TM

Revision as of 06:17, 22 June 2019 by SnorlaxMonster (talk | contribs) (→‎List of TMs: Fixing collapsibility)

If you were looking for either of the Pokémon Trading Card Game expansions sometimes abbreviated as TM, see EX Team Magma vs Team Aqua (TCG) or Triumphant (TCG).


TM artwork for Pokémon Red and Green

A Technical Machine, or TM for short (Japanese: わざマシン Move Machine), is an item that, like an HM, is used to teach a Pokémon a new move that it might not learn otherwise. Prior to Generation V, TMs were single-use items, unlike Hidden Machines, which can be used over and over again on many different Pokémon. TMs can be found on the ground or bought at department stores or game Corners. Some are also given away by Gym Leaders as prizes for defeating them in addition to a Badge. Silph Co. has distributed a pamphlet containing information on TMs and HMs, indicating they are, at least partially, developed or produced by the company.

Prior to Generation VI, TM moves will also be passed down through breeding if the baby Pokémon can learn that TM (such as passing Flamethrower from a father Typhlosion to a baby Torchic). Prior to Generation V, there were also several Pokémon that could not learn certain TM moves directly from a TM but could learn them via breeding, such as Vulpix with Energy Ball.

The depiction of TMs has changed over time. In the TCG, they are shown as small boxes that the Poké Ball would be inserted into, but from FireRed and LeafGreen onwards, they have been depicted as compact discs that are inserted into the TM Case and the case itself teaches the Pokémon the move. In Pokémon Origins, TMs and HMs resemble floppy disks, but how they work is never shown.

For the in-game locations of TMs, see List of TM and HM locations.

TM by generation

Generation I

Generation I featured 50 TMs, with an additional five HMs. Move Tutors in FireRed, LeafGreen, and Emerald teach several of the moves that were removed from the TM list between Generation I and Generation III.

Generation II

Generation II introduced several new TMs, a majority of which were new moves introduced in this generation. There remained 50 TMs, as some Generation I TMs were removed. Several moves that were contained in TMs in Generation II but were no longer contained within TMs during Generation III can be taught by a Move Tutor in Pokémon Emerald.

Generation III

In Generation III, more moves were introduced, and the TM list was again adjusted. The 50-TM limit remained, and several older moves became TMs—including some that lost their TM status between Generations I and II.

Generation IV

Due to connectivity with the Generation III games, the 50-TM list was not redone in Generation IV. To include new moves and incorporate older moves as TMs, the TM list was expanded from 50 to 92, leaving the first 50 TMs intact. With the eight HMs, the number of machine-learnable moves in Generation IV was at an even 100.

Generation V

In Generation V, TMs have changed from being single-use items to having unlimited uses, making them akin to HMs. In this generation only, when a Pokémon learns a move from a TM or HM by overwriting an old one, the new move takes on the current PP of the forgotten move. This prevents repeated usage of machines for the purpose of PP restoration. The prices of the purchasable TMs are also much higher to reflect the fact they can be reused, and they can no longer be held or sold. (However, they can be sold in Mystery Dungeon: Gates to Infinity.) In Pokémon Black and White, there are 94 TMs available normally; among the ones numbered 92 and lower, many of them teach different moves from their Generation IV counterparts. With the number of HMs reduced to six, there are once again an even 100 machine-learnable moves. In Black 2 and White 2, the previously undistributed event-only TM95 was made normally available, bringing the number of machine-learnable moves in Generation V to 101.

Generation VI

In Pokémon X and Y and Pokémon Omega Ruby and Alpha Sapphire, TMs continued to be multiple-use items. Pokémon Super Mystery Dungeon, however, has both types of TMs, where regular ones can only be used once, and rainbow colored ones have infinite use, and all HMs are TMs instead. Most TMs contained the same moves that they did in Generation V, with the exceptions of TM19, TM51, TM83, and TM88. Five more TMs were added, bringing the number of TMs up to an even 100. As there are only five HM moves in Generation VI, there are now 105 machine-learnable moves. In Pokémon Omega Ruby and Alpha Sapphire, two more HMs were added. Additionally, TM94 (Rock Smash) in X and Y was changed to Secret Power to reflect the fact that Rock Smash was an HM once again. This is the only time a TM has changed in the middle of a generation. As a result, there are now 107 machine-learnable moves.

Generation VII

In Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, HMs no longer exist. However Fly, Waterfall, and Surf, previously HMs, became TMs. The only TMs that were changed between Generation VI and Generation VII are TM01, TM28, TM59, TM67, TM70, TM76, TM94, and TM98. With HMs no longer existing and all new TM moves replacing old ones, the total number of machine-learnable moves is at 100.

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, every TM differs from the Alola games, and there are now only 60 TMs. Like in the Alola games, there are no HMs.

