Struggle (move): Difference between revisions

(→‎Trivia: I don't know why this bit was removed, but it is worth noting.)
 
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|jtrans=Vain Struggle
|jtrans=Vain Struggle
|jtranslit=Waruagaki
|jtranslit=Waruagaki
|gameimage=Struggle VII.png
|gameimage=Struggle IX.png
|gameimagewidth=300
|gameimagewidth=300
|type=Normal
|type=Normal
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|kingsrock=yes
|kingsrock=yes
|sound=no
|sound=no
|target=adjacentfoe
|target=self
}}
}}
'''Struggle''' (Japanese: '''わるあがき''' ''Vain Struggle'') is a damage-dealing [[move]] introduced in [[Generation I]]. It is a [[move]] that every Pokémon can use when none of its moves are usable, although no Pokémon can naturally learn it. Prior to [[Generation II]], it dealt {{type|Normal}} damage.
'''Struggle''' (Japanese: '''わるあがき''' ''Vain Struggle'') is a damage-dealing [[move]] introduced in [[Generation I]].
 
It is a [[move]] that every Pokémon can use when none of its moves are usable, although no Pokémon can naturally learn it.


==Effect==
==Effect==
===Generation I===
{{MoveResearch|
Struggle inflicts damage, and the user receives [[recoil]] damage equal to ½ of the damage done to the target. Struggle will automatically be used by a Pokémon that has no usable moves but is ordered to attack. Struggle is capable of striking a [[critical hit]].
* Is the target a randomly selected opponent in all kinds of battles? (Triple Battles, Horde Encounters, etc.)
* Self-inflicted recoil damage from Struggle from the previous turn can be countered only in Generation I or also in later generations?}}
 
Struggle inflicts damage, and the user takes [[recoil]] damage. Struggle is capable of striking a [[critical hit]]. In [[Double Battle]]s, its target is a randomly selected opponent.
 
Struggle does not spend any [[PP]]. This move has a maximum PP value stored in the game data, but this is not shown to the player.
 
{| class="roundy" style="margin:auto; background: #{{normal color}}; text-align: center"
|- style="background: #{{normal color light}} {{roundytop|5px}}"
!
! Gen I
! Gen II–III
! Gen IV–IX
|- style="background: #fff"
! style="background: #{{normal color light}}" | [[Accuracy]]
| colspan=2 | 100% || —%
|- style="background: #fff"
! style="background: #{{normal color light}}" | [[Recoil]]
| ½ of damage dealt || ¼ of damage dealt || ¼ of user's maximum HP
|- style="background: #fff"
! style="background: #{{normal color light}}" | [[Type]]<br>effectiveness
| {{type|Normal}} damage<br><small>Not very effective against {{type|Rock}} Pokémon<br>Ineffective against {{type|Ghost}} Pokémon<br>{{STAB}} applies when used by a Normal-type Pokémon</small> || colspan=2 | Typeless damage<br><small>Same damage against all types<br>{{STAB}} unavailable</small>
|- style="background: #fff"
! style="background: #{{normal color light}}; {{roundybl|8px}}" | [[PP]]
| 10 || style="{{roundybr|8px}}" colspan=2 | 1
|}
 
Struggle cannot be learned like other moves, but it will be automatically used by any Pokémon that is ordered to attack when it has no usable moves. A move may not be currently usable because:
 
* It ran out of [[PP]].
* It is blocked by the moves {{m|Disable}}, {{m|Gravity}}, {{m|Heal Block}}, {{m|Imprison}}, {{m|Taunt}}, {{m|Throat Chop}}, or {{m|Torment}}, by the Ability {{a|Cursed Body}}, or by the user's held [[:Category:Choice items|choice item]] or [[Assault Vest]].
* In the case of {{m|Belch}}, it may not be selectable because its conditions have not been met.
* It is [[Move#Unusable moves|unavailable]] in the current game.
 
If a Pokémon is forced to use a single move by {{m|Encore}} but that move runs out of PP, Encore's effect ends; otherwise, if the move affected by Encore is unavailable for other reasons, it will use Struggle.
 
Struggle can hit through {{a|Wonder Guard}}. Struggle does not gain a boost from {{a|Reckless}} even though the user takes recoil damage. The user still takes recoil damage even if its Ability is {{a|Magic Guard}} or {{a|Rock Head}}.
 
