Sunny Day (move): Difference between revisions

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{{bad picture|2=Should be replaced with Generation VI images}}
{{MoveInfobox|
{{MoveInfobox|
n=241 |
n=241 |
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jtrans=Clear Sky |
jtrans=Clear Sky |
jtranslit=Nihon Bare |
jtranslit=Nihon Bare |
gameimage=Sunny Day V.png |
gameimage=Sunny Day.png |
gameimage2=Sunny Day 2.png |
gameimagewidth=300px |
type=Fire |
type=Fire |
damagecategory=Status |
damagecategory=Status |
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appealsc=2 |
appealsc=2 |
scdesc=Prevents the Voltage from going up in the same turn. |
scdesc=Prevents the Voltage from going up in the same turn. |
category6=Beautiful |
appeal6=1 |
jam6=0 |
cdesc6=Works better the more the crowd is excited. |
pokefordex=Sunny%20Day |
pokefordex=Sunny%20Day |
touches=no |
touches=no |
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==Effect==
==Effect==
===Generation II===
===Generation II===
When this move is used, the [[Intense sunlight|sunlight will brighten]] the field. This effect will last for 5 turns. This clears any other [[Weather conditions|weather effect]], and is usable even when it's already sunny.
When this move is used, the [[Harsh sunlight|sunlight will brighten]] the field. This effect will last for 5 turns. This clears any other type of [[weather]] and is usable even when it's already sunny.


While Sunny Day is in effect, the base power of {{type|Fire}} moves will be increased by 50%, and the base power of {{type|Water}} moves will be decreased by 50%. In addition to this, the moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will recover twice as much HP as under clear conditions, and {{m|Solar Beam}} will not require a turn to charge.
While Sunny Day is in effect, the base power of {{type|Fire}} moves will be increased by 50%, and the base power of {{type|Water}} moves will be decreased by 50%. In addition to this, the moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will recover twice as much HP as under clear conditions, and {{m|SolarBeam}} will not require a turn to charge. The accuracy of {{m|Thunder}} is also lowered to 50%.


===Generation III===
===Generation III===
This move now fails when the weather is sunny.
This move now fails when the weather is sunny.


{{m|Synthesis}}, {{m|Morning Sun}} and {{m|Moonlight}} will now instead recover ⅔ of the user's HP in intense sunlight. Additionally, {{p|Castform}} (due to its [[Ability]], {{a|Forecast}}) and {{m|Weather Ball}} become Fire-type. Pokémon with {{a|Chlorophyll}} will have their {{Stat|Speed}} doubled.
{{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will now instead recover ⅔ of the user's HP in harsh sunlight. Additionally, {{p|Castform}} (due to its [[Ability]], {{a|Forecast}}) and {{m|Weather Ball}} become Fire-type. Pokémon with {{a|Chlorophyll}} will have their {{Stat|Speed}} doubled.


===Generation IV===
===Generation IV===
This move lowers the {{Stat|accuracy}} of {{m|Thunder}} to 50%. If a {{DL|In-battle effect item|Heat Rock}} is held when Sunny Day is used, the duration of sunlight lengthens from 5 to 8 turns. Additionally, the following Abilities will have the effects listed while the sun is shining:
If a {{DL|In-battle effect item|Heat Rock}} is held when Sunny Day is used, the duration of sunlight lengthens from 5 to 8 turns. Additionally, the following Abilities will have the effects listed while the sun is shining:
* Pokémon with the {{a|Dry Skin}} Ability will lose ⅛ of their maximum HP at the end of each turn
* Pokémon with the {{a|Dry Skin}} Ability will lose ⅛ of their maximum HP at the end of each turn
* Pokémon with the {{a|Flower Gift}} Ability will raise the team's {{Stat|Attack}} and {{Stat|Special Defense}} by 50%
* Pokémon with the {{a|Flower Gift}} Ability will raise the team's {{Stat|Attack}} and {{Stat|Special Defense}} by 50%
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===Generation V===
===Generation V===
{{m|Hurricane}}'s accuracy will be lowered, similarly to {{m|Thunder}}. {{m|Growth}} will raise the user's {{Stat|Attack}} and {{Stat|Special Attack}} by two stages instead of just one. {{a|Harvest}} will never fail to restore a Berry.
{{m|Growth}} now raises the user's {{Stat|Attack}} and {{Stat|Special Attack}} by two stages instead of just one. {{m|Hurricane}}'s accuracy will be lowered, similarly to {{m|Thunder}}. {{a|Harvest}} will never fail to restore a Berry.
 