List of TMs

Generation I
# Move Type
01 Mega Punch Normal
02 Razor Wind Normal
03 Swords Dance Normal
04 Whirlwind Normal
05 Mega Kick Normal
06 Toxic Poison
07 Horn Drill Normal
08 Body Slam Normal
09 Take Down Normal
10 Double-Edge Normal
11 BubbleBeam Water
12 Water Gun Water
13 Ice Beam Ice
14 Blizzard Ice
15 Hyper Beam Normal
16 Pay Day Normal
17 Submission Fighting
18 Counter Fighting
19 Seismic Toss Fighting
20 Rage Normal
21 Mega Drain Grass
22 SolarBeam Grass
23 Dragon Rage Dragon
24 Thunderbolt Electric
25 Thunder Electric
26 Earthquake Ground
27 Fissure Ground
28 Dig Ground
29 Psychic Psychic
30 Teleport Psychic
31 Mimic Normal
32 Double Team Normal
33 Reflect Psychic
34 Bide Normal
35 Metronome Normal
36 Selfdestruct Normal
37 Egg Bomb Normal
38 Fire Blast Fire
39 Swift Normal
40 Skull Bash Normal
41 Softboiled Normal
42 Dream Eater Psychic
43 Sky Attack Flying
44 Rest Psychic
45 Thunder Wave Electric
46 Psywave Psychic
47 Explosion Normal
48 Rock Slide Rock
49 Tri Attack Normal
50 Substitute Normal
Generation II
# Move Type
01 DynamicPunch Fighting
02 Headbutt Normal
03 Curse ???
04 Rollout Rock
05 Roar Normal
06 Toxic Poison
07 Zap Cannon Electric
08 Rock Smash Fighting
09 Psych Up Normal
10 Hidden Power Normal
11 Sunny Day Fire
12 Sweet Scent Normal
13 Snore Normal
14 Blizzard Ice
15 Hyper Beam Normal
16 Icy Wind Ice
17 Protect Normal
18 Rain Dance Water
19 Giga Drain Grass
20 Endure Normal
21 Frustration Normal
22 SolarBeam Grass
23 Iron Tail Steel
24 DragonBreath Dragon
25 Thunder Electric
26 Earthquake Ground
27 Return Normal
28 Dig Ground
29 Psychic Psychic
30 Shadow Ball Ghost
31 Mud-Slap Ground
32 Double Team Normal
33 Ice Punch Ice
34 Swagger Normal
35 Sleep Talk Normal
36 Sludge Bomb Poison
37 Sandstorm Rock
38 Fire Blast Fire
39 Swift Normal
40 Defense Curl Normal
41 ThunderPunch Electric
42 Dream Eater Psychic
43 Detect Fighting
44 Rest Psychic
45 Attract Normal
46 Thief Dark
47 Steel Wing Steel
48 Fire Punch Fire
49 Fury Cutter Bug
50 Nightmare Ghost
Generation III
# Move Type
01 Focus Punch Fighting
02 Dragon Claw Dragon
03 Water Pulse Water
04 Calm Mind Psychic
05 Roar Normal
06 Toxic Poison
07 Hail Ice
08 Bulk Up Fighting
09 Bullet Seed Grass
10 Hidden Power Normal
11 Sunny Day Fire
12 Taunt Dark
13 Ice Beam Ice
14 Blizzard Ice
15 Hyper Beam Normal
16 Light Screen Psychic
17 Protect Normal
18 Rain Dance Water
19 Giga Drain Grass
20 Safeguard Normal
21 Frustration Normal
22 SolarBeam Grass
23 Iron Tail Steel
24 Thunderbolt Electric
25 Thunder Electric
26 Earthquake Ground
27 Return Normal
28 Dig Ground
29 Psychic Psychic
30 Shadow Ball Ghost
31 Brick Break Fighting
32 Double Team Normal
33 Reflect Psychic
34 Shock Wave Electric
35 Flamethrower Fire
36 Sludge Bomb Poison
37 Sandstorm Rock
38 Fire Blast Fire
39 Rock Tomb Rock
40 Aerial Ace Flying
41 Torment Dark
42 Facade Normal
43 Secret Power Normal
44 Rest Psychic
45 Attract Normal
46 Thief Dark
47 Steel Wing Steel
48 Skill Swap Psychic
49 Snatch Dark
50 Overheat Fire
Generation IV
# Move Type Cat.
01 Focus Punch Fighting Physical
02 Dragon Claw Dragon Physical
03 Water Pulse Water Special
04 Calm Mind Psychic Status
05 Roar Normal Status
06 Toxic Poison Status
07 Hail Ice Status
08 Bulk Up Fighting Status
09 Bullet Seed Grass Physical
10 Hidden Power Normal Special
11 Sunny Day Fire Status
12 Taunt Dark Status
13 Ice Beam Ice Special
14 Blizzard Ice Special
15 Hyper Beam Normal Special
16 Light Screen Psychic Status
17 Protect Normal Status
18 Rain Dance Water Status
19 Giga Drain Grass Special
20 Safeguard Normal Status
21 Frustration Normal Physical
22 SolarBeam Grass Special
23 Iron Tail Steel Physical
24 Thunderbolt Electric Special
25 Thunder Electric Special
26 Earthquake Ground Physical
27 Return Normal Physical
28 Dig Ground Physical
29 Psychic Psychic Special
30 Shadow Ball Ghost Special
31 Brick Break Fighting Physical