Struggle cannot be called by {{m|Assist}}, {{m|Me First}}, {{m|Metronome}}, or {{m|Sleep Talk}}, copied by {{m|Mimic}}, {{m|Sketch}}, {{m|Transform}}, or {{a|Imposter}}, repeated by a Pokémon as a result of {{m|Encore}}, {{m|Copycat}}, or a held [[:Category:Choice items|choice item]], or forced by {{m|Instruct}}. It cannot be blocked by means such as {{m|Disable}}, {{m|Imprison}}, or {{a|Cursed Body}}, or prevented from use multiple times in a row by {{m|Torment}}.
 
Struggle is unaffected by a held [[Normal Gem]], and does not consume it. Even if the user's moves have their types changed (such as from {{m|Electrify}}, {{m|Ion Deluge}}, {{a|Normalize}}, {{a|Pixilate}}, etc.), Struggle still deals typeless damage, and does not use or consume any type of [[Gem]].
 
Struggle cannot gain or lose [[PP]] by any means, being unaffected by moves such as {{m|Grudge}} and {{m|Spite}}, or by items such as [[Ether]] or [[Leppa Berry]].


Struggle has 10 base PP, though no PP would ever be deducted from it.  
If a Pokémon is forced to use Struggle, it will not be able to [[Mega Evolve]], [[Ultra Burst]], use a [[Z-Move]], [[Dynamax]], or [[Terastal phenomenon|Terastallize]] on the same turn, as the menu from which this option would be selected never appears. If a Dynamax Pokémon is forced to use Struggle, it will not turn into a [[Max Move]].


Struggle has an [[accuracy]] of 100%.
===Generation I===
{{MoveResearch|In {{jpn|Pokémon Stadium|Japanese Pokémon Stadium}}, does Struggle work like the later {{eng|Pokémon Stadium}}?<br>(Does it hit ghosts, and takes no recoil when knocking out an opponent?)}}


If the user of Struggle attacks first and knocks itself out due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. If Struggle breaks a {{m|substitute}}, the user will take no recoil damage.
If the user of Struggle attacks first and knocks itself out due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. If Struggle breaks a {{m|substitute}}, the user will take no recoil damage.
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Self-inflicted recoil damage from Struggle from the previous turn can be {{m|counter}}ed if the opponent did not make a move on the following turn.
Self-inflicted recoil damage from Struggle from the previous turn can be {{m|counter}}ed if the opponent did not make a move on the following turn.


Struggle deals {{type|Normal}} damage in this Generation, meaning it is not very effective against {{type|Rock}} Pokémon and ineffective against {{type|Ghost}} Pokémon. If the only usable move is disabled by {{m|Disable}}, the affected Pokémon will use Struggle.
Struggle can be copied by {{m|Mirror Move}}.


In [[Pokémon Stadium (English)|Stadium]], no recoil damage is taken if Struggle knocks out an opponent.
In [[Pokémon Stadium (English)|Stadium]], Struggle can hit Ghost Pokémon, and no recoil damage is taken if Struggle knocks out an opponent.


===Generations II and III===
===Generations II and III===
Struggle now has a maximum of 1 PP instead of 10 (16 with PP Ups), and its recoil damage is equal to ¼ of the damage the attack did to the opponent. Although still classified as a Normal-type move, Struggle is now unaffected by [[type]]s, inflicting neutral damage to {{t|Steel}}-, Rock-, and Ghost-type Pokémon and being unaffected by {{STAB}}. Struggle can hit through {{a|Wonder Guard}}. Its target is a randomly selected opponent in [[Double Battle]]s.
The user will take recoil damage even if Struggle breaks a substitute.
 
===Generation IV===
Recoil damage is rounded down, but no less than 1.


The user will take recoil damage even if Struggle breaks a substitute, or if its Ability is {{a|Rock Head}} or {{a|Magic Guard}}.
Struggle now bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}.


If a Pokémon holding a [[Choice Band]] is affected by {{m|Disable}}, {{m|Taunt}} or {{m|Imprison}} such that it cannot use the move that the Choice Band forces it to, it will not be able to use a move other than Struggle as long as the item and effect both remain active. If a Pokémon is holding a Choice Band and is affected by {{m|Torment}}, the Pokémon will use Struggle every second turn.
Struggle will activate a target's held [[Chilan Berry]].


===Generation IV onward===
Struggle can no longer be copied by {{m|Mirror Move}}.
The user now takes ¼ of its maximum HP as recoil damage, regardless of how much damage the attack did to the opponent. A user with only 1 HP will knock itself out with recoil damage.


