Status condition: Difference between revisions

re-added getting pumped, the fact that it doesn't self-stack means that it is a proper status condition, my bad
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(re-added getting pumped, the fact that it doesn't self-stack means that it is a proper status condition, my bad)
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[[File:Ash Phanpy Defense Curl.png|thumb|220px|{{AP|Phanpy}} curls up, ready to use {{m|Rollout}}]]
[[File:Ash Phanpy Defense Curl.png|thumb|220px|{{AP|Phanpy}} curls up, ready to use {{m|Rollout}}]]
Using {{m|Defense Curl}} causes the power of {{m|Rollout}} and {{m|Ice Ball}} to double for the Pokémon. This effect is not transferred by {{m|Baton Pass}}.
Using {{m|Defense Curl}} causes the power of {{m|Rollout}} and {{m|Ice Ball}} to double for the Pokémon. This effect is not transferred by {{m|Baton Pass}}.
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====Getting pumped====
[[File:Roark Cranidos Focus Energy.png|thumb|250px|Cranidos getting pumped]]
{{main|Focus Energy (move)}}
A Pokémon can become pumped by using the move {{m|Focus Energy}} or if the item [[Dire Hit]] is used on it. In Generation I, a pumped Pokémon is 75% less likely to land a critical hit. In Generation II, a pumped Pokémon has its critical hit rate increased by {{DL|Critical hit|Probability_2|one stage}}. In Generation III and in later games, a pumped Pokémon has its critical hit rate increased by two stages.
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