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| ===={{anchor|Trapped|Can't escape}}==== | | ===={{anchor|Trapped|Can't escape}}==== |
| [[File:Lenora Watchog Mean Look effect.png|thumb|250px|{{AP|Oshawott}} failing to return to his Poké Ball after being hit by Mean Look]] | | [[File:Lenora Watchog Mean Look effect.png|thumb|250px|{{AP|Oshawott}} failing to return to his Poké Ball after being hit by Mean Look]] |
| | {{main|Can't escape}} |
| A Pokémon that can't escape is unable to [[recall|switch out]] or [[escape|flee]] as long as the Pokémon that trapped it is on the field. | | A Pokémon that can't escape is unable to [[recall|switch out]] or [[escape|flee]] as long as the Pokémon that trapped it is on the field. |
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| A Pokémon that can't escape can still switch out if it is holding a [[Shed Shell]]; uses {{m|U-turn}}, {{m|Volt Switch}}, or {{m|Baton Pass}}; or is hit by {{m|Whirlwind}}, {{m|Roar}}, {{m|Dragon Tail}}, or {{m|Circle Throw}}. Prior to [[Generation V]], if a Pokémon that can't escape or the Pokémon that trapped it uses Baton Pass, the Pokémon (or its replacement) still can't escape; from Generation V onward, the effect can be passed only by the Pokémon that can't escape.
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| From Generation III onward, a Pokémon that can't escape can still flee or {{m|Teleport}} from a wild battle if it is holding a [[Smoke Ball]] or has the Ability {{a|Run Away}}.
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| Starting in Generation VI, {{type|Ghost}} Pokémon can switch out and flee regardless of the can't escape status.
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| =====Moves=====
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| A Pokémon can be trapped when struck by any of the following moves.
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| {| class="roundy" width="100%" style="background: #{{normal color}}; border: 5px solid #{{normal color light}};"
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| {| border=1 width="100%" class="sortable roundy" style="text-align:center; background: #FFFFFF; border:1px solid #{{normal color}}; border-collapse:collapse;"
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| |-
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| ! Move
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| ! width="15%" | [[Type]]
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| ! width="15%" | [[Damage category|Category]]
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| ! [[Power]]
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| ! [[Accuracy]]
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| ! width="40%" | Notes
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| |-
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| | class="l" | {{m|Anchor Shot}}
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| {{typetable|Steel}}
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| {{statustable|Physical}}
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| | 80
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| | 100%
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| |-
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| | class="l" | {{m|Block}}
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| {{typetable|Normal}}
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| {{statustable|Status}}
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| | —
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| | —%
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| |-
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| | class="l" | {{m|Fairy Lock}}
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| {{typetable|Fairy}}
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| {{statustable|Status}}
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| | —
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| | —%
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| | class="l" | Prevents all Pokémon on the field from [[switching out]] or [[escape|fleeing]] during their next turn
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| |-
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| | class="l" | {{m|G-Max Terror}}
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| {{typetable|Ghost}}
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| {{statustable|???|''Varies''}}
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| | —
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| | —%
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| | class="l" | Exclusive [[G-Max Move]] of [[Gigantamax]] {{p|Gengar}}
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| |-
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| | class="l" | {{m|Jaw Lock}}
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| {{typetable|Dark}}
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| {{statustable|Physical}}
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| | 80
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| | 100%
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| | class="l" | Prevents the user and the target from [[switching out]] or [[escape|fleeing]]
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| |-
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| | class="l" | {{m|Mean Look}}
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| {{typetable|Normal}}
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| {{statustable|Status}}
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| | —
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| | —%
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| |-
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| | class="l" | {{m|No Retreat}}
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| {{typetable|Fighting}}
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| {{statustable|Status}}
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| | —
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| | —%
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| | class="l" | Raises the user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} by one stage each. Prevents the user from [[switching out]] or [[escape|fleeing]]
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| |-
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| | class="l" | {{m|Octolock}}
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| {{typetable|Fighting}}
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| {{statustable|Status}}
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| | —
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| | 100%
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| | class="l" | At the end of each turn, the target's {{stat|Defense}} and {{stat|Special Defense}} are lowered by one stage each
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| |-
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| | class="l" | {{m|Shadow Hold}}
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| {{typetable|Shadow}}
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| {{statustable|Status}}
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| | —
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| | 80%
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| |-
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| | class="l" | {{m|Spider Web}}
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| {{typetable|Bug}}
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| {{statustable|Status}}
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| | —
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| | —%
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| |-
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| | class="l" | {{m|Spirit Shackle}}
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| {{typetable|Ghost}}
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| {{statustable|Physical}}
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| | 80
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| | 100%
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| |-
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| | class="l" | {{m|Thousand Waves}}
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| {{typetable|Ground}}
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| {{statustable|Physical}}
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| | 90
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| | 100%
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| |}
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| |}
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| ====Confusion==== | | ====Confusion==== |