Sync move

A sync move (Japanese: バディーズわざ Buddies move) is a powerful move that can be used during battle in Pokémon Masters. According to Professor Bellis, sync stones are required for sync pairs to use a sync move. These are rare stones that are only found in the oceans of Pasio. They are known to amplify the power that arises from the bond between Trainer and Pokémon, which she calls "sync strength." As the bond grows, so does the strength of the sync move. Every Trainer in Pasio has a Poryphone with an embedded sync stone to allow all to access sync moves.

Example of a sync move

Mechanics

During battle, a sync move can only be used if the sync move countdown is at 0. At the start of the battle, the sync move countdown begins at 9 (6 for the opponent's sync pair and 4 for wild Legendary Pokémon) and each time a sync pair uses a move, the countdown decreases by one. Once the countdown is down to 0, a sync move can be unleashed at any point. Once a sync move is used, the countdown resets back to 9. After a sync move lands, the player's team receives a boost in power.

Any sync pair from the player's team can use a sync move once the countdown reaches 0. In contrast, on the opponent's team, only one Pokémon can use sync moves. Moreover, while the player's sync move targets only one opponent, the opponent's sync move will cause damage to all of the player's Pokémon and, before version 1.6.0, would reset all the statistics that were powered up.

The power of the sync move (along with the rest of the sync pair's regular moves) can be increased by increasing the sync pair's move level. Move level can be increased by using a Move Candy or by obtaining a duplicate sync pair through Sync Pair Scout. The power can be increased four times (up to Level 5), resulting in a 20% increase in power compared to Level 1. The only exception is Leaf & Eevee, who are currently the only sync pair with a non-damaging sync move.

Prior to version 1.9.0, upon entering any battle, a Sync Orb Chance may activate. If a sync move is used during such a battle, five sync pair-specific sync orbs (in single player) or 25 co-op sync orbs (in co-op) will be awarded.

List of sync moves

The following is a list of currently available sync moves.

