Status condition: Difference between revisions

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{{type|Ghost}} Pokémon can no longer be trapped, meaning that they can switch out and flee regardless of being bound. They are still afflicted by all other effects of being bound as normal, however.
{{type|Ghost}} Pokémon can no longer be trapped, meaning that they can switch out and flee regardless of being bound. They are still afflicted by all other effects of being bound as normal, however.
=====Moves=====
A Pokémon can be bound when struck by any of the following moves.
{| class="roundy" width="100%" style="background: #{{normal color}}; border: 5px solid #{{normal color light}};"
|-
|
{| border=1 width="100%" class="sortable roundy" style="text-align:center; background: #FFFFFF; border:1px solid #{{normal color}}; border-collapse:collapse;"
|-
! Move
! width="15%" | [[Type]]
! width="15%" | [[Damage category|Category]]
! [[Power]]
! [[Accuracy]]
! width="40%" | Notes
|-
| class="l" | {{m|Bind}}
{{typetable|Normal}}
{{statustable|Physical}}
| 15
| {{tt|85%|75% in Generations I-IV}}
| class="l" | Traps for 2-5 turns
|-
| class="l" | {{m|Clamp}}
{{typetable|Water}}
{{statustable|Physical}}
| 35
| {{tt|85%|75% in Generations I-IV}}
| class="l" | Traps for 2-5 turns
|-
| class="l" | {{m|Fire Spin}}
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|35%|15% in Generations I-IV}}
| {{tt|85%|70% in Generations I-IV}}
| class="l" | Traps for 2-5 turns
|-
| class="l" | {{m|G-Max Centiferno}}
{{typetable|Fire}}
{{statustable|???|''Varies''}}
| Varies
| —%
| class="l" | Exclusive [[G-Max Move]] of [[Gigantamax]] {{p|Centiskorch}}<br>Traps for 4-5 turns
|-
| class="l" | {{m|G-Max Sandblast}}
{{typetable|Ground}}
{{statustable|???|''Varies''}}
| Varies
| —%
| class="l" | Exclusive [[G-Max Move]] of [[Gigantamax]] {{p|Sandaconda}}<br>Traps for 4-5 turns
|-
| class="l" | {{m|Infestation}}
{{typetable|Bug}}
{{statustable|Special}}
| 20
| 100
| class="l" | Traps for 4-5 turns
|-
| class="l" | {{m|Magma Storm}}
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|100|120 in Generations IV-V}}
| {{tt|75%|70% in Generation IV}}
| class="l" | Traps for 2-5 turns
|-
| class="l" | {{m|Sand Tomb}}
{{typetable|Ground}}
{{statustable|Physical}}
| {{tt|35|15 in Generations III-IV}}
| {{tt|85%|70% in Generations III-IV}}
| class="l" | Traps for 2-5 turns
|-
| class="l" | {{m|Snap Trap}}
{{typetable|Grass}}
{{statustable|Physical}}
| 35
| 100%
| class="l" | Traps for 4-5 turns
|-
| class="l" | {{m|Whirlpool}}
{{typetable|Water}}
{{statustable|Special}}
| {{tt|35|15 in Generations II-IV}}
| {{tt|85%|70% in Generations II-IV}}
| class="l" | Traps for 2-5 turns
|-
| class="l" | {{m|Wrap}}
{{typetable|Normal}}
{{statustable|Physical}}
| 15
| {{tt|90%|85% in Generations I-IV}}
| class="l" | Traps for 2-5 turns
|}
|}
{{-}}


