This article is about the in-game type. For the TCG type, see Metal (TCG). For the mountain in Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, see Mt. Steel.

The Steel type (Japanese: はがねタイプ Steel type) is one of the eighteen types. Notable Trainers who specialize in Steel-type Pokémon are Jasmine of Olivine City, Steven Stone, Champion of Hoenn, Byron of Canalave City, Wikstrom of the Kalos Elite Four, and Molayne of the Alola Elite FourUSUM. Prior to changes in Generation IV, all damaging Steel-type moves were physical, but they may now also be special depending on the attack.

The Steel type was introduced in Generation II, along with the Dark type.

Statistical averages

Overall

Stat
HP: 65.36
Attack: 94.52
Defense: 112.64
Sp.Atk: 70.72
Sp.Def: 81.02
Speed: 60.88
Total: 485.14


Fully evolved

Stat
HP: 73.00
Attack: 105.74
Defense: 120.19
Sp.Atk: 79.45
Sp.Def: 88.88
Speed: 68.33
Total: 535.59


Battle properties

Generations II to V

Steel-type Pokémon are immune to damage from the sandstorm weather condition.

In Generation II, Steel-type Pokémon cannot be poisoned by Poison-type moves. Starting from Generation III, Steel-type Pokémon cannot be poisoned at all.

Offensive   Defensive
Power Types   Power Types
 
 
½×  
 
 
 
 
 
 
 
 
 
 
½×  
 
 
 
 
 
 
None  


Generation VI onwards

Steel-type Pokémon are immune to damage from the sandstorm weather condition.

Steel-type Pokémon cannot be poisoned, except by a Pokémon with Corrosion.

Offensive   Defensive
Power Types   Power Types
 
 
 
½×  
 
 
 
 
 
 
 
 
 
½×  
 
 
 
 
 
 
None  


Characteristics

Defense

In Generation II, the Steel type was created to balance out the previously overpowered Normal and Psychic types, as both types are resisted by Steel. Although the number of Steel's resistances decreased from 11 to 10 in Generation VI, Steel remains the most resistant type. Steel types also cannot be poisoned (except by Twineedle in Generation II or if poisoned by a Pokémon with Corrosion) or damaged by a sandstorm.

Pure Steel-type Pokémon have the second-greatest amount of resistances of all type combinations. Electric/Steel is the most resistant dual type, having 11 resistances plus an immunity to Poison.

Steel-type Pokémon, on average, have the highest physical Defense among all Pokémon and among fully evolved Pokémon.

Offense

While some Pokémon resist Steel-type attacks, many of these Pokémon are weak to Ground, so combinations of Steel and Ground attacks tend to work well.

Contest properties

In Contests, Steel-type moves are typically Cool moves.

Pokémon

As of Generation VII, there are 55 Steel-type Pokémon or 6.8% of all Pokémon (counting those that are Steel-type in at least one of their forms, including Alola Forms), making it the 7th rarest type.

Pure Steel-type Pokémon

# Name
306   Mega
Aggron
379   Registeel
599   Klink
600   Klang
601   Klinklang
808   Meltan
809   Melmetal

Pokéstar Studios opponents

# Name
N/A   MT
N/A   Transport

Half Steel-type Pokémon

Primary Steel-type Pokémon

# Name Type 1 Type 2
208   Steelix Steel Ground
  Mega
Steelix
Steel Ground
227   Skarmory Steel Flying
303   Mawile* Steel Fairy
  Mega
Mawile
Steel Fairy
304   Aron Steel Rock
305   Lairon Steel Rock
306   Aggron Steel Rock
374   Beldum Steel Psychic
375   Metang Steel Psychic
376   Metagross Steel Psychic
  Mega
Metagross
Steel Psychic
385   Jirachi Steel Psychic
436   Bronzor Steel Psychic
437   Bronzong Steel Psychic
483   Dialga Steel Dragon
638   Cobalion Steel Fighting
679   Honedge Steel Ghost
680   Doublade Steel Ghost
681   Aegislash Steel Ghost
707   Klefki Steel Fairy
797   Celesteela Steel Flying
801   Magearna Steel Fairy
???   Duraludon Steel Dragon