If a Pokémon holding a {{DL|In-battle effect item|Choice items|Choice item}} is affected by {{m|Disable}} (including due to the effect of {{a|Cursed Body}}), {{m|Taunt}}, {{m|Imprison}}, or {{m|Encore}} such that it cannot use the move that the Choice item forces it to, it will not be able to use a move other than Struggle as long as the item and effect both remain active. If a Pokémon holding a Choice item is affected by {{m|Torment}}, it will not be able to use a move other than Struggle every second turn.
Despite having a base power of 50 in every generation, Struggle's power is not boosted by {{a|Technician}} in Generation IV.


Struggle now bypasses {{stat|accuracy}} checks to always hit, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.
===Generation V onwards===
Struggle's recoil calculation is now subject to standard rounding; for example, a Pokémon with 201 maximum HP using Struggle will have its recoil round down to 50, but 202 or 203 HP will round up to 51 recoil damage.


Despite being considered a recoil move, Struggle will not gain a boost by {{a|Reckless}}.
Struggle no longer activates the Chilan Berry.


Struggle can no longer be copied by {{m|Mirror Move}}.
Struggle's power is now boosted by {{a|Technician}}.  


Struggle is unaffected by a held [[Normal Gem]] (and will not consume it).
===Generation VIII===
====Pokémon Legends: Arceus====
{{LegendsMove
|type=Normal
|damagecategory=Physical
|basepp=1
|power=50
|actionspeed-user=0
|actionspeed-user-agile=&mdash;
|actionspeed-user-strong=&mdash;
|actionspeed-target=0
|actionspeed-target-agile=&mdash;
|actionspeed-target-strong=&mdash;
|effect=Never misses<br>Damages the user by a percentage of its total HP
|param=Recoil
|param-val=25%
|param-val-agile=&mdash;
|param-val-strong=&mdash;}}
Struggle cannot be [[move mastery|mastered]].


==Description==
==Description==
{{movedesc|normal}}
{{movedesc|normal}}
{{movedescentry|{{gameabbrevss|Stad}}|Used only if the user runs totally out of PP. The user is hit with {{tt|1/4|error; supposed to be 1/2}} of the damage it inflicts.}}
{{movedescentry|{{gameabbrevss|Stad}}|Used only if the user runs totally out of PP. The user is hit with {{tt|1/4|error; supposed to be 1/2}}<sup>[''sic'']</sup> of the damage it inflicts.}}
{{movedescentry|{{gameabbrevss|Stad2}}|Used only if the user is totally out of PP. The user is hit with 1/4 the damage it inflicts.}}
{{movedescentry|{{gameabbrevss|Stad2}}|Used only if the user is totally out of PP. The user is hit with 1/4 the damage it inflicts.}}
{{movedescentry|{{gameabbrev2|GSC}}|Used only if all PP are exhausted.}}
{{movedescentry|{{gameabbrev2|GSC}}|Used only if all PP are exhausted.}}
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{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}|An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}|An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|An attack that is used in desperation only if the user has no PP. This also damages the user a little.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|An attack that is used in desperation only if the user has no PP. This also damages the user a little.}}
{{movedescentry|{{gameabbrev7|SMUSUMPE}}|This attack is used in desperation only if the user has no PP. It also damages the user a little.}}
{{movedescentry|{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}|This attack is used in desperation only if the user has no PP. It also damages the user a little.}}
{{movedescentry|{{gameabbrev9|SV}}|This attack is used in desperation only if the user has no remaining PP. It also damages the user a little.}}
|}
|}
|}{{left clear}}
|}{{left clear}}


==Learnset==
==Learnset==
No Pokémon can learn or know Struggle directly, but all Pokémon can use Struggle when they cannot use any other moves, such as by them all having 0 PP, or if they are all incapacitated through any of {{m|Disable}}, {{m|Taunt}}, {{m|Torment}}, {{m|Imprison}}, {{m|Heal Block}}, {{a|Cursed Body}}, [[Assault Vest]], or {{DL|In-battle effect item|Choice items}}. Also, some moves, such as {{m|Belch}}, cannot be selected unless specific conditions are met, so can also cause the Pokémon to Struggle if they are the only moves with PP.
Struggle cannot be learned like other moves, but it will be automatically used by any Pokémon that is ordered to attack when it has no usable moves.
 
In the Mystery Dungeon series, the only way to use Struggle is to use a move when none of the Pokémon's moves are usable for one or another reason (like running out of PP). The move deals 1/4 of the total HP of that Pokémon.


