Talk:Arbitrary code execution: Difference between revisions

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Is it possible to code a Gen II game so that it will look like a Gen III game to normal Gen III games, allowing trade between gen II and gen III? {{unsigned|Aaay}}
Is it possible to code a Gen II game so that it will look like a Gen III game to normal Gen III games, allowing trade between gen II and gen III? {{unsigned|Aaay}}
:Sorry, it's not. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 17:47, 25 September 2016 (UTC)
:Sorry, it's not. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 17:47, 25 September 2016 (UTC)
== Arbitrary code execution with missingno sprites? ==
On the bulbapedia article about missingno, it says
"In Pokémon Yellow, capturing MissingNo. will commonly cause multiple player sprites, and sometimes other NPC's, to walk around the screen. '''If the NPC is aligned to the grid, it is possible to talk to them. Doing so may display text from the area, or may cause glitch text.''' "
Is it possible to trigger arbitrary code execution by talking to these glitch NPCs?
[[User:Aaay|Aaay]] ([[User talk:Aaay|talk]]) 17:39, 1 October 2016 (UTC)
== Off the edge of the console ==
Is it possible to move the program counter somewhere so that it gets to the end of all the data and can't move any further? What happens if you do that? Does it loop around to the beginning? Does it start executing code based on what's outside the device? Does it freeze? Does it fall of the edge of the console and start executing random code until it executes a command to start executing actual data? Does the console explode? (that is very unlikely). [[User:Aaay|Aaay]] ([[User talk:Aaay|talk]]) 17:59, 14 October 2016 (UTC)
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