Name Type Category Base Power Max Power Effect Sync Pair(s)
All-about-Focus Avalanche Ice Physical 200 240 The power of this move is increased during a hailstorm. Candice & Abomasnow
Arm Thrust of Mighty Waves Fighting Physical 200 240 The more the opponent’s Defense is lowered, the greater the power of this move. Brawly & Hariyama
Aquatic Prince Hydro Pump Water Special 200 240 Its power increases if the target is trapped. Wallace & Milotic
Barefoot High Jump Kick Fighting Physical 250 300 No additional effect. Maylene & Medicham
Battle Fanatic Heat Crash Fire Physical 250 300 No additional effect. Hilda & Emboar
Beguiling Dark Pulse Dark Special 160 192 Become Mega Houndoom until the end of battle. Karen & Houndoom
Blissful Echo Hyper Voice Normal Special 300 360 No additional effect. Cheryl & Blissey
Broken Sleep Psychic Psychic Special 250 300 No additional effect. Caitlin & Reuniclus
Bug Expert Twineedle Bug Physical 160 192 Become Mega Beedrill until the end of battle. Bugsy & Beedrill
Bug Sync Beam Bug Special 200 240 No additional effect. Viola & Surskit
Burn-It-All Overheat Fire Special 250 300 No additional effect. Flint & Infernape
Card Shark Night Slash Dark Physical 200 240 The power of this move is increased if none of the opponent's stats are raised. Grimsley & Liepard
Crashdown Aqua Jet Water Physical 200 240 This move's power increases if the target is flinching. Crasher Wake & Floatzel
Crazy Cool Rock Tomb Rock Physical 200 240 This move's power increases if the target is flinching. Grant & Aurorus
Crystalline Aqua Tail Water Physical 250 300 No additional effect. Kris & Feraligatr
Dark Authority Black Hole Eclipse Dark Physical 200 240 Its power increases if the target is flinching. Nanu & Persian
Dark Tales of the Shadow Ball Ghost Special 250 300 No additional effect. Shauntal & Chandelure
Dimensional Defender Draco Meteor Dragon Special 250 300 No additional effect. Zinnia & Rayquaza
Dragon Sage Outrage Dragon Physical 250 300 No additional effect. Iris & Haxorus
Earthquake of Ancient Lore Ground Physical 160 192 Become Mega Garchomp until the end of battle. Cynthia & Garchomp
Electric Sync Beam Electric Special 200 240 No additional effect. Lt. Surge & Voltorb
Endless Possibilities Extreme Evoboost Normal Status Increases the user's move gauge by the sync move's current level. Sharply raises the Attack, Defense, Sp. Atk, Sp. Def, Speed, and accuracy of all allied sync pairs. Leaf & Eevee
Endless Summer Gigavolt Havoc Electric Special 250 300 No additional effect. Hau & Raichu
ESP Prodigy Psywave Psychic Special 160 192 Become Mega Alakazam until the end of battle. Sabrina & Alakazam
Factory Head X-Scissor Bug Physical 160 192 Become Mega Pinsir until the end of battle. Noland & Pinsir
Fashionista Dazzling Gleam Fairy Special 250 300 No additional effect. Valerie & Sylveon
Fierce Fames Eruption Fire Special 250 300 No additional effect. Ethan & Typhlosion
Fiery Passion Overheat Fire Special 200 240 Its power increases if the target is burned. Flannery & Torkoal
Fighting Sync Impact Fighting Physical 200 240 No additional effect. Brawly & Makuhita, Maylene & Meditite
Fire Sync Beam Fire Special 200 240 No additional effect. Ethan & Cyndaquil/Quilava, Scottie/Bettie & Charmander/Charmeleon/Charizard, Serena & Fennekin/Braixen
Fire Sync Impact Fire Physical 200 240 No additional effect. Blaine & Ponyta, Hilda & Tepig/Pignite, Scottie/Bettie & Torchic
Flyaway Air Cutter Flying Special 200 240 Its power increases if the target is flinching. Winona & Pelipper
Freezing Terror Blizzard Ice Special 200 240 Its power increases if the target is frozen. Lorelei & Lapras
Fundamental Takedown Normal Physical 250 300 Its power increases if the user is affected by a status condition. Cheren & Stoutland
Ghost Sync Impact Ghost Physical 200 240 No additional effect. Phoebe & Dusclops
Give-It-All-Ya-Got Power-Up Punch Fighting Physical 160 192 Become Mega Lucario until the end of battle. Korrina & Lucario
Glacial Freeze-Dry Ice Special 160 192 Become Mega Glalie until the end of battle. Glacia & Glalie
Gourmet Octazooka Water Special 200 240 Its power increases if the target is burned. Siebold (Holiday 2019) & Octillery
Grass Sync Beam Grass Special 200 240 No additional effect. Lyra & Chikorita/Bayleef, Rosa & Snivy/Servine
Grass Sync Impact Grass Physical 200 240 No additional effect. Brendan & Treecko/Grovyle, Ramos & Weepinbell, Scottie/Bettie & Bulbasaur/Ivysaur/Venusaur, Dawn & Turtwig/Grotle, Scottie/Bettie & Bellsprout/Weepinbell/Victreebel
Grateful Friend Flare Blitz Fire Physical 200 240 The more the user's Speed has been raised, the greater the power of this move. Marley & Arcanine
