Suction Cups (Ability)

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Suction Cups きゅうばん
Suction Cups
Flavor text
Generation III
Firmly anchors the body.
Generation IV
Negates moves that force switching out.DPPt
Negates foes' moves that force switching out.HGSS
Generation V
Negates all moves that force switching out.
Generation VI
Negates all moves and items that force switching out.
Generation VII
This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.
Generation VIII
This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.

Suction Cups (Japanese: きゅうばん Suction Cups) is an Ability introduced in Generation III.

Effect

In battle

This Ability prevents other Pokémon from forcing the Pokémon with this Ability to switch out or flee with a move (e.g. Roar, Circle Throw, etc.) or item (Red Card). Suction Cups does not affect the Pokémon switching out manually, or switching out or fleeing with its own move (e.g. Baton Pass, Teleport, etc.) or item (Eject Button).

Even if the Pokémon with this Ability is Ghost-type or holds a Shed Shell or Smoke Ball, it cannot be forced to switch or flee. If a Pokémon with this Ability is under the effect of Ingrain, Suction Cups will take priority over Ingrain if it would be forced to switch or flee.

If a Pokémon with Suction Cups hits a Pokémon holding a Red Card, the Red Card will still activate and be consumed, but fails to cause that Pokémon to switch out or flee.

Outside of battle

  This Ability effect may be in need of research.
Reason: In Generation VII, does Suction Cups only make Pokémon fishing encounters more common, or does it make hooking anything more common?
You can discuss this on the talk page.

From Pokémon Emerald onwards, if a Pokémon with Suction Cups is in first place in the player's party (even if fainted), bites will occur more often while fishing. Sticky Hold has the same effect.

Pokémon with Suction Cups

# Pokémon Types First Ability Second Ability Hidden Ability
  Octillery Water Water Suction Cups Sniper Moody
  Lileep Rock Grass Suction Cups None Storm Drain
  Cradily Rock Grass Suction Cups None Storm Drain
  Inkay Dark Psychic Contrary Suction Cups Infiltrator
  Malamar Dark Psychic Contrary Suction Cups Infiltrator
Please note that this is only 100% accurate to Generation VIII games.
  • For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
  • For Generation IV games, ignore Hidden Abilities.
  • For Generation V games, ignore Abilities introduced in Generation VI or later.
  • For Generation VI games, ignore Abilities introduced in Generation VII or later.
  • For Generation VII games, ignore Abilities introduced in Generation VIII or later.

In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, Explorers of Time, Darkness and Sky, and the Mystery Dungeon (WiiWare) games, Pokémon with this Ability cannot be blown away (such as by Vital Throw or the Gust Trap), warped (such as by the Warp Trap), or be forced to move (such as by Baton Pass).

In Pokémon Super Mystery Dungeon, Pokémon with this Ability cannot be blown away (such as by Roar or Whirlwind Wand), or warped, but can be forced to move (such as by Baton Pass or U-turn).

Description

Games Description
MDRB Prevents forced movement.
MDTDS Prevents the Pokémon from being forcibly moved.
BSL ばしょを いどうさせられる こうかが きかない
MDGtI Unavailable
SMD The Pokémon can't be blown away or warped!
MDRTDX The Pokémon holds tight and can't be blown away or warped.


In other languages

Language Title
Chinese Cantonese 吸盤 Kāppún
Mandarin 吸盤 / 吸盘 Xī​pán​
  French Ventouse
  German Saugnapf
  Italian Ventose
  Korean 흡반 Heupban
  Portuguese Ventosas
  Spanish Ventosas
  Vietnamese Giác Hút



Variations of the Ability Sticky Hold
Sticky HoldSuction Cups
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.