Swinub (Pokémon)/Generation VII learnset

← Swinub Swinub

By leveling up

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Odor Sleuth Normal Status 0000 00——% 40
055 Mud Sport Ground Status 0000 00——% 15
088 Powder Snow Ice Special 04040 100100% 25
1111 Mud-Slap Ground Special 02020 100100% 10
1414 Endure Normal Status 0000 00——% 10
1818 Mud Bomb Ground Special 06565 08585% 10
2121 Icy Wind Ice Special 05555 09595% 15
2424 Ice Shard Ice Physical 04040 100100% 30
2828 Take Down Normal Physical 09090 08585% 20
3535 Mist Ice Status 0000 00——% 30
3737 Earthquake Ground Physical 100100 100100% 10
4040 Flail Normal Physical 0000 100100% 15
4444 Blizzard Ice Special 110110 07070% 5
4848 Amnesia Psychic Status 0000 00——% 20
  • Bold indicates a move that gets STAB when used by Swinub
  • Italic indicates a move that gets STAB only when used by an evolution of Swinub
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM05  TM05 Roar Normal Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM07  TM07 Hail Ice Status 0000 00—}}—% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM33  TM33 Reflect Psychic Status 0000 00—}}—% 20
TM37  TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Swinub
  • Italic indicates a move that gets STAB only when used by an evolution of Swinub
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Ancient Power Rock Special 60 100% 5
Avalanche Ice Physical 60 100% 10
Bite Dark Physical 60 100% 25
Body Slam Normal Physical 85 100% 15
Curse Ghost Status —% 10
Double-Edge Normal Physical 120 100% 15
Fissure Ground Physical 30% 5
Freeze-Dry* Ice Special 70 100% 20
Icicle Crash Ice Physical 85 90% 10
Icicle Spear Ice Physical 25 100% 30
Mud Shot Ground Special 55 95% 15
Stealth Rock Rock Status —% 20
Take Down Normal Physical 90 85% 20
  • Moves marked with an asterisk (*) must be chain bred onto Swinub in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Swinub in that game.
  • Bold indicates a move that gets STAB when used by Swinub
  • Italic indicates a move that gets STAB only when used by an evolution of Swinub
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Earth Power Ground Special 90 100% 10
S M US UM Endeavor Normal Physical 100% 5
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Stealth Rock Rock Status —% 20
S M US UM Superpower Fighting Physical 120 100% 5
  • A black or white abbreviation in a colored box indicates that Swinub can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Swinub cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Swinub
  • Italic indicates a move that gets STAB only when used by an evolution of Swinub
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Special moves

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Island ScanSM Freeze-Dry Ice Special 70 100% 20
Island ScanUSUM Icicle Spear Ice Physical 25 100% 30
  • A superscript level indicates that Swinub can learn this move normally in Generation VII
  • Bold indicates a move that gets STAB when used by Swinub
  • Italic indicates a move that gets STAB only when used by an evolution of Swinub
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI Captivate Normal Status 0000 100}}100% 20
II III IV V VI Charm Fairy Status 0000 100}}100% 20
II III IV V VI Defense Curl Normal Status 0000 00—}}—% 40
II III IV V VI Detect Fighting Status 0000 00—}}—% 5
II III IV V VI Dig Ground Physical 08080 100}}100% 10
II III IV V VI Headbutt Normal Physical 07070 100}}100% 15
II III IV V VI Mimic Normal Status 0000 00—}}—% 10
II III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
II III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
II III IV V VI Strength Normal Physical 08080 100}}100% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Swinub
  • Italic indicates a move that gets STAB only when used by an evolution of Swinub
  • Click on the generation numbers at the top to see transfer-only moves for other generations