==={{anchor|Trapped|Can't escape}}===
==={{anchor|Trapped|Can't escape}}===
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{{m|No Retreat}} self-inflicts the "can't escape" status to the user.
{{m|No Retreat}} self-inflicts the "can't escape" status to the user.
====Moves====
A Pokémon can be trapped when struck by any of the following moves.
{| class="roundy" width="100%" style="background: #{{normal color}}; border: 5px solid #{{normal color light}};"
|-
|
{| border=1 width="100%" class="sortable roundy" style="text-align:center; background: #FFFFFF; border:1px solid #{{normal color}}; border-collapse:collapse;"
|-
! Move
! width="15%" | [[Type]]
! width="15%" | [[Damage category|Category]]
! [[Power]]
! [[Accuracy]]
! width="40%" | Notes
|-
| class="l" | {{m|Anchor Shot}}
{{typetable|Steel}}
{{statustable|Physical}}
| 80
| 100%
|
|-
| class="l" | {{m|Bind}}
{{typetable|Normal}}
{{statustable|Physical}}
| 15
| {{tt|85%|75% in Generations I-IV}}
| class="l" | Traps for 2-5 turns
|-
| class="l" | {{m|Block}}
{{typetable|Normal}}
{{statustable|Status}}
| —
| —%
|
|-
| class="l" | {{m|Clamp}}
{{typetable|Water}}
{{statustable|Physical}}
| 35
| {{tt|85%|75% in Generations I-IV}}
| class="l" | Traps for 2-5 turns
|-
| class="l" | {{m|Fairy Lock}}
{{typetable|Fairy}}
{{statustable|Status}}
| —
| —%
| class="l" | Prevents all Pokémon on the field from [[switching out]] or [[escape|fleeing]] during their next turn
|-
| class="l" | {{m|Fire Spin}}
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|35%|15% in Generations I-IV}}
| {{tt|85%|70% in Generations I-IV}}
| class="l" | Traps for 2-5 turns
|-
| class="l" | {{m|G-Max Centiferno}}
{{typetable|Fire}}
{{statustable|???|''Varies''}}
| Varies
| —%
| class="l" | Exclusive [[G-Max Move]] of [[Gigantamax]] {{p|Centiskorch}}<br>Traps for 4-5 turns
|-
| class="l" | {{m|G-Max Sandblast}}
{{typetable|Ground}}
{{statustable|???|''Varies''}}
| Varies
| —%
| class="l" | Exclusive [[G-Max Move]] of [[Gigantamax]] {{p|Sandaconda}}<br>Traps for 4-5 turns
|-
| class="l" | {{m|G-Max Terror}}
{{typetable|Ghost}}
{{statustable|???|''Varies''}}
| Varies
| —%
| class="l" | Exclusive [[G-Max Move]] of [[Gigantamax]] {{p|Gengar}}
|-
| class="l" | {{m|Infestation}}
{{typetable|Bug}}
{{statustable|Special}}
| 20
| 100
| class="l" | Traps for 4-5 turns
|-
| class="l" | {{m|Ingrain}}
{{typetable|Grass}}
{{statustable|Status}}
| —
| —%
| class="l" | Prevents the user from [[switching out]] or [[escape|fleeing]] and restores 1/16th of its max HP at the end of every turn
|-
| class="l" | {{m|Jaw Lock}}
{{typetable|Dark}}
{{statustable|Physical}}
| 80
| 100%
| class="l" | Prevents the user and the target from [[switching out]] or [[escape|fleeing]]
|-
| class="l" | {{m|Magma Storm}}
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|100|120 in Generations IV-V}}
| {{tt|75%|70% in Generation IV}}
| class="l" | Traps for 2-5 turns
|-
| class="l" | {{m|Mean Look}}
{{typetable|Normal}}
{{statustable|Status}}
| —
| —%
|
|-
| class="l" | {{m|No Retreat}}
{{typetable|Fighting}}
{{statustable|Status}}
| —
| —%
| class="l" | Raises the user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} by one stage each. Prevents the user from [[switching out]] or [[escape|fleeing]]
|-
| class="l" | {{m|Octolock}}
{{typetable|Fighting}}
{{statustable|Status}}
| —
| 100%
| class="l" | At the end of each turn, the target's {{stat|Defense}} and {{stat|Special Defense}} are lowered by one stage each
|-
| class="l" | {{m|Sand Tomb}}
{{typetable|Ground}}
{{statustable|Physical}}
| {{tt|35|15 in Generations III-IV}}
| {{tt|85%|70% in Generations III-IV}}
| class="l" | Traps for 2-5 turns
|-
| class="l" | {{m|Shadow Hold}}
{{typetable|Shadow}}
{{statustable|Status}}
| —
| 80%
|
|-
| class="l" | {{m|Snap Trap}}
{{typetable|Grass}}
{{statustable|Physical}}
| 35
| 100%
| class="l" | Traps for 4-5 turns
|-
| class="l" | {{m|Spider Web}}
{{typetable|Bug}}
{{statustable|Status}}
| —
| —%
|
|-
| class="l" | {{m|Spirit Shackle}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 80
| 100%
|
|-
| class="l" | {{m|Thousand Waves}}
{{typetable|Ground}}
{{statustable|Physical}}
| 90
| 100%
|-
| class="l" | {{m|Whirlpool}}
{{typetable|Water}}
{{statustable|Special}}
| {{tt|35|15 in Generations II-IV}}
| {{tt|85%|70% in Generations II-IV}}
| class="l" | Traps for 2-5 turns
|-
| class="l" | {{m|Wrap}}
{{typetable|Normal}}
{{statustable|Physical}}
| 15
| {{tt|90%|85% in Generations I-IV}}
| class="l" | Traps for 2-5 turns
|}
|}
{{-}}