Ground Sync Impact Ground Physical 200 240 No additional effect. Clay & Palpitoad
Heart of Gold Leaf Storm Grass Special 200 240 The more the user's stats are raised, the greater the power of this move. Lyra & Meganium
High Fashion Thunderbolt Electric Special 250 300 No additional effect. Sygna Suit Elesa & Rotom
High-Flying Sky Attack Flying Physical 200 240 The more the user's Speed has been raised, the greater the power of this move. Skyla & Swanna
High-Stakes Liquidation Water Physical 160 192 Become Mega Sharpedo until the end of battle. Sygna Suit Grimsley & Sharpedo
Honor Student Power Gem Rock Special 250 300 No additional effect. Roxanne & Probopass
Ice Sync Beam Ice Special 200 240 No additional effect. Pryce & Seel
Insectible Struggle Bug Bug Special 250 300 No additional effect. Burgh & Leavanny
Island Splintered Stormshards Rock Physical 250 300 Removes physical and special damage-reducing effects from the opponents' field of play. Kukui & Lycanroc
Late Fee Bubble Beam Water Special 250 300 No additional effect. Barry & Empoleon
Leaf Blade of Sundering Grass Physical 250 300 No additional effect. Brendan & Sceptile
Light-Up-The-World Thunderbolt Electric Special 200 240 The more the target’s Speed is lowered, the greater the power of this move. Clemont & Heliolisk
Lights, Camera, Ice Shard Ice Physical 200 240 The power of this move is increased if not all of the opponent's stats are raised. Brycen & Cryogonal
Living Legend Blast Burn Fire Special 160 192 Become Mega Charizard X until the end of battle. Raises the user's critical-hit rate. Sygna Suit Red & Charizard
Lonely Flower Shadow Punch Ghost Physical 250 300 No additional effect. Phoebe & Dusknoir
Mind-Bending Psychic Psychic Special 200 240 Its power increases if the target is paralyzed. Calem & Meowstic
Modern Ninja Sludge Bomb Poison Special 200 240 Its power increases if the target is poisoned or badly poisoned. Koga & Crobat
Mystery Masquerade Psychic Psychic Special 200 240 Its power increases if the target is confused. Will & Xatu
Mystical Fire of Positivity Fire Special 200 240 Its power increases if the target is asleep. Serena & Delphox
Nature-Loving Petal Dance Grass Special 200 240 Its power increases if the target is paralyzed. Erika & Vileplume
Never-Ending Royal Nightmare Ghost Physical 200 240 The more the user's Defense has been raised, the greater the power of this move. Acerola & Palossand
New Dawn Wood Hammer Grass Physical 200 240 The more the user's Attack has been raised, the greater the power of this move. Dawn & Torterra
Ninja Spirit Cross Poison Poison Physical 200 240 Its power increases if the target is poisoned or badly poisoned. Janine & Ariados
No Mercy Dragon Pulse Dragon Special 250 300 No additional effect. Clair & Kingdra
Normal Sync Impact Normal Physical 200 240 No additional effect. Scottie/Bettie & Rattata/Raticate, Scottie/Bettie & Meowth/Persian, Scottie/Bettie & Tauros
Old Growth Razor Leaf Grass Physical 200 240 This move's power increases if the opponent is asleep. Ramos & Victreebel
Oversplash Aqua Tail Water Physical 200 240 The more the user's Defense has been raised, the greater the power of this move. Marlon & Carracosta
Pike Queen Poison Fang Poison Physical 200 240 Its power increases if the target is poisoned or badly poisoned. Lucy & Seviper
Poison Sync Beam Poison Special 200 240 No additional effect. Scottie/Bettie & Zubat/Golbat
Poison Sync Impact Poison Physical 200 240 No additional effect. Roxie & Whirlipede, Scottie/Bettie & Nidoran♀/Nidorina/Nidoqueen
Pokémon Professor Psychic Psychic Special 250 300 No additional effect. Professor Oak & Mew
Post-analysis Flash Cannon Steel Special 200 240 Its power increases if the target is flinching. Thorton & Bronzong
Power-Chasing Giga Impact Normal Physical 300 360 No additional effect. Norman & Slaking
Power-Hungry Sacred Fire Fire Physical 250 300 No additional effect. Silver & Ho-Oh
Prepare for Trouble Acid Poison Special 250 300 No additional effect. Jessie & Arbok
Psychic of Duality Psychic Special 250 300 No additional effect. Liza & Lunatone
Psychic Sync Beam Psychic Special 200 240 No additional effect. Calem & Espurr
Quizmaster Flame Charge Fire Physical 200 240 Its power increases if the target is trapped. Blaine & Rapidash
Radical Poison Jab Poison Physical 250 300 No additional effect. Roxie & Scolipede
Rallying Close Combat Fighting Physical 160 192 Become Mega Gallade until the end of battle. Raises the user's critical-hit rate. Wally & Gallade
Righteous Heart Dragon Claw Dragon Physical 250 300 No additional effect. Drake & Salamence
