Status condition (Mystery Dungeon): Difference between revisions

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* '''''Nightmare''''' - The Pokémon obtains the Asleep status. Upon awakening, the Pokémon takes damage.
* '''''Nightmare''''' - The Pokémon obtains the Asleep status. Upon awakening, the Pokémon takes damage.
* '''''Yawning''''' - The Pokémon will get the Asleep status when this status ends.  Items cannot be removed from this Pokémon.  Lasts 2 turns.  Caused by {{m|Yawn}}.
* '''''Yawning''''' - The Pokémon will get the Asleep status when this status ends.  Items cannot be removed from this Pokémon.  Lasts 2 turns.  Caused by {{m|Yawn}}.
* '''''Napping'''''
* '''''Napping'''''- The pokemon falls asleep for a set amount of turns. Upon awakening, the pokemon's health is completely restored and all status conditions are healed.
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* '''''Burned''''' - The Pokémon will lose 5 HP at the end of its next turn, and every 20 turns after that. Pokémon on water tiles cannot be burnt. Burns can be healed by stepping on water tiles (even by Pokémon for which this would normally cause a warp), or the use of specific items.
* '''''Burned''''' - The Pokémon will lose 5 HP at the end of its next turn, and every 20 turns after that. Pokémon on water tiles cannot be burnt. Burns can be healed by stepping on water tiles (even by Pokémon for which this would normally cause a warp), or the use of specific items.
* '''''Poisoned''''' - The Pokémon will lose 4 HP at the end of its next turn, and every 10 turns after that. Poisoned Pokémon cannot naturally regenerate HP.
* '''''Poisoned''''' - The Pokémon will lose 4 HP at the end of its next turn, and every 10 turns after that. Poisoned Pokémon cannot naturally regenerate HP.
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