===Confusion===
===Confusion===
Line 207: Line 485:
[[File:Ash Noctowl Foresight effect.png|left|thumb|150px|{{AP|Noctowl}}'s Foresight identifying {{p|Gastly}}]]
[[File:Ash Noctowl Foresight effect.png|left|thumb|150px|{{AP|Noctowl}}'s Foresight identifying {{p|Gastly}}]]
The opponent's evasion modification will not affect the accuracy of a Pokémon that uses {{m|Foresight}}, {{m|Odor Sleuth}}, or {{m|Miracle Eye}}. In addition, a {{t|Normal}}- or {{type|Fighting}} move used by a Pokémon that has used Foresight or Odor Sleuth will affect {{type|Ghost}} Pokémon, and {{type|Psychic}} moves used by a Pokémon that has used Miracle Eye will affect {{type|Dark}} Pokémon.
The opponent's evasion modification will not affect the accuracy of a Pokémon that uses {{m|Foresight}}, {{m|Odor Sleuth}}, or {{m|Miracle Eye}}. In addition, a {{t|Normal}}- or {{type|Fighting}} move used by a Pokémon that has used Foresight or Odor Sleuth will affect {{type|Ghost}} Pokémon, and {{type|Psychic}} moves used by a Pokémon that has used Miracle Eye will affect {{type|Dark}} Pokémon.
====Moves====
A Pokémon can be identified when struck by any of the following moves.
{| class="roundy" width="100%" style="background: #{{psychic color}}; border: 5px solid #{{psychic color light}};"
|-
|
{| border=1 width="100%" class="sortable roundy" style="text-align:center; background: #FFFFFF; border:1px solid #{{psychic color}}; border-collapse:collapse;"
|-
! Move
! width="15%" | [[Type]]
! width="15%" | [[Damage category|Category]]
! [[Accuracy]]
! width="40%" | Notes
|-
| class="l" | {{m|Foresight}}
{{typetable|Normal}}
{{statustable|Status}}
| {{tt|—%|100% in Generations II-III}}
| class="l" | Removes {{type|Ghost}} Pokémon's immunity to {{type|Fighting}} and {{type|Normal}} moves
|-
| class="l" | {{m|Odor Sleuth}}
{{typetable|Normal}}
{{statustable|Status}}
| {{tt|—%|100% in Generation III}}
| class="l" | Removes {{type|Ghost}} Pokémon's immunity to {{type|Fighting}} and {{type|Normal}} moves
|-
| class="l" | {{m|Miracle Eye}}
{{typetable|Psychic}}
{{statustable|Status}}
| —%
| class="l" | Removes {{type|Dark}} Pokémon's immunity to {{type|Psychic}} moves
|}
|}
{{-}}


==={{anchor|attraction|Infatuation}}===
==={{anchor|attraction|Infatuation}}===
Line 215: Line 527:


In [[Pokémon Mystery Dungeon series]], {{DL|Status conditions in Mystery Dungeon|Volatile status conditions|Infatuation}} prevents the Pokémon from doing anything for 5-6 turns, and causes linked moves to cease.
In [[Pokémon Mystery Dungeon series]], {{DL|Status conditions in Mystery Dungeon|Volatile status conditions|Infatuation}} prevents the Pokémon from doing anything for 5-6 turns, and causes linked moves to cease.
====Moves====
A Pokémon can be infatuated when struck by any of the following moves.
{| class="roundy" width="100%" style="background: #{{normal color}}; border: 5px solid #{{normal color light}};"
|-
|
{| border=1 width="100%" class="sortable roundy" style="text-align:center; background: #FFFFFF; border:1px solid #{{normal color}}; border-collapse:collapse;"
|-
! Move
! width="15%" | [[Type]]
! width="15%" | [[Damage category|Category]]
! Probability
! [[Power]]
! [[Accuracy]]
! width="40%" | Notes
|-
| class="l" | {{m|Attract}}
{{typetable|Normal}}
{{statustable|Status}}
| 100%
| —
| 100%
| class="l" | Opponent of the opposite gender of the user become infatuated
|-
| class="l" | {{m|G-Max Cuddle}}
{{typetable|Normal}}
{{statustable|???|''Varies''}}
| 100%
| Varies
| —%
| class="l" | Exclusive [[G-Max Move]] of [[Gigantamax]] {{p|Eevee}}<br>All opponents of the opposite gender of the user become infatuated
|}
|}
{{-}}


