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:'''''HP''' and '''Hit Points''' redirect here. For the move commonly referred to in competitive battling as "HP", see {{m|Hidden Power}}. For the [[Pokémon Trading Card Game]] set commonly abbreviated as "HP," see {{TCG|EX Holon Phantoms}}. For HP in the Trading Card Game, see [[Appendix:Glossary (TCG)#Hit Points|Glossary of terms]].''
:'''''HP''' and '''Hit Points''' redirect here. For the move commonly referred to in competitive battling as "HP", see {{m|Hidden Power}}. For the [[Pokémon Trading Card Game]] set commonly abbreviated as "HP," see {{TCG|EX Holon Phantoms}}. For HP in the Trading Card Game, see [[Appendix:Glossary (TCG)#Hit Points|Glossary of terms]].''
:'''''Special Attack''' redirects here. For the class of [[move]] in [[Pokémon GO]], see [[Move#In Pokémon GO|Move → In Pokémon GO]].''
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{{incomplete|article|Details for [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], manga section}}
A '''statistic''' (Japanese: '''{{j|{{tt|能力|のうりょく}}}}''' ''ability''), or '''stat''' for short, is an element which determines certain aspects of {{pkmn|battle}}s in the {{pkmn|games}}. Stats may also refer to the numerical values of each field in regards to individual Pokémon.
A '''statistic''' (Japanese: '''{{j|{{tt|能力|のうりょく}}}}''' ''ability''), or '''stat''' for short, is an element which determines certain aspects of {{pkmn|battle}}s in the {{pkmn|games}}. Stats may also refer to the numerical values of each field in regards to individual Pokémon.


In English, stats have been also referred to as '''abilities'''{{sup/1|RBY}} (as seen via NPCs on the fifth floor of the [[Celadon Dept. Store]]) and '''ratings'''{{sup/2|GSC}} (as seen in {{m|Growth}}'s move description).
In English, stats have been also referred to as '''abilities'''{{sup/1|RBY}} (as seen via NPCs on the fifth floor of the [[Celadon Department Store]]) and '''ratings'''{{sup/2|GSC}} (as seen in {{m|Growth}}'s move description).


==List of stats==
==List of stats==
===Permanent stats===
===Permanent stats===
===={{anchor|HP|Hit Points}}====
===={{anchor|HP|Hit Points}}====
The '''Hit Points''' (Japanese: '''{{j|ヒットポイント}}''' ''hit points''), or '''HP''' for short in both Japanese and English, determine how much damage a Pokémon can receive before [[fainting]]. It is the most visible of the stats in battle, appearing both graphically (as a bar with a fill colored green, yellow, or red depending on how much HP in percentage is left) and as a current/max amount below the bar.
The '''Hit Points''' (Japanese: '''{{j|ヒットポイント}}''' ''hit points''), or '''HP''' for short in both Japanese and English, determine how much damage a Pokémon can receive before [[fainting]]. It is the most visible of the stats in battle, appearing both graphically (as a bar with a fill colored green, yellow, or red depending on how much HP in percentage is left) and as a current/max amount below the bar. In ''Pokemon GO'', it is called '''Stamina'''.


If a Pokémon has more than half of its HP, its HP bar remains green. If the Pokémon has between one-fifth and half of its HP, the bar will turn yellow (in Generation II, a Pokémon revived to exactly half of their HP will have a green HP bar). If a Pokémon has less than one-fifth of its HP remaining, the bar will turn red and a beeping sound (Generations I-IV), a change of battle music with the beep as a metronome (Generation V), or a series of 4 beeping sounds before fading away (since Generation VI) will notify the player that his or her Pokémon is in danger of [[fainting]]. Before Generation VI, this beeping will continue until the Pokémon is switched out to another Pokémon which has at least one-fifth of its HP, has its HP raised to one-fifth or higher by any means, or faints.
If a Pokémon has more than half of its HP, its HP bar remains green. If the Pokémon has between one-fifth and half of its HP, the bar will turn yellow (in Generation II, a Pokémon revived to exactly half of their HP will have a green HP bar). If a Pokémon has less than one-fifth of its HP remaining, the bar will turn red and a beeping sound (Generations I-IV), a change of battle music with the beep as a metronome (Generation V), or a series of 4 beeping sounds before fading away (since Generation VI) will notify the player that his or her Pokémon is in danger of [[fainting]]. Before Generation VI, this beeping will continue until the Pokémon is switched out to another Pokémon which has at least one-fifth of its HP, has its HP raised to one-fifth or higher by any means, or faints.
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In Generation I, the coloring of the HP bar was determined slightly differently. If the bar's fill was 27 pixels or wider (out of a total end-to-end length of 48 pixels), it would be colored green; if it was between 10 and 26 pixels, it would be colored yellow; and if it was less than 10 pixels wide, it would be colored red. This means the HP bar turns yellow noticeably earlier than in the later games, or at about 56% of the Pokémon's maximum HP.
In Generation I, the coloring of the HP bar was determined slightly differently. If the bar's fill was 27 pixels or wider (out of a total end-to-end length of 48 pixels), it would be colored green; if it was between 10 and 26 pixels, it would be colored yellow; and if it was less than 10 pixels wide, it would be colored red. This means the HP bar turns yellow noticeably earlier than in the later games, or at about 56% of the Pokémon's maximum HP.


