Talk:Friendship: Difference between revisions

(→‎Move/Rename: new section)
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:You should be able to find them incrementally by searching the game RAM; start at zero happiness and perform a search for integer 00. Now perform one of the Generation IV methods and use the 'value higher' feature, you can keep raising the Pokémon's happiness and use the 'value higher' feature again to narrow down the results and even more so by perhaps using something like an [[Energy Root]] and performing a 'value lower' search. --[[User:Chickasaurus|Chickasaurus]] 00:07, 25 August 2010 (UTC)
:You should be able to find them incrementally by searching the game RAM; start at zero happiness and perform a search for integer 00. Now perform one of the Generation IV methods and use the 'value higher' feature, you can keep raising the Pokémon's happiness and use the 'value higher' feature again to narrow down the results and even more so by perhaps using something like an [[Energy Root]] and performing a 'value lower' search. --[[User:Chickasaurus|Chickasaurus]] 00:07, 25 August 2010 (UTC)


== Move/Rename ==
== Move/Rename article==


Kill me if you want, but I've always wondered why do we call this feature (and thus the article) "happiness" and not "Friendship". I mean, In-game I've seen few (if any) hints about it being actual happiness, but lots of hints towards merely making your Pokémon strongly bonded to you, thus "friendship":
Kill me if you want, but I've always wondered why do we call this feature (and thus the article) "happiness" and not "Friendship". I mean, In-game I've seen few (if any) hints about it being actual happiness, but lots of hints towards merely making your Pokémon strongly bonded to you, thus "friendship":
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