==={{anchor|Seeding|Leech Seed}}===
==={{anchor|Seeding|Leech Seed}}===
Line 223: Line 569:


Unlike in the games, {{m|Leech Seed}} does not appear to restore the health of the Pokémon that used the attack in the anime.
Unlike in the games, {{m|Leech Seed}} does not appear to restore the health of the Pokémon that used the attack in the anime.
====Moves====
A Pokémon can be seeded when using any of the following moves.
{| class="roundy" width="100%" style="background: #{{grass color}}; border: 5px solid #{{grass color light}};"
|-
|
{| border=1 width="100%" class="sortable roundy" style="text-align:center; background: #FFFFFF; border:1px solid #{{grass color}}; border-collapse:collapse;"
|-
! Move
! width="15%" | [[Type]]
! width="15%" | [[Damage category|Category]]
! [[Power]]
! [[Accuracy]]
! width="40%" | Notes
|-
| class="l" | {{m|Leech Seed}}
{{typetable|Grass}}
{{statustable|Status}}
| —
| 90%
|
|-
| class="l" | {{m|Sappy Seed}}
{{typetable|Grass}}
{{statustable|Physical}}
| 90
| 100%
|
|}
|}
{{-}}


===Nightmare===
===Nightmare===
Line 228: Line 605:


===Perish Song===
===Perish Song===
After three turns, all Pokémon who heard the {{m|Perish Song}} will faint, excluding Pokémon with the {{a|Soundproof}} Ability. Any Pokémon who heard it can avoid the effect of fainting if it is switched out before the three-turn count finishes. {{m|Baton Pass}} transfers the Perish Song countdown.
After three turns, all Pokémon who heard the {{m|Perish Song}} will faint, excluding Pokémon with the {{a|Soundproof}} Ability. Any Pokémon who heard it can avoid the effect of fainting if it is switched out before the three-turn count finishes. {{m|Baton Pass}} transfers the Perish Song countdown. The effect will also take place when {{a|Perish Body}} is activated.


===Taunt===
===Taunt===
Line 245: Line 622:
===Torment===
===Torment===
A {{m|torment}}ed Pokémon cannot use the same move twice in a row. If the Pokémon is holding a [[choice item]] or only has one move remaining with {{PP}}, it is forced to use {{m|Struggle}} every second turn.
A {{m|torment}}ed Pokémon cannot use the same move twice in a row. If the Pokémon is holding a [[choice item]] or only has one move remaining with {{PP}}, it is forced to use {{m|Struggle}} every second turn.
====Moves====
A Pokémon can be tormented when struck by any of the following moves.
{| class="roundy" width="100%" style="background: #{{dark color}}; border: 5px solid #{{dark color light}};"
|-
|
{| border=1 width="100%" class="sortable roundy" style="text-align:center; background: #FFFFFF; border:1px solid #{{dark color}}; border-collapse:collapse;"
|-
! Move
! width="15%" | [[Type]]
! width="15%" | [[Damage category|Category]]
! Probability
! [[Power]]
! [[Accuracy]]
! width="40%" | Notes
|-
| class="l" | {{m|Torment}}
{{typetable|Dark}}
{{statustable|Status}}
| 100%
| —
| 100%
| class="l" |
|-
| class="l" | {{m|G-Max Meltdown}}
{{typetable|Steel}}
{{statustable|???|''Varies''}}
| 100%
| Varies
| —%
| class="l" | Exclusive [[G-Max Move]] of [[Gigantamax]] {{p|Melmetal}}<br>Affects all opponents on the field
|}
|}
{{-}}
{{-}}
{{-}}


Line 267: Line 678:


Pokémon that are readying {{m|Razor Wind}} whip up a whirlwind.
Pokémon that are readying {{m|Razor Wind}} whip up a whirlwind.
====Moves====
A Pokémon can be charging when using any of the following moves.
{| class="roundy" width="100%" style="background: #{{normal color}}; border: 5px solid #{{normal color light}};"
|-
|
{| border=1 width="100%" class="sortable roundy" style="text-align:center; background: #FFFFFF; border:1px solid #{{normal color}}; border-collapse:collapse;"
|-
! Move
! width="15%" | [[Type]]
! width="15%" | [[Damage category|Category]]
! [[Power]]
! [[Accuracy]]
! width="40%" | Notes
|-
| class="l" | {{m|Bounce}}
{{typetable|Flying}}
{{statustable|Physical}}
| 85
| 85%
| class="l" | User becomes semi-invulnerable. 30% chance of {{status|paralyzing}} the target
|-
| class="l" | {{m|Dig}}
{{typetable|Ground}}
{{statustable|Physical}}
| {{tt|80|100 in Generation I; 60 in Generations II-III}}
| 100%
| class="l" | User becomes semi-invulnerable
|-
| class="l" | {{m|Dive}}
{{typetable|Water}}
{{statustable|Physical}}
| {{tt|80|60 in Generation III}}
| 100%
| class="l" | User becomes semi-invulnerable
|-
| class="l" | {{m|Fly}}
{{typetable|Flying}}
{{statustable|Physical}}
| {{tt|90|70 in Generations I-III}}
| 95%
| class="l" | User becomes semi-invulnerable
|-
| class="l" | {{m|Freeze Shock}}
{{typetable|Ice}}
{{statustable|Physical}}
| 140
| 90%
| class="l" | 30% chance of {{status|paralyzing}} the target
|-
| class="l" | {{m|Geomancy}}
{{typetable|Fairy}}
{{statustable|Status}}
| —
| —%
| class="l" | Raises the user's {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} by two stages
|-
| class="l" | {{m|Ice Burn}}
{{typetable|Ice}}
{{statustable|Special}}
| 140
| 90%
| class="l" | 30% chance of {{status|burning}} the target
|-
| class="l" | {{m|Phantom Force}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 90
| 100%
| class="l" | User becomes semi-invulnerable
|-
| class="l" | {{m|Razor Wind}}
{{typetable|Normal}}
{{statustable|Special}}
| 80
| {{tt|100%|75% in Generations I-II}}
| class="l" | Has an increased [[critical hit]] ratio{{tt|*|Generation II onwards only}}
|-
| class="l" | {{m|Shadow Force}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 120
| 100%
| class="l" | User becomes semi-invulnerable
|-
| class="l" | {{m|Skull Bash}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|130|100 in Generations I-V}}
| 100%
| class="l" | Raises the user's {{stat|Defense}} by one level{{tt|*|Generation II onwards only}}
|-
| class="l" | {{m|Sky Attack}}
{{typetable|Flying}}
{{statustable|Physical}}
| {{tt|140|200 in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!}}
| 90%
| class="l" | Has an increased [[critical hit]] ratio{{tt|*|Generation III onwards only}}<br>Has a 30% chance of causing the target to {{status|flinch}}{{tt|*|Generation III onwards only}}
|-
| class="l" | {{m|Sky Drop}}
{{typetable|Flying}}
{{statustable|Physical}}
| 60
| 100%
| class="l" | User and target become semi-invulnerable
|-
| class="l" | {{m|Solar Beam}}
{{typetable|Grass}}
{{statustable|Special}}
| {{tt|120|200 in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!}}
| 100%
| class="l" | Will not need a turn to charge if used during [[harsh sunlight]]{{tt|*|Generation II onwards only}}
|-
| class="l" | {{m|Solar Blade}}
{{typetable|Grass}}
{{statustable|Physical}}
| 125
| 100%
| class="l" | Will not need a turn to charge if used during [[harsh sunlight]]
|}
|}
{{-}}
===Center of attention===
===Center of attention===
[[File:Daisy Clefairy Courtney Vulpix Follow Me Tail Whip Adventures.png|thumb|200px|{{p|Clefairy}} drawing attention to itself]]
[[File:Daisy Clefairy Courtney Vulpix Follow Me Tail Whip Adventures.png|thumb|200px|{{p|Clefairy}} drawing attention to itself]]
Line 282: Line 816:


From [[Generation VI]] onward, {{type|Grass}} Pokémon, Pokémon with {{a|Overcoat}}, and Pokémon holding [[Safety Goggles]] will not have their moves drawn to a Pokémon that becomes the center of attention due to Rage Powder.
From [[Generation VI]] onward, {{type|Grass}} Pokémon, Pokémon with {{a|Overcoat}}, and Pokémon holding [[Safety Goggles]] will not have their moves drawn to a Pokémon that becomes the center of attention due to Rage Powder.
====Moves====
A Pokémon will be the center of attention when using any of the following moves.
{| class="roundy" width="100%" style="background: #{{fairy color}}; border: 5px solid #{{fairy color light}};"
|-
|
{| border=1 width="100%" class="sortable roundy" style="text-align:center; background: #FFFFFF; border:1px solid #{{fairy color}}; border-collapse:collapse;"
|-
! Move
! width="15%" | [[Type]]
! width="15%" | [[Damage category|Category]]
! [[Priority]]
! [[Accuracy]]
! width="40%" | Notes
|-
| class="l" | {{m|Follow Me}}
{{typetable|Normal}}
{{statustable|Status}}
| {{tt|+2|+3 in Generations III-V}}
| —%
|
|-
| class="l" | {{m|Rage Powder}}
{{typetable|Bug}}
{{statustable|Status}}
| {{tt|+2|+3 in Generation V}}
| —%
| class="l" | {{type|Grass}} Pokémon, Pokémon with {{a|Overcoat}}, and Pokémon holding the [[Safety Goggles]] are immune{{tt|*|from Generations VI onward}}
|-
| class="l" | {{m|Spotlight}}
{{typetable|Normal}}
{{statustable|Status}}
| +3
| —%
|
|}
|}
{{-}}
{{left clear}}
{{left clear}}


Line 314: Line 886:


Some moves cannot be stopped by protection, such as {{m|Future Sight}} and {{m|Curse}}. Damaging [[Z-Move]]s will also strike through protection, but deal only one-quarter of the damage they would otherwise deal.
Some moves cannot be stopped by protection, such as {{m|Future Sight}} and {{m|Curse}}. Damaging [[Z-Move]]s will also strike through protection, but deal only one-quarter of the damage they would otherwise deal.
====Moves====
A Pokémon can be protected when using any of the following moves.
{| class="roundy" width="100%" style="background: #{{steel color}}; border: 5px solid #{{steel color light}};"
|-
|
{| border=1 width="100%" class="sortable roundy" style="text-align:center; background: #FFFFFF; border:1px solid #{{steel color}}; border-collapse:collapse;"
|-
! Move
! width="15%" | [[Type]]
! width="15%" | [[Damage category|Category]]
! [[Priority]]
! [[Accuracy]]
! width="40%" | Notes
|-
| class="l" | {{m|Baneful Bunker}}
{{typetable|Poison}}
{{statustable|Status}}
| +4
| —%
| class="l" | Will {{status|poison}} a Pokémon that attempts to use a [[contact]] move on the user
|-
| class="l" | {{m|Crafty Shield}}
{{typetable|Fairy}}
{{statustable|Status}}
| +3
| —%
| class="l" | Protects the user's side of the field from [[status move]]s
|-
| class="l" | {{m|Detect}}
{{typetable|Fighting}}
{{statustable|Status}}
| {{tt|+4|+3 in Generations II-IV}}
| —%
|
|-
| class="l" | {{m|King's Shield}}
{{typetable|Steel}}
{{statustable|Status}}
| +4
| —%
| class="l" | Will drop the {{stat|Attack}} stat by 1 stage of a Pokémon that attempts to use a [[contact]] move on the user.{{tt|*|2 stages in Generations VI-VII}}<br>Protects the user from any moves except [[status move]]s
|-
| class="l" | {{m|Mat Block}}
{{typetable|Fighting}}
{{statustable|Status}}
| 0
| —%
| class="l" | Always goes first; only works if it is the user's first turn
|-
| class="l" | {{m|Max Guard}}
{{typetable|Normal}}
{{statustable|Status}}
| +4
| —%
| class="l" | User must be [[Dynamax]]ed and know a [[status move]]<br>Fully protects the user from [[Max Move]]s<br>Protects the user from {{m|Block}}, {{m|Flower Shield}}, {{m|Gear Up}}, {{m|Magnetic Flux}}, {{m|Phantom Force}}, {{m|Psych Up}}, {{m|Teatime}}, and {{m|Transform}}
|-
| class="l" | {{m|Obstruct}}
{{typetable|Dark}}
{{statustable|Status}}
| +4
| —%
| class="l" | Will drop the {{stat|Defense}} stat by 2 stages of a Pokémon that attempts to use a [[contact]] move on the user.
|-
| class="l" | {{m|Protect}}
{{typetable|Normal}}
{{statustable|Status}}
| {{tt|+4|+3 prior to Generation V}}
| —%
|
|-
| class="l" | {{m|Quick Guard}}
{{typetable|Fighting}}
{{statustable|Status}}
| +3
| —%
| class="l" | Protects the user's side of the field from moves that have increased [[priority]]
|-
| class="l" | {{m|Spiky Shield}}
{{typetable|Grass}}
{{statustable|Status}}
| +4
| —%
| class="l" | Will deal damage equal to 1/8 of its maximum HP of a Pokémon that attempts to use a [[contact]] move on the user
|-
| class="l" | {{m|Wide Guard}}
{{typetable|Rock}}
{{statustable|Status}}
| +3
| —%
| class="l" | Protects the user's side of the field from damaging moves that can target multiple Pokémon
|}
|}
{{-}}