The HP bar also affects the Pokémon's [[cry]]. Since {{game|Ruby & Sapphire|s}}, if a Pokémon's HP bar is green, the player will hear the cry of the Pokémon in its normal sounding rate, but if the Pokémon faints, its cry will be lowered by a whole step. Also, since {{game|FireRed & LeafGreen|s}}, if the Pokémon has less than half its total HP, its cry will be lowered by a half-step to indicate its weakened state.
The HP bar also affects the Pokémon's [[cry]]. Since {{game|Ruby and Sapphire|s}}, if a Pokémon's HP bar is green, the player will hear the cry of the Pokémon in its normal sounding rate, but if the Pokémon faints, its cry will be lowered by a whole step. Also, since {{game|FireRed and LeafGreen|s}}, if the Pokémon has less than half its total HP, its cry will be lowered by a half-step to indicate its weakened state.


=====In-battle appearance=====
=====In-battle appearance=====
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| width="128px" style="background: #{{diamond color}}; {{roundytop|5px}}" | [[File:DP HP Bar.png]]
| width="128px" style="background: #{{diamond color}}; {{roundytop|5px}}" | [[File:DP HP Bar.png]]
| width="128px" style="background: #{{platinum color}}; {{roundytop|5px}}" | [[File:Pt hp bar.png]]
| width="128px" style="background: #{{platinum color}}; {{roundytop|5px}}" | [[File:Pt hp bar.png]]
| width="128px" style="background: #{{heartgold color}}; {{roundytop|5px}}" | [[File:HGSS HP Bar.png]]
|-
|-
| style="background: #{{blue color light}}; {{roundybottom|5px}}" | {{gameabbrev1|RGBY}}
| style="background: #{{blue color light}}; {{roundybottom|5px}}" | {{gameabbrev1|RGBY}}
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| style="background: #{{pearl color dark}}; {{roundybottom|5px}}" | {{gameabbrev4|DP}}
| style="background: #{{pearl color dark}}; {{roundybottom|5px}}" | {{gameabbrev4|DP}}
| style="background: #{{platinum color dark}}; {{roundybottom|5px}}" | {{gameabbrev4|Pt}}
| style="background: #{{platinum color dark}}; {{roundybottom|5px}}" | {{gameabbrev4|Pt}}
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | {{gameabbrev4|HGSS}}
|-
|-
| width="128px" style="background: #{{heartgold color}}; {{roundytop|5px}}" | [[File:HGSS HP Bar.png]]
| width="128px" style="background: #{{black color}}; {{roundytop|5px}}" | [[File:BW HP bar.png]]
| width="128px" style="background: #{{black color}}; {{roundytop|5px}}" | [[File:BW HP bar.png]]
| width="128px" style="background: #{{black 2 color}}; {{roundytop|5px}}" | [[File:B2 HP bar.png]]
| width="128px" style="background: #{{black 2 color}}; {{roundytop|5px}}" | [[File:B2 HP bar.png]]
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| width="128px" style="background: #{{omega ruby color}}; {{roundytop|5px}}" | [[File:ORAS HP bar.png]]
| width="128px" style="background: #{{omega ruby color}}; {{roundytop|5px}}" | [[File:ORAS HP bar.png]]
| width="128px" style="background: #{{sun color}}; {{roundytop|5px}}" | [[File:SM HP bar.png]]
| width="128px" style="background: #{{sun color}}; {{roundytop|5px}}" | [[File:SM HP bar.png]]
| width="128px" style="background: #{{ultra sun color}}; {{roundytop|5px}}" | [[File:USUM HP bar.png]]
<!--| width="128px" style="background: #{{Let's Go Pikachu color}}; {{roundytop|5px}}" | [[File:LGPE HP bar.png]]-->
|-
|-
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | {{gameabbrev4|HGSS}}
| style="background: #{{white color light}}; {{roundybottom|5px}}" | {{gameabbrev5|BW}}
| style="background: #{{white color light}}; {{roundybottom|5px}}" | {{gameabbrev5|BW}}
| style="background: #{{black 2 color light}}; {{roundybottom|5px}}" | {{gameabbrev5|B2}}
| style="background: #{{black 2 color light}}; {{roundybottom|5px}}" | {{gameabbrev5|B2}}
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| style="background: #{{alpha sapphire color}}; {{roundybottom|5px}}" | {{gameabbrev6|ORAS}}
| style="background: #{{alpha sapphire color}}; {{roundybottom|5px}}" | {{gameabbrev6|ORAS}}
| style="background: #{{moon color light}}; {{roundybottom|5px}}" | {{gameabbrev7|SM}}
| style="background: #{{moon color light}}; {{roundybottom|5px}}" | {{gameabbrev7|SM}}
| style="background: #{{ultra moon color light}}; {{roundybottom|5px}}" | {{gameabbrev7|USUM}}
<!--| style="background: #{{Let's Go Eevee color light}}; {{roundybottom|5px}}" | {{gameabbrev7|PE}}-->
|}
|}


====Attack====
====Attack====
The '''Attack stat''' (Japanese: '''{{j|{{tt|攻撃能力|こうげきのうりょく}}}}''' ''attack ability'') partly determines how much damage a Pokémon deals when using a [[physical move]]. For more information on how Attack affects damage, see [[Damage modification#Damage formula|Damage formula]].
The '''Attack stat''' (Japanese: '''{{j|{{tt|攻撃能力|こうげきのうりょく}}}}''' ''attack ability'') partly determines how much damage a Pokémon deals when using a [[physical move]]. For more information on how Attack affects damage, see {{DL|Damage|Damage calculation|Damage → Damage calculation}}.


====Defense====
====Defense====
The '''Defense stat''' (Japanese: '''{{j|{{tt|防御能力|ぼうぎょのうりょく}}}}''' ''defense ability'') partly determines how much damage a Pokémon receives when it is hit with a [[physical move]]. For more information on how Defense affects damage, see [[Damage modification#Damage formula|Damage formula]].
The '''Defense stat''' (Japanese: '''{{j|{{tt|防御能力|ぼうぎょのうりょく}}}}''' ''defense ability'') partly determines how much damage a Pokémon receives when it is hit with a [[physical move]]. For more information on how Defense affects damage, see {{DL|Damage|Damage calculation|Damage → Damage calculation}}.


