If you were looking for either of the Pokémon Trading Card Game expansions sometimes abbreviated as TM, see EX Team Magma vs Team Aqua (TCG) or Triumphant (TCG).


A Technical Machine, or TM for short (Japanese: わざマシン Move Machine), is an item that can be used to teach a Pokémon a move.

At the top of the Celadon Mansion in the Kanto region, there is a pamphlet that contains information on TMs and HMs, indicating that Silph Co. are involved in the development of TMs.

Appearance

 
TM artwork for Pokémon Red and Green

TMs are most commonly depicted as discs, but their appearance has varied over time.

In artwork for Pokémon Red and Green, TMs are depicted as a band that can be attached to a Pokémon.

In the TCG, Technical Machines have the appearance of small boxes which a Pokémon's Poké Ball can be inserted into. This depiction was also used in The Electric Tale of Pikachu manga, though in that manga, the box was actually a device that had to be separated and the two halves positioned around the Pokémon's head.

Starting in Pokémon FireRed and LeafGreen, TMs are depicted as compact discs. This depiction was carried over to the Pokémon Mystery Dungeon series.

In Pokémon Origins, TMs and HMs resemble floppy disks.

In Pokémon GO, TMs are depicted as digital paper that retracts into a tube.

In the core series games

Prior to Generation V, TMs are single-use items that are consumed after use, in contrast to Hidden Machines (HMs) which are not consumed. From Generation V onward, TMs are not consumed after use.

Prior to Generation VI, TM moves will also be passed down through breeding if the baby Pokémon can learn that TM (such as passing Flamethrower from a father Typhlosion to a baby Torchic). Prior to Generation V, there were also several Pokémon that could not learn certain TM moves directly from a TM but could learn them via breeding, such as Vulpix with Energy Ball.

Locations

Main article: List of TM and HM locations

TMs can be found on the ground or bought at department stores or Game Corners. Some are also given away by Gym Leaders as prizes for defeating them in addition to a Badge.

Changes between generations

Generation I

Generation I includes 50 TMs, with an additional five HMs.

Generation II

Generation II includes 50 TMs, with an additional seven HMs. Many of the TMs differ from Generation I, with most of the newly-introduced TMs teaching newly-introduced moves.

Generation III

Generation III includes 50 TMs, with an additional eight HMs (although only seven are available in Pokémon FireRed and LeafGreen). Many of the TMs differ from previous generations, with some moves that were TMs in Generation I but not II once again being taught by TMs.

In FireRed, LeafGreen, and Emerald, Move Tutors teach several moves that were TMs in Generation I. In Pokémon Emerald, Move Tutors also teach several moves that were TMs in Generation II.

Generation IV

Generation IV includes 92 TMs, with an additional eight HMs. Due to the fact that TMs can be transferred from the Generation III games, the first 50 TMs teach the same moves as in Generation III.

Generation V

Generation V includes 95 TMs, with an additional six HMs. Many of them teach different moves to their corresponding TMs in Generation IV. In Pokémon Black and White, TM95 was originally intended to be obtainable by using the Lock Capsule, an event item, but the Lock Capsule was never distributed, rendering it unobtainable in these games; however, it can be obtained in regular gameplay in Pokémon Black 2 and White 2.

TMs now have unlimited uses like HMs, rather than being single-use items. In this generation only, when a Pokémon learns a move from a TM or HM by overwriting an old one, the new move takes on the current PP of the forgotten move, preventing repeated usage of machines for PP restoration. The prices of the purchasable TMs are also much higher to reflect the fact they can be reused. TMs can no longer be held or sold.

Generation VI

Generation VI includes 100 TMs, with an additional 5 HMs in Pokémon X and Y and 7 HMs in Pokémon Omega Ruby and Alpha Sapphire. One of the two additional HMs in Pokémon Omega Ruby and Alpha Sapphire—Rock Smash—was a TM in Pokémon X and Y; in Pokémon Omega Ruby and Alpha Sapphire, TM94—the TM that teaches Rock Smash in Pokémon X and Y—instead teaches Secret Power. Most TMs contain the same moves that they did in Generation V, with the exceptions of TM19, TM51, TM83, TM88, and (in Pokémon Omega Ruby and Alpha Sapphire) TM94.

Generation VII

Pokémon Sun, Moon, Ultra Sun, and Ultra Moon include 100 TMs. HMs no longer exist, although the former HM moves Fly, Waterfall, and Surf became TMs instead. The only TMs that were changed between Generation VI and Generation VII are TM01, TM28, TM59, TM67, TM70, TM76, TM94, and TM98.

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! include 60 TMs, with no HMs. Every TM teaches a different move to what it taught in the Alola games.

Generation VIII

TMs remain virtually identical to how they work in the previous generation, with no HMs and 100 TMs in total. However, this generation prompted the inclusion of 100 new Technical Records (known as TRs for short), which function as single-use items similar to how TMs worked prior to Generation V. The moves contained in TRs are all different from TM moves.

