the matter here. hfc2X 21:40, 6 June 2013 (UTC)
Thank you so much for your detailed analysis! So, to clarify, for the purposes of this analysis:
  • The Ruby cartridge (owned by Hfc2x's brother) has a broken real-time clock (RTC) battery but hasn't reached 999:59 play time yet (having a play time of 639:47).
  • The Emerald cartridge (owned by Hfc2x's brother) has a functional RTC battery and has reached a play time of 999:59.
  • The 2nd Emerald cartridge (I'm guessing owned by Hfc2x himself; I see 3 different playtimes mentioned in the analysis but only the 2 aforementioned cartridges are pictured - excluding the FireRed cartridge) has a functional RTC battery with a play time of 102:34)
...meaning that:
  • A cartridge (Pokémon Ruby, Sapphire, and Emerald) with a drained RTC battery without 999:59 playtime will be stuck on whatever was the last Mirage Number that was stored in the offset location.
  • A cartridge (Emerald) with a working RTC battery with 999:59 playtime will be stuck with 0 as the last Mirage Island number stored in the offset location.
  • A cartridge (Pokémon Ruby, Sapphire, and Emerald) with a working RTC battery without 999:59 playtime will continue generating new Mirage Island numbers daily (the normal function).
Correct?
Questions:
  • What happens in Ruby/Sapphire if the RTC battery works but 999:59 playtime has been achieved (this is at a point in time before the battery dies)? (I'm assuming Emerald in particular resets to zero (0), if those conditions are met, partially because of its PRNG issues?)
  • If 999:59 playtime is attained after the RTC battery dies, does that affect the stored Mirage Number in any way (in Ruby/Sapphire and Emerald)?
  • If the battery dies while the player is playing but prior to midnight, does that affect anything (in Ruby/Sapphire and Emerald)? (I fear that this might be very difficult to test...)
Sorry if these questions are getting a bit technical; it's just that this issue seems much more fascinating now! I'm not sure if I'm confusing myself further, though.. @_@ Fenyx4 (talk) 04:00, 5 February 2014 (UTC)

ORAS

Okay, why does this have ORAS info? Why does it have Mirage Spots? Is it confirmed to be the same place? Eridanus (talk) 17:51, 7 December 2014 (UTC)

It shouldn't really be there, but the most immediate reason is probably just because there's no proper page on Mirage Spots and/or the different manifestations thereof. In the end, this page should probably be "Mirage Island (Generation III)" and the Mirage Spot location(s) should be "Mirage Island (Generation VI)".
(Note: I don't have ORAS. See also User talk:Force Fire#Mirage Cave Article.) Tiddlywinks (talk) 18:50, 7 December 2014 (UTC)
I don't have ORAS either and you won't be able to find anything on Mirage Island on pokemon.com. PattyMan 19:21, 7 December 2014 (UTC)
Its only a temp thing, so that we can keep the info update date as we go. You can try going to http://bulbapedia.bulbagarden.net/wiki/User:Yamitora1 which is acting as the Mirage Spots article for the time being. Also, I would like to point out that the system of Mirage Island has simply been expanded upon in ORAS. The old guy you use to talk to about the Mirage Island now talks about Mirage Spots, so think of Mirage Spots and an evolution to the old Mirage Island. Mirage Island also come in 4 (5 if you count Crescent Island) varieties. Mirage Cave, Mirage Forest, Mirage Island, and Mirage Mountain. But these are still all Mirage Islands in themselves. Kind of like how a ford truck and a chevy truck are both different, but they're both trucks. You can define them separate, but they're still the same when you get to the core of things.Yamitora1 (talk) 23:32, 7 December 2014 (UTC)
But to follow your analogy, you don't just shoehorn info about every kind of truck into the Ford truck page. I've removed the whole Gen VI table. I think all of that info should just wait for ORAS-specific pages to be made. If you do want to add any of it back, though, please don't add anything except the Island info. And if you do add it back, it would be really great if you could also update the rest of this page with ORAS-specific information so that visitors aren't confused by the RSE-specific information that currently dominates this page. Tiddlywinks (talk) 00:12, 8 December 2014 (UTC)
Its not a race, its a destination. The ORAS info was on its way, but I can't snap my fingers and magically make everything updated and complete just like that. I live in the Eastern Standard Timezone, and much of that info was added very late in my timezone. I am only just now getting around to working on the article again, I don't live on bulbapedia. Its going take a little tinkering to figure out how to best relay the info we have, in as timely as a manner as we possibly can. At the moment Mirage Caves, Forest and all the others are leaning towards the possibility of just being subcategories of Mirage Islands in general. GameFreak didn't give us a manual on this, and its up to us all to use what evidence we have to come to logical conclusions. Yamitora1 (talk) 01:07, 8 December 2014 (UTC)
You're using inconsistent terminology... You're saying the places like "Mirage Caves" are a type of "Mirage Island". But in the table that was on this page, right alongside "Mirage Cave", you had "Mirage Island" as another type of...Mirage Island? That just doesn't work. You can't name a class by the same name as one of its members. It's also, by what I've gathered, not the supported terminology. "Mirage Caves" are a type of "Mirage spot"...and Mirage Islands are also a type of Mirage spot. Tiddlywinks (talk) 01:27, 8 December 2014 (UTC)

Its not a perfect naming system, but Pokémon is full of that issue. That's why so many articles have multiple version, like the unknown dungeon article, which is a directory article to three similarly named locations throughout the Pokémon franchise. Yamitora1 (talk) 01:36, 8 December 2014 (UTC)

Move

When someone searches Mirage Island, they are just about equally likely to be searching for the island from RSE and one from ORAS. Because of this, "Mirage Island" would be better as a disambiguation page. --Abcboy (talk) 02:52, 7 September 2015 (UTC)

PID vs Mirage Island Bytes

In Pokemon Sapphire and Ruby the two "Mirage Island Bytes" are found at the offsets 0x02026ABC and 0x02026ABD.

With a pokemon at the front of the party I have found that if bytes 0x03004360 and 0x03004361 match the "Mirage Island Bytes" respectively then the mirage island will appear.

This must mean that the mirage island is related to the first two bytes of the PID and not the last two.


References:HFC2X http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_Generation_III --Shiny TRex (talk) 08:06, 2 February 2016 (UTC)

Odds of activating the Island

Here's what I know: Two bytes have 65536 total possible combinations, 0-65535. There can Be Six Pokemon in a party at a time, however there is always a chance of PID overlap. There are a total of 426 Pokemon a player can have at a time. (6 Party + 420 Box). Any of those Pokemon could have PID overlap and the more there are the more likely it is that overlap will occur.

The Unknowns: Can the first two bytes of a Pokemon's PID be equal to 0? Will the game ever generate "Mirage Island Bytes" that equal zero before the game reaches 999:59?

Assuming that the first two bytes of a Pokemon's PID can equal Zero and the game can render Zero as a "Mirage Island Bytes" The probability should be modeled by the equation: 1-(65535/65536)^P Where P equals the number of pokemon you are going to test.

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