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Suicune (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Suicune
By
leveling up
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Sheer Cold
Ice
Special
0000
—
030
30%
5
01
1
Bite
Dark
Physical
060
60
100
100%
25
01
1
Leer
Normal
Status
0000
—
100
100%
30
01
1
Bubble Beam
Water
Special
065
65
100
100%
20
01
1
Rain Dance
Water
Status
0000
—
00—
—%
5
08
8
Bubble Beam
Water
Special
065
65
100
100%
20
15
15
Rain Dance
Water
Status
0000
—
00—
—%
5
22
22
Gust
Flying
Special
040
40
100
100%
35
29
29
Aurora Beam
Ice
Special
065
65
100
100%
20
36
36
Mist
Ice
Status
0000
—
00—
—%
30
43
43
Mirror Coat
Psychic
Special
0000
—
100
100%
20
50
50
Ice Fang
Ice
Physical
065
65
095
95%
15
57
57
Tailwind
Flying
Status
0000
—
00—
—%
15
64
64
Extrasensory
Psychic
Special
080
80
100
100%
20
71
71
Hydro Pump
Water
Special
110
110
080
80%
5
78
78
Calm Mind
Psychic
Status
0000
—
00—
—%
20
85
85
Blizzard
Ice
Special
110
110
070
70%
5
Bold
indicates a move that gets
STAB
when used by Suicune
Italic
indicates a move that gets STAB only when used by an evolution of Suicune
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
TM05
TM05
Roar
Normal
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM07
TM07
Hail
Ice
Status
0000
—
00—}}
—%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM33
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
TM37
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM55
TM55
Scald
Water
Special
080
80
100}}
100%
15
TM60
TM60
Quash
Dark
Status
0000
—
100}}
100%
15
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM94
TM94
Surf
Water
Special
090
90
100}}
100%
15
TM95
TM95
Snarl
Dark
Special
055
55
095}}
95%
15
TM98
TM98
Waterfall
Water
Physical
080
80
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Suicune
Italic
indicates a move that gets STAB only when used by an evolution of Suicune
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
This Pokémon learns no moves by breeding.
Moves marked with an asterisk (*) must be
chain bred
onto Suicune in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Suicune in that game.
Bold
indicates a move that gets
STAB
when used by Suicune
Italic
indicates a move that gets STAB only when used by an evolution of Suicune
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Iron Head
Steel
Physical
80
100%
15
S
M
US
UM
Iron Tail
Steel
Physical
100
75%
15
S
M
US
UM
Laser Focus
Normal
Status
—
—%
30
S
M
US
UM
Signal Beam
Bug
Special
75
100%
15
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Tailwind
Flying
Status
—
—%
15
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
A black or white abbreviation in a colored box indicates that Suicune can be tutored the move in that game
A colored abbreviation in a white box indicates that Suicune cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Suicune
Italic
indicates a move that gets STAB only when used by an evolution of Suicune
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
II
III
IV
V
VI
Air Slash
Flying
Special
075
75
095}}
95%
15
II
III
IV
V
VI
Aqua Ring
Water
Status
0000
—
00—}}
—%
20
II
III
IV
V
VI
Avalanche
Ice
Physical
060
60
100}}
100%
10
II
III
IV
V
VI
Body Slam
Normal
Physical
085
85
100}}
100%
15
II
III
IV
V
VI
Brine
Water
Special
065
65
100}}
100%
10
II
III
IV
V
VI
Curse
Ghost
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Cut
Normal
Physical
050
50
095}}
95%
30
II
III
IV
V
VI
Detect
Fighting
Status
0000
—
00—}}
—%
5
II
III
IV
V
VI
Dig
Ground
Physical
080
80
100}}
100%
10
II
III
IV
V
VI
Dive
Water
Physical
080
80
100}}
100%
10
II
III
IV
V
VI
Double-Edge
Normal
Physical
120
120
100}}
100%
15
II
III
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Extreme Speed
Normal
Physical
080
80
100}}
100%
5
II
III
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
II
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
II
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
II
III
IV
V
VI
Ominous Wind
Ghost
Special
060
60
100}}
100%
5
II
III
IV
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
II
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
II
III
IV
V
VI
Swift
Normal
Special
060
60
00—}}
—%
20
II
III
IV
V
VI
Water Gun
Water
Special
040
40
100}}
100%
25
II
III
IV
V
VI
Whirlpool
Water
Special
035
35
085}}
85%
15
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Suicune
Italic
indicates a move that gets STAB only when used by an evolution of Suicune
Click on the generation numbers at the top to see transfer-only moves for other generations