List of TMs

Generation I
# Move Type
01 Mega Punch Normal
02 Razor Wind Normal
03 Swords Dance Normal
04 Whirlwind Normal
05 Mega Kick Normal
06 Toxic Poison
07 Horn Drill Normal
08 Body Slam Normal
09 Take Down Normal
10 Double-Edge Normal
11 BubbleBeam Water
12 Water Gun Water
13 Ice Beam Ice
14 Blizzard Ice
15 Hyper Beam Normal
16 Pay Day Normal
17 Submission Fighting
18 Counter Fighting
19 Seismic Toss Fighting
20 Rage Normal
21 Mega Drain Grass
22 SolarBeam Grass
23 Dragon Rage Dragon
24 Thunderbolt Electric
25 Thunder Electric
26 Earthquake Ground
27 Fissure Ground
28 Dig Ground
29 Psychic Psychic
30 Teleport Psychic
31 Mimic Normal
32 Double Team Normal
33 Reflect Psychic
34 Bide Normal
35 Metronome Normal
36 Selfdestruct Normal
37 Egg Bomb Normal
38 Fire Blast Fire
39 Swift Normal
40 Skull Bash Normal
41 Softboiled Normal
42 Dream Eater Psychic
43 Sky Attack Flying
44 Rest Psychic
45 Thunder Wave Electric
46 Psywave Psychic
47 Explosion Normal
48 Rock Slide Rock
49 Tri Attack Normal
50 Substitute Normal
Generation II
# Move Type
01 DynamicPunch Fighting
02 Headbutt Normal
03 Curse ???
04 Rollout Rock
05 Roar Normal
06 Toxic Poison
07 Zap Cannon Electric
08 Rock Smash Fighting
09 Psych Up Normal
10 Hidden Power Normal
11 Sunny Day Fire
12 Sweet Scent Normal
13 Snore Normal
14 Blizzard Ice
15 Hyper Beam Normal
16 Icy Wind Ice
17 Protect Normal
18 Rain Dance Water
19 Giga Drain Grass
20 Endure Normal
21 Frustration Normal
22 SolarBeam Grass
23 Iron Tail Steel
24 DragonBreath Dragon
25 Thunder Electric
26 Earthquake Ground
27 Return Normal
28 Dig Ground
29 Psychic Psychic
30 Shadow Ball Ghost
31 Mud-Slap Ground
32 Double Team Normal
33 Ice Punch Ice
34 Swagger Normal
35 Sleep Talk Normal
36 Sludge Bomb Poison
37 Sandstorm Rock
38 Fire Blast Fire
39 Swift Normal
40 Defense Curl Normal
41 ThunderPunch Electric
42 Dream Eater Psychic
43 Detect Fighting
44 Rest Psychic
45 Attract Normal
46 Thief Dark
47 Steel Wing Steel
48 Fire Punch Fire
49 Fury Cutter Bug
50 Nightmare Ghost
Generation III
# Move Type
01 Focus Punch Fighting
02 Dragon Claw Dragon
03 Water Pulse Water
04 Calm Mind Psychic
05 Roar Normal
06 Toxic Poison
07 Hail Ice
08 Bulk Up Fighting
09 Bullet Seed Grass
10 Hidden Power Normal
11 Sunny Day Fire
12 Taunt Dark
13 Ice Beam Ice
14 Blizzard Ice
15 Hyper Beam Normal
16 Light Screen Psychic
17 Protect Normal
18 Rain Dance Water
19 Giga Drain Grass
20 Safeguard Normal
21 Frustration Normal
22 SolarBeam Grass
23 Iron Tail Steel
24 Thunderbolt Electric
25 Thunder Electric
26 Earthquake Ground
27 Return Normal
28 Dig Ground
29 Psychic Psychic
30 Shadow Ball Ghost
31 Brick Break Fighting
32 Double Team Normal
33 Reflect Psychic
34 Shock Wave Electric
35 Flamethrower Fire
36 Sludge Bomb Poison
37 Sandstorm Rock
38 Fire Blast Fire
39 Rock Tomb Rock
40 Aerial Ace Flying
41 Torment Dark
42 Facade Normal
43 Secret Power Normal
44 Rest Psychic
45 Attract Normal
46 Thief Dark
47 Steel Wing Steel
48 Skill Swap Psychic
49 Snatch Dark
50 Overheat Fire
Generation IV
# Move Type Cat.
01 Focus Punch Fighting Physical
02 Dragon Claw Dragon Physical
03 Water Pulse Water Special
04 Calm Mind Psychic Status
05 Roar Normal Status
06 Toxic Poison Status
07 Hail Ice Status
08 Bulk Up Fighting Status
09 Bullet Seed Grass Physical
10 Hidden Power Normal Special
11 Sunny Day Fire Status
12 Taunt Dark Status
13 Ice Beam Ice Special
14 Blizzard Ice Special
15 Hyper Beam Normal Special
16 Light Screen Psychic Status
17 Protect Normal Status
18 Rain Dance Water Status
19 Giga Drain Grass Special
20 Safeguard Normal Status
21 Frustration Normal Physical
22 SolarBeam Grass Special
23 Iron Tail Steel Physical
24 Thunderbolt Electric Special
25 Thunder Electric Special
26 Earthquake Ground Physical
27 Return Normal Physical
28 Dig Ground Physical
29 Psychic Psychic Special
30 Shadow Ball Ghost Special
31 Brick Break Fighting Physical
32 Double Team Normal Status
33 Reflect Psychic Status
34 Shock Wave Electric Special
35 Flamethrower Fire Special
36 Sludge Bomb Poison Special
37 Sandstorm Rock Status
38 Fire Blast Fire Special
39 Rock Tomb Rock Physical
40 Aerial Ace Flying Physical
41 Torment Dark Status
42 Facade Normal Physical
43 Secret Power Normal Physical
44 Rest Psychic Status
45 Attract Normal Status
46 Thief Dark Physical
47 Steel Wing Steel Physical
48 Skill Swap Psychic Status
49 Snatch Dark Status
50 Overheat Fire Special
51 Roost Flying Status
52 Focus Blast Fighting Special
53 Energy Ball Grass Special
54 False Swipe Normal Physical
55 Brine Water Special
56 Fling Dark Physical
57 Charge Beam Electric Special
58 Endure Normal Status