Rock Head Smash Rock Physical 250 300 No additional effect. Roark & Rampardos
Rock Sync Beam Rock Special 200 240 No additional effect. Roxanne & Nosepass
Rock Sync Impact Rock Physical 200 240 No additional effect. Roark & Cranidos, Grant & Amaura
Rock-Bottom Bulldoze Ground Physical 200 240 The more the target’s Speed has been lowered, the greater the power of this move. Clay & Seismitoad
Rock-Solid Rockslide Rock Physical 200 240 The more the opponent's Speed is lowered, the greater the power of this move. Brock & Onix
Shining Friendship Sunraze Smash Steel Physical 250 300 No additional effect. Scottie/Bettie & Solgaleo
Shining Gem Continental Crush Rock Physical 250 300 No additional effect. Olivia & Lycanroc
Shining Knight Iron Head Steel Physical 200 240 The more the opponent's Attack is lowered, the greater the power of this move. Wikstrom & Aegislash
Shining Spotlight Wild Bolt Electric Physical 250 300 No additional effect. Elesa & Zebstrika
Shoot for the Stars Leaf Storm Grass Special 250 300 No additional effect. Rosa & Serperior
Silver Wind Victory Shot Bug Special 200 240 Its power increases if the target is trapped. Viola & Masquerain
Solid Steel Meteor Mash Steel Physical 160 192 Become Mega Metagross until the end of battle. Steven & Metagross
Soulful Dancer Shadow Ball Ghost Special 250 300 No additional effect. Fantina & Mismagius
Special Delivery Drill Peck Flying Physical 250 300 No additional effect. Rosa (Holiday 2019) & Delibird
Steel-Clad Iron Tail Steel Physical 160 192 Become Mega Steelix until the end of battle. The more the user's Defense has been raised, the greater the power of this move. Jasmine & Steelix
Supercute Rolling Tackle Normal Physical 250 300 Its power increases if the target is paralyzed. Whitney & Miltank
Supersonic Skystrike Drive Flying Physical 250 300 No additional effect. Kahili & Toucannon
Surging Charge Beam Electric Special 200 240 The more the target’s Sp. Atk has been lowered, the greater the power of this move. Lt. Surge & Electrode
Sygnature Rock-Solid Stone Edge Rock Physical 250 300 No additional effect. Sygna Suit Brock & Tyranitar
The True Razor Shell Water Physical 250 300 No additional effect. Hilbert & Samurott
Thunder of Newfound Passion Electric Special 250 300 No additional effect. Scottie/Bettie & Pikachu
Tomboyish Mermaid Bubble Beam Water Special 200 240 The more the user's Sp. Def has been raised, the greater the power of this move. Misty & Starmie
Trained-to-the-Max Dynamic Punch Fighting Physical 250 300 No additional effect. Bruno & Machamp
Tried-and-True Hex Ghost Special 160 192 Become Mega Gengar until the end of the battle. This move's power increases if the opponent is asleep. Agatha & Gengar
Ultimately Worthy Tectonic Rage Ground Physical 250 300 No additional effect. Hapu & Mudsdale
Unrivaled Outrage Dragon Physical 250 300 No additional effect. Lance & Dragonite
Unstoppable Avalanche Ice Physical 250 300 No additional effect. Wulfric & Avalugg
Vivid Leaf Storm Grass Special 250 300 No additional effect. Gardenia & Roserade
Wandering Artist Twinkle Tackle Fairy Physical 200 240 The more the opponent's Attack is lowered, the greater the power of this move. Mina & Granbull
Water Pulse Du Jour Water Special 250 300 No additional effect. Siebold & Clawitzer
Water Sync Beam Water Special 200 240 No additional effect. Barry & Piplup/Prinplup, Scottie/Bettie & Squirtle/Wartortle/Blastoise
Water Sync Impact Water Physical 200 240 No additional effect. Kris & Totodile/Croconaw, Hilbert & Oshawott/Dewott
Way-of-the-Warrior Focus Punch Fighting Physical 250 300 No additional effect. Marshal & Conkeldurr
Whiz Kid Gigavolt Havoc Electric Physical 200 240 Its power increases if the target is flinching. Sophocles & Togedemaru
Wicked Enforcer Acid Downpour Poison Special 250 300 No additional effect. Plumeria & Salazzle
Winter's Lesson Aurora Beam Ice Special 250 300 No additional effect. Pryce & Dewgong
World Domination Psystrike Psychic Special 250 300 No additional effect. Giovanni & Mewtwo
World-Swallowing Hurricane Flying Special 160 192 Become Mega Pidgeot until the end of battle. Blue & Pidgeot
Your Boy's X-Scissor Bug Physical 250 300 No additional effect. Guzma & Golisopod
Zen Headbutt of Duality Psychic Physical 250 300 No additional effect. Tate & Solrock

In other languages

Language Title
Chinese Cantonese 拍組招式 Paakjóu Jīusīk
Mandarin 拍組招式 Pāizǔ Zhāoshì
  French Capacité Duo
  German Gefährtenattacke
  Italian Unimossa
  Korean 버디즈기술 Buddies Giseul
  Spanish Movimiento compi

See also


  This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.