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References:'''HFC2X''' | References:'''HFC2X''' | ||
http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_Generation_III --[[User:Shiny TRex|Shiny TRex]] ([[User talk:Shiny TRex|talk]]) 08:06, 2 February 2016 (UTC) | http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_Generation_III --[[User:Shiny TRex|Shiny TRex]] ([[User talk:Shiny TRex|talk]]) 08:06, 2 February 2016 (UTC) | ||
== Odds of activating the Island == | |||
Here's what I know: | |||
Two bytes have 65536 total possible combinations, 0-65535. | |||
There can Be Six Pokemon in a party at a time, however there is always a chance of PID overlap. | |||
There are a total of 426 Pokemon a player can have at a time. (6 Party + 420 Box). | |||
Any of those Pokemon could have PID overlap and the more there are the more likely it is that overlap will occur. | |||
The Unknowns: | |||
Can the first two bytes of a Pokemon's PID be equal to 0? | |||
Will the game ever generate "Mirage Island Bytes" that equal zero before the game reaches 999:59? | |||
Assuming that the first two bytes of a Pokemon's PID can equal Zero and the game can render Zero as a "Mirage Island Bytes" | |||
The probability should be modeled by the equation: | |||
1-(65535/65536)^P | |||
Where P equals the number of pokemon you are going to test. |
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