==In other games==
==In other games==
==={{g|Mystery Dungeon series}}===
==={{g|Mystery Dungeon series}}===
Struggle will be used when the Pokémon runs out of PP for its moves and the Pokémon attempts to use one of its moves. It results in recoil damage of 25% of its max HP in all games, except in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] where it deals 20% recoil damage of its max HP.
Struggle cannot be learned like other moves, but it will be automatically used when the Pokémon runs out of PP for its moves and the Pokémon attempts to use one of its moves. In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, the user receives recoil damage equal to ¼ of their maximum HP. It deals Normal-type damage, much like in [[Generation I]] [[core series]] games.
 
In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] recoil damage is 20% of max HP instead. When used by a [[Gigantic Pokémon]], the move can damage nearby enemies in a 1 tile range around the user if used by a mobile Gigantic Pokémon, or enemies in the same room if used by stationary Gigantic Pokémon (such as {{p|Lugia}} and {{p|Ho-Oh}}).


When used by a [[Gigantic Pokémon]] in Gates to Infinity, the move can damage nearby enemies in a 1 tile range around the user if used by a mobile Gigantic Pokémon, or enemies in the same room if used by stationary Gigantic Pokémon (such as {{p|Lugia}} and {{p|Ho-Oh}}).
{{Template:MDMoveheader|type=normal}}
{{Template:MDMoveRow|game=RB|pp=30|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=TDS|pp=30|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=BSL|pp=30|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=GTI|pow=1|powmax=99|pp=1|ppmax=50|acc=—%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|RTDX=yes}}


===[[Pokémon GO]]===
===[[Pokémon GO]]===
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|pow_trainer=35
|pow_trainer=35
|energy_trainer=100
|energy_trainer=100
|users={{MSP|010|Caterpie}}{{MSP|011|Metapod}}{{MSP|013|Weedle}}{{MSP|014|Kakuna}}{{MSP|129|Magikarp}}{{MSP|132|Ditto}}{{MSP|201|Unown}}{{MSP|235|Smeargle}}{{MSP|265|Wurmple}}{{MSP|266|Silcoon}}{{MSP|268|Cascoon}}{{MSP|374|Beldum}}{{MSP|401|Kricketot}}{{MSP|412|Burmy}}{{MSP|412G|Burmy}}{{MSP|412S|Burmy}}{{MSP|602|Tynamo}}
|users={{MSP/GO|010|Caterpie}}{{MSP/GO|011|Metapod}}{{MSP/GO|013|Weedle}}{{MSP/GO|014|Kakuna}}{{MSP/GO|129|Magikarp}}{{MSP/GO|132|Ditto}}{{MSP/GO|201|Unown}}{{MSP/GO|265|Wurmple}}{{MSP/GO|266|Silcoon}}{{MSP/GO|268|Cascoon}}{{MSP/GO|374|Beldum}}{{MSP/GO|401|Kricketot}}{{MSP/GO|412|Burmy|Plant Cloak}}{{MSP/GO|412G|Burmy|Sandy Cloak}}{{MSP/GO|412S|Burmy|Trash Cloak}}{{MSP/GO|602|Tynamo}}{{MSP/GO|664|Scatterbug}}{{MSP/GO|665|Spewpa}}{{MSP/GO|789|Cosmog}}{{MSP/GO|790|Cosmoem}}
|snapshot_users={{MSP/GO|235|Smeargle}}
}}
}}


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* '''February 21, 2017'''
* '''February 21, 2017'''
** '''Energy cost''': 33 → 0
** '''Energy cost''': 33 → 0
==={{g|Rumble Rush}}===
{{RumbleRushPhysicalAttack|move=Struggle|type=Normal
|stars=2
|pow=34.5061
|charge=0.66
|range=Circular (self)
|hits=1
|projectiles=1
|crit=1.5
|effect=Causes recoil}}


