Synchronoise (move)

Revision as of 22:21, 7 April 2013 by Solar Dragon (talk | contribs) (→‎Trivia: We British spell it with an s. Americans spell it with a z. Therefore, having an s in it is not a play on the word. It is a correct spelling.)
Not to be confused with Synchronize (Ability).

Synchronoise
シンクロノイズ Synchro Noise
[[File:|center]]
Type  Psychic
Category  Special
PP  15 (max. 24)
Power  70
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Synchronoise (Japanese: シンクロノイズ Synchro Noise) is a damage-dealing Psychic-type move introduced in Generation V.

Description

Games Description
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.


Effect

Synchronoise damages all adjacent Pokémon with the same type as the user. If the user is a dual-type Pokémon, it will damage all Pokémon with either of the user's types.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
096   Drowzee Psychic Psychic 37 ''''
097   Hypno Psychic Psychic 37 ''''
163   Hoothoot Normal Flying 41 '
164   Noctowl Normal Flying 47 '
293   Whismur Normal Normal 41 '
294   Loudred Normal Normal 51 '
295   Exploud Normal Normal 55 '
352   Kecleon Normal Normal 58 '
358   Chimecho Psychic Psychic 54 ''''
441   Chatot Normal Flying 49 '
517   Munna Psychic Psychic 25 ''''
561   Sigilyph Psychic Flying 31 ''''
605   Elgyem Psychic Psychic 53 ''''
606   Beheeyem Psychic Psychic 63 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
054   Psyduck Water Water      
133   Eevee Normal Normal      
177   Natu Psychic Flying     
280   Ralts Psychic Psychic  
527   Woobat Psychic Flying          
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Trivia

  • Its Japanese name is a play on the word synchronize (which is the name of an Ability).
  • Its English name is the British spelling of the word synchronize, most likely to differentiate between the move and ability.
  • Due to the nature of this move, and the Dark type's immunity to the Psychic type, an Umbreon cannot use this move succesfully under normal circumstances.
    • It will only deal damage if a Dark-type foe is holding a Ring Target or is under the effects of Miracle Eye, or if Umbreon or the opponent has had its type changed.
  • Due to its Ability Color Change, Kecleon is able to use this move against any type without requiring the same specific circumstances as other Pokémon.

In other languages

Language Title
  French Synchropeine
  German Synchrolärm
  Italian Sincrumore
  Korean 싱크로노이즈 Synchronoise
  Spanish Sincrorruido


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.