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===In battle=== | ===In battle=== | ||
====Generation III to IV==== | ====Generation III to IV==== | ||
Synchronize passes on [[Status ailment|status problems]] to the opponent that caused the problem. Synchronize will not pass on the {{status|sleep}} or {{status|frozen}} status conditions, or if the status condition was | Synchronize passes on [[Status ailment|status problems]] to the opponent that caused the problem. Synchronize will not pass on the {{status|sleep}} or {{status|frozen}} status conditions, or if the status condition was caused by items such as the {{DL|In-battle effect item|Flame Orb}} or Abilities such as {{a|Poison Point}}. Synchronize will have no effect if the other Pokémon has a [[type]], [[Ability]], or field condition (e.g. {{m|Safeguard}}) that prevents them from being {{status|poisoned}}, {{status|paralyzed}}, or {{status|burned}}. The {{status|badly poisoned}} condition is passed on as regular poison. | ||
If {{m|Psycho Shift}} is used, Synchronize activates after Psycho Shift cures the user of status. Therefore, Synchronize will reflect status conditions when Psycho Shift is used. | If {{m|Psycho Shift}} is used, Synchronize activates after Psycho Shift cures the user of status. Therefore, Synchronize will reflect status conditions when Psycho Shift is used. |
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