===Description===
===Description===
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{{movedescentry|{{gameabbrevmd|GTI}}|It damages an enemy, but it also damages you. (If there's no move available, your move will be Struggle.)<br>It damages nearby Pokémon. The user also takes damage. (If the Pokémon tries to use a move when it has no move available, the move will be Struggle.){{tt|*|For mobile Gigantic Pokémon}}<br>It damages even faraway Pokémon. The user also takes damage. (If the Pokémon tries to use a move when it has no move available, the move will be Struggle.){{tt|*|For stationary Gigantic Pokémon}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|It damages an enemy, but it also damages you. (If there's no move available, your move will be Struggle.)<br>It damages nearby Pokémon. The user also takes damage. (If the Pokémon tries to use a move when it has no move available, the move will be Struggle.){{tt|*|For mobile Gigantic Pokémon}}<br>It damages even faraway Pokémon. The user also takes damage. (If the Pokémon tries to use a move when it has no move available, the move will be Struggle.){{tt|*|For stationary Gigantic Pokémon}}}}
{{movedescentry|{{gameabbrevmd|SMD}}|It damages an enemy, but it also damages you. If you have no moves available, your move will be Struggle.}}
{{movedescentry|{{gameabbrevmd|SMD}}|It damages an enemy, but it also damages you. If you have no moves available, your move will be Struggle.}}
{{movedescentry|{{gameabbrevmd|RTDX}}|When you have no PP left, this move comes out instead. It damages an enemy, but it also damages you.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
==In the manga==
===Pokémon Adventures===
{{movemanga|type=normal|exp=yes|gen=The user tackles the opponent.|image1=Yellow Gravvy Graveler Omny Omanyte Kitty Caterpie Struggle.png|image1p=Graveler, Omanyte, and Caterpie|image2=Yellow Gravvy Graveler Omny Omanyte Kitty Caterpie Struggle 2.png|image2p=Recoil}}
{{movep|type=normal|ms=075|pkmn=Graveler|method=Graveler tackles the opponent. After the attack, it takes recoil damage.}}
{{movemid|type=normal|user=Yellow (Adventures)|user1=Yellow's Gravvy|startcode=PS082|startname=Eradicate Raticate!|notes=Debut}}
{{movep|type=normal|ms=138|pkmn=Omanyte|method=Omanyte tackles the opponent. After the attack, it takes recoil damage.}}
{{movemid|type=normal|user=Omny|user1=Yellow's Omny|startcode=PS082|startname=Eradicate Raticate!|notes=Debut}}
{{movep|type=normal|ms=010|pkmn=Caterpie|method=Caterpie tackles the opponent. After the attack, it takes recoil damage.}}
{{MovebtmManga|type=normal|user=Kitty|user1=Yellow's Kitty|startcode=PS082|startname=Eradicate Raticate!|notes=Debut}}


==In other generations==
==In other generations==
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|genV=Struggle V
|genV=Struggle V
|genVI=Struggle VI
|genVI=Struggle VI
|genVII=Struggle VII
|genVIII=Struggle VIII
|}}
|}}
{{Movegen
|type=normal
|LA=Struggle LA
}}
===Side series games===
===Side series games===
{{Movegen
{{Movegen
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|type=Normal
|type=Normal
|PMDRB=Struggle PMD RB
|PMDRB=Struggle PMD RB
|PMDGTI=Struggle PMD GTI
|PSMD=Struggle PSMD
|}}
|}}