====Special====
====Special====
The '''Special stat''' (Japanese: '''{{j|とくしゅのうりょく}}''' ''special ability'') is an obsolete stat that existed only in [[Generation I]] and partially in [[Generation II]].
The '''Special stat''' (Japanese: '''{{j|とくしゅのうりょく}}''' ''special ability'') is a stat that existed only in [[Generation I]].


The Special stat accounted for what is currently known as Special Attack and Special Defense, determining how much damage a Pokémon both receives and deals when [[special move]]s are used. This created some balance issues, since a Pokémon could not be made strong with Special attacks but weak against them, or vice versa, the same way a Pokémon might have strong Attack but weak Defense. With Generation II, the Special stat was outwardly split into Special Attack and Special Defense, meaning Pokémon could have different [[Base stats|base stat values]] for both, and those stats were both displayed on a Pokémon's stat screen; however, [[individual value]]s and [[effort value]]s remained unsplit, so that there was only a Special individual value and Special effort values, which affected both the Special Attack and Special Defense stats. In [[Generation III]], IVs and EVs were finally given both Special Attack and Special Defense values as well.
The Special stat accounted for what is currently known as Special Attack and Special Defense, determining how much damage a Pokémon both receives and deals when [[special move]]s are used. As a result, a Pokémon could not be both strong with and weak against a Special attack, or vice versa, in the same way a Pokémon might have high Attack but low Defense. With [[Generation II]], the Special stat was split into Special Attack and Special Defense, meaning Pokémon could have different [[Base stats|base stat values]] for both, and those stats were both displayed on a Pokémon's stat screen; however, [[individual value]]s and [[effort value]]s remained unsplit, so that there was only a Special individual value and Special effort values, which affected both the Special Attack and Special Defense stats. Furthermore, [[Calcium]] increased both stats. In [[Generation III]], IVs and EVs were finally given both Special Attack and Special Defense values as well, and the Calcium now worked on only Special Attack while the Zinc was introduced for the Special Defense.


=====Special Attack=====
=====Special Attack=====
The '''Special Attack stat''' (Japanese: '''{{j|{{tt|特攻能力|とくこうのうりょく}}}}''' ''special attack ability''), or '''Sp. Atk''' and '''Spcl. Atk'''{{sup/2|GSC}}{{sup/ss|Stad2}} for short, partly determines how much damage a Pokémon deals when using a [[special move]]. For more information on how Special Attack affects damage, see [[Damage modification#Damage formula|Damage formula]].
The '''Special Attack stat''' (Japanese: '''{{j|{{tt|特攻能力|とくこうのうりょく}}}}''' ''special attack ability''), or '''Sp. Atk''' and '''Spcl. Atk'''{{sup/2|GSC}}{{sup/ss|Stad2}} for short, partly determines how much damage a Pokémon deals when using a [[special move]]. For more information on how Special Attack affects damage, see {{DL|Damage|Damage calculation|Damage → Damage calculation}}.


=====Special Defense=====
=====Special Defense=====
The '''Special Defense stat''' (Japanese: '''{{j|{{tt|特防能力|とくぼうのうりょく}}}}''' ''special defense ability''), or '''Sp. Def''' and '''Spcl. Def'''{{sup/2|GSC}}{{sup/ss|Stad2}} for short, partly determines how much damage a Pokémon receives when it is hit with a [[special move]]. For more information on how Special Defense affects damage, see [[Damage modification#Damage formula|Damage formula]].
The '''Special Defense stat''' (Japanese: '''{{j|{{tt|特防能力|とくぼうのうりょく}}}}''' ''special defense ability''), or '''Sp. Def''' and '''Spcl. Def'''{{sup/2|GSC}}{{sup/ss|Stad2}} for short, partly determines how much damage a Pokémon receives when it is hit with a [[special move]]. For more information on how Special Defense affects damage, see {{DL|Damage|Damage calculation|Damage → Damage calculation}}.


====Speed====
====Speed====
The '''Speed stat''' (Japanese: '''{{j|{{tt|素早さ能力|すばやさのうりょく}}}}''' ''speed ability'') determines the order of Pokémon that can act in battle. Pokémon with higher Speed at the start of any turn will generally make a [[move]] before ones with lower Speed; in the case that two Pokémon have the same Speed, one of them will randomly go first.
The '''Speed stat''' (Japanese: '''{{j|{{tt|素早さ能力|すばやさのうりょく}}}}''' ''speed ability'') determines the order of Pokémon that can act in battle. Pokémon with higher Speed at the start of any turn will generally make a [[move]] before ones with lower Speed; in the case that two Pokémon have the same Speed, one of them will randomly go first. An in-battle change to a Pokémon's Speed stat will not start affecting turn order until the following turn; however, since Generation VII, [[Mega Evolution]] is an exception to this rule.


===In-battle stats===
===In-battle stats===
====Evasion====
====Evasion====
The '''evasion rate''' (Japanese: '''{{j|{{tt|回避率|かいひりつ}}}}''' ''evasion rate''), or '''evasiveness''', of a Pokémon's move determines its probability of missing the target. The initial value at the start of any battle is 100%. If the evasiveness is decreased below 100% with a move such as {{m|Sweet Scent}}, then the opposing Pokémon has a better chance of its move hitting the opponent. If the evasiveness is increased above 100% with a move such as {{m|Double Team}}, the opposing Pokémon will have a harder time connecting its moves.
The '''evasion rate''' (Japanese: '''{{j|{{tt|回避率|かいひりつ}}}}''' ''evasion rate''), or '''evasiveness''', of a Pokémon determines its probability of avoiding other Pokémon's moves. The initial value at the start of any battle is 100%. If a Pokémon's evasiveness is reduced below 100% with a move such as {{m|Sweet Scent}}, other Pokémon will have a better chance of their moves hitting. If evasiveness is increased above 100% with a move such as {{m|Double Team}}, other Pokémon will have a harder time connecting their moves.