59 Dragon Pulse Dragon Special
60 Drain Punch Fighting Physical
61 Will-O-Wisp Fire Status
62 Silver Wind Bug Special
63 Embargo Dark Status
64 Explosion Normal Physical
65 Shadow Claw Ghost Physical
66 Payback Dark Physical
67 Recycle Normal Status
68 Giga Impact Normal Physical
69 Rock Polish Rock Status
70 Flash Normal Status
71 Stone Edge Rock Physical
72 Avalanche Ice Physical
73 Thunder Wave Electric Status
74 Gyro Ball Steel Physical
75 Swords Dance Normal Status
76 Stealth Rock Rock Status
77 Psych Up Normal Status
78 Captivate Normal Status
79 Dark Pulse Dark Special
80 Rock Slide Rock Physical
81 X-Scissor Bug Physical
82 Sleep Talk Normal Status
83 Natural Gift Normal Physical
84 Poison Jab Poison Physical
85 Dream Eater Psychic Special
86 Grass Knot Grass Special
87 Swagger Normal Status
88 Pluck Flying Physical
89 U-turn Bug Physical
90 Substitute Normal Status
91 Flash Cannon Steel Special
92 Trick Room Psychic Status
Generation V
# Move Type Cat.
01 Hone Claws Dark Status
02 Dragon Claw Dragon Physical
03 Psyshock Psychic Special
04 Calm Mind Psychic Status
05 Roar Normal Status
06 Toxic Poison Status
07 Hail Ice Status
08 Bulk Up Fighting Status
09 Venoshock Poison Special
10 Hidden Power Normal Special
11 Sunny Day Fire Status
12 Taunt Dark Status
13 Ice Beam Ice Special
14 Blizzard Ice Special
15 Hyper Beam Normal Special
16 Light Screen Psychic Status
17 Protect Normal Status
18 Rain Dance Water Status
19 Telekinesis Psychic Status
20 Safeguard Normal Status
21 Frustration Normal Physical
22 SolarBeam Grass Special
23 Smack Down Rock Physical
24 Thunderbolt Electric Special
25 Thunder Electric Special
26 Earthquake Ground Physical
27 Return Normal Physical
28 Dig Ground Physical
29 Psychic Psychic Special
30 Shadow Ball Ghost Special
31 Brick Break Fighting Physical
32 Double Team Normal Status
33 Reflect Psychic Status
34 Sludge Wave Poison Special
35 Flamethrower Fire Special
36 Sludge Bomb Poison Special
37 Sandstorm Rock Status
38 Fire Blast Fire Special
39 Rock Tomb Rock Physical
40 Aerial Ace Flying Physical
41 Torment Dark Status
42 Facade Normal Physical
43 Flame Charge Fire Physical
44 Rest Psychic Status
45 Attract Normal Status
46 Thief Dark Physical
47 Low Sweep Fighting Physical
48 Round Normal Special
49 Echoed Voice Normal Special
50 Overheat Fire Special
51 Ally Switch Psychic Status
52 Focus Blast Fighting Special
53 Energy Ball Grass Special
54 False Swipe Normal Physical
55 Scald Water Special
56 Fling Dark Physical
57 Charge Beam Electric Special
58 Sky Drop Flying Physical
59 Incinerate Fire Special
60 Quash Dark Status
61 Will-O-Wisp Fire Status
62 Acrobatics Flying Physical
63 Embargo Dark Status
64 Explosion Normal Physical
65 Shadow Claw Ghost Physical
66 Payback Dark Physical
67 Retaliate Normal Physical
68 Giga Impact Normal Physical
69 Rock Polish Rock Status
70 Flash Normal Status
71 Stone Edge Rock Physical
72 Volt Switch Electric Special
73 Thunder Wave Electric Status
74 Gyro Ball Steel Physical
75 Swords Dance Normal Status
76 Struggle Bug Bug Special
77 Psych Up Normal Status
78 Bulldoze Ground Physical
79 Frost Breath Ice Special
80 Rock Slide Rock Physical
81 X-Scissor Bug Physical
82 Dragon Tail Dragon Physical
83 Work Up Normal Status
84 Poison Jab Poison Physical
85 Dream Eater Psychic Special
86 Grass Knot Grass Special
87 Swagger Normal Status
88 Pluck Flying Physical
89 U-turn Bug Physical
90 Substitute Normal Status
91 Flash Cannon Steel Special
92 Trick Room Psychic Status
93 Wild Charge Electric Physical
94 Rock Smash Fighting Physical
95 Snarl Dark Special
Generation VI
# Move Type Cat.
01 Hone Claws Dark Status
02 Dragon Claw Dragon Physical
03 Psyshock Psychic Special
04 Calm Mind Psychic Status
05 Roar Normal Status
06 Toxic Poison Status
07 Hail Ice Status
08 Bulk Up Fighting Status
09 Venoshock Poison Special
10 Hidden Power Normal Special
11 Sunny Day Fire Status
12 Taunt Dark Status
13 Ice Beam Ice Special
14 Blizzard Ice Special
15 Hyper Beam Normal Special
16 Light Screen Psychic Status
17 Protect Normal Status
18 Rain Dance Water Status
19 Roost Flying Status
20 Safeguard Normal Status
21 Frustration Normal Physical
22 Solar Beam Grass Special
23 Smack Down Rock Physical
24 Thunderbolt Electric Special
25 Thunder Electric Special
26 Earthquake Ground Physical
27 Return Normal Physical
28 Dig Ground Physical
29 Psychic Psychic Special
30 Shadow Ball Ghost Special
31 Brick Break Fighting Physical
32 Double Team Normal Status
33 Reflect Psychic Status
34 Sludge Wave Poison Special
35 Flamethrower Fire Special
36 Sludge Bomb Poison Special
