Submission (move)

Submission
じごくぐるま Hell Wheel
Submission VIII.png
[[File:|300pxpx|center]]
Type  Fighting
Category  Physical
PP  20 (max. 32)
Power  80
Accuracy  80%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
After this move, the user is more easily startled.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jamming  0  
A very appealing move, but after using this move, the user is more easily startled.

Submission (Japanese: じごくぐるま Hell Wheel) is a damage-dealing Fighting-type move introduced in Generation I. It was TM17 in Generation I.

Effect

Generation I

Submission does damage, and the user receives recoil damage equal to 25% of the damage done to the target.

If the user of Submission attacks first and faints due to recoil damage, the target will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage even if the target faints. Self-inflicted recoil damage from Submission from the previous turn can be countered if the target does not make a move on the following turn. If Submission breaks a substitute, the user will take no recoil damage.

In Stadium, no recoil damage is taken if Submission knocks out a target.

Generation II to V

The user will take recoil damage even if Submission breaks a substitute.

Submission can be used as the second move of a Pokémon Contest combination, with the user gaining 6 bonus appeal points if Mind Reader was used in the previous turn.

Generation VI

Submission's PP was changed from 25 to 20.

Generation IX

Submission cannot be selected in a battle.

Description

Games Description
Stad The strongest Fighting attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Stad2 Strongest Fighting attack. One quarter of the damage also hurts the attacker.
GSC An attack that also hurts the user.
RSEColoXD A reckless body slam that also hurts the user.
FRLG A reckless, full-body throw attack that also hurts the user a little.
DPPtHGSSPBR The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
BWB2W2 The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.
XYORAS
SMUSUMPE
SwShBDSPLA
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
SV This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0062    
 
Water 1 Water 1 1, 35 1, 35 1 1 1 1, Evo. 1, Evo. 1, Evo. 1, Evo.
0066     Human-Like Human-Like 46 49 37 31 34 34XY
33ORAS
33 26
0067     Human-Like Human-Like 52 61 41 32 36 36XY
37ORAS
37 26
0068     Human-Like Human-Like 52 61 41 32 36 36XY
37ORAS
37 26
0127     Bug Bug 37 43 42 42BW
26B2W2
26XY
29ORAS
33 26 44 44
0701    
 
Flying Human-Like 24
0852     Water 1 Human-Like 30
0853     Water 1 Human-Like 30
0862    
 
Field Field 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0066     Human-Like Human-Like
0155     Field Field
0390     Field Human-Like
0529     Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Compatibility
0004     Monster Dragon
0005     Monster Dragon
0006    
 
Monster Dragon
0007     Monster Water 1
0008     Monster Water 1
0009     Monster Water 1
0025     Field Fairy
0026     Field Fairy
0027     Field Field
0028     Field Field
0031    
 
No Eggs Discovered No Eggs Discovered
0034    
 
Monster Field
0035     Fairy Fairy
0036     Fairy Fairy
0039     Fairy Fairy
0040     Fairy Fairy
0054     Water 1 Field
0055     Water 1 Field
0056     Field Field
0057     Field Field
0061     Water 1 Water 1
0062    
 
Water 1 Water 1
0063     Human-Like Human-Like
0064     Human-Like Human-Like
0065     Human-Like Human-Like
0066     Human-Like Human-Like
0067     Human-Like Human-Like
0068     Human-Like Human-Like
0074    
 
Mineral Mineral
0075    
 
Mineral Mineral
0076    
 
Mineral Mineral
0080    
 
Monster Water 1
0094    
 
Amorphous Amorphous
0096     Human-Like Human-Like
0097     Human-Like Human-Like
0104     Monster Monster
0105     Monster Monster
0106     Human-Like Human-Like
0107     Human-Like Human-Like
0108     Monster Monster
0112    
 
Monster Field
0113     Fairy Fairy
0115     Monster Monster
0122     Human-Like Human-Like
0124    
 
Human-Like Human-Like
0125     Human-Like Human-Like
0126     Human-Like Human-Like
0127     Bug Bug
0139    
 
Water 1 Water 3
0141    
 
Water 1 Water 3
0143     Monster Monster
0150     No Eggs Discovered No Eggs Discovered
0151     No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0158     Monster Water 1 Pokémon Center Mystery Egg #3
New York City Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Submission inflicts damage and the user receives recoil damage equal to ⅛RBTDS / 10%SMD of their maximum HP.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 15 - 17 - 84% - Front Enemy No
MDTDS 15 - 17 - 84% - Front Enemy No
BSL 15 - 17 - 84% - Front Enemy No
SMD 20 99 16 40 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon GO