32 Double Team Normal Status
33 Reflect Psychic Status
34 Shock Wave Electric Special
35 Flamethrower Fire Special
36 Sludge Bomb Poison Special
37 Sandstorm Rock Status
38 Fire Blast Fire Special
39 Rock Tomb Rock Physical
40 Aerial Ace Flying Physical
41 Torment Dark Status
42 Facade Normal Physical
43 Secret Power Normal Physical
44 Rest Psychic Status
45 Attract Normal Status
46 Thief Dark Physical
47 Steel Wing Steel Physical
48 Skill Swap Psychic Status
49 Snatch Dark Status
50 Overheat Fire Special
51 Roost Flying Status
52 Focus Blast Fighting Special
53 Energy Ball Grass Special
54 False Swipe Normal Physical
55 Brine Water Special
56 Fling Dark Physical
57 Charge Beam Electric Special
58 Endure Normal Status
59 Dragon Pulse Dragon Special
60 Drain Punch Fighting Physical
61 Will-O-Wisp Fire Status
62 Silver Wind Bug Special
63 Embargo Dark Status
64 Explosion Normal Physical
65 Shadow Claw Ghost Physical
66 Payback Dark Physical
67 Recycle Normal Status
68 Giga Impact Normal Physical
69 Rock Polish Rock Status
70 Flash Normal Status
71 Stone Edge Rock Physical
72 Avalanche Ice Physical
73 Thunder Wave Electric Status
74 Gyro Ball Steel Physical
75 Swords Dance Normal Status
76 Stealth Rock Rock Status
77 Psych Up Normal Status
78 Captivate Normal Status
79 Dark Pulse Dark Special
80 Rock Slide Rock Physical
81 X-Scissor Bug Physical
82 Sleep Talk Normal Status
83 Natural Gift Normal Physical
84 Poison Jab Poison Physical
85 Dream Eater Psychic Special
86 Grass Knot Grass Special
87 Swagger Normal Status
88 Pluck Flying Physical
89 U-turn Bug Physical
90 Substitute Normal Status
91 Flash Cannon Steel Special
92 Trick Room Psychic Status
Generation V
# Move Type Cat.
01 Hone Claws Dark Status
02 Dragon Claw Dragon Physical
03 Psyshock Psychic Special
04 Calm Mind Psychic Status
05 Roar Normal Status
06 Toxic Poison Status
07 Hail Ice Status
08 Bulk Up Fighting Status
09 Venoshock Poison Special
10 Hidden Power Normal Special
11 Sunny Day Fire Status
12 Taunt Dark Status
13 Ice Beam Ice Special
14 Blizzard Ice Special
15 Hyper Beam Normal Special
16 Light Screen Psychic Status
17 Protect Normal Status
18 Rain Dance Water Status
19 Telekinesis Psychic Status
20 Safeguard Normal Status
21 Frustration Normal Physical
22 SolarBeam Grass Special
23 Smack Down Rock Physical
24 Thunderbolt Electric Special
25 Thunder Electric Special
26 Earthquake Ground Physical
27 Return Normal Physical
28 Dig Ground Physical
29 Psychic Psychic Special
30 Shadow Ball Ghost Special
31 Brick Break Fighting Physical
32 Double Team Normal Status
33 Reflect Psychic Status
34 Sludge Wave Poison Special
35 Flamethrower Fire Special
36 Sludge Bomb Poison Special
37 Sandstorm Rock Status
38 Fire Blast Fire Special
39 Rock Tomb Rock Physical
40 Aerial Ace Flying Physical
41 Torment Dark Status
42 Facade Normal Physical
43 Flame Charge Fire Physical
44 Rest Psychic Status
45 Attract Normal Status
46 Thief Dark Physical
47 Low Sweep Fighting Physical
48 Round Normal Special
49 Echoed Voice Normal Special
50 Overheat Fire Special
51 Ally Switch Psychic Status
52 Focus Blast Fighting Special
53 Energy Ball Grass Special
54 False Swipe Normal Physical
55 Scald Water Special
56 Fling Dark Physical
57 Charge Beam Electric Special
58 Sky Drop Flying Physical
59 Incinerate Fire Special
60 Quash Dark Status
61 Will-O-Wisp Fire Status
62 Acrobatics Flying Physical
63 Embargo Dark Status
64 Explosion Normal Physical
65 Shadow Claw Ghost Physical
66 Payback Dark Physical
67 Retaliate Normal Physical
68 Giga Impact Normal Physical
69 Rock Polish Rock Status
70 Flash Normal Status
71 Stone Edge Rock Physical
72 Volt Switch Electric Special
73 Thunder Wave Electric Status
74 Gyro Ball Steel Physical
75 Swords Dance Normal Status
76 Struggle Bug Bug Special
77 Psych Up Normal Status
78 Bulldoze Ground Physical
79 Frost Breath Ice Special
80 Rock Slide Rock Physical