==Trivia==
==Trivia==
* Even though Struggle can only be accessed by the loss of all PP, it was given {{pkmn|Contest}}, {{pkmn|Super Contest}}, and {{pkmn|Contest|Contest Spectacular}} stats. This is to prevent the game from crashing during Contests if the player's Pokémon has Struggle as one of its moves hacked into.
* Struggle is the last [[Generation I]] move in [[List of moves|index number]] order.
* Along with {{m|Chatter}} and Sketch, Struggle is one of three non-[[Shadow move]]s that cannot be copied by {{m|Sketch}} in any generation.
* Even though Struggle can only be accessed by the loss of all PP, it was given {{pkmn|Contest}}, {{pkmn|Super Contest}}, and {{pkmn|Contest|Contest Spectacular}} stats.
* Struggle is one of two non-[[Shadow move]]s that cannot be copied by {{m|Sketch}} in any generation, the other being Sketch itself.
* In Generation I, Struggle was the only move that could not be called via {{m|Metronome}}, besides Metronome itself.
* In Generation I, Struggle was the only move that could not be called via {{m|Metronome}}, besides Metronome itself.
* Struggle has the lowest base power of all [[recoil]]-causing moves.
* Struggle has the lowest base power of all [[recoil]]-causing moves.
* Because it deals typeless damage, Struggle is the only damaging Normal-type move which can hit a {{type|Ghost}} opponent without the aid of {{m|Odor Sleuth}}, {{m|Foresight}}, a [[Ring Target]], or {{a|Scrappy}}.
* Because it deals typeless damage, Struggle is the only damaging Normal-type move which can hit a {{type|Ghost}} opponent without the aid of {{m|Odor Sleuth}}, {{m|Foresight}}, a [[Ring Target]], or {{a|Scrappy}}. Except in Generation I, where it deals Normal-type damage instead.
* Along with {{m|Barrage}} and {{m|Kinesis}}, Struggle is one of three moves introduced in Generation I that have not been featured in the main series.
* Along with {{m|Barrage}} and {{m|Kinesis}}, Struggle is one of three moves introduced in Generation I that have not been featured in the main series {{pkmn|anime}}.
** It is also one of two Generation I moves that have not been used in the [[Pokémon Adventures]] {{pkmn|manga}}, the other being Kinesis.
** Of these moves, it was the only one to exist in {{g|Sword and Shield|s}} prior to v1.2.0.
* Certain glitch Pokémon, including [[Generation IV hybrid]]s, [['Ng'Mp]], [['ゥ.]], and [[4, ゥァ (DD)]], can learn Struggle by level up.
* Certain glitch Pokémon, including [[Generation IV hybrid]]s, [['Ng'Mp]], [['ゥ.]], and [[4, ゥァ (DD)]], can learn Struggle by level up.
* Should a player hack Struggle onto a Pokémon, it will not be displayed correctly in [[Pokémon Stadium 2]]'s lab (not the case for [[Pokémon Stadium (English)|the previous game]]) and will be highlighted, as if it was a {{cat|Generation II moves|Generation II move}}. This does not happen when selecting a team for battle.
* Should a player hack Struggle onto a Pokémon, it will not be displayed correctly in [[Pokémon Stadium 2]]'s lab (not the case for [[Pokémon Stadium (English)|the previous game]]) and will be highlighted, as if it was a {{cat|Generation II moves|Generation II move}}. This does not happen when selecting a team for battle.
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|pt_br=Insistência
|pt_br=Insistência
|sr=Opstanak
|sr=Opstanak
|es_eu=Forcejeo{{tt|*|Generation VII onwards}}<br />Combate{{tt|*|Generations I-VI}}}}
|es_eu=Forcejeo{{tt|*|Generation VII onwards}}<br />Combate{{tt|*|Generations I-VI}}
|th=ดิ้นรน
}}
 
==References==
<references />
{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Moves that cannot miss]]
[[Category:Moves that cannot miss]]
[[Category:Moves that have recoil]]
[[Category:Moves that have recoil]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves in Pokémon Legends: Arceus]]
[[Category:Moves in Pokémon Mystery Dungeon: Gates to Infinity]]
[[Category:Moves in Pokémon Mystery Dungeon: Rescue Team DX]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Verzweifler]]
[[de:Verzweifler]]

Latest revision as of 05:09, 24 February 2024

Struggle
わるあがき Vain Struggle
Struggle IX.png
[[File:|300px|center]]
Type  Normal
Category  Physical
PP  1 (max. 1)
Power  50
Accuracy  %
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Tough
Appeal  4 ♥♥♥♥
Jamming  0  
Quite an appealing move.

Struggle (Japanese: わるあがき Vain Struggle) is a damage-dealing move introduced in Generation I.

It is a move that every Pokémon can use when none of its moves are usable, although no Pokémon can naturally learn it.

Effect

  This move effect may be in need of research.
Reason:
  • Is the target a randomly selected opponent in all kinds of battles? (Triple Battles, Horde Encounters, etc.)
  • Self-inflicted recoil damage from Struggle from the previous turn can be countered only in Generation I or also in later generations?
    You can discuss this on the talk page.

Struggle inflicts damage, and the user takes recoil damage. Struggle is capable of striking a critical hit. In Double Battles, its target is a randomly selected opponent.

Struggle does not spend any PP. This move has a maximum PP value stored in the game data, but this is not shown to the player.

Gen I Gen II–III Gen IV–IX
Accuracy 100% —%
Recoil ½ of damage dealt ¼ of damage dealt ¼ of user's maximum HP
Type
effectiveness
Normal-type damage
Not very effective against Rock-type Pokémon
Ineffective against Ghost-type Pokémon
STAB applies when used by a Normal-type Pokémon
Typeless damage
Same damage against all types
STAB unavailable
PP 10 1

Struggle cannot be learned like other moves, but it will be automatically used by any Pokémon that is ordered to attack when it has no usable moves. A move may not be currently usable because:

If a Pokémon is forced to use a single move by Encore but that move runs out of PP, Encore's effect ends; otherwise, if the move affected by Encore is unavailable for other reasons, it will use Struggle.