====Accuracy====
====Accuracy====
The '''accuracy rate''' (Japanese: '''{{j|{{tt|命中率|めいちゅうりつ}}}}''' ''accuracy rate'') of a Pokémon's move determines its probability of hitting the opponent. The initial value at the start of any battle is 100%. Along with accuracy-raising moves, in {{Pokémon XD}} the player can also raise a Pokémon's accuracy by using the call action.
The '''accuracy rate''' (Japanese: '''{{j|{{tt|命中率|めいちゅうりつ}}}}''' ''accuracy rate'') of a Pokémon determines its probability of hitting another Pokémon. The initial value at the start of any battle is 100%. Along with accuracy-raising moves and items, in {{Pokémon XD}}, the player can also raise a Pokémon's accuracy by one stage by using the call action, as long as the Pokémon is not [[asleep]] or in [[Reverse Mode]] (in which case removing the condition takes precedence over raising accuracy).
 
====Formula for accuracy and evasion====
The probability that a move will hit is calculated as follows:
 
[[File:Accuracy calc.png]]
 
Where:
*''A<sub>base</sub>'' is the base accuracy of the move (in percent - e.g. a base accuracy of 95 is counted as 0.95),
*''Accuracy'' is the current accuracy stat of the user (in percent - e.g. raising accuracy by three stages raises this number to 2), and
*''Evasion'' is the current evasion stat of the target (in percent - e.g. lowering evasion by two stages lowers this number to 0.6).
 
If P is greater than 1, the move will surely hit. In a [[Double Battle|Double]] or [[Triple Battle]], it is possible for a move that hits two or three targets to miss some of the targets and hit others - the probabilities are calculated individually for each target.


==Determination of stats==
==Determination of stats==
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{{main|Effort values}}
{{main|Effort values}}
Effort values are what cause a trained Pokémon to have higher stats than an untrained counterpart of the same level. For every 4 EVs gained, a level 100 Pokémon will have 1 extra point in its stats. Variance of stats caused by EVs reaches a maximum of 63 points at level 100, as a Pokémon can gain a maximum of 255 EVs in a single stat.
Effort values are what cause a trained Pokémon to have higher stats than an untrained counterpart of the same level. For every 4 EVs gained, a level 100 Pokémon will have 1 extra point in its stats. Variance of stats caused by EVs reaches a maximum of 63 points at level 100, as a Pokémon can gain a maximum of 255 EVs in a single stat.
===Awakening values===
{{main|Awakening values}}
Awakening values are a mechanic introduced in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], replacing {{EV}}s as the means of further raising a Pokémon's stats. A Pokémon's stat will have 1 extra point for every AV gained regardless of level, and each stat is capped at 200 AVs.