81 X-Scissor Bug Physical
82 Dragon Tail Dragon Physical
83 Work Up Normal Status
84 Poison Jab Poison Physical
85 Dream Eater Psychic Special
86 Grass Knot Grass Special
87 Swagger Normal Status
88 Pluck Flying Physical
89 U-turn Bug Physical
90 Substitute Normal Status
91 Flash Cannon Steel Special
92 Trick Room Psychic Status
93 Wild Charge Electric Physical
94 Rock Smash Fighting Physical
95 Snarl Dark Special
Generation VI
# Move Type Cat.
01 Hone Claws Dark Status
02 Dragon Claw Dragon Physical
03 Psyshock Psychic Special
04 Calm Mind Psychic Status
05 Roar Normal Status
06 Toxic Poison Status
07 Hail Ice Status
08 Bulk Up Fighting Status
09 Venoshock Poison Special
10 Hidden Power Normal Special
11 Sunny Day Fire Status
12 Taunt Dark Status
13 Ice Beam Ice Special
14 Blizzard Ice Special
15 Hyper Beam Normal Special
16 Light Screen Psychic Status
17 Protect Normal Status
18 Rain Dance Water Status
19 Roost Flying Status
20 Safeguard Normal Status
21 Frustration Normal Physical
22 Solar Beam Grass Special
23 Smack Down Rock Physical
24 Thunderbolt Electric Special
25 Thunder Electric Special
26 Earthquake Ground Physical
27 Return Normal Physical
28 Dig Ground Physical
29 Psychic Psychic Special
30 Shadow Ball Ghost Special
31 Brick Break Fighting Physical
32 Double Team Normal Status
33 Reflect Psychic Status
34 Sludge Wave Poison Special
35 Flamethrower Fire Special
36 Sludge Bomb Poison Special
37 Sandstorm Rock Status
38 Fire Blast Fire Special
39 Rock Tomb Rock Physical
40 Aerial Ace Flying Physical
41 Torment Dark Status
42 Facade Normal Physical
43 Flame Charge Fire Physical
44 Rest Psychic Status
45 Attract Normal Status
46 Thief Dark Physical
47 Low Sweep Fighting Physical
48 Round Normal Special
49 Echoed Voice Normal Special
50 Overheat Fire Special
51 Steel Wing Steel Physical
52 Focus Blast Fighting Special
53 Energy Ball Grass Special
54 False Swipe Normal Physical
55 Scald Water Special
56 Fling Dark Physical
57 Charge Beam Electric Special
58 Sky Drop Flying Physical
59 Incinerate Fire Special
60 Quash Dark Status
61 Will-O-Wisp Fire Status
62 Acrobatics Flying Physical
63 Embargo Dark Status
64 Explosion Normal Physical
65 Shadow Claw Ghost Physical
66 Payback Dark Physical
67 Retaliate Normal Physical
68 Giga Impact Normal Physical
69 Rock Polish Rock Status
70 Flash Normal Status
71 Stone Edge Rock Physical
72 Volt Switch Electric Special
73 Thunder Wave Electric Status
74 Gyro Ball Steel Physical
75 Swords Dance Normal Status
76 Struggle Bug Bug Special
77 Psych Up Normal Status
78 Bulldoze Ground Physical
79 Frost Breath Ice Special
80 Rock Slide Rock Physical
81 X-Scissor Bug Physical
82 Dragon Tail Dragon Physical
83 Infestation Bug Special
84 Poison Jab Poison Physical
85 Dream Eater Psychic Special
86 Grass Knot Grass Special
87 Swagger Normal Status
88 Sleep Talk Normal Status
89 U-turn Bug Physical
90 Substitute Normal Status
91 Flash Cannon Steel Special
92 Trick Room Psychic Status
93 Wild Charge Electric Physical
94 Rock SmashXY Fighting Physical
Secret PowerORAS Normal Physical
95 Snarl Dark Special
96 Nature Power Normal Status
97 Dark Pulse Dark Special
98 Power-Up Punch Fighting Physical
99 Dazzling Gleam Fairy Special
100 Confide Normal Status
Sun, Moon, Ultra Sun, and Ultra Moon
# Move Type Cat.
01 Work Up Normal Status
02 Dragon Claw Dragon Physical
03 Psyshock Psychic Special
04 Calm Mind Psychic Status
05 Roar Normal Status
06 Toxic Poison Status
07 Hail Ice Status
08 Bulk Up Fighting Status
09 Venoshock Poison Special
10 Hidden Power Normal Special
11 Sunny Day Fire Status
12 Taunt Dark Status
13 Ice Beam Ice Special
14 Blizzard Ice Special
15 Hyper Beam Normal Special
16 Light Screen Psychic Status
17 Protect Normal Status
18 Rain Dance Water Status
19 Roost Flying Status
20 Safeguard Normal Status
21 Frustration Normal Physical
22 Solar Beam Grass Special