Secondary Steel-type Pokémon

# Name Type 1 Type 2
027   Sandshrew
Alola Form
Ice Steel
028   Sandslash
Alola Form
Ice Steel
050   Diglett
Alola Form
Ground Steel
051   Dugtrio
Alola Form
Ground Steel
081   Magnemite* Electric Steel
082   Magneton* Electric Steel
205   Forretress Bug Steel
212   Scizor Bug Steel
  Mega
Scizor
Bug Steel
395   Empoleon Water Steel
410   Shieldon Rock Steel
411   Bastiodon Rock Steel
413   Wormadam
Trash Cloak
Bug Steel
448   Lucario Fighting Steel
  Mega
Lucario
Fighting Steel
462   Magnezone Electric Steel
476   Probopass Rock Steel
485   Heatran Fire Steel
530   Excadrill Ground Steel
589   Escavalier Bug Steel
597   Ferroseed Grass Steel
598   Ferrothorn Grass Steel
624   Pawniard Dark Steel
625   Bisharp Dark Steel
632   Durant Bug Steel
649   Genesect Bug Steel
777   Togedemaru Electric Steel
791   Solgaleo Psychic Steel
798   Kartana Grass Steel
800   Dusk Mane
Necrozma
Psychic Steel
805   Stakataka Rock Steel
???   Corviknight Flying Steel

Pokéstar Studios opponents

# Name Type 1 Type 2
N/A   F-00 Steel Normal
N/A   MT2 Steel Electric

Moves

Gen Move Category Contest Power Accuracy PP Target Description
VII Anchor Shot Physical 80 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
V Autotomize Status Beautiful % 15 (max 24)
     
     
Self
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
IV Bullet Punch Physical Tough 40 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user strikes the target with tough punches as fast as bullets. This move always goes first.
VII Corkscrew Crash Physical % 1 (max 1)
     
     
Any adjacent Pokémon
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
VII Corkscrew Crash Special % 1 (max 1)
     
     
Any adjacent Pokémon
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
III Doom Desire Special Beautiful 140 100% 5 (max 8)
     
     
Any adjacent Pokémon
Two turns after this move is used, a concentrated bundle of light blasts the target.
VII Double Iron Bash Physical 60 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.
IV Flash Cannon Special Beautiful 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
V Gear Grind Physical Clever 50 85% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by throwing steel gears at its target twice.
VII Gear Up Status % 20 (max 32)
     
     
All allies
The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
IV Gyro Ball Physical Cool Varies 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
V Heavy Slam Physical Tough Varies 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
III Iron Defense Status Tough % 15 (max 24)
     
     
Self
The user hardens its body's surface like iron, sharply raising its Defense stat.
IV Iron Head Physical Tough 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user slams the target with its steel-hard head. This may also make the target flinch.
II Iron Tail Physical Cool 100 75% 15 (max 24)
     
     
Any adjacent Pokémon
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
VI King's Shield Status Cool % 10 (max 16)
     
     
Self
The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.
IV Magnet Bomb Physical Cool 60 % 20 (max 32)
     
     
Any adjacent Pokémon
The user launches steel bombs that stick to the target. This attack never misses.
IV Metal Burst Physical Cool Varies 100% 10 (max 16)
     
     
Self
The user retaliates with much greater force against the opponent that last inflicted damage on it.
II Metal Claw Physical Cool 50 95% 35 (max 56)
     
     
Any adjacent Pokémon
The target is raked with steel claws. This may also raise the user's Attack stat.
III Metal Sound Status Clever 85% 40 (max 64)
     
     
Any adjacent Pokémon
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
III Meteor Mash Physical Cool 90 90% 10 (max 16)
     
     
Any adjacent Pokémon
The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat.
IV Mirror Shot Special Beautiful 65 85% 10 (max 16)
     
     
Any adjacent Pokémon
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.
VII Searing Sunraze Smash Physical 200 % 1 (max 1)
     
     
Any adjacent Pokémon
After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability.
V Shift Gear Status Clever % 10 (max 16)
     
     
Self
The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.
VII Smart Strike Physical 70 % 10 (max 16)
     