37 Sandstorm Rock Status
38 Fire Blast Fire Special
39 Rock Tomb Rock Physical
40 Aerial Ace Flying Physical
41 Torment Dark Status
42 Facade Normal Physical
43 Flame Charge Fire Physical
44 Rest Psychic Status
45 Attract Normal Status
46 Thief Dark Physical
47 Low Sweep Fighting Physical
48 Round Normal Special
49 Echoed Voice Normal Special
50 Overheat Fire Special
51 Steel Wing Steel Physical
52 Focus Blast Fighting Special
53 Energy Ball Grass Special
54 False Swipe Normal Physical
55 Scald Water Special
56 Fling Dark Physical
57 Charge Beam Electric Special
58 Sky Drop Flying Physical
59 Incinerate Fire Special
60 Quash Dark Status
61 Will-O-Wisp Fire Status
62 Acrobatics Flying Physical
63 Embargo Dark Status
64 Explosion Normal Physical
65 Shadow Claw Ghost Physical
66 Payback Dark Physical
67 Retaliate Normal Physical
68 Giga Impact Normal Physical
69 Rock Polish Rock Status
70 Flash Normal Status
71 Stone Edge Rock Physical
72 Volt Switch Electric Special
73 Thunder Wave Electric Status
74 Gyro Ball Steel Physical
75 Swords Dance Normal Status
76 Struggle Bug Bug Special
77 Psych Up Normal Status
78 Bulldoze Ground Physical
79 Frost Breath Ice Special
80 Rock Slide Rock Physical
81 X-Scissor Bug Physical
82 Dragon Tail Dragon Physical
83 Infestation Bug Special
84 Poison Jab Poison Physical
85 Dream Eater Psychic Special
86 Grass Knot Grass Special
87 Swagger Normal Status
88 Sleep Talk Normal Status
89 U-turn Bug Physical
90 Substitute Normal Status
91 Flash Cannon Steel Special
92 Trick Room Psychic Status
93 Wild Charge Electric Physical
94 Rock SmashXY Fighting Physical
Secret PowerORAS Normal Physical
95 Snarl Dark Special
96 Nature Power Normal Status
97 Dark Pulse Dark Special
98 Power-Up Punch Fighting Physical
99 Dazzling Gleam Fairy Special
100 Confide Normal Status
Sun, Moon, Ultra Sun, and Ultra Moon
# Move Type Cat.
01 Work Up Normal Status
02 Dragon Claw Dragon Physical
03 Psyshock Psychic Special
04 Calm Mind Psychic Status
05 Roar Normal Status
06 Toxic Poison Status
07 Hail Ice Status
08 Bulk Up Fighting Status
09 Venoshock Poison Special
10 Hidden Power Normal Special
11 Sunny Day Fire Status
12 Taunt Dark Status
13 Ice Beam Ice Special
14 Blizzard Ice Special
15 Hyper Beam Normal Special
16 Light Screen Psychic Status
17 Protect Normal Status
18 Rain Dance Water Status
19 Roost Flying Status
20 Safeguard Normal Status
21 Frustration Normal Physical
22 Solar Beam Grass Special
23 Smack Down Rock Physical
24 Thunderbolt Electric Special
25 Thunder Electric Special
26 Earthquake Ground Physical
27 Return Normal Physical
28 Leech Life Bug Physical
29 Psychic Psychic Special
30 Shadow Ball Ghost Special
31 Brick Break Fighting Physical
32 Double Team Normal Status
33 Reflect Psychic Status
34 Sludge Wave Poison Special
35 Flamethrower Fire Special
36 Sludge Bomb Poison Special
37 Sandstorm Rock Status
38 Fire Blast Fire Special
39 Rock Tomb Rock Physical
40 Aerial Ace Flying Physical
41 Torment Dark Status
42 Facade Normal Physical
43 Flame Charge Fire Physical
44 Rest Psychic Status
45 Attract Normal Status
46 Thief Dark Physical
47 Low Sweep Fighting Physical
48 Round Normal Special
49 Echoed Voice Normal Special
50 Overheat Fire Special
51 Steel Wing Steel Physical
52 Focus Blast Fighting Special
53 Energy Ball Grass Special
54 False Swipe Normal Physical
55 Scald Water Special
56 Fling Dark Physical
57 Charge Beam Electric Special
58 Sky Drop Flying Physical
59 Brutal Swing Dark Physical
60 Quash Dark Status
61 Will-O-Wisp Fire Status
62 Acrobatics Flying Physical
63 Embargo Dark Status
64 Explosion Normal Physical
65 Shadow Claw Ghost Physical
66 Payback Dark Physical
67 Smart Strike Steel Physical
68 Giga Impact Normal Physical
69 Rock Polish Rock Status
70 Aurora Veil Ice Status
71 Stone Edge Rock Physical
72 Volt Switch Electric Special
73 Thunder Wave Electric Status
74 Gyro Ball Steel Physical
75 Swords Dance Normal Status
76 Fly Flying Physical
77 Psych Up Normal Status
78 Bulldoze Ground Physical
79 Frost Breath Ice Special
80 Rock Slide Rock Physical
81 X-Scissor Bug Physical
82 Dragon Tail Dragon Physical
83 Infestation Bug Special
84 Poison Jab Poison Physical
85 Dream Eater Psychic Special
86 Grass Knot Grass Special
87 Swagger Normal Status
88 Sleep Talk Normal Status
89 U-turn Bug Physical
90 Substitute Normal Status
91 Flash Cannon Steel Special
92 Trick Room Psychic Status
93 Wild Charge Electric Physical
94 Surf Water Special
95 Snarl Dark Special
96 Nature Power Normal Status
97 Dark Pulse Dark Special
98 Waterfall Water Physical
99 Dazzling Gleam Fairy Special