===Formula===
===Formula===
:''See also: [[Damage modification#Damage formula|Damage calculation]]''
:''See also: {{DL|Damage|Damage calculation|Damage → Damage calculation}}''
====In Generations I and II====
====In Generations I and II====
The stat is rounded down if the result is a decimal. Note that the numerator is multiplied by two compared to this formula before rounding. For example, the quantity (base + IV + sqrt(EV)/8) for stats other than HP is rounded down to the nearest integer before multiplying by level and dividing by 50.
The stat is rounded down if the result is a decimal. Note that the numerator is multiplied by two compared to this formula before rounding. For example, the quantity (base + IV + sqrt(EV)/8) for stats other than HP is rounded down to the nearest integer before multiplying by level and dividing by 50.
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|style="background:#fff; color: #600000" |'''135'''
|style="background:#fff; color: #600000" |'''135'''
|style="background:#fff"|'''171'''
|style="background:#fff"|'''171'''
|style="background:#fff; {{roundybr|5px}}" |'''172'''
|style="background:#fff; {{roundybr|5px}}" |'''171'''
|}
|}
====In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]====
In Let's Go, Pikachu! and Let's Go, Eevee!, effort values have been replaced with [[awakening values]], which are flat stat boosts added to the total after all other calculations have been made. Additionally, all non-HP stats can receive a slight boost that scales with [[friendship]]. Stats are now updated simultaneously with any changes to the variables, rather than after a Pokémon has leveled up.
The AV bonus can range anywhere between 0 and 200 for all stats, and a Pokémon can have all six stats maxed out to 200 AVs each. The friendship multiplier can range between 1 to 1.1, scaling directly with the Pokémon's level of friendship (1 + floor(10 * friendship/255)/100).
[[File:HPStatCalcLGPE.png|x55px]]
[[File:OtherStatCalcLGPE.png|x55px]]
===In battle===
In battle, additional [[#Stat modifiers|modifiers]] can further alter the effective value of a stat. This is not reflected in visible stats, but instead is only accounted for when [[damage]] is done.
====Accuracy and evasion====
Accuracy and evasion are not visible anywhere as explicit stats, but they influence the probability of a move hitting. The nuances of this calculation differ between games. [[:Category:Moves that cannot miss|Some moves]] ignore accuracy checks.
=====Generations I and II=====
Whether a move hits depends on the formula:
T = Accuracy<sub>move</sub> * Accuracy<sub>user</sub> * Evasion<sub>target</sub> - BrightPowder
Where...
* ''T'' is the computed threshold value that will determine whether the move will hit, always at least 1 and at most 255,
* ''Accuracy<sub>move</sub>'' is the move's [[accuracy]], a value from 0 to 255,
* ''Accuracy<sub>user</sub>'' is the accuracy [[#Stage multipliers|stage multiplier]] of the user,
* ''Evasion<sub>target</sub>'' is the evasion stage multiplier of the target, and
* ''BrightPowder'' is 20 if the user is [[held item|holding]] [[Bright Powder|BrightPowder]] (in Generation II) or 0 otherwise.
The game then selects a random number ''r'' from 0 to 255 and compares it to ''T'' to determine whether the move hits.
In Generation I, if ''r'' is less than ''T'', the move hits. This results in a bug where no move can be guaranteed to hit (excluding {{m|Bide}} and {{m|Swift}}) since even if ''T'' is 255, if ''r'' is also 255, the move will miss.
In Generation II, if ''T'' is 255 or else if ''r'' is less than ''T'', the move hits. This eliminates the bug from Generation I.
=====Generations III onward=====
Whether a move hits depends on the formula:
T = Accuracy<sub>move</sub> * Adjusted_stages * Other_mods
Where...
* ''T'' is the computed threshold value that will determine whether the move will hit,
* ''Accuracy<sub>move</sub>'' is the move's [[accuracy]], a value from 1 to 100 (internally, 0 is also a valid value, but this is displayed as "&mdash;" and means that the move ignores accuracy checks),
* ''Adjusted_stages'' is the equivalent accuracy [[#Stage multipliers|stage multiplier]] of the user after the target's evasion stage is subtracted from the user's accuracy stage, both possibly modified by Ability or move effects such as {{a|Simple}} or {{m|Foresight}} (to no less than -6 and no more than 6 after the subtraction), and
* ''Other_mods'' encompasses all multipliers from other accuracy or evasion modifiers from Ability effects, [[fog]], move effects, and item effects (as can be seen in the table in the following section), serially applied.
The game then selects a random number ''r'' from 1 to 100 and compares it to ''T'' to determine whether the move hits. If ''r'' is less than or equal to ''T'', the move hits.
===Combat Power===
'''Combat Power''' (Japanese: '''{{tt|総合的|そうごうてき}}な{{tt|強|つよ}}さ''' ''Total Power''), or '''CP''' (Japanese: '''{{j|CP}}'''), is a value first introduced in [[Pokémon GO]] and carried over to [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], used to roughly summarize a Pokémon's overall potential in battle. In Let's Go, Pikachu! and Let's Go, Eevee!, it's based off the total of all a Pokémon's stats and {{AV}}s. Note that CP is not an actual statistic but rather a visual indicator of a Pokémon's overall strength, so it does not have any direct effect in battles.
[[File:CPStatCalcLGPE.png|x46px]]
The CP of any Pokémon in Let's Go, Pikachu! and Let's Go, Eevee! is always capped at 10,000; even if a Pokémon's stat continues to grow after that, the CP will still show as 10,000.


==Stat modifiers==
==Stat modifiers==
When a stat is used in a calculation in battle, a number of modifiers may be applied during the calculation. During a battle, a Pokémon's effective stats may be raised or lowered by certain [[move]]s, [[Ability|Abilities]], and [[held items]]. Some attacks may only have a chance of raising or lowering stats, while certain Abilities and held items may require a triggering event to activate any stat modifications.
When a stat is used in a calculation in battle, a number of modifiers may be applied during the calculation. During a battle, a Pokémon's effective stats may be raised or lowered by certain [[move]]s, [[Ability|Abilities]], and [[held items]]. Some attacks may only have a chance of raising or lowering stats, while certain Abilities and held items may require a triggering event to activate any stat modifications.


The modifiers conferred by moves operate on a sliding scale of ''stages''. When a given stat is raised or lowered, its current stage is increased or decreased by the amount dictated by the move, up to a maximum of +6 or a minimum of -6. A given stage corresponds to a given multiplier that will modify the stat when it is used in battle calculations. The exact multipliers for stages are detailed in a later section below. Note that prior to [[Generation III]], no stat can fall below 1 or rise above 999; any further modifiers will fail regardless of whether the stat is at -6 or +6 or not.
The modifiers conferred by most moves operate on a sliding scale of ''[[#Stage multipliers|stages]]''. When a given stat is raised or lowered, its current stage is increased or decreased by the amount dictated by the move, up to a maximum of +6 or a minimum of -6. A given stage corresponds to a given multiplier that will modify the stat when it is used in battle calculations. The exact multipliers for stages are detailed in a later section below. Note that prior to [[Generation III]], no stat can fall below 1 or rise above 999; any further modifiers will fail regardless of whether the stat is at -6 or +6 or not. The stages of all of a Pokémon's stats are reset to zero when the Pokémon is [[Recall|withdrawn]] or affected by the moves {{m|Haze}} or {{m|Clear Smog}}, and reversed when the Pokémon is affected by {{m|Topsy-Turvy}}.


While some Abilities and held items may also modify the stages of a Pokémon's stats, others may apply unique multipliers that are separate from&mdash;and thus can stack with&mdash;stages. Examples include the Ability {{a|Slow Start}}, which temporarily halves Attack and Speed, and the held item {{DL|In-battle effect item|Choice Band}}, which boosts Attack by 50%.
If a Pokémon is under the effect of {{m|Mist}}, {{a|Clear Body}}, {{a|White Smoke}}, or {{a|Full Metal Body}}, its stats can only be lowered through self-inflicted methods such as {{m|Superpower}}. In [[Generation V]] onward, if a Pokémon's Ability is {{a|Simple}}, then any changes to stages are doubled. If a Pokémon's Ability is {{a|Contrary}}, then any changes to stages are reversed.
 
