Talk:Charge (move): Difference between revisions

→‎Interruption?: new section
(→‎Interruption?: new section)
 
Line 20: Line 20:
*The description doesn't say that it's lost, but it also doesn't say that the Electric-type move has to be the ''very'' next turn, either. Has anyone tested it already? I guess someone could use charge seven times, and see if the seventh raised the sp. Def again. If it did, then the answer would be no. Can anyone test this, please? [[User:Samjohn95|<font color="Blue">Sam</font>]][[User talk:Samjohn95|<font color="Purple">john</font>]][[Special:contributions/Samjohn95|<font color="Teal">95</font>]] 19:48, 1 April 2010 (UTC)
*The description doesn't say that it's lost, but it also doesn't say that the Electric-type move has to be the ''very'' next turn, either. Has anyone tested it already? I guess someone could use charge seven times, and see if the seventh raised the sp. Def again. If it did, then the answer would be no. Can anyone test this, please? [[User:Samjohn95|<font color="Blue">Sam</font>]][[User talk:Samjohn95|<font color="Purple">john</font>]][[Special:contributions/Samjohn95|<font color="Teal">95</font>]] 19:48, 1 April 2010 (UTC)
::Wild Zapdos' Charge eventually stops raising Sp. Def. --[[User:PLA|PLA]] 12:38, 29 May 2010 (UTC)
::Wild Zapdos' Charge eventually stops raising Sp. Def. --[[User:PLA|PLA]] 12:38, 29 May 2010 (UTC)
== Interruption? ==
What happens to Charge's damage boost when its user doesn't immediately use an Electric move? For example:
# Use Charge
# Use an item
# Use Thundershock
Will Thundershock still be twice as strong?
And what if a move is selected, but doesn't execute while frozen, asleep, infatuated, etc.? Is the damage boost lost?
57

edits