100 Confide Normal Status
Let's Go, Pikachu! and Let's Go, Eevee!
# Move Type Cat.
01 Headbutt Normal Physical
02 Taunt Dark Status
03 Helping Hand Normal Status
04 Teleport Psychic Status
05 Rest Psychic Status
06 Light Screen Psychic Status
07 Protect Normal Status
08 Substitute Normal Status
09 Reflect Psychic Status
10 Dig Ground Physical
11 Will-O-Wisp Fire Status
12 Facade Normal Physical
13 Brick Break Fighting Physical
14 Fly Flying Physical
15 Seismic Toss Fighting Physical
16 Thunder Wave Electric Status
17 Dragon Tail Dragon Physical
18 U-turn Bug Physical
19 Iron Tail Steel Physical
20 Dark Pulse Dark Special
21 Foul Play Dark Physical
22 Rock Slide Rock Physical
23 Thunder Punch Electric Physical
24 X-Scissor Bug Physical
25 Waterfall Water Physical
26 Poison Jab Poison Physical
27 Toxic Poison Status
28 Tri Attack Normal Special
29 Scald Water Special
30 Bulk Up Fighting Status
31 Fire Punch Fire Physical
32 Dazzling Gleam Fairy Special
33 Calm Mind Psychic Status
34 Dragon Pulse Dragon Special
35 Ice Punch Ice Physical
36 Thunderbolt Electric Special
37 Flamethrower Fire Special
38 Thunder Electric Special
39 Outrage Dragon Physical
40 Psychic Psychic Special
41 Earthquake Ground Physical
42 Self-Destruct Normal Physical
43 Shadow Ball Ghost Special
44 Play Rough Fairy Physical
45 Solar Beam Grass Special
46 Fire Blast Fire Special
47 Surf Water Special
48 Hyper Beam Normal Special
49 Superpower Fighting Physical
50 Roost Flying Status
51 Blizzard Ice Special
52 Sludge Bomb Poison Special
53 Mega Drain Grass Special
54 Flash Cannon Steel Special
55 Ice Beam Ice Special
56 Stealth Rock Rock Status
57 Pay Day Normal Physical
58 Drill Run Ground Physical
59 Dream Eater Psychic Special
60 Megahorn Bug Physical
Generation VIII
# Move Type Cat.
00 Mega Punch Normal Physical
01 Mega Kick Normal Physical
02 Pay Day Normal Physical
03 Fire Punch Fire Physical
04 Ice Punch Ice Physical
05 Thunder Punch Electric Physical
06 Fly Flying Physical
07 Pin Missile Bug Physical
08 Hyper Beam Normal Special
09 Giga Impact Normal Physical
10 Magical Leaf Grass Special
11 Solar Beam Grass Special
12 Solar Blade Grass Physical
13 Fire Spin Fire Special
14 Thunder Wave Electric Status
15 Dig Ground Physical
16 Screech Normal Status
17 Light Screen Psychic Status
18 Reflect Psychic Status
19 Safeguard Normal Status
20 Self-Destruct Normal Physical
21 Rest Psychic Status
22 Rock Slide Rock Physical
23 Thief Dark Physical
24 Snore Normal Special
25 Protect Normal Status
26 Scary Face Normal Status
27 Icy Wind Ice Special
28 Giga Drain Grass Special
29 Charm Fairy Status
30 Steel Wing Steel Physical
31 Attract Normal Status
32 Sandstorm Rock Status
33 Rain Dance Water Status
34 Sunny Day Fire Status
35 Hail Ice Status
36 Whirlpool Water Special
37 Beat Up Dark Physical
38 Will-O-Wisp Fire Status
39 Facade Normal Physical
40 Swift Normal Special
41 Helping Hand Normal Status
42 Revenge Fighting Physical
43 Brick Break Fighting Physical
44 Imprison Psychic Status
45 Dive Water Physical
46 Weather Ball Normal Special
47 Fake Tears Dark Status
48 Rock Tomb Rock Physical
49 Sand Tomb Ground Physical
50 Bullet Seed Grass Physical
51 Icicle Spear Ice Physical
52 Bounce Flying Physical
53 Mud Shot Ground Special
54 Rock Blast Rock Physical
55 Brine Water Special
56 U-turn Bug Physical
57 Payback Dark Physical
58 Assurance Dark Physical
59 Fling Dark Physical
60 Power Swap Psychic Status
61 Guard Swap Psychic Status
62 Speed Swap Psychic Status
63 Drain Punch Fighting Physical
64 Avalanche Ice Physical
65 Shadow Claw Ghost Physical
66 Thunder Fang Electric Physical
67 Ice Fang Ice Physical
68 Fire Fang Fire Physical
69 Psycho Cut Psychic Physical
70 Trick Room Psychic Status
71 Wonder Room Psychic Status
72 Magic Room Psychic Status
73 Cross Poison Poison Physical
74 Venoshock Poison Special
75 Low Sweep Fighting Physical
76 Round Normal Special
77 Hex Ghost Special
78 Acrobatics Flying Physical
79 Retaliate Normal Physical
80 Volt Switch Electric Special
81 Bulldoze Ground Physical
82 Electroweb Electric Special
83 Razor Shell Water Physical
84 Tail Slap Normal Physical
85 Snarl Dark Special
86 Phantom Force Ghost Physical
87 Draining Kiss Fairy Special
88 Grassy Terrain Grass Status
89 Misty Terrain Fairy Status
90 Electric Terrain Electric Status
91 Psychic Terrain Psychic Status
92 Mystical Fire Fire Special
93 Eerie Impulse Electric Status
94 False Swipe Normal Physical
95 Air Slash Flying Special
96 Smart Strike Steel Physical
97 Brutal Swing Dark Physical
98 Stomping Tantrum Ground Physical
99 Breaking Swipe Dragon Physical


