Talk:Mirage Island (Generation III): Difference between revisions

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References:'''HFC2X'''
References:'''HFC2X'''
http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_Generation_III --[[User:Shiny TRex|Shiny TRex]] ([[User talk:Shiny TRex|talk]]) 08:06, 2 February 2016 (UTC)
http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_Generation_III --[[User:Shiny TRex|Shiny TRex]] ([[User talk:Shiny TRex|talk]]) 08:06, 2 February 2016 (UTC)
== Odds of activating the Island ==
Here's what I know:
Two bytes have 65536 total possible combinations, 0-65535.
There can Be Six Pokemon in a party at a time, however there is always a chance of PID overlap.
There are a total of 426 Pokemon a player can have at a time. (6 Party + 420 Box).
Any of those Pokemon could have PID overlap and the more there are the more likely it is that overlap will occur.
The Unknowns:
Can the first two bytes of a Pokemon's PID be equal to 0?
Will the game ever generate "Mirage Island Bytes" that equal zero before the game reaches 999:59?
Assuming that the first two bytes of a Pokemon's PID can equal Zero and the game can render Zero as a "Mirage Island Bytes"
The probability should be modeled by the equation:
1-(65535/65536)^P
Where P equals the number of pokemon you are going to test.
95

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