23 Smack Down Rock Physical
24 Thunderbolt Electric Special
25 Thunder Electric Special
26 Earthquake Ground Physical
27 Return Normal Physical
28 Leech Life Bug Physical
29 Psychic Psychic Special
30 Shadow Ball Ghost Special
31 Brick Break Fighting Physical
32 Double Team Normal Status
33 Reflect Psychic Status
34 Sludge Wave Poison Special
35 Flamethrower Fire Special
36 Sludge Bomb Poison Special
37 Sandstorm Rock Status
38 Fire Blast Fire Special
39 Rock Tomb Rock Physical
40 Aerial Ace Flying Physical
41 Torment Dark Status
42 Facade Normal Physical
43 Flame Charge Fire Physical
44 Rest Psychic Status
45 Attract Normal Status
46 Thief Dark Physical
47 Low Sweep Fighting Physical
48 Round Normal Special
49 Echoed Voice Normal Special
50 Overheat Fire Special
51 Steel Wing Steel Physical
52 Focus Blast Fighting Special
53 Energy Ball Grass Special
54 False Swipe Normal Physical
55 Scald Water Special
56 Fling Dark Physical
57 Charge Beam Electric Special
58 Sky Drop Flying Physical
59 Brutal Swing Dark Physical
60 Quash Dark Status
61 Will-O-Wisp Fire Status
62 Acrobatics Flying Physical
63 Embargo Dark Status
64 Explosion Normal Physical
65 Shadow Claw Ghost Physical
66 Payback Dark Physical
67 Smart Strike Steel Physical
68 Giga Impact Normal Physical
69 Rock Polish Rock Status
70 Aurora Veil Ice Status
71 Stone Edge Rock Physical
72 Volt Switch Electric Special
73 Thunder Wave Electric Status
74 Gyro Ball Steel Physical
75 Swords Dance Normal Status
76 Fly Flying Physical
77 Psych Up Normal Status
78 Bulldoze Ground Physical
79 Frost Breath Ice Special
80 Rock Slide Rock Physical
81 X-Scissor Bug Physical
82 Dragon Tail Dragon Physical
83 Infestation Bug Special
84 Poison Jab Poison Physical
85 Dream Eater Psychic Special
86 Grass Knot Grass Special
87 Swagger Normal Status
88 Sleep Talk Normal Status
89 U-turn Bug Physical
90 Substitute Normal Status
91 Flash Cannon Steel Special
92 Trick Room Psychic Status
93 Wild Charge Electric Physical
94 Surf Water Special
95 Snarl Dark Special
96 Nature Power Normal Status
97 Dark Pulse Dark Special
98 Waterfall Water Physical
99 Dazzling Gleam Fairy Special
100 Confide Normal Status
Let's Go, Pikachu! and Let's Go, Eevee!
# Move Type Cat.
01 Headbutt Normal Physical
02 Taunt Dark Status
03 Helping Hand Normal Status
04 Teleport Psychic Status
05 Rest Psychic Status
06 Light Screen Psychic Status
07 Protect Normal Status
08 Substitute Normal Status
09 Reflect Psychic Status
10 Dig Ground Physical
11 Will-O-Wisp Fire Status
12 Facade Normal Physical
13 Brick Break Fighting Physical
14 Fly Flying Physical
15 Seismic Toss Fighting Physical
16 Thunder Wave Electric Status
17 Dragon Tail Dragon Physical
18 U-turn Bug Physical
19 Iron Tail Steel Physical
20 Dark Pulse Dark Special
21 Foul Play Dark Physical
22 Rock Slide Rock Physical
23 Thunder Punch Electric Physical
24 X-Scissor Bug Physical
25 Waterfall Water Physical
26 Poison Jab Poison Physical
27 Toxic Poison Status
28 Tri Attack Normal Special
29 Scald Water Special
30 Bulk Up Fighting Status
31 Fire Punch Fire Physical
32 Dazzling Gleam Fairy Special
33 Calm Mind Psychic Status
34 Dragon Pulse Dragon Special
35 Ice Punch Ice Physical
36 Thunderbolt Electric Special
37 Flamethrower Fire Special
38 Thunder Electric Special
39 Outrage Dragon Physical
40 Psychic Psychic Special
41 Earthquake Ground Physical
42 Self-Destruct Normal Physical
43 Shadow Ball Ghost Special
44 Play Rough Fairy Physical
45 Solar Beam Grass Special
46 Fire Blast Fire Special
47 Surf Water Special
48 Hyper Beam Normal Special
49 Superpower Fighting Physical
50 Roost Flying Status
51 Blizzard Ice Special
52 Sludge Bomb Poison Special
53 Mega Drain Grass Special
54 Flash Cannon Steel Special
55 Ice Beam Ice Special
56 Stealth Rock Rock Status
57 Pay Day Normal Physical
58 Drill Run Ground Physical
59 Dream Eater Psychic Special
60 Megahorn Bug Physical