Incompatible Pokémon

Although most Pokémon are able to learn a wide range of TM moves, there are 23 Pokémon that cannot learn any move through TM that isn't available to them through other means. Typically, these Pokémon are low in their evolutionary line or rely on a specific set of moves. Starting in Generation VI, several of these Pokémon that were able to learn TM moves by leveling up are now able to learn the moves through TM as well. Applin can learn only one TM move, Attract.

# Pokémon Type Compatible TM moves
VI VII VIII
010   Caterpie Bug TM82: Electroweb
011   Metapod Bug TM82: Electroweb
013   Weedle Bug Poison N/A
014   Kakuna Bug Poison N/A
129   Magikarp Water TM52: Bounce
132   Ditto Normal
201   Unown Psychic TM10: Hidden Power TM10: Hidden Power N/A
202   Wobbuffet Psychic TM20: Safeguard TM20: Safeguard TM19: Safeguard
TM29: Charm
235   Smeargle Normal * * N/A
265   Wurmple Bug N/A
266   Silcoon Bug N/A
268   Cascoon Bug N/A
360   Wynaut Psychic TM20: Safeguard TM20: Safeguard TM19: Safeguard
TM29: Charm
374   Beldum Steel Psychic
401   Kricketot Bug TM76: Struggle Bug N/A
412   Burmy Bug TM10: Hidden Power
TM17: Protect
TM10: Hidden Power
TM17: Protect
N/A
415   Combee Bug Flying TM24: Snore
602   Tynamo Electric TM57: Charge Beam
TM73: Thunder Wave
TM57: Charge Beam
TM73: Thunder Wave
N/A
664   Scatterbug Bug N/A
665   Spewpa Bug TM17: Protect TM17: Protect N/A
789   Cosmog Psychic N/A
790   Cosmoem Psychic N/A
824   Blipbug Bug N/A N/A

Near-universal TMs

With few exceptions, all Pokémon who are compatible with TMs can learn the following moves:

Move Generation
I II III IV V VI VII
SMUSUM
VII
LGPE
VIII
Attract 45 45 45 45 45 45 31
Bide 34
Captivate 78
Confide 100 100
Curse 03
Double Team 32 32 32 32 32 32 32
Double-Edge 10
Endure 20 58
Facade 42 42 42 42 42 12 39
Frustration 21 21 21 21 21 21
Hidden Power 10 10 10 10 10 10
Mimic 31
Natural Gift 83
Protect 17 17 17 17 17 17 07 25
Rage 20
Rest 44 44 44 44 44 44 44 05 21
Return 27 27 27 27 27 27
Round 48 48 48 76
Secret Power 43 43 94ORAS
Sleep Talk 35 82 88 88
Snore 13 24
Substitute 50 90 90 90 90 08
Swagger 34 87 87 87 87
Take Down 09
Toxic 06 06 06 06 06 06 06 27

TM-exclusive moves

In all Generations except the eighth one, there have been moves exclusively taught by TMs:

Generation I ThunderboltRBBubbleBeamMega DrainFissureMimicBide
Egg BombFire BlastSoftboiledPsywaveRock SlideRazor WindToxic
Generation II Razor Wind*ToxicDynamicPunchIcy WindIron TailDragonBreathShadow BallMud-Slap
Sleep TalkAttractThiefNightmareFury CutterRock SmashReturnFrustration
Generation III ReturnFrustrationShock WaveFacadeOverheatSecret PowerSkill Swap
Generation IV OverheatDPSecret PowerSkill SwapStealth RockGrass KnotDrain PunchFocus Blast
Generation V Focus BlastSnarlFrost Breath
Generation VI Frost BreathXYDazzling GleamInfestation
Generation VII SMUSUM Smart StrikeAurora VeilSurf
PE Foul PlayScald

Returning moves

Several moves taught by TM in an earlier generation returned as TMs later on after being absent but assigned with a different TM number.

