Stat: Difference between revisions

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==In other games==
==In other games==
===In the Mystery Dungeon series===
===In the Mystery Dungeon series===
In the [[Pokémon Mystery Dungeon series]], Pokémon have HP, Attack, Defense, Special Attack, Special Defense, and Speed{{sup/md|SMD}} stats, just like in the core games. However, these games also have a few stats not seen in the core games.
In the [[Pokémon Mystery Dungeon series]], Pokémon have HP, Attack, Defense, Special Attack, Special Defense, and Speed{{sup/md|SMD}}{{sup/md|DX}} stats, just like in the core games. However, these games also have a few stats not seen in the core games.


There is no formula to determine the stats of the Pokémon; instead, stats are taken from lookup tables of a Pokémon, which varies with the species.
There is no formula to determine the stats of the Pokémon; instead, stats are taken from lookup tables of a Pokémon, which varies with the species.
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====Movement Speed/Travel Speed====
====Movement Speed/Travel Speed====
{{main|Travel Speed}}
{{main|Travel Speed}}
Movement Speed or Travel Speed is roughly considered the Mystery Dungeon series' analogue to Speed in the core games. It governs the number of actions (such as moving, attacking, or using an item) a Pokémon may take in a given turn.
Movement Speed{{sup/md|RB}}{{sup/md|TDS}} or Travel Speed{{sup/md|GtI}}{{sup/md|SMD}}{{sup/md|DX}} is roughly considered the Mystery Dungeon series' analogue to Speed in the core games. It governs the number of actions (such as moving, attacking, or using an item) a Pokémon may take in a given turn.


====Speed====
====Speed====
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====Belly====
====Belly====
The '''Belly''' (Japanese: '''{{j|おなか}}''' ''stomach'') is a hunger statistic in the Pokémon Mystery Dungeon series. As the team leader explores a [[Mystery Dungeon|dungeon]], its Belly will diminish as turns go by, represented by a number decreasing from 100. Holding certain {{OBP|Scarf|Mystery Dungeon|scarves}} and looplets will cause the Belly to decrease more quickly. Walking one step or taking most other actions (such as attacking, using a non-linked move, or using a non-food item) takes 1/10{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GtI}}1/7{{sup/md|SMD}}{{sup/md|DX}} belly point (by default; certain scarves and looplets increase or decrease the rate, as mentioned), using linked moves consumes 1 Belly point per move after the first, pushing other Pokémon takes a half belly point, and performing [[Alliance]]s takes three belly points. Other items will cause the Belly to deplete at a much slower rate, or not deplete at all. While a Pokémon's Belly is empty, it will no longer be able to run or perform linked moves or Alliances, its passive HP regeneration will cease, and its HP will decrease by 1{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GtI}}/3{{sup/md|SMD}}{{sup/md|DX}} with every step it takes until it either [[Fainting|faints]] or eats something.
The '''Belly''' (Japanese: '''{{j|おなか}}''' ''stomach'') is a hunger statistic in the Pokémon Mystery Dungeon series. As the team leader explores a [[Mystery Dungeon|dungeon]], its Belly will diminish as turns go by, represented by a number decreasing from 100. Holding certain {{OBP|Scarf|Mystery Dungeon|scarves}} and looplets will cause the Belly to decrease more quickly. Walking one step or taking most other actions (such as attacking, using a non-linked move, or using a non-food item) takes 1/10{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GtI}} or 1/7{{sup/md|SMD}}{{sup/md|DX}} belly point (by default; certain scarves and looplets increase or decrease the rate, as mentioned), using linked moves consumes 1 Belly point per move after the first, pushing other Pokémon takes a half belly point, and performing [[Alliance]]s takes three belly points. Other items will cause the Belly to deplete at a much slower rate, or not deplete at all. While a Pokémon's Belly is empty, it will no longer be able to run or perform linked moves or Alliances, its passive HP regeneration will cease, and its HP will decrease by 1{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GtI}}/3{{sup/md|SMD}}{{sup/md|DX}} with every step it takes until it either [[Fainting|faints]] or eats something.


In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], this feature was removed for most dungeons, but the mechanic returned in all dungeons in {{pkmn|Super Mystery Dungeon}}.
In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], this feature was removed for most dungeons, but the mechanic returned in all dungeons in {{pkmn|Super Mystery Dungeon}}.
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