<center><gallery>
<center><gallery>
Line 325: Line 991:
[[File:Kukui Incineroar Blast Burn recharge.png|thumb|250px|{{TP|Professor Kukui|Incineroar}} recharging]]
[[File:Kukui Incineroar Blast Burn recharge.png|thumb|250px|{{TP|Professor Kukui|Incineroar}} recharging]]
A Pokémon that successfully uses {{m|Hyper Beam}}, {{m|Frenzy Plant}}, {{m|Blast Burn}}, {{m|Hydro Cannon}}, {{m|Giga Impact}}, {{m|Rock Wrecker}}, or {{m|Roar of Time}} must recharge during the next turn. While recharging, the Pokémon cannot perform an action.
A Pokémon that successfully uses {{m|Hyper Beam}}, {{m|Frenzy Plant}}, {{m|Blast Burn}}, {{m|Hydro Cannon}}, {{m|Giga Impact}}, {{m|Rock Wrecker}}, or {{m|Roar of Time}} must recharge during the next turn. While recharging, the Pokémon cannot perform an action.
====Moves====
A Pokémon will recharge when using any of the following moves.
{| class="roundy" width="100%" style="background: #{{normal color}}; border: 5px solid #{{normal color light}};"
|-
|
{| border=1 width="100%" class="sortable roundy" style="text-align:center; background: #FFFFFF; border:1px solid #{{normal color}}; border-collapse:collapse;"
|-
! Move
! width="15%" | [[Type]]
! width="15%" | [[Damage category|Category]]
! [[Power]]
! [[Accuracy]]
! width="40%" | Notes
|-
| class="l" | {{m|Blast Burn}}
{{typetable|Fire}}
{{statustable|Special}}
| 150
| 90%
|
|-
| class="l" | {{m|Eternabeam}}
{{typetable|Dragon}}
{{statustable|Special}}
| 160
| 90%
|
|-
| class="l" | {{m|Frenzy Plant}}
{{typetable|Grass}}
{{statustable|Special}}
| 150
| 90%
|
|-
| class="l" | {{m|Giga Impact}}
{{typetable|Normal}}
{{statustable|Physical}}
| 150
| 90%
|
|-
| class="l" | {{m|Hydro Cannon}}
{{typetable|Water}}
{{statustable|Special}}
| 150
| 90%
|
|-
| class="l" | {{m|Hyper Beam}}
{{typetable|Normal}}
{{statustable|Special}}
| 150
| 90%
|
|-
| class="l" | {{m|Meteor Assault}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 150
| 100%
|
|-
| class="l" | {{m|Prismatic Laser}}
{{typetable|Psychic}}
{{statustable|Special}}
| 160
| 100%
|
|-
| class="l" | {{m|Roar of Time}}
{{typetable|Dragon}}
{{statustable|Special}}
| 150
| 90%
|
|-
| class="l" | {{m|Rock Wrecker}}
{{typetable|Rock}}
{{statustable|Physical}}
| 150
| 90%
|
|-
| class="l" | {{m|Shadow Half}}
{{typetable|Shadow}}
{{statustable|Status}}
| —
| 100%
| class="l" | Halves the current HP of all Pokémon in battle
|}
|}
{{-}}
{{-}}
{{-}}


