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* Steel is the only type that has a non-neutral type matchup with all seventeen types, considering both offense and defense. | * Steel is the only type that has a non-neutral type matchup with all seventeen types, considering both offense and defense. | ||
* Each of the three starter types have a different effectiveness when attacking a pure Steel-type Pokémon. Grass does ½× damage, Water does 1× damage, and Fire does 2× damage. | * Each of the three starter types have a different effectiveness when attacking a pure Steel-type Pokémon. Grass does ½× damage, Water does 1× damage, and Fire does 2× damage. | ||
* Generation V introduced the most Steel-type Pokémon of any Generation, with 12 and Generation II introduced the {{tt| | * Generation V introduced the most Steel-type Pokémon of any Generation, with 12 and Generation II introduced the {{tt|fewest|not counting Generation I, since this type was unavailable at that time}} Steel-type Pokémon, with {{tt|four|not counting Magnemite and Magneton's type change}}. | ||
* All Steel-type moves except for {{m|Autotomize}} have a name that consists of two words. | * All Steel-type moves except for {{m|Autotomize}} have a name that consists of two words. | ||
* Generation IV introduced the most Steel-type moves of any Generation, with seven and Generation II introduced the {{tt| | * Generation IV introduced the most Steel-type moves of any Generation, with seven and Generation II introduced the {{tt|fewest|not counting Generation I, since this type was unavailable at that time}} Steel-type moves, with three. | ||
* A pure Steel-type Pokémon has more resistances than any dual type Pokémon that is not part Steel. | * A pure Steel-type Pokémon has more resistances than any dual type Pokémon that is not part Steel. | ||
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