Struggle can hit through Wonder Guard. Struggle does not gain a boost from Reckless even though the user takes recoil damage. The user still takes recoil damage even if its Ability is Magic Guard or Rock Head.

Struggle cannot be called by Assist, Me First, Metronome, or Sleep Talk, copied by Mimic, Sketch, Transform, or Imposter, repeated by a Pokémon as a result of Encore, Copycat, or a held choice item, or forced by Instruct. It cannot be blocked by means such as Disable, Imprison, or Cursed Body, or prevented from use multiple times in a row by Torment.

Struggle is unaffected by a held Normal Gem, and does not consume it. Even if the user's moves have their types changed (such as from Electrify, Ion Deluge, Normalize, Pixilate, etc.), Struggle still deals typeless damage, and does not use or consume any type of Gem.

Struggle cannot gain or lose PP by any means, being unaffected by moves such as Grudge and Spite, or by items such as Ether or Leppa Berry.

If a Pokémon is forced to use Struggle, it will not be able to Mega Evolve, Ultra Burst, use a Z-Move, Dynamax, or Terastallize on the same turn, as the menu from which this option would be selected never appears. If a Dynamax Pokémon is forced to use Struggle, it will not turn into a Max Move.

Generation I

  This move effect may be in need of research.
Reason: In Japanese Pokémon Stadium, does Struggle work like the later Pokémon Stadium?
(Does it hit ghosts, and takes no recoil when knocking out an opponent?)

You can discuss this on the talk page.

If the user of Struggle attacks first and knocks itself out due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. If Struggle breaks a substitute, the user will take no recoil damage.

Self-inflicted recoil damage from Struggle from the previous turn can be countered if the opponent did not make a move on the following turn.

Struggle can be copied by Mirror Move.

In Stadium, Struggle can hit Ghost Pokémon, and no recoil damage is taken if Struggle knocks out an opponent.

Generations II and III

The user will take recoil damage even if Struggle breaks a substitute.

Generation IV

Recoil damage is rounded down, but no less than 1.

Struggle now bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

Struggle will activate a target's held Chilan Berry.

Struggle can no longer be copied by Mirror Move.

Despite having a base power of 50 in every generation, Struggle's power is not boosted by Technician in Generation IV.

Generation V onwards

Struggle's recoil calculation is now subject to standard rounding; for example, a Pokémon with 201 maximum HP using Struggle will have its recoil round down to 50, but 202 or 203 HP will round up to 51 recoil damage.

Struggle no longer activates the Chilan Berry.

Struggle's power is now boosted by Technician.

Generation VIII

Pokémon Legends: Arceus

Category  Physical
PP  1
Agile Strong
Power  50  —  —
Accuracy  —%  —%  —%
Action speed modifier
Self  0  —  —
Target  0  —  —
Additional effect
Recoil  25%  —  —
   ?  ?
   ?  ?
Never misses
Damages the user by a percentage of its total HP

Struggle cannot be mastered.

Description

Games Description
Stad Used only if the user runs totally out of PP. The user is hit with 1/4[sic] of the damage it inflicts.
Stad2 Used only if the user is totally out of PP. The user is hit with 1/4 the damage it inflicts.
GSC Used only if all PP are exhausted.
RSE Used only if all PP are gone. Also hurts the user a little.
FRLG An attack that is used only if there is no PP. It also hurts the user.
ColoXD Used when all PP are gone. Also hurts the user a bit.
DPPtHGSSPBR
BWB2W2
An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
XYORAS An attack that is used in desperation only if the user has no PP. This also damages the user a little.
SMUSUMPE
SwShBDSPLA
This attack is used in desperation only if the user has no PP. It also damages the user a little.
SV This attack is used in desperation only if the user has no remaining PP. It also damages the user a little.


Learnset

Struggle cannot be learned like other moves, but it will be automatically used by any Pokémon that is ordered to attack when it has no usable moves.

In other games

Pokémon Mystery Dungeon series

Struggle cannot be learned like other moves, but it will be automatically used when the Pokémon runs out of PP for its moves and the Pokémon attempts to use one of its moves. In the Rescue Team and Explorers series, the user receives recoil damage equal to ¼ of their maximum HP. It deals Normal-type damage, much like in Generation I core series games.