===Generation VI===
If [[Rain|heavy rain]], [[Harsh sunlight|extremely harsh sunlight]], or a [[mysterious air current]] are present, the move will fail.


==Description==
==Description==
{{movedesc|fire}}
{{movedesc|fire}}
{{movedescentry|{{gameabbrev3|Stad2}}|Makes the weather sunny for five turns. When sunny, <sc>Fire</sc>-type moves are more powerful.}}
{{movedescentry|{{gameabbrevss|Stad2}}|Makes the weather sunny for five turns. When sunny, <sc>Fire</sc>-type moves are more powerful.}}
{{movedescentry|{{gameabbrev3|GSC}}|Boosts fire-type moves for 5 turns.}}
{{movedescentry|{{gameabbrev2|GSC}}|Boosts fire-type moves for 5 turns.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Boosts the power of <sc>Fire</sc>-type moves for 5 turns.{{tt|*|Move}}<br/>Raises the power of <sc>Fire</sc>-type moves for 5 turns.{{tt|*|TM}}}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Boosts the power of <sc>Fire</sc>-type moves for 5 turns.{{tt|*|Move}}<br>Raises the power of <sc>Fire</sc>-type moves for 5 turns.{{tt|*|TM}}}}
{{movedescentry|{{gameabbrev3|FRLG}}|The sun blazes for five turns, powering up <sc>Fire</sc>-type moves.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The sun blazes for five turns, powering up <sc>Fire</sc>-type moves.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}<br>{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}|The user intensifies the sun for five turns, powering up Fire-type moves.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|The user intensifies the sun for five turns, powering up Fire-type moves.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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{{Moveentry/Level2|126|Magmar|1|Fire|Fire|33|33|49|56|B2W2=42|42}}
{{Moveentry/Level2|126|Magmar|1|Fire|Fire|33|33|49|56|B2W2=42|42}}
{{Moveentry/Level2|146|Moltres|2|Fire|Flying|no|no|85|85|57}}
{{Moveentry/Level2|146|Moltres|2|Fire|Flying|no|no|85|85|57}}
{{Moveentry/Level2|182|Bellossom|1|Grass|Grass|no|no|--|--|--}}  
{{Moveentry/Level2|182|Bellossom|1|Grass|Grass|no|no|1|1|1}}
{{Moveentry/Level2|191|Sunkern|1|Grass|Grass|19|30|37|37|B2W2=40|40}}
{{Moveentry/Level2|191|Sunkern|1|Grass|Grass|19|30|37|37|B2W2=40|40}}
{{Moveentry/Level2|192|Sunflora|1|Grass|Grass|19|30|37|37|B2W2=40|40}}
{{Moveentry/Level2|192|Sunflora|1|Grass|Grass|19|30|37|37|B2W2=40|40}}
{{Moveentry/Level2|240|Magby|1|Fire|Fire|31|31|43|46|B2W2=36|36}}
{{Moveentry/Level2|240|Magby|1|Fire|Fire|31|31|43|46|B2W2=36|36}}
{{Moveentry/Level2|250|Ho-Oh|2|Fire|Flying|55|55|37|HGSS=29|29|29}}
{{Moveentry/Level2|250|Ho-Oh|2|Fire|Flying|55|55|37|HGSS=29|29|29}}
{{Moveentry/Level2|273|Seedot|1|Grass|Grass|no|31|31|31|31}}
{{Moveentry/Level2|273|Seedot|1|Grass|Grass|no|31|31|31|{{tt|31|XY}}<br>{{tt|27|ORAS}}}}
{{Moveentry/Level2|351|Castform|1|Normal|Normal|no|20|20|30|B2W2=20|20}}
{{Moveentry/Level2|351|Castform|1|Normal|Normal|no|20|20|30|B2W2=20|20}}
{{Moveentry/Level2|420|Cherubi|1|Grass|Grass|no|no|22|22|22}}
{{Moveentry/Level2|420|Cherubi|1|Grass|Grass|no|no|22|22|22}}
{{Moveentry/Level2|421|Cherrim|1|Grass|Grass|no|no|22|22|22}}
{{Moveentry/Level2|421|Cherrim|1|Grass|Grass|no|no|22|22|22}}
{{Moveentry/Level2|437|Bronzong|2|Steel|Psychic|no|no|--|--|--}}
{{Moveentry/Level2|437|Bronzong|2|Steel|Psychic|no|no|1|1|1}}
{{Moveentry/Level2|467|Magmortar|1|Fire|Fire|no|no|52|56|B2W2=42|42}}
{{Moveentry/Level2|467|Magmortar|1|Fire|Fire|no|no|52|56|B2W2=42|42}}
{{Moveentry/Level2|470|Leafeon|1|Grass|Grass|no|no|64|64|B2W2=37|37}}  
{{Moveentry/Level2|470|Leafeon|1|Grass|Grass|no|no|64|64|B2W2=37|37}}
{{Moveentry/Level2|546|Cottonee|2|Grass|Fairy|no|no|no|40|40}}
{{Moveentry/Level2|546|Cottonee|2|Grass|Fairy|no|no|no|40|40}}
{{Moveentry/Level2|548|Petilil|1|Grass|Grass|no|no|no|40|40}}
{{Moveentry/Level2|548|Petilil|1|Grass|Grass|no|no|no|40|40}}
