Status condition (Mystery Dungeon): Difference between revisions

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'''Status ailments''' and '''status conditions''' are considered differently in the {{pkmn|Mystery Dungeon}} games compared to the main series (in which the two terms are synonymous).  Whereas in the main series a Pokémon can only be afflicted with one major [[status condition]] and a number of volatile minor status ailments, the Mystery Dungeon series allows Pokémon to be afflicted by one status in each of a number of status condition groups.  Having said that, not all status conditions are adverse effects (i.e. ailments), and status ailments can be caused by factors other than status conditions.
'''Status ailments''' and '''status conditions''' are considered differently in the {{pkmn|Mystery Dungeon}} games compared to the core series (in which the two terms are synonymous).  Whereas in the core series a Pokémon can only be afflicted with one major [[status condition]] and a number of volatile minor status ailments, the Mystery Dungeon series allows Pokémon to be afflicted by one status in each of a number of status condition groups.  Having said that, not all status conditions are adverse effects (i.e. ailments), and status ailments can be caused by factors other than status conditions.


==Status ailments==
==Status ailments==
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===Major status conditions===
===Major status conditions===
This category is named as it draws its parallels with the main series.  All the conditions in this category are considered ailments. Aside from using healing items, moving up (or down) a dungeon floor will cure these ailments.
This category is named as it draws its parallels with the core series.  All the conditions in this category are considered ailments. Aside from using healing items, moving up (or down) a dungeon floor will cure these ailments.


* '''Burned''' - The Pokémon will lose 5 HP at the end of its next turn, and every 20 turns after that. Pokémon on water tiles cannot be burnt. Burns can be healed by stepping on water tiles (even by Pokémon for which this would normally cause a warp), or the use of specific items.  Lasts indefinitely.
* '''Burned''' - The Pokémon will lose 5 HP at the end of its next turn, and every 20 turns after that. Pokémon on water tiles cannot be burnt. Burns can be healed by stepping on water tiles (even by Pokémon for which this would normally cause a warp), or the use of specific items.  Lasts indefinitely.
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===Volatile status conditions===
===Volatile status conditions===
This category is named as it draws its parallels with the main series. All are considered status ailments.
This category is named as it draws its parallels with the core series. All are considered status ailments.


* '''Cringing''' - The Pokémon cannot use any regular attacks, special attacks, or orbs, but may throw items.  If in the middle of a linked move, the rest of the linked move is skipped.  Lasts 1 turn.
* '''Cringing''' - The Pokémon cannot use any regular attacks, special attacks, or orbs, but may throw items.  If in the middle of a linked move, the rest of the linked move is skipped.  Lasts 1 turn.
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* '''Taunted''' - The Pokémon will only be able to use moves or orbs that cause damage. It will not be able to alter stats or cause status ailments. Lasts 12 turns. Caused by {{m|Taunt}}.
* '''Taunted''' - The Pokémon will only be able to use moves or orbs that cause damage. It will not be able to alter stats or cause status ailments. Lasts 12 turns. Caused by {{m|Taunt}}.
* '''''Encore''''' - The Pokémon is stuck with using only one move. In the case of linked moves, only the move {{m|Encore}} was used against will work. Other moves (including [[move duplication|cloned moves]]) will fail.  Lasts 11 turns.
* '''''Encore''''' - The Pokémon is stuck with using only one move. In the case of linked moves, only the move {{m|Encore}} was used against will work. Other moves (including [[move duplication|cloned moves]]) will fail.  Lasts 11 turns.
* '''''Infatuated''''' - The Pokémon is unable to do anything. If in the middle of a linked move, the rest of the linked move is skipped.  Lasts 5-6 turns. Unlike the main series games, infatuation is ''not'' cured if the Pokémon causing the infatuation faints.
* '''''Infatuated''''' - The Pokémon is unable to do anything. If in the middle of a linked move, the rest of the linked move is skipped.  Lasts 5-6 turns. Unlike the core series games, infatuation is ''not'' cured if the Pokémon causing the infatuation faints.


===Status conditions caused by moves===
===Status conditions caused by moves===
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===Battle status conditions===
===Battle status conditions===
Status conditions in this category are considered to be "volatile battle statuses" in the main series.
Status conditions in this category are considered to be "volatile battle statuses" in the core series.


* '''Reflect''' - The Pokémon takes 50% less damage from physical attacks.  Lasts 11-12 turns.  Typically caused by {{m|Reflect}}.
* '''Reflect''' - The Pokémon takes 50% less damage from physical attacks.  Lasts 11-12 turns.  Typically caused by {{m|Reflect}}.