Incompatible Pokémon

Although most Pokémon are able to learn a wide range of TM moves, there are 22 Pokémon who cannot learn any outside of their natural level-up moveset. Typically, these Pokémon are low in their evolutionary line or rely on a set moveset. Starting in Generation VI, several of these Pokémon that were able to learn TM moves by leveling up are now able to learn the moves through TM as well.

# Pokémon Type Compatible TM moves
VI VII
010   Caterpie Bug
011   Metapod Bug
013   Weedle Bug Poison
014   Kakuna Bug Poison
129   Magikarp Water
132   Ditto Normal
201   Unown Psychic Hidden Power Hidden Power
202   Wobbuffet Psychic Safeguard Safeguard
235   Smeargle Normal
265   Wurmple Bug
266   Silcoon Bug
268   Cascoon Bug
360   Wynaut Psychic Safeguard Safeguard
374   Beldum Steel Psychic
401   Kricketot Bug Struggle Bug
412   Burmy Bug Hidden Power
Protect
Hidden Power
Protect
415   Combee Bug Flying
602   Tynamo Electric Charge Beam
Thunder Wave
Charge Beam
Thunder Wave
664   Scatterbug Bug
665   Spewpa Bug Protect Protect
789   Cosmog Psychic N/A
790   Cosmoem Psychic N/A

Near-universal TMs

With few exceptions, all Pokémon who are compatible with TMs can learn the following moves:

Move Generation Other exceptions
I II III IV V VI VII
SMUSUM
VII
LGPE
Attract 45 45 45 45 45 45        and all genderless Pokémon
(except Mew, StaryuGSC, StarmieGSC, Cryogonal, Minior, and Dhelmise)
Bide 34 None
Captivate 78   and all genderless Pokémon (except Mew)
Confide 100 100   
Curse 03 None
Double Team 32 32 32 32 32 32 32    
Double-Edge 10         
Endure 20 58 None
Facade 42 42 42 42 42 12          
Frustration 21 21 21 21 21 21  
Hidden Power 10 10 10 10 10 10  
Mimic 31 None
Natural Gift 83 None
Protect 17 17 17 17 17 17 07  
Rage 20 None
Rest 44 44 44 44 44 44 44 05        
Return 27 27 27 27 27 27  
Round 48 48 48    
Secret Power 43 43 94 ORAS None
Sleep Talk 35 82 88 88  (only in XY) 
Snore 13 None
Substitute 50 90 90 90 90 08 None
Swagger 34 87 87 87 87       
Toxic 06 06 06 06 06 06 06 27  

TM-exclusive moves

In all seven Generations, there have been moves exclusively taught by TMs:

Generation I ThunderboltRBBubbleBeamMega DrainFissureMimicBide
Egg BombFire BlastSoftboiledPsywaveRock SlideRazor WindToxic
Generation II Razor Wind*ToxicDynamicPunchIcy WindIron TailDragonBreathShadow BallMud-Slap
Sleep TalkAttractThiefNightmareFury CutterRock SmashReturnFrustration
Generation III ReturnFrustrationShock WaveFacadeOverheatSecret PowerSkill Swap
Generation IV OverheatDPSecret PowerSkill SwapStealth RockGrass KnotDrain PunchFocus Blast
Generation V Focus BlastSnarlFrost Breath
Generation VI Frost BreathXYDazzling GleamInfestation
Generation VII
SMUSUM
Smart StrikeAurora VeilSurf

Returning moves

Several moves taught by TM in an earlier generation returned as TMs later on after being absent but assigned with a different TM number.

Move Generation
I II III IV V VI VII
SMUSUM
Dark Pulse 79 97 97
Dream Eater 42 42 85 85 85 85
Endure 20 58
Explosion 47 64 64 64 64
Psych Up 09 77 77 77 77
Rock Slide 48 80 80 80 80
Roost 51 19 19
Secret Power 43 43 94ORAS
Sleep Talk 35 82 88 88
Steel Wing 47 47 47 51 51
Substitute 50 90 90 90 90
Swagger 34 87 87 87 87
Swords Dance 03 75 75 75 75
Thunder Wave 45 73 73 73 73
Work Up 83 01

In the spin-off series

Pokémon Mystery Dungeon series

In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team and Pokémon Mystery Dungeon: Explorers of Time, Darkness and Sky, most TMs that exist in the corresponding core series games of that generation also exist in the Mystery Dungeon games. After use, a TM becomes a Used TM; a Used TM can be turned back into a usable TM by a Pokémon with the move Recycle, except for a Used TM of Recycle, which will remain a Used TM permanently.

In Sky, TMs can be sold to Kecleon for 250 Poke.

In Pokémon Mystery Dungeon: Gates to Infinity, all TMs are infinite use. Special TMs for moves usually learned through a move tutor in the core series games are also present.

In Pokémon Super Mystery Dungeon, regular TMs are one-use only and disappear after being used, while rarer rainbow-colored TMs can be used infinitely. Rainbow-colored TMs can be bought from Kecleon shops from certain post-game dungeons, and can also be bought from Kecleon shops in towns after Kecleon has been recruited, which unlocks the "Treasures" section in the shop.

Appearance

                   
TM from
Rescue Team and Explorers series
TM (used from bag) from
Rescue Team and Explorers series
Used TM from
Rescue Team and Explorers series
TM from
Mystery Dungeon (Wiiware)
TM from
Gates to Infinity
TM (for tutor moves) from
Gates to Infinity
TM from
Super Mystery Dungeon
Rainbow TM from
Super Mystery Dungeon
TM (for tutor moves; unused) from
Super Mystery Dungeon
Rainbow TM (for tutor moves; unused) from
Super Mystery Dungeon


           
Model of TM from
Gates to Infinity
Model of TM (for tutor moves)
from Gates to Infinity
Model of TM from
Super Mystery Dungeon
Unused model of a
used TM from Super Mystery Dungeon
Unused model of TM
(for tutor moves)
Super Mystery Dungeon
Unused model of used TM
(for tutor moves) from Super Mystery Dungeon
Artwork
   
TM

Pokémon GO

In Pokémon GO, there are two kinds of TMs: Fast TMs and Charged TMs. TMs were introduced to Pokémon GO on June 22, 2017.

