Synchronize (Ability): Difference between revisions

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===In battle===
===In battle===
====Generation III to IV====
====Generation III to IV====
Synchronize passes on [[Status ailment|status problems]] to the opponent that caused the problem. Synchronize will not pass on the {{status|sleep}} or {{status|frozen}} status conditions, or if the status condition was obtained from items such as the {{DL|In-battle effect item|Flame Orb}}. Status condition's acquired from abilities like [[Poison Point]] are not affected by Synchronize. Synchronize will have no effect if the other Pokémon has a [[type]], [[Ability]], or field condition (e.g. {{m|Safeguard}}) that prevents them from being {{status|poisoned}}, {{status|paralyzed}}, or {{status|burned}}. The {{status|badly poisoned}} condition is passed on as regular poison.
Synchronize passes on [[Status ailment|status problems]] to the opponent that caused the problem. Synchronize will not pass on the {{status|sleep}} or {{status|frozen}} status conditions, or if the status condition was caused by items such as the {{DL|In-battle effect item|Flame Orb}} or Abilities such as {{a|Poison Point}}. Synchronize will have no effect if the other Pokémon has a [[type]], [[Ability]], or field condition (e.g. {{m|Safeguard}}) that prevents them from being {{status|poisoned}}, {{status|paralyzed}}, or {{status|burned}}. The {{status|badly poisoned}} condition is passed on as regular poison.


If {{m|Psycho Shift}} is used, Synchronize activates after Psycho Shift cures the user of status. Therefore, Synchronize will reflect status conditions when Psycho Shift is used.
If {{m|Psycho Shift}} is used, Synchronize activates after Psycho Shift cures the user of status. Therefore, Synchronize will reflect status conditions when Psycho Shift is used.
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