Sync move: Difference between revisions

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==Mechanics==
==Mechanics==
During battle, a sync move can only be used if the sync move countdown is at 0. At the start of the battle, the sync move countdown begins at 9 (6 for the opponent's sync pair and 4 for wild [[Legendary Pokémon]]) and each time a sync pair uses a move, the countdown decreases by one. Once the countdown is down to 0, a sync move can be unleashed at any point. Once a sync move is used, the countdown resets back to 9. After a sync move lands, the player's team receives a boost in power.
During battle, a sync move can only be used if the sync move countdown is at 0. At the start of the battle, the sync move countdown begins at 9 (6 for the opponent's sync pair and 4 for wild [[Legendary Pokémon]]), and decreases by one each time a sync pair uses a move. Once the countdown is down to 0, a sync move can be unleashed at any point. Once a sync move has been used, the countdown resets, and the player's team receives a boost in power.


Any sync pair from the player's team can use a sync move once the countdown reaches 0. In contrast, on the opponent's team, only one Pokémon can use sync moves. Moreover, while the player's sync move targets only one opponent, the opponent's sync move will cause damage to all of the player's Pokémon and, before version 1.6.0, would reset all the statistics that were powered up.
Any sync pair from the player's team can use a sync move once the countdown reaches 0. In contrast, on the opponent's team, only one Pokémon can use sync moves. Moreover, while the player's sync move targets only one opponent, the opponent's sync move will cause damage to all of the player's Pokémon and, before version 1.6.0, would reset all the statistics that were powered up.


The power of the sync move (along with the rest of the sync pair's regular moves) can be increased by increasing the sync pair's move level. Move level can be increased by using a Move Candy or by obtaining a duplicate sync pair through Sync Pair Scout. The power can be increased four times (up to Level 5), resulting in a 20% increase in power compared to Level 1. The only exception is [[Leaf]] & {{p|Eevee}}, who are currently the only sync pair with a non-damaging sync move.  
The base power of a sync move (as well as the base power of the sync pair's regular moves) can be increased by increasing the sync pair's move level. Move level can be increased by using a Move Candy, or by obtaining a duplicate of the sync pair. Move level can be increased four times (up to Level 5), resulting in a 20% increase in power compared to Level 1. The only exception is [[Leaf]] & {{p|Eevee}}, who are currently the only sync pair with a non-damaging sync move.  


Prior to version 1.9.0, upon entering any battle, a Sync Orb Chance may activate. If a sync move is used during such a battle, five sync pair-specific sync orbs (in single player) or 25 co-op sync orbs (in co-op) will be awarded.
Prior to version 1.9.0, upon entering any battle, a Sync Orb Chance could activate. If a sync move was used during such a battle, five sync pair-specific sync orbs (in single player) or 25 co-op sync orbs (in co-op) would be awarded.


==List of sync moves==
==List of sync moves==
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