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{{moveentry/TM2|079|Slowpoke|2|Water|Psychic|yes|yes|yes|yes|yes}}
{{moveentry/TM2|079|Slowpoke|2|Water|Psychic|yes|yes|yes|yes|yes}}
{{moveentry/TM2|080|Slowbro|2|Water|Psychic|yes|yes|yes|yes|yes}}
{{moveentry/TM2|080|Slowbro|2|Water|Psychic|yes|yes|yes|yes|yes}}
{{moveentry/TM2|081|Magnemite|2|Electric|Steel|yes|yes|yes|yes|yes}}
{{moveentry/TM2|081|Magnemite|2|Electric|Steel|no|yes|yes|yes|yes}}
{{moveentry/TM2|082|Magneton|2|Electric|Steel|yes|yes|yes|yes|yes}}
{{moveentry/TM2|082|Magneton|2|Electric|Steel|no|yes|yes|yes|yes}}
{{moveentry/TM2|083|Farfetch'd|2|Normal|Flying|yes|yes|yes|yes|yes}}
{{moveentry/TM2|083|Farfetch'd|2|Normal|Flying|yes|yes|yes|yes|yes}}
{{moveentry/TM2|084|Doduo|2|Normal|Flying|yes|yes|yes|yes|yes}}
{{moveentry/TM2|084|Doduo|2|Normal|Flying|yes|yes|yes|yes|yes}}
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{{moveentry/TM2|136|Flareon|1|Fire|Fire|yes|yes|yes|yes|yes}}
{{moveentry/TM2|136|Flareon|1|Fire|Fire|yes|yes|yes|yes|yes}}
{{moveentry/TM2|137|Porygon|1|Normal|Normal|yes|yes|yes|yes|yes}}
{{moveentry/TM2|137|Porygon|1|Normal|Normal|yes|yes|yes|yes|yes}}
{{moveentry/TM2|142|Aerodactyl|2|Rock|Flying|yes|yes|yes|yes|yes}}
{{moveentry/TM2|142|Aerodactyl|2|Rock|Flying|no|yes|yes|yes|yes}}
{{moveentry/TM2|143|Snorlax|1|Normal|Normal|yes|yes|yes|yes|yes}}
{{moveentry/TM2|143|Snorlax|1|Normal|Normal|yes|yes|yes|yes|yes}}
{{moveentry/TM2|144|Articuno|2|Ice|Flying|yes|yes|yes|yes|yes}}
{{moveentry/TM2|144|Articuno|2|Ice|Flying|yes|yes|yes|yes|yes}}
{{moveentry/TM2|145|Zapdos|2|Electric|Flying|yes|yes|yes|yes|yes}}
{{moveentry/TM2|145|Zapdos|2|Electric|Flying|yes|yes|yes|yes|yes}}
{{moveentry/TM2|146|Moltres|2|Fire|Flying|yes|yes|yes|yes|yes}}
{{moveentry/TM2|146|Moltres|2|Fire|Flying|yes|yes|yes|yes|yes}}
{{moveentry/TM2|147|Dratini|1|Dragon|Dragon|yes|yes|yes|yes|yes}}
{{moveentry/TM2|147|Dratini|1|Dragon|Dragon|no|yes|yes|yes|yes}}
{{moveentry/TM2|148|Dragonair|1|Dragon|Dragon|yes|yes|yes|yes|yes}}
{{moveentry/TM2|148|Dragonair|1|Dragon|Dragon|no|yes|yes|yes|yes}}
{{moveentry/TM2|149|Dragonite|2|Dragon|Flying|yes|yes|yes|yes|yes}}
{{moveentry/TM2|149|Dragonite|2|Dragon|Flying|no|yes|yes|yes|yes}}
{{moveentry/TM2|150|Mewtwo|1|Psychic|Psychic|yes|yes|yes|yes|yes}}
{{moveentry/TM2|150|Mewtwo|1|Psychic|Psychic|yes|yes|yes|yes|yes}}
{{moveentry/TM2|151|Mew|1|Psychic|Psychic|yes|yes|yes|yes|yes}}
{{moveentry/TM2|151|Mew|1|Psychic|Psychic|yes|yes|yes|yes|yes}}
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{{moveentry/TM2|219|Magcargo|2|Fire|Rock|yes|yes|yes|yes|yes}}
{{moveentry/TM2|219|Magcargo|2|Fire|Rock|yes|yes|yes|yes|yes}}
{{moveentry/TM2|222|Corsola|2|Water|Rock|yes|yes|yes|yes|yes}}
{{moveentry/TM2|222|Corsola|2|Water|Rock|yes|yes|yes|yes|yes}}
{{moveentry/TM2|223|Remoraid|1|Water|Water|yes|yes|yes|yes|yes}}
{{moveentry/TM2|223|Remoraid|1|Water|Water|no|yes|yes|yes|yes}}
{{moveentry/TM2|224|Octillery|1|Water|Water|yes|yes|yes|yes|yes}}
{{moveentry/TM2|224|Octillery|1|Water|Water|no|yes|yes|yes|yes}}
{{moveentry/TM2|227|Skarmory|2|Steel|Flying|yes|yes|yes|yes|yes}}
{{moveentry/TM2|227|Skarmory|2|Steel|Flying|yes|yes|yes|yes|yes}}
{{moveentry/TM2|228|Houndour|2|Dark|Fire|yes|yes|yes|yes|yes}}
{{moveentry/TM2|228|Houndour|2|Dark|Fire|yes|yes|yes|yes|yes}}
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{{moveentry/TM2|717|Yveltal|2|Dark|Flying|no|no|no|no|yes}}
{{moveentry/TM2|717|Yveltal|2|Dark|Flying|no|no|no|no|yes}}
{{moveentry/TM2|718|Zygarde|2|Dragon|Ground|no|no|no|no|yes}}
{{moveentry/TM2|718|Zygarde|2|Dragon|Ground|no|no|no|no|yes}}
{{Moveentry/TM2|719|Diancie|2|Rock|Fairy|no|no|no|no|yes}}
{{Moveentry/TM2|720|Hoopa|2|Psychic|Ghost|no|no|no|no|yes|form=Confined}}
{{Moveentry/TM2|720|Hoopa|2|Psychic|Dark|no|no|no|no|yes|form=Unbound}}
{{Moveentry/TM2|721|Volcanion|2|Fire|Water|no|no|no|no|yes}}
{{Movefooter|Fire|2}}
{{Movefooter|Fire|2}}