Using a Fast or Charged TM on a Pokémon randomly changes its Fast or Charge move (respectively) to a different move in the Pokémon's current move pool. Moves that no longer available to the Pokémon, such as Dazzling Gleam for Alakazam, are not possible.

If a Pokémon only has one possible Fast or Charge move, the player will not be able to use a respective TM on it. TMs also cannot be used on Smeargle.

Image English name Japanese name Description
  Fast TM わざマシンノーマル
Normal Move Machine
This Technical Machine teaches the Pokémon a new Fast Attack.
  Charged TM わざマシンスペシャル
Special Move Machine
This Technical Machine teaches the Pokémon a new Charged Attack.

Acquisition

Fast and Charged TMs can be repeatedly obtained from

Both TMs are also rewards for completing various Special Research tasks.

In the anime

In the main series

Although TMs have not appeared in the anime, they were mentioned once in the Japanese version of Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate!. While talking with the Kecleon Brothers, Charmander of Team Go-Getters mentioned TMs among other things the Kecleon Shop was sold out on. This reference was not included in the dub.

In Pokémon Origins

TM34 (Bide) appeared in File 1: Red. Much like in Pokémon Red and Blue, it was given to Red by Brock as a reward for defeating him in a Gym battle.

Another TM, TM28 (Dig), also made a brief appearance in File 2: Cubone, where Red retrieved it from a Team Rocket Grunt who had stolen it.

In the manga

 
Two early kinds of TMs in Pokémon Adventures
 
TM31 in The Electric Tale of Pikachu

In The Electric Tale of Pikachu manga

In To Evolve or Not to Evolve, That Is the Question!, Ash used TM31 to teach Mikey's Eevee Mimic, allowing it to win a battle against Sparky's Jolteon and thus let Mikey join the Knights of the E Stone.

In the Pokémon Adventures manga

In Wartortle Wars, a fake TM was seen amongst the many fake items sold to Red by Green.

In Omega Alpha Adventure 10, it was explained that TMs are machines that contain the essence of the move they teach to a Pokémon. Before this technology existed, other items served the same purpose. Such items are the rings Ultima carries on her staff, which contain the ultimate moves Frenzy Plant, Blast Burn, and Hydro Cannon, and a scroll held by the Draconids, which contains the move Dragon Ascent.

In the TCG

In the TCG, Technical Machines are types of Trainer cards. Unlike the games, they do not follow any specific numbering.

Technical Machines
Cards listed with a blue background are only legal to use in the current Expanded format.
Cards listed with a green background are legal to use in both the current Standard and Expanded formats.
Card Type English
Expansion
Rarity # Japanese
Expansion
Rarity #
Falkner's TM 01 T [TM]       Pokémon VS   103/141
Falkner's TM 02 T [TM]       Pokémon VS   104/141
Bugsy's TM 01 T [TM]       Pokémon VS   105/141
Bugsy's TM 02 T [TM]       Pokémon VS   106/141
Whitney's TM 01 T [TM]       Pokémon VS   107/141
Whitney's TM 02 T [TM]       Pokémon VS   108/141
Morty's TM 01 T [TM]       Pokémon VS   109/141
Morty's TM 02 T [TM]       Pokémon VS   110/141
Jasmine's TM 01 T [TM]       Pokémon VS   111/141
Jasmine's TM 02 T [TM]       Pokémon VS   112/141
Chuck's TM 01 T [TM]       Pokémon VS   113/141
Chuck's TM 02 T [TM]       Pokémon VS   114/141
Pryce's TM 01 T [TM]       Pokémon VS   115/141
Pryce's TM 02 T [TM]       Pokémon VS   116/141
Clair's TM 01 T [TM]       Pokémon VS   117/141
Clair's TM 02 T [TM]       Pokémon VS   118/141
Janine's TM 01 T [TM]       Pokémon VS   119/141
Janine's TM 02 T [TM]       Pokémon VS   120/141
Will's TM 01 T [TM]       Pokémon VS   121/141
Will's TM 02 T [TM]       Pokémon VS   122/141
Bruno's TM 01 T [TM]       Pokémon VS   123/141
Bruno's TM 02 T [TM]       Pokémon VS   124/141
Karen's TM 01 T [TM]       Pokémon VS   125/141
Karen's TM 02 T [TM]       Pokémon VS   126/141
Rocket's TM 01 T [TM]       Pokémon VS   127/141
Lance's TM 01 T [TM]       Pokémon VS   128/141
Lance's TM 02 T [TM]       Pokémon VS   129/141
Multi Technical Machine 01 T [TM] Expedition Base Set   144/165 Base Expansion Pack   062/128
POP Series 2   09/17 Master Kit   009/012
Alto Mare Cube T [TM]       Theater Limited VS Pack   018/018
Darkness Cube 01 T [TM] Aquapolis   119/147 The Town on No Map   086/092
Fighting Cube 01 T [TM] Aquapolis   121/147 The Town on No Map   085/092
Fire Cube 01 T [TM] Aquapolis   122/147 The Town on No Map   081/092
Grass Cube 01 T [TM] Aquapolis   124/147 The Town on No Map   080/092
Lightning Cube 01 T [TM] Aquapolis   127/147 The Town on No Map   083/092
Metal Cube 01 T [TM] Aquapolis   129/147 The Town on No Map   087/092
Psychic Cube 01 T [TM] Aquapolis   132/147 The Town on No Map   084/092
Water Cube 01 T [TM] Aquapolis   140/147 The Town on No Map   082/092
Miracle Sphere α T [TM] Skyridge   129/144 Mysterious Mountains   081/088
Miracle Sphere β T [TM] Skyridge   130/144 Mysterious Mountains   082/088
Miracle Sphere γ T [TM] Skyridge   131/144 Mysterious Mountains   083/088
Mystery Plate α T [TM] Skyridge   133/144 Split Earth   083/088
Mystery Plate β T [TM] Skyridge   134/144 Split Earth   084/088
Mystery Plate γ T [TM] Skyridge   135/144 Split Earth   085/088
Mystery Plate δ T [TM] Skyridge   136/144 Split Earth   086/088
Team Aqua Technical Machine 01 T [TM] EX Team Magma vs Team Aqua   079/95 Magma VS Aqua: Two Ambitions   077/080
      Aqua Deck Kit   031/033
Team Magma Technical Machine 01 T [TM] EX Team Magma vs Team Aqua   084/95 Magma VS Aqua: Two Ambitions   076/080
      Magma Deck Kit   031/033
Ancient Technical Machine [Ice] T [TM] EX Hidden Legends   084/101 Undone Seal   075/083
Ancient Technical Machine [Rock] T [TM] EX Hidden Legends   085/101 Undone Seal   076/083
Ancient Technical Machine [Steel] T [TM] EX Hidden Legends   086/101 Undone Seal   077/083
Technical Machine TS-1 T [TM] Legends Awakened   136/147 Cry from the Mysterious    
Technical Machine TS-2 T [TM] Legends Awakened   137/147 Temple of Anger    
Team Galactic's Invention G-107 Technical Machine   T [TM] Rising Rivals   95/111 Bonds to the End of Time   077/090
      Charizard Half Deck   014/016
 