Line 339: Line 1,099:


Pokémon that have used {{m|Shadow Force}} or {{m|Phantom Force}} suddenly disappear, and there is no move that can hit these Pokémon without aiming or No Guard.
Pokémon that have used {{m|Shadow Force}} or {{m|Phantom Force}} suddenly disappear, and there is no move that can hit these Pokémon without aiming or No Guard.
====Moves====
A Pokémon can be charging when using any of the following moves.
{| class="roundy" width="100%" style="background: #{{normal color}}; border: 5px solid #{{normal color light}};"
|-
|
{| border=1 width="100%" class="sortable roundy" style="text-align:center; background: #FFFFFF; border:1px solid #{{normal color}}; border-collapse:collapse;"
|-
! Move
! width="15%" | [[Type]]
! width="15%" | [[Damage category|Category]]
! [[Power]]
! [[Accuracy]]
! width="40%" | Notes
|-
| class="l" | {{m|Bounce}}
{{typetable|Flying}}
{{statustable|Physical}}
| 85
| 85%
| class="l" | 30% chance of {{status|paralyzing}} the target
|-
| class="l" | {{m|Dig}}
{{typetable|Ground}}
{{statustable|Physical}}
| {{tt|80|100 in Generation I; 60 in Generations II-III}}
| 100%
|
|-
| class="l" | {{m|Dive}}
{{typetable|Water}}
{{statustable|Physical}}
| {{tt|80|60 in Generation III}}
| 100%
|
|-
| class="l" | {{m|Fly}}
{{typetable|Flying}}
{{statustable|Physical}}
| {{tt|90|70 in Generations I-III}}
| 95%
|
|-
| class="l" | {{m|Phantom Force}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 90
| 100%
|
|-
| class="l" | {{m|Shadow Force}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 120
| 100%
|
|-
| class="l" | {{m|Sky Drop}}
{{typetable|Flying}}
{{statustable|Physical}}
| 60
| 100%
| class="l" | User and target become semi-invulnerable
|}
|}
{{-}}
<center><gallery>
<center><gallery>
File:Juanita Golurk Black Fly.png|Golurk flying up
File:Juanita Golurk Black Fly.png|Golurk flying up
Line 357: Line 1,184:
[[File:Brandon Registeel Lock-On.png|thumb|left|200px|[[Brandon's Legendary titans|Registeel]] taking aim at its opponent]]
[[File:Brandon Registeel Lock-On.png|thumb|left|200px|[[Brandon's Legendary titans|Registeel]] taking aim at its opponent]]
When a Pokémon uses {{m|Mind Reader}} or {{m|Lock-On}} to take aim at a target, the user's next damage-dealing move will hit that target without fail, even if the opponent uses a move that offers a turn of semi-invulnerability, such as {{m|Fly}}. This effect can be {{m|Baton Pass}}ed.
When a Pokémon uses {{m|Mind Reader}} or {{m|Lock-On}} to take aim at a target, the user's next damage-dealing move will hit that target without fail, even if the opponent uses a move that offers a turn of semi-invulnerability, such as {{m|Fly}}. This effect can be {{m|Baton Pass}}ed.
====Moves====
A Pokémon will be taking aim when using any of the following moves.
{| class="roundy" width="100%" style="background: #{{normal color}}; border: 5px solid #{{normal color light}};"
|-
|
{| border=1 width="100%" class="sortable roundy" style="text-align:center; background: #FFFFFF; border:1px solid #{{normal color}}; border-collapse:collapse;"
|-
! Move
! width="15%" | [[Type]]
! width="15%" | [[Damage category|Category]]
! [[Power]]
! [[Accuracy]]
! width="40%" | Notes
|-
| class="l" | {{m|Mind Reader}}
{{typetable|Normal}}
{{statustable|Status}}
| —
| {{tt|—%|100 in Generations II-III}}
|
|-
| class="l" | {{m|Lock-On}}
{{typetable|Normal}}
{{statustable|Status}}
| —
| {{tt|—%|100 in Generations II-III}}
|
|}
|}
{{-}}


===Withdrawing===
===Withdrawing===
15,866

edits