Move Generation
I II III IV V VI VII
SMUSUM
VII
LGPE
VIII
Acrobatics 62 62 62 78
Attract 45 45 45 45 45 45 31
Avalanche 72 64
Brine 55 55
Brutal Swing 59 97
Bulldoze 78 78 78 81
Bullet Seed 09 09 50
Dark Pulse 79 97 97 20
Dig 28 28 28 28 28 28 10 15
Dragon Pulse 59 34
Drain Punch 60 63
Dream Eater 42 42 85 85 85 85 59
Endure 20 58
Explosion 47 64 64 64 64
False Swipe 54 54 54 54 94
Fire Punch 48 31 03
Fling 56 56 56 56 59
Giga Drain 19 19 19 28
Hail 07 07 07 07 07 35
Headbutt 02 01
Ice Beam 13 13 13 13 13 13 55
Ice Punch 33 35 04
Icy Wind 16 27
Iron Tail 23 23 23 19
Low Sweep 47 47 47 75
Mega Drain 21 53
Mega Kick 05 01
Mega Punch 01 00
Pay Day 16 57 02
Payback 66 66 66 66 57
Psych Up 09 77 77 77 77
Rain Dance 18 18 18 18 18 18 33
Reflect 33 33 33 33 33 33 09 18
Retaliate 67 67 79
Rock Slide 48 80 80 80 80 22
Rock Tomb 39 39 39 39 39 48
Roost 51 19 19 22
Round 48 48 48 76
Sandstorm 37 37 37 37 37 37 32
Secret Power 43 43 94ORAS
Seismic Toss 19 15
Self-Destruct 36 42 20
Shadow Claw 65 65 65 65 65
Sleep Talk 35 82 88 88
Smart Strike 67 96
Snarl 95 95 95 85
Snore 13 24
Stealth Rock 76 56
Steel Wing 47 47 47 51 51 30
Substitute 50 90 90 90 90 08
Sunny Day 11 11 11 11 11 11 34
Swagger 34 87 87 87 87
Swift 39 39 40
Swords Dance 03 75 75 75 75
Teleport 30 04
Thief 46 46 46 46 46 46 23
Tri Attack 49 28
Trick Room 92 92 92 92 70
Thunderbolt 24 24 24 24 24 24 36
Thunder Wave 45 73 73 73 73 16 14
Venoshock 09 09 09 74
Volt Switch 72 72 72 80
Work Up 83 01

In the spin-off series

Pokémon Mystery Dungeon series

In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team and Pokémon Mystery Dungeon: Explorers of Time, Darkness and Sky, most TMs that exist in the corresponding core series games of that generation also exist in the Mystery Dungeon games. After use, a TM becomes a Used TM; a Used TM can be turned back into a usable TM by a Pokémon with the move Recycle, except for a Used TM of Recycle, which will remain a Used TM permanently. Pokémon can learn the same TMs they can learn in the corresponding core series games, but Pokémon that cannot learn TMs in the core series games can learn moves via TM if they can also learn those moves by level up.

In Pokémon Mystery Dungeon: Gates to Infinity, all TMs are infinite use. Special TMs for moves usually learned through a Move Tutor in the core series games are also present. Wide Slash and Vacuum-Cut are no longer available starting from this game.

In Pokémon Super Mystery Dungeon, there are two types of TMs: single-use regular TMs and reusable rainbow-colored TMs. Rainbow-colored TMs can be purchased from Kecleon shops from certain post-game dungeons, and can also be purchased from Kecleon shops in towns after Kecleon has been recruited, which unlocks the "Treasures" section in the shop.

In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team and Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky, there are two moves that do not appear in the core series games that can only be learned by TM: Wide Slash and Vacuum-Cut. These moves do not appear in subsequent games.

In Explorers of Sky, TMs can be sold to Kecleon for 250 Poké.

Appearance

           
TM sprite from
Rescue Team series
TM sprite from
Explorers series
TM sprite from
Mystery Dungeon (Wiiware)
TM sprite from
Gates to Infinity
TM sprite from
Super Mystery Dungeon
Rainbow TM sprite from
Super Mystery Dungeon
   
Used TM sprite from
Rescue Team series
Used TM sprite from
Explorers series
     
TM sprite (for tutor moves) from
Gates to Infinity
TM sprite (for tutor moves; unused) from
Super Mystery Dungeon
Rainbow TM sprite (for tutor moves; unused) from
Super Mystery Dungeon
   
TM icon from
Rescue Team series
TM icon from
Explorers series


           
Model of TM from
Gates to Infinity
Model of TM (for tutor moves)
from Gates to Infinity
Model of TM from
Super Mystery Dungeon
Unused model of a
used TM from Super Mystery Dungeon
Unused model of TM
(for tutor moves)
Super Mystery Dungeon
Unused model of used TM
(for tutor moves) from Super Mystery Dungeon
Artwork
       
Explorers artwork Super Mystery Dungeon artwork Rescue Team DX artwork Unused Rescue Team DX artwork for Used TM

Pokémon GO

In Pokémon GO, there are four kinds of TMs: Fast TMs, Charged TMs, Elite Fast TMs, and Elite Charged TMs. TMs were introduced to Pokémon GO on June 22, 2017, and Elite TMs were introduced on April 24, 2020. All TMs are consumed after one use.

Using a Fast or Charged TM on a Pokémon randomly changes its Fast or Charged Attack, respectively, to a different move in the Pokémon's current move pool.

Elite TMs allow players to select the new move that will be learned, even including legacy and event-exclusive moves, such as Community Day moves.