  Submission
Charged Attack
Gyms & Raids
Power 60
Energy cost 50
Duration 2.2 seconds
Damage window 1.8 - 2 seconds
 
Trainer Battles
Power 60
Energy cost 50
Secondary effect ?
Effect chance ?%
Eligible Pokémon:
Standard eligibility
 
By Elite Charged TM
   
By GO Snapshot
 
As Shadow Pokémon
As Purified Pokémon
Formerly eligible
None

Updates

Gyms & Raids
  • February 16, 2017
    • Power: 30 → 60
    • Energy cost: 33 → 50
    • Duration: 2.1 → 2.2 seconds

Pokémon Rumble Rush

  Submission
★★★★
Attack power 60.99675
Charge time 0.88 seconds
Range type Circular (self)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect Causes recoil

Pokémon UNITE

In Pokémon UNITE, Submission is Machamp's first move. It is obtained by evolving into Machoke at level 5 and upgrading Bulk Up into it instead of Dynamic Punch. The user becomes unstoppable and gains significant movement speed for 5 seconds or until the next basic attack. The user’s next basic attack during Submission is enhanced, hitting twice and slamming the target down behind the user. If this attack hits the user also gains increased critical hit rate and attack speed for 3 seconds. At level 11, the critical hit rate and attack speed bonuses are increased.

Description

Games Description
MDRB Inflicts damage on the target. However, it also damages the user.
MDTDS Inflicts damage on the target, but it also hurts the user.
BSL てきポケモンに ダメージをあたえるが じぶんも ダメージをうけてしまう
MDGtI  UNUSED
SMD It damages an enemy, but you'll receive recoil damage, too.
MDRTDX It damages an enemy—but you'll receive recoil damage, too.


In the anime

 
Poliwrath
 
Machoke
 
Nidoking and Nidoqueen
 
Charizard
The user attacks the target while spinning like a wheel.
Pokémon Method
User First Used In Notes
  Charizard grabs the opponent, flies up, and spins around in circles.
Ash's Charizard Volcanic Panic Debut
  Poliwrath rolls towards the opponent at full speed and hits them, or Poliwrath grabs the opponent's legs and rolls around, holding onto the opponent.
Andreas's Poliwrath Hook, Line, and Stinker None
Delaney's Poliwrath Outrageous Fortunes None
  Machoke flips, grabs the opponent with its legs, and rolls around, holding them in a full-body hold, and then throws the opponent.
Chuck's Machoke Machoke, Machoke Man! None
  Nidoking rolls towards the opponent at full speed and hits it hard.
Oscar's Nidoking The Bicker the Better Nidoking cannot legally know Submission in Generation III
  Nidoqueen rolls towards the opponent at full speed and hits it hard.
Andi's Nidoqueen The Bicker the Better Nidoqueen cannot legally know Submission in Generation III


In the manga

How I Became a Pokémon Card


Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • The move's Japanese name, じごくぐるま Hell Wheel, is a reference to a manga Jūdō Icchokusen by Ikki Kajiwara.
  • This move's English name comes from the professional wrestling term submission hold, which is executed as a variety of MMA or jujutsu-inspired holds such as an armlock, leglock, or chokehold, in the hopes the opponent will either give up or be incapacitated to the point that they can no longer fight. This does not match the move's appearance in the anime.
  • Submission has the highest base PP of all recoil moves.
  • Submission's description in Pokémon Stadium and Stadium 2 falsely states it is the strongest Fighting-type attack—in Generation I, High Jump Kick is stronger in terms of base power, with Cross Chop and Dynamic Punch holding this status in Generation II.
  • Submission is the only Fighting-type move that causes recoil damage.

In other languages

Language Title
Chinese Cantonese 地獄翻滾 Deihyuhk Fāangwán *
地獄式滾動 Deihyuhk Sīk Fāangwán *
Mandarin 地獄翻滾 / 地狱翻滚 Dìyù Fāngǔn *
深渊翻滚 Shēnyuān Fāngǔn *
地獄滾動 / 地狱滚动 Dìyù Gǔndòng *
  Czech Podrobení
  Danish Underkastelse
  Dutch Onderwerping
  Finnish Pakotus (AG072)
Alistus (EP168*)
  French Sacrifice
  German Überroller
  Greek Υποταγή
  Italian SottomissioneIV+
Sottomiss.IIII
  Korean 지옥의바퀴 Jioguibakwi
  Brazilian Portuguese Submissão
  Serbian Podčinjenje
  Spanish Sumisión
  Thai กงล้อนรก
  Turkish Takla Atma
  Vietnamese Vòng Xoay Tử Thần


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.