While some Abilities and held items may also modify the stages of a Pokémon's stats, others may apply unique multipliers that are separate from&mdash;and thus can stack with&mdash;stages. Examples include the Ability {{a|Slow Start}}, which temporarily halves Attack and Speed, and the held item [[Choice Band]], which boosts Attack by 50%.


A few items may also modify a Pokémon's stats outside of battle by increasing or decreasing the [[effort values]] (EVs) for that stat. [[Vitamin]]s and [[wing]]s increase EVs, while "EV [[Berry|Berries]]" (No. 21, {{b|Pomeg}}, to No. 26, {{b|Tamato}}) reduce EVs.
A few items may also modify a Pokémon's stats outside of battle by increasing or decreasing the [[effort values]] (EVs) for that stat. [[Vitamin]]s and [[wing]]s increase EVs, while "EV [[Berry|Berries]]" (No. 21, {{b|Pomeg}}, to No. 26, {{b|Tamato}}) reduce EVs.
Line 356: Line 407:
|-
|-
! rowspan="2" style="background:#ccc; {{roundytl|5px}}" | Stat
! rowspan="2" style="background:#ccc; {{roundytl|5px}}" | Stat
! colspan="3" style="background:#ccc" | Raisers
! colspan="4" style="background:#ccc" | Raisers
! colspan="2" style="background:#ccc; {{roundytr|5px}}" | Reducers
! colspan="2" style="background:#ccc; {{roundytr|5px}}" | Reducers
|- style="background: #ccc"
|- style="background: #ccc"
! style="background:#ccc"| {{color2|000|Move|Moves}}
! style="background:#ccc"| {{color2|000|Move|Moves}}
! style="background:#ccc"| {{color2|000|Z-Move|Z-Moves}}
! style="background:#ccc"| {{color2|000|Ability|Abilities}}
! style="background:#ccc"| {{color2|000|Ability|Abilities}}
! style="background:#ccc"| {{color2|000|Item|Items}}
! style="background:#ccc"| {{color2|000|Item|Items}}
Line 392: Line 444:
'''2 stages'''
'''2 stages'''
''{{mcolor|Acupressure|{{attack color dark}}}}''
''{{mcolor|Acupressure|{{attack color dark}}}}''
{{mcolor|Extreme Evoboost|{{attack color dark}}}}
{{mcolor|Shell Smash|{{attack color dark}}}}
{{mcolor|Shell Smash|{{attack color dark}}}}
{{mcolor|Swagger|{{attack color dark}}}}
{{mcolor|Swagger|{{attack color dark}}}}
Line 402: Line 453:
{{mcolor|Power Split|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the target's and the user's stats|{{attack color dark}}}}
{{mcolor|Power Split|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the target's and the user's stats|{{attack color dark}}}}
{{mcolor|Power Trick|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the user's stats|{{attack color dark}}}}</ab>
{{mcolor|Power Trick|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the user's stats|{{attack color dark}}}}</ab>
|}
| style="background:#{{attack color light}}" <!--ATTACK RAISING Z-MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Bulk Up|{{attack color dark}}|Z-Bulk Up}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}
{{mcolor|Hone Claws|{{attack color dark}}|Z-Hone Claws}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}
{{mcolor|Howl|{{attack color dark}}|Z-Howl}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}
{{mcolor|Laser Focus|{{attack color dark}}|Z-Laser Focus}}
{{mcolor|Leer|{{attack color dark}}|Z-Leer}}
{{mcolor|Meditate|{{attack color dark}}|Z-Meditate}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}
{{mcolor|Odor Sleuth|{{attack color dark}}|Z-Odor Sleuth}}
{{mcolor|Power Trick|{{attack color dark}}|Z-Power Trick}}
{{mcolor|Rototiller|{{attack color dark}}|Z-Rototiller}}
{{mcolor|Screech|{{attack color dark}}|Z-Screech}}
{{mcolor|Sharpen|{{attack color dark}}|Z-Sharpen}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}
{{mcolor|Tail Whip|{{attack color dark}}|Z-Tail Whip}}
{{mcolor|Taunt|{{attack color dark}}|Z-Taunt}}
{{mcolor|Topsy-Turvy|{{attack color dark}}|Z-Topsy-Turvy}}
{{mcolor|Will-O-Wisp|{{attack color dark}}|Z-Will-O-Wisp}}
</ab>
| <ab>'''1 stage'''
{{mcolor|Work Up|{{attack color dark}}|Z-Work Up}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}
{{mcolor|Celebrate|{{attack color dark}}|Z-Celebrate}}
{{mcolor|Conversion|{{attack color dark}}|Z-Conversion}}
{{mcolor|Forest's Curse|{{attack color dark}}|Z-Forest's Curse}}
{{mcolor|Geomancy|{{attack color dark}}|Z-Geomancy}}
{{mcolor|Happy Hour|{{attack color dark}}|Z-Happy Hour}}
{{mcolor|Hold Hands|{{attack color dark}}|Z-Hold Hands}}
{{mcolor|Purify|{{attack color dark}}|Z-Purify}}
{{mcolor|Sketch|{{attack color dark}}|Z-Sketch}}
{{mcolor|Trick-or-Treat|{{attack color dark}}|Z-Trick-or-Treat}}
{{mcolor|Clangorous Soulblaze|{{attack color dark}}}}
