Superpower (move)

Superpower
ばかぢから Great Power
[[File:|center]]
Type  Fighting
Category  Physical
PP  5 (max. 8)
Power  120
Accuracy  100%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation III
Condition  Tough
Appeal  6 ♥♥♥♥♥♥
Jam  0  
After this move, the user is more easily startled.
Condition  Tough
Appeal  2 ♥♥
Earn +2 if the Pokémon performs last in the turn.
Condition  Tough
Appeal  0  
Jamming  0  

Superpower (Japanese: ばかぢから Great Power) is a damage-dealing Template:Type2 move introduced in Generation III.

Effect

Superpower inflicts damage and then lowers the user's Attack stat and Defense stat by one stat level each.

Learnset

Generation III

By leveling up

#   Pokémon Type Level
0031   Nidoqueen
Poison Ground 43
0377   Regirock
Rock 25
0378   Regice
Ice 25
0379   Registeel
Steel 25
0386   Deoxys
Psychic 30
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation IV

By leveling up

#   Pokémon Type Level
0031   Nidoqueen
Poison Ground 58
0127   Pinsir
Bug 52
0158   Totodile
Water 41
0158   Totodile
Water 43
0159   Croconaw
Water 48
0159   Croconaw
Water 51
0160   Feraligatr
Water 58
0160   Feraligatr
Water 63
0377   Regirock
Rock 25
0378   Regice
Ice 25
0379   Registeel
Steel 25
0386   Deoxys
Psychic 30
0399   Bidoof
Normal 41
0400   Bibarel
Normal Water 48
0486   Regigigas
Normal 25
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By breeding

Template:Breedlist |- | style="background: #FFF; font-family:monospace,monospace" | 0183 | style="background: #FFF; text-align: center;" |   | style="background: #FFF" | Marill
| colspan="2" style="background:#2980EF; text-align: center;" | Water | style="background: #FFF" | Kabutops
Totodile, Croconaw, Feraligatr
Marill, Azumarill
Mudkip, Marshtomp, Swampert
Bidoof, Bibarel |- | style="background: #FFF; font-family:monospace,monospace" | 0341 | style="background: #FFF; text-align: center;" |   | style="background: #FFF" | Corphish
| colspan="2" style="background:#2980EF; text-align: center;" | Water | style="background: #FFF" | Krabby, Kingler
Kabutops
Totodile, Croconaw, Feraligatr
Marill, Azumarill
Mudkip, Marshtomp, Swampert
Corphish, Crawdaunt
Bidoof, Bibarel |- | style="background: #FFF; font-family:monospace,monospace" | 0387 | style="background: #FFF; text-align: center;" |   | style="background: #FFF" | Turtwig
| colspan="2" style="background:#3FA129; text-align: center;" | Grass | style="background: #FFF" | Nidoking
Rhyhorn, Rhydon, Rhyperior
Totodile, Croconaw, Feraligatr
Larvitar, Pupitar, Tyranitar
Mudkip, Marshtomp, Swampert
Breloom
Aron, Lairon, Aggron
Cacturne
Torterra
Cranidos, Rampardos

|- | colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
|} |}

By move tutor

In Pokémon Platinum, HeartGold and SoulSilver
#   Pokémon Type
0031   Nidoqueen
Poison Ground
0034   Nidoking
Poison Ground
0066   Machop
Fighting
0067   Machoke
Fighting
0068   Machamp
Fighting
0074   Geodude
Rock Ground
0075   Graveler
Rock Ground
0076   Golem
Rock Ground
0098   Krabby
Water
0099   Kingler
Water
0106   Hitmonlee
Fighting
0111   Rhyhorn
Ground Rock
0112   Rhydon
Ground Rock
0127   Pinsir
Bug
0136   Flareon
Fire
0141   Kabutops
Rock Water
0143   Snorlax
Normal
0149   Dragonite
Dragon Flying
0151   Mew
Psychic
0158   Totodile
Water
0159   Croconaw
Water
0160   Feraligatr
Water
0183   Marill
Water
0184   Azumarill
Water
0209   Snubbull
Normal
0210   Granbull
Normal
0212   Scizor
Bug Steel
0216   Teddiursa
Normal
0217   Ursaring
Normal
0220   Swinub
Ice Ground
0221   Piloswine
Ice Ground
0231   Phanpy
Ground
0232   Donphan
Ground
0246   Larvitar
Rock Ground
0247   Pupitar
Rock Ground
0248   Tyranitar
Rock Dark
0257   Blaziken
Fire Fighting
0258   Mudkip
Water
0259   Marshtomp
Water Ground
0260   Swampert
Water Ground
0286   Breloom
Grass Fighting
0296   Makuhita
Fighting
0297   Hariyama
Fighting
0304   Aron
Steel Rock
0305   Lairon
Steel Rock
0306   Aggron
Steel Rock
0332   Cacturne
Grass Dark
0341   Corphish
Water
0342   Crawdaunt
Water Dark
0348   Armaldo
Rock Bug
0359   Absol
Dark
0377   Regirock
Rock
0378   Regice
Ice
0379   Registeel
Steel
0389   Torterra
Grass Ground
0399   Bidoof
Normal
0400   Bibarel
Normal Water
0405   Luxray
Electric
0408   Cranidos
Rock
0409   Rampardos
Rock
0430   Honchkrow
Dark Flying
0449   Hippopotas
Ground
0450   Hippowdon
Ground
0464   Rhyperior
Ground Rock
0473   Mamoswine
Ice Ground
0486   Regigigas
Normal
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Trivia

  • Until Pokémon Platinum, no Fighting-type Pokémon could learn Superpower, despite it being a Fighting-type move.

In the anime



The user becomes outlined in blue and can lift heavy objects.
Pokémon Method
User First Used In Notes
  Totodile's body becomes surrounded in a light blue aura. It then picks up a large rock and throws it at the opponent.
Khoury's Totodile A Rivalry to Gible On! Debut


In other languages

  • Spanish: Fuerza Bruta
  • Italian: Troppoforte
  • German: Kraftkoloss


Variations of the move Superpower
  SuperpowerClose CombatDragon AscentHeadlong Rush
  Armor Cannon


Template:Project MoveDex notice