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{{Moveentryspecial|240|Magby|1|Fire|Fire|[[Pokéwalker]] - {{pw|Rugged Road}}||||9}}
{{Moveentryspecial|240|Magby|1|Fire|Fire|[[Pokéwalker]] - {{pw|Rugged Road}}||||9}}
{{Learnlist/footer}}
{{Learnlist/footer}}
==In other games==
===Description===
{{movedesc|Fire}}
{{movedescentry|{{gameabbrevmd|RB}}|Changes the dungeon floor's weather to Sunny over several turns.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
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{{movemid|type=fire|user=Solrock (Pokémon)|user1=A wild Solrock|startcode=PK19|startname=Pikachu's Ice Adventure}}
{{movemid|type=fire|user=Solrock (Pokémon)|user1=A wild Solrock|startcode=PK19|startname=Pikachu's Ice Adventure}}
{{movep|type=fire|ms=556|pkmn=Maractus|method=Maractus's hands become surrounded in a golden energy and it raises both of its hands into the air. It then fires two golden beams of energy from its hands into the sky. The two beams of energy fly high into the sky and twist around each other, forming into an orb. As they do, the two beams turn white. The orb releases a burst of energy in an explosion of color, releasing multicolored sparkles as it does.}}
{{movep|type=fire|ms=556|pkmn=Maractus|method=Maractus's hands become surrounded in a golden energy and it raises both of its hands into the air. It then fires two golden beams of energy from its hands into the sky. The two beams of energy fly high into the sky and twist around each other, forming into an orb. As they do, the two beams turn white. The orb releases a burst of energy in an explosion of color, releasing multicolored sparkles as it does.}}
{{movebtm|type=fire|user=Toby|user1=Toby's Tussy|startcode=BW053|startname=A Maractus Musical!}}
{{movemid|type=fire|user=Toby|user1=Toby's Tussy|startcode=BW053|startname=A Maractus Musical!}}
{{movep|type=fire|ms=189|pkmn=Jumpluff|method=Jumpluff's body becomes surrounded in golden energy and it raises both of its hands into the air. It then fires multiple golden, ring-shaped energies into the sky, causing the sky to become sunny and clear, or Jumpluff raises its hands into the air, causing the sun to shine brigther, with a bright beam of white light covering its body while using the move.}}
{{movebtm|type=fire|user=Ramos|user1=Ramos's Jumpluff|startcode=XY057|startname=Thawing an Icy Panic!}}
* In ''[[DP004|Dawn of a New Era!]]'', [[Nando]]'s [[Nando's Roserade|Budew]] was mentioned using Sunny Day off screen.