     
Any adjacent Pokémon
The user stabs the target with a sharp horn. This attack never misses.
II Steel Wing Physical Cool 70 90% 25 (max 40)
     
     
Any adjacent Pokémon
The target is hit with wings of steel. This may also raise the user's Defense stat.
VII Sunsteel Strike Physical 100 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with the Steel type

A Pokémon with Color Change, Protean, Imposter, RKS System, or Multitype will become a Steel-type Pokémon if (respectively) it is hit with a Steel-type move, uses a Steel-type move, is sent out against a Steel-type opponent, is holding a Steel Memory, or is holding an Iron Plate or Steelium Z.

Steel-type Pokémon are also immune to becoming poisoned from the Abilities Poison Point, Poison Touch, Synchronize, or Effect Spore.

Gen Ability Description
VII Corrosion Allows Poison-type and Steel-type Pokémon to be poisoned.
III Magnet Pull Prevents Steel-type Pokémon from escaping.
V Sand Force Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm.
VII Steelworker Strengthens Steel moves to 1.5× their power.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Only Steel-type Pokémon can have these Abilities. This does not include signature Abilities.

Gen Ability Description
V Heavy Metal Doubles the Pokémon's weight.
V Iron Barbs Inflicts damage to the attacker on contact.
V Light Metal Halves the Pokémon's weight.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page.

Items

Name Description
  Adamant Orb A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon- and Steel-type moves when it is held.
  Babiri Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Steel-type attack.
  Iron Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Steel-type moves.
  Metal Coat An item to be held by a Pokémon. It's a special metallic film that can boost the power of Steel-type moves.
  Steel Gem A gem with an ordinary essence. When held, it strengthens the power of a Steel-type move one time.
  Steel Memory A memory disc that contains Steel-type data. It changes the type of the holder if held by a certain species of Pokémon.
  Steelium Z It converts Z-Power into crystals that upgrade Steel-type moves to Steel-type Z-Moves.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual item's page.

In the TCG

Main article: Metal (TCG)

Introduced in the Neo Genesis set, Metal-type Pokémon in the TCG are generally weak to Fire and Fighting with resistances to Grass and Psychic. Metal-type Pokémon can be strong against Water and Fairy, whilst some Water and Lightning Pokémon can resist this type.

Trivia

  • Generation V introduced the most Steel-type Pokémon of any generation, with 12, and Generation VI introduced the fewest Steel-type Pokémon since the type was created, with four.
  • Generation IV introduced the most Steel-type moves of any generation, with seven, and Generation VI introduced the fewest Steel-type moves since the type was created, with one.
  • In Generation II, the Steel type saw one type change in a Pokémon family (Magnemite and Magneton), but no change in moves. The opposite is true for the Dark type, which saw one type change in a move (Bite), but no change in a Pokémon.
  • Prior to Generation VI, Steel was the only type that had a non-neutral type match-up with all of the seventeen existing types, considering both the offense and defense of both types. In Generation VI, it was changed so that Steel no longer resisted Dark- or Ghost-type moves.
  • Each of the three starter types have a different effectiveness when attacking a pure Steel-type Pokémon (Grass does ½× damage, Water does 1× damage, and Fire does 2× damage).
  • More Pokémon gain the Steel type upon evolving than any other type, with a total of nine.

In other languages

Language Title
  Japanese はがね (鋼) Hagane
Chinese Cantonese Gong
Mandarin 鋼 / 钢 Gāng
  Czech Ocelový
  Danish Stål
  Dutch Staal
  Finnish Teräs
  French Acier
  German Stahl
  Greek Μετάλλου Metallou
  Hebrew פלדה Plada
מתכת Matekhet
  Hungarian Acél
  Indonesian Baja
Besi
  Italian Acciaio
  Korean 강철 Gangcheol
  Malaysian Besi
  Norwegian Stål
  Polish Stalowy
Portuguese   Brazil Aço
Metal
  Portugal Aço
  Romanian Oțel
  Russian Сталь Stal'
  Spanish Acero
  Swedish Stål
  Thai โลหะ Loha
เหล็ก Lek
  Turkish Çelik
  Vietnamese Thép