Steelix (Pokémon)/Generation V learnset

Revision as of 06:24, 6 October 2013 by Spriteit (talk | contribs) (Created page with "{{pokelinkback|208|Steelix|5}} ====By leveling up==== {{learnlist/levelh|Steelix|Steel|Ground|V|2}} {{learnlist/levelV|Start|Start|Thunder Fang|Electric|Physical|65...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

← Steelix Steelix

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
BW B2W2 Move Type Cat. Power Accuracy PP
000Start 000Start Thunder Fang Electric Physical 06565 095}}95% 15
000Start 000Start Ice Fang Ice Physical 06565 095}}95% 15
000Start 000Start Fire Fang Fire Physical 06565 095}}95% 15
000Start 000Start Mud Sport Ground Status 0000 —}}—% 15
000Start 000Start Tackle Normal Physical 05050 100}}100% 35
000Start 000Start Harden Normal Status 0000 —}}—% 30
000Start 000Start Bind Normal Physical 01515 085}}85% 20
04646 0044 Curse Ghost Status 0000 —}}—% 10
0099 0077 Rock Throw Rock Physical 05050 090}}90% 15
01414 01010 Rage Normal Physical 02020 100}}100% 20
01717 01313 Rock Tomb Rock Physical 05050 080}}80% 10
03838 01616 Stealth Rock Rock Status 0000 —}}—% 20
03030 01919 Autotomize Steel Status 0000 —}}—% 15
02222 02222 Smack Down Rock Physical 05050 100}}100% 15
04141 02525 DragonBreath Dragon Special 06060 100}}100% 20
03333 02828 Slam Normal Physical 08080 075}}75% 20
0066 03131 Screech Normal Status 0000 085}}85% 40
N/AN/A 03434 Rock Slide Rock Physical 07575 090}}90% 10
05454 03737 Crunch Dark Physical 08080 100}}100% 15
04949 04040 Iron Tail Steel Physical 100100 075}}75% 15
N/AN/A 04343 Dig Ground Physical 08080 100}}100% 10
06262 04646 Stone Edge Rock Physical 100100 080}}80% 5
05757 04949 Double-Edge Normal Physical 120120 100}}100% 15
02525 05252 Sandstorm Rock Status 0000 —}}—% 10
  • Bold indicates a move that gets STAB when used by Steelix
  • Italic indicates a move that gets STAB only when used by an evolution of Steelix
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM05 Roar Normal Status 0000 100}}100% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 —}}—% 10
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM23 Smack Down Rock Physical 05050 100}}100% 15
  TM26 Earthquake Ground Physical 100100 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM37 Sandstorm Rock Status 0000 —}}—% 10
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM41 Torment Dark Status 0000 100}}100% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM64 Explosion Normal Physical 250250 100}}100% 5
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM69 Rock Polish Rock Status 0000 —}}—% 20
  TM71 Stone Edge Rock Physical 100100 080}}80% 5
  TM74 Gyro Ball Steel Physical 0000 100}}100% 5
  TM77 Psych Up Normal Status 0000 —}}—% 10
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM82 Dragon Tail Dragon Physical 06060 090}}90% 10
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM91 Flash Cannon Steel Special 08080 100}}100% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM01 Cut Normal Physical 05050 095}}95% 30
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Steelix
  • Italic indicates a move that gets STAB only when used by an evolution of Steelix
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Block Normal Status —% 5
Defense Curl Normal Status —% 40
Flail Normal Physical 100% 15
Heavy Slam Steel Physical 100% 10
Rock Blast Rock Physical 25 90% 10
Rock Climb Normal Physical 90 85% 20
Rollout Rock Physical 30 90% 20
Stealth Rock Rock Status —% 20
  • Moves marked with an asterisk (*) must be chain bred onto Steelix in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Steelix in that game.
  • Bold indicates a move that gets STAB when used by Steelix
  • Italic indicates a move that gets STAB only when used by an evolution of Steelix
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Bind Normal Physical 15 85% 20
B W B2 W2 Block Normal Status —% 5
B W B2 W2 Dark Pulse Dark Special 80 100% 15
B W B2 W2 Dragon Pulse Dragon Special 90 100% 10
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Iron Head Steel Physical 80 100% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Magnet Rise Electric Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
  • A black abbreviation in a colored box indicates that Steelix can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Steelix cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Steelix
  • Italic indicates a move that gets STAB only when used by an evolution of Steelix
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Sand Tomb Ground Physical 35 85% 15
  Rock Climb Normal Physical 90 85% 20
  • Bold indicates a move that gets STAB when used by Steelix
  • Italic indicates a move that gets STAB only when used by an evolution of Steelix
  • Click on the generation numbers at the top to see moves from other generations