Trivia

  • 170 different moves have been available as a TM, adding together the TMs from every generation.
  • Gym Leaders who give out a TM on their defeat typically give out one containing a move of their specialty type. However, in their respective first generation of an appearance each, Brock and Falkner do not, giving out TM34 (Bide) (a Normal-type move) and TM31 (Mud-Slap) (a Ground-type move), respectively. This is rectified in the remakes of their debut games with Brock giving away TM39 (Rock Tomb) while Falkner's prize is TM51 (Roost). Likewise, Cilan, Chili, and Cress do not give out TMs matching their specialty type, instead giving out the Normal-type TM83 (Work Up), regardless of which of the three is battled.
    • Prior to Generation III, TMs given out by the starting region's Gym Leaders teach moves that no Pokémon learns naturally. There is one exception: in Pokémon Yellow, Pikachu learns Thunderbolt in place of Swift.
  • TMs 06, 14, 15, 22, 25, 26, 29, 32, 38, and 44 have contained the same move in all seven generations.
  • Generation IV is the first generation in which there is at least one TM that teaches a move of each Pokémon type.
    • Generation I had no TMs for Bug- or Ghost-type moves, Generation II had none for Flying, and Generation III had none for Bug.
  • Generation VI and VII are tied for the most TMs, with 100, and Generation I, II, and III are tied for the fewest TMs, with 50.

In other languages

Language Title
Chinese Cantonese 招式學習器 Jīusīk Hohkjaahphei
Mandarin 招式學習器 / 招式学习器 Zhāoshì Xuéxíqì
  Danish Teknisk maskin
Teknologisk maskine*
  Dutch Technische machine*
French   Canada Machine technique*
  Europe Capsule Technique (CT)
  German Technische Maschine (TM)
  Italian Macchina Tecnica (MT)
  Korean 기술머신 Technical Machine
Portuguese   Brazil Máquina Técnica (MT)
  Portugal Máquina de Técnica*
Máquina Técnica*
  Spanish Máquina Técnica (MT)
  Swedish Teknisk maskin
Tekniskt fordon*
  Vietnamese Máy học chiêu thức

See also


Lists of TM, HM, and TR locations
In the core series: Generation IGeneration IIGeneration IIIGeneration IVGeneration VGeneration VI

Generation VII • Generation VIII (SwShBDSP) • Generation IX

In spin-off games: Mystery Dungeon series


Consumables: FoodGummisSeedsBerriesHealth drinks
Held items: GlassesScarvesRecruitment-affecting items
Miracle and Wonder ChestsSeven Treasures
Space GlobeIQ BoosterFlagsLooplets
Objects: Wonder OrbsThrowing itemsHMsUsed TMsTMsKeys
Link BoxGabite ScaleGracideaFriend GiftsDevices
EmerasProgress DevicesWandsDjinn's Bottle
Special: Rescue Team Starter SetToolboxExploration Team Kit
Treasure BagTreasure CollectionMystery Dungeon evolutionary items
Teleport GemColored WingsWishing StoneMusic BoxVortex Stone
Treasure BoxesMystery PartSecret SlabExclusive items
Relic FragmentWonder EggLost LootSky Gift
Lookalike ItemsPrize TicketsGates to Infinity exclusive items
ManualsEntercardsLucha TokenConnection Orb


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.