==In the manga==
==In the manga==
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{{movep|type=fire|ms=078|pkmn=Rapidash|method=Rapidash makes the sun brighter than ever by aiming a beam at it.}}
{{movep|type=fire|ms=078|pkmn=Rapidash|method=Rapidash makes the sun brighter than ever by aiming a beam at it.}}
{{movebtmManga|type=fire|user=Flint (Elite Four)|user1=Flint's Rapidash|startcode=DPA24|startname=Hareta's Heart Desire}}
{{movebtmManga|type=fire|user=Flint (Elite Four)|user1=Flint's Rapidash|startcode=DPA24|startname=Hareta's Heart Desire}}
===In the Pocket Monsters Platinum: Aim to Be Battle King!! manga===
{{movemanga|type=fire|exp=yes|gen=The user makes the sky very bright.|image1=Yuu Shirogane Infernape Sunny Day.png|image1p=Infernape}}
{{movep|type=fire|ms=392|pkmn=Infernape|method=Infernape.}}
{{movebtmManga|type=fire|user=Yū Shirogane's Infernape|startcode=PBK3|notes=Debut}}


==In other generations==
==In other generations==
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genIII=Sunny Day III|
genIII=Sunny Day III|
genIV=Sunny Day IV|
genIV=Sunny Day IV|
genV=Sunny Day V|
}}
}}
{{Movegen|
{{Movegen|
type=Fire|
type=Fire|
Stad2=Sunny Day Stad2|
Stad2=Sunny Day Stad2|
Colo=Sunny Day Colo|
}}
}}
{{Movegen|
{{Movegen|
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|zh_cmn=大晴天 ''{{tt|Dà-qíngtiān|Clear Day}}''
|zh_cmn=大晴天 ''{{tt|Dà-qíngtiān|Clear Day}}''
|da=Solskinsdag
|da=Solskinsdag
|nl=Zonnige Dag
|nl=Zonnige dag
|fr=Zénith
|fr=Zénith
|de=Sonnentag
|de=Sonnentag
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|it=Giornodisole
|it=Giornodisole
|ko=쾌청 ''Kwaecheong''
|ko=쾌청 ''Kwaecheong''
|pl=Słoneczny dzień
|pl=Słoneczny Dzień
|pt_br=Dia Ensolarado
|pt_br=Dia Ensolarado
|pt_eu=Dia de Sol
|sr=Sunčan Dan
|sr=Sunčan Dan
|es=Día Soleado
|es=Día Soleado
|ro=Ziua Însorită}}
|ro=Ziua Însorită
|tr=Güneşli Gün}}
{{-}}
{{-}}
{{Rain Dance|Fire}}
{{Rain Dance|Fire}}
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[[de:Sonnentag]]
[[de:Sonnentag]]
[[es:Día Soleado]]
[[fr:Zénith]]
[[fr:Zénith]]
[[it:Giornodisole (mossa)]]
[[it:Giornodisole (mossa)]]
[[ja:にほんばれ]]
[[ja:にほんばれ]]
[[pl:Sunny Day]]
[[pl:Sunny Day]]
[[pt:Sunny Day]]
[[zh:大晴天(技能)]]
[[zh:大晴天(技能)]]
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