Appearance

       
Fast TM from
Pokémon GO
Charged TM from
Pokémon GO
Elite Fast TM from
Pokémon GO
Elite Charged TM from
Pokémon GO

In the anime

In the main series

Although TMs have not appeared in the anime, they were mentioned once in the Japanese version of Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate!. While talking with the Kecleon Brothers, Charmander of Team Go-Getters mentioned TMs among other things the Kecleon Shop was sold out on. This reference was not included in the dub.

In Pokémon Origins

TM34 (Bide) appeared in File 1: Red. Much like in Pokémon Red and Blue, it was given to Red by Brock as a reward for defeating him in a Gym battle.

Another TM, TM28 (Dig), also made a brief appearance in File 2: Cubone, where Red retrieved it from a Team Rocket Grunt who had stolen it.

In the manga

 
Two early kinds of TMs in Pokémon Adventures

In The Electric Tale of Pikachu manga

In To Evolve or Not to Evolve, That Is the Question!, Ash used TM31 to teach Mikey's Eevee Mimic, allowing it to win a battle against Sparky's Jolteon and thus let Mikey join the Knights of the E Stone.

In the Pokémon Adventures manga

In Wartortle Wars, a fake TM was seen amongst the many fake items sold to Red by Green.

In Omega Alpha Adventure 10, it was explained that TMs are machines that contain the essence of the move they teach to a Pokémon. Before this technology existed, other items served the same purpose. Such items are the rings Ultima carries on her staff, which contain the ultimate moves Frenzy Plant, Blast Burn, and Hydro Cannon, and a scroll held by the Draconids, which contains the move Dragon Ascent.

In PASS08, Sōdo revealed he had used a TM for Sunny Day on his Thwackey in preparation for dealing with Nessa's Toxapex during their Gym battle.

In the TCG

 
An example of a typical Technical Machine card
Main article: List of Technical Machine cards

In the TCG, Technical Machines are types of Trainer cards that are attached to Pokémon in play. The majority of them can only be attached to Pokémon of a specific type or those that include an owner in their name. Each card provides an attack that can be used in addition to any attacks featured on the Pokémon it is attached to. In most cases, a player is required to discard a Technical Machine card at the end of the turn they played it. Unlike the games, they do not follow any specific numbering.

Trivia

  • 170 different moves have been available as a TM, adding together the TMs from every generation.
  • Gym Leaders who give out a TM on their defeat typically give out one containing a move of their specialty type. However, in their respective first generation of an appearance each, Brock and Falkner do not, giving out TM34 (Bide) (a Normal-type move) and TM31 (Mud-Slap) (a Ground-type move), respectively. This is rectified in the remakes of their debut games, with Brock giving away TM39 (Rock Tomb) while Falkner's prize is TM51 (Roost). Likewise, Cilan, Chili, and Cress do not give out TMs matching their specialty type, instead giving out the Normal-type TM83 (Work Up), regardless of which of the three is battled.
    • Prior to Generation III, TMs given out by the starting region's Gym Leaders teach moves that no Pokémon learns naturally. There is one exception: in Pokémon Yellow, Pikachu learns Thunderbolt in place of Swift.
  • Generation IV is the first generation in which there is at least one TM that teaches a move of each Pokémon type.
    • Generation I had no TMs for Bug- or Ghost-type moves, Generation II had none for Flying, and Generation III had none for Bug.
  • Generation VI, VII, and VIII are tied for the most TMs, with 100, and Generation I, II, and III are tied for the fewest TMs, with 50.

In other languages

Language Title
Chinese Cantonese 招式學習器 Jīusīk Hohkjaahphei
Mandarin 招式學習器 / 招式学习器 Zhāoshì Xuéxíqì
  Danish Teknisk maskin
Teknologisk maskine*
  Dutch Technische machine*
French   Canada Machine technique*
  Europe Capsule Technique (CT)
  German Technische Maschine (TM)
  Italian Macchina Tecnica (MT)
  Korean 기술머신 Gisul Machine
Portuguese   Brazil Máquina Técnica (MT)
  Portugal Máquina de Técnica*
Máquina Técnica*
  Spanish Máquina Técnica (MT)
  Swedish Teknisk maskin
Tekniskt fordon*
  Thai แมชชีนทักษะ Maetchin Thaksa (TM)
  Vietnamese Máy học chiêu thức

See also


Lists of TM, HM, and TR locations
In the core series: Generation IGeneration IIGeneration IIIGeneration IVGeneration VGeneration VI

Generation VII • Generation VIII (SwShBDSP) • Generation IX

In spin-off games: Mystery Dungeon series


Consumables: FoodGummisSeedsBerriesHealth drinks
Held items: GlassesScarvesRecruitment-affecting items
Miracle and Wonder ChestsSeven Treasures
Space GlobeIQ BoosterFlagsLooplets
Objects: Wonder OrbsThrowing itemsHMsUsed TMsTMsKeys
Link BoxGabite ScaleGracideaFriend GiftsDevices
EmerasProgress DevicesWandsDjinn's Bottle
Special: Rescue Team Starter SetToolboxExploration Team Kit
Treasure BagTreasure CollectionMystery Dungeon evolutionary items
Teleport GemColored WingsWishing StoneMusic BoxVortex Stone
Treasure BoxesMystery PartSecret SlabExclusive items
Relic FragmentWonder EggLost LootSky Gift
Lookalike ItemsPrize TicketsGates to Infinity exclusive items
ManualsEntercardsLucha TokenConnection Orb


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.