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(→Generations III and IV: Cherrim.) |
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If a [[Heat Rock]] is held when Sunny Day is used, the duration of sunlight lengthens from 5 to 8 turns. Additionally, the following Abilities will have the effects listed while the sun is shining: | If a [[Heat Rock]] is held when Sunny Day is used, the duration of sunlight lengthens from 5 to 8 turns. Additionally, the following Abilities will have the effects listed while the sun is shining: | ||
* Pokémon with the {{a|Chlorophyll}} Ability will have their {{Stat|Speed}} doubled. | * Pokémon with the {{a|Chlorophyll}} Ability will have their {{Stat|Speed}} doubled. | ||
* Pokémon with the {{a|Dry Skin}} Ability will lose ⅛ of their maximum HP at the end of each turn | * Pokémon with the {{a|Dry Skin}} Ability will lose ⅛ of their maximum HP at the end of each turn. | ||
* Pokémon with the {{a|Flower Gift}} Ability will raise the team's {{Stat|Attack}} and {{Stat|Special Defense}} by 50% | * Pokémon with the {{a|Flower Gift}} Ability will raise the team's {{Stat|Attack}} and {{Stat|Special Defense}} by 50%. {{p|Cherrim}} will transform into its [[List of Pokémon with form differences#Cherrim|Sunshine Form]], though this is not tied to Flower Gift itself in Generation IV. | ||
* Pokémon with the {{a|Solar Power}} Ability will have their Special Attack raised by 50% and lose ⅛ of their HP each turn | * Pokémon with the {{a|Solar Power}} Ability will have their Special Attack raised by 50% and lose ⅛ of their HP each turn. | ||
* Pokémon with the {{a|Leaf Guard}} Ability will be immune to being inflicted with non-volatile [[status condition]]s | * Pokémon with the {{a|Leaf Guard}} Ability will be immune to being inflicted with non-volatile [[status condition]]s. | ||
Sunny Day can also be used as part of a [[Contest combination|Pokémon Contest combination]], causing a Fire-type move (other than itself) as well as certain other moves ({{m|Moonlight}}, {{m|Morning Sun}}, {{m|SolarBeam}}, {{m|Synthesis}} and {{m|Weather Ball}}) to have their base appeal points doubled if used in the next turn. | Sunny Day can also be used as part of a [[Contest combination|Pokémon Contest combination]], causing a Fire-type move (other than itself) as well as certain other moves ({{m|Moonlight}}, {{m|Morning Sun}}, {{m|SolarBeam}}, {{m|Synthesis}} and {{m|Weather Ball}}) to have their base appeal points doubled if used in the next turn. |
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