In Gates to Infinity recoil damage is 20% of max HP instead. When used by a Gigantic Pokémon, the move can damage nearby enemies in a 1 tile range around the user if used by a mobile Gigantic Pokémon, or enemies in the same room if used by stationary Gigantic Pokémon (such as Lugia and Ho-Oh).

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 30 - 100% - Front Enemy No
MDTDS - - 30 - 100% - Front Enemy No
BSL - - 30 - 100% - Front Enemy No
MDGtI 1 99 1 50 —% - Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon GO

  Struggle
Charged Attack
Gyms & Raids
Power 35
Energy cost 0
Duration 2.2 seconds
Damage window 1.2 - 2 seconds
 
Trainer Battles
Power 35
Energy cost 100
Secondary effect ?
Effect chance ?%
Eligible Pokémon:
Standard eligibility
                    
By Elite Charged TM
By GO Snapshot
 
As Shadow Pokémon
As Purified Pokémon
Formerly eligible
None

Updates

Gyms & Raids
  • July 30, 2016
    • Energy cost: 20 → 0
  • February 16, 2017
    • Power: 15 → 35
    • Energy cost: 0 → 33
    • Duration: 1.695 → 2.2 seconds
    • Damage window: 0.8 - 1.5 → 1.2 - 2 seconds
  • February 21, 2017
    • Energy cost: 33 → 0

Pokémon Rumble Rush

  Struggle
★★
Attack power 34.5061
Charge time 0.66 seconds
Range type Circular (self)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect Causes recoil

Description

Games Description
MDRB Inflicts damage on the target. However, the user also takes damage one quarter of its maximum HP.
MDTDS Inflicts damage on the target. But it also inflicts damage on the user in the amount of 1/4 of its maximum HP.
BSL てきポケモンに ダメージをあたえる しかし じぶんも さいだいHPの 1/4の ダメージをうける
MDGtI It damages an enemy, but it also damages you. (If there's no move available, your move will be Struggle.)
It damages nearby Pokémon. The user also takes damage. (If the Pokémon tries to use a move when it has no move available, the move will be Struggle.)*
It damages even faraway Pokémon. The user also takes damage. (If the Pokémon tries to use a move when it has no move available, the move will be Struggle.)*
SMD It damages an enemy, but it also damages you. If you have no moves available, your move will be Struggle.
MDRTDX When you have no PP left, this move comes out instead. It damages an enemy, but it also damages you.


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Struggle is the last Generation I move in index number order.
  • Even though Struggle can only be accessed by the loss of all PP, it was given Contest, Super Contest, and Contest Spectacular stats.
  • Struggle is one of two non-Shadow moves that cannot be copied by Sketch in any generation, the other being Sketch itself.
  • In Generation I, Struggle was the only move that could not be called via Metronome, besides Metronome itself.
  • Struggle has the lowest base power of all recoil-causing moves.
  • Because it deals typeless damage, Struggle is the only damaging Normal-type move which can hit a Ghost-type opponent without the aid of Odor Sleuth, Foresight, a Ring Target, or Scrappy. Except in Generation I, where it deals Normal-type damage instead.
  • Along with Barrage and Kinesis, Struggle is one of three moves introduced in Generation I that have not been featured in the main series anime.
  • Certain glitch Pokémon, including Generation IV hybrids, 'Ng'Mp, 'ゥ., and 4, ゥァ (DD), can learn Struggle by level up.
  • Should a player hack Struggle onto a Pokémon, it will not be displayed correctly in Pokémon Stadium 2's lab (not the case for the previous game) and will be highlighted, as if it was a Generation II move. This does not happen when selecting a team for battle.
  • In Pokémon Stadium, the move description erroneously states that Struggle inflicts recoil to the user equal to ¼ of the damage inflicted; the correct number in Generation I is ½.
  • In Generation I, a glitch can occur making it impossible for a Pokémon to use Struggle if it has previously used Transform followed by either Metronome or Mirror Move. This renders the Pokémon completely unable to battle until its PP is restored.[1]

In other languages

Language Title
Chinese Cantonese 掙扎 Jāngjaat
Mandarin 掙扎 / 挣扎 Zhēngzhá
  Dutch Spartel
  European French Lutte
  German Verzweifler
  Greek Αγώνας Agúnas
  Italian Scontro
  Korean 발버둥 Balbeodung
  Brazilian Portuguese Insistência
  Serbian Opstanak
  European Spanish Forcejeo*
Combate*
  Thai ดิ้นรน

References


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.