'''2 stages'''
{{mcolor|Mirror Move|{{attack color dark}}|Z-Mirror Move}}
{{mcolor|Extreme Evoboost|{{attack color dark}}}}
'''3 stages'''
{{mcolor|Splash|{{attack color dark}}|Z-Splash}}</ab>
|}
|}
| style="background:#{{attack color light}}" <!--ATTACK RAISING ABILITIES-->| <ab>'''1 stage'''
| style="background:#{{attack color light}}" <!--ATTACK RAISING ABILITIES-->| <ab>'''1 stage'''
Line 421: Line 509:
{{acolor|Pure Power|{{attack color dark}}}}</ab>
{{acolor|Pure Power|{{attack color dark}}}}</ab>
| style="background:#{{attack color light}}" <!--ATTACK RAISING ITEMS-->| <ab>'''1 stage'''
| style="background:#{{attack color light}}" <!--ATTACK RAISING ITEMS-->| <ab>'''1 stage'''
{{color2|{{attack color dark}}|In-battle effect item#Cell Battery|Cell Battery}}
{{color2|{{attack color dark}}|Cell Battery}}
{{color2|{{attack color dark}}|Liechi Berry}}
{{color2|{{attack color dark}}|Liechi Berry}}
{{color2|{{attack color dark}}|In-battle effect item#Snowball|Snowball}}
{{color2|{{attack color dark}}|Snowball}}
'''2 stages'''
'''2 stages'''
''{{color2|{{attack color dark}}|Starf Berry}}''
''{{color2|{{attack color dark}}|Starf Berry}}''
{{color2|{{attack color dark}}|In-battle effect item#Weakness Policy|Weakness Policy}}
{{color2|{{attack color dark}}|Weakness Policy}}
{{color2|{{attack color dark}}|Battle item#X Attack|X Attack}}{{tt2|*|1 stage prior to Generation VII|{{attack color dark}}}}
{{color2|{{attack color dark}}|Battle item#X Attack|X Attack}}{{tt2|*|1 stage prior to Generation VII|{{attack color dark}}}}
'''Other'''
'''Other'''
{{color2|{{attack color dark}}|In-battle effect item#Choice Band|Choice Band}}
{{color2|{{attack color dark}}|Choice Band}}
{{color2|{{attack color dark}}|Stat-enhancing item#Light Ball|Light Ball}}{{tt2|*|Generation IV onwards|{{attack color dark}}}}
{{color2|{{attack color dark}}|Light Ball}}{{tt2|*|Generation IV onwards|{{attack color dark}}}}
{{color2|{{attack color dark}}|Stat-enhancing item#Thick Club|Thick Club}}</ab>
{{color2|{{attack color dark}}|Thick Club}}</ab>
| style="background:#{{attack color light}}" <!--ATTACK LOWERING MOVES-->|
| style="background:#{{attack color light}}" <!--ATTACK LOWERING MOVES-->|
{| style="margin:auto"
{| style="margin:auto"
Line 492: Line 580:
{{mcolor|Barrier|{{defense color dark}}}}
{{mcolor|Barrier|{{defense color dark}}}}
{{mcolor|Diamond Storm|{{defense color dark}}}}{{tt2|*|1 stage prior to Generation VII|{{defense color dark}}}}
{{mcolor|Diamond Storm|{{defense color dark}}}}{{tt2|*|1 stage prior to Generation VII|{{defense color dark}}}}
{{mcolor|Extreme Evoboost|{{defense color dark}}}}
{{mcolor|Iron Defense|{{defense color dark}}}}
{{mcolor|Iron Defense|{{defense color dark}}}}
'''≥3 stages'''
'''≥3 stages'''
Line 499: Line 586:
{{mcolor|Guard Split|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the target's and the user's stats|{{defense color dark}}}}
{{mcolor|Guard Split|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the target's and the user's stats|{{defense color dark}}}}
{{mcolor|Power Trick|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the user's stats|{{defense color dark}}}}</ab>
{{mcolor|Power Trick|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the user's stats|{{defense color dark}}}}</ab>
|}
| style="background:#{{defense color light}}" <!--DEFENSE RAISING Z-MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Aqua Ring|{{defense color dark}}|Z-Aqua Ring}}
{{mcolor|Baby-Doll Eyes|{{defense color dark}}|Z-Baby-Doll Eyes}}
{{mcolor|Baneful Bunker|{{defense color dark}}|Z-Baneful Bunker}}
{{mcolor|Block|{{defense color dark}}|Z-Block}}
{{mcolor|Charm|{{defense color dark}}|Z-Charm}}
{{mcolor|Defend Order|{{defense color dark}}|Z-Defend Order}}{{tt2|*|Two stages total including the base move|{{defense color dark}}}}
{{mcolor|Fairy Lock|{{defense color dark}}|Z-Fairy Lock}}
{{mcolor|Feather Dance|{{defense color dark}}|Z-Feather Dance}}
{{mcolor|Flower Shield|{{defense color dark}}|Z-Flower Shield}}
{{mcolor|Grassy Terrain|{{defense color dark}}|Z-Grassy Terrain}}
{{mcolor|Growl|{{defense color dark}}|Z-Growl}}
{{mcolor|Harden|{{defense color dark}}|Z-Harden}}{{tt2|*|Two stages total including the base move|{{defense color dark}}}}
{{mcolor|Mat Block|{{defense color dark}}|Z-Mat Block}}{{tt2|*|Two stages total including the base move|{{defense color dark}}}}
{{mcolor|Noble Roar|{{defense color dark}}|Z-Noble Roar}}
{{mcolor|Pain Split|{{defense color dark}}|Z-Pain Split}}
{{mcolor|Play Nice|{{defense color dark}}|Z-Play Nice}}
{{mcolor|Poison Gas|{{defense color dark}}|Z-Poison Gas}}
{{mcolor|Poison Powder|{{defense color dark}}|Z-Poison Powder}}
{{mcolor|Quick Guard|{{defense color dark}}|Z-Quick Guard}}
{{mcolor|Roar|{{defense color dark}}|Z-Roar}}
{{mcolor|Spider Web|{{defense color dark}}|Z-Spider Web}}
</ab>
| <ab>'''1 stage'''
{{mcolor|Spikes|{{defense color dark}}|Z-Spikes}}
{{mcolor|Spiky Shield|{{defense color dark}}|Z-Spiky Shield}}
{{mcolor|Stealth Rock|{{defense color dark}}|Z-Stealth Rock}}
{{mcolor|Strength Sap|{{defense color dark}}|Z-Strength Sap}}
{{mcolor|Tearful Look|{{defense color dark}}|Z-Tearful Look}}
{{mcolor|Tickle|{{defense color dark}}|Z-Tickle}}
{{mcolor|Torment|{{defense color dark}}|Z-Torment}}
{{mcolor|Toxic|{{defense color dark}}|Z-Toxic}}
{{mcolor|Toxic Spikes|{{defense color dark}}|Z-Toxic Spikes}}
{{mcolor|Venom Drench|{{defense color dark}}|Z-Venom Drench}}
{{mcolor|Wide Guard|{{defense color dark}}|Z-Wide Guard}}
{{mcolor|Withdraw|{{defense color dark}}|Z-Withdraw}}{{tt2|*|Two stages total including the base move|{{defense color dark}}}}
{{mcolor|Celebrate|{{defense color dark}}|Z-Celebrate}}
{{mcolor|Conversion|{{defense color dark}}|Z-Conversion}}
{{mcolor|Forest's Curse|{{defense color dark}}|Z-Forest's Curse}}
{{mcolor|Geomancy|{{defense color dark}}|Z-Geomancy}}
{{mcolor|Happy Hour|{{defense color dark}}|Z-Happy Hour}}
{{mcolor|Hold Hands|{{defense color dark}}|Z-Hold Hands}}
{{mcolor|Purify|{{defense color dark}}|Z-Purify}}
{{mcolor|Sketch|{{defense color dark}}|Z-Sketch}}
{{mcolor|Trick-or-Treat|{{defense color dark}}|Z-Trick-or-Treat}}
{{mcolor|Clangorous Soulblaze|{{defense color dark}}}}
'''2 stages'''
{{mcolor|Extreme Evoboost|{{defense color dark}}}}
</ab>
|}
|}
| style="background:#{{defense color light}}" <!--DEFENSE RAISING ABILITIES-->|<ab>'''1 stage'''
| style="background:#{{defense color light}}" <!--DEFENSE RAISING ABILITIES-->|<ab>'''1 stage'''
Line 508: Line 647:
'''Other'''
'''Other'''
{{acolor|Grass Pelt|{{defense color dark}}}}
{{acolor|Grass Pelt|{{defense color dark}}}}
{{acolor|Marvel Scale|{{defense color dark}}}}</ab>
{{acolor|Marvel Scale|{{defense color dark}}}}
{{acolor|Fur Coat|{{defense color dark}}}}</ab>
| style="background:#{{defense color light}}" <!--DEFENSE RAISING ITEMS-->| <ab>'''1 stage'''
| style="background:#{{defense color light}}" <!--DEFENSE RAISING ITEMS-->| <ab>'''1 stage'''
{{color2|{{defense color dark}}|Ganlon Berry}}
{{color2|{{defense color dark}}|Ganlon Berry}}
Line 516: Line 656:
{{color2|{{defense color dark}}|Battle item#X Defense|X Defense}}{{tt2|*|1 stage prior to Generation VII|{{defense color dark}}}}
{{color2|{{defense color dark}}|Battle item#X Defense|X Defense}}{{tt2|*|1 stage prior to Generation VII|{{defense color dark}}}}
'''Other'''
'''Other'''
{{color2|{{defense color dark}}|Stat-enhancing item#Eviolite|Eviolite}}
{{color2|{{defense color dark}}|Eviolite}}
{{color2|{{defense color dark}}|Stat-enhancing item#Metal Powder|Metal Powder}}</ab>
{{color2|{{defense color dark}}|Metal Powder}}</ab>
| style="background:#{{defense color light}}" <!--DEFENSE LOWERING MOVES-->|
| style="background:#{{defense color light}}" <!--DEFENSE LOWERING MOVES-->|
{| style="margin:auto"
{| style="margin:auto"
Line 571: Line 711:
| <ab>'''2 stages'''
| <ab>'''2 stages'''
''{{mcolor|Acupressure|{{special attack color dark}}}}''
''{{mcolor|Acupressure|{{special attack color dark}}}}''
{{mcolor|Extreme Evoboost|{{special attack color dark}}}}
{{mcolor|Geomancy|{{special attack color dark}}}}
{{mcolor|Geomancy|{{special attack color dark}}}}
{{mcolor|Nasty Plot|{{special attack color dark}}}}
{{mcolor|Nasty Plot|{{special attack color dark}}}}
Line 579: Line 718:
'''Other'''
'''Other'''
{{mcolor|Power Split|{{special attack color dark}}}}{{tt2|*|Special Attack may increase or decrease, depending on the target's and the user's stats|{{special attack color dark}}}}</ab>
{{mcolor|Power Split|{{special attack color dark}}}}{{tt2|*|Special Attack may increase or decrease, depending on the target's and the user's stats|{{special attack color dark}}}}</ab>
|}
| style="background:#{{special attack color light}}" <!--SP. ATTACK RAISING Z-MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Confuse Ray|{{special attack color dark}}|Z-Confuse Ray}}
{{mcolor|Electrify|{{special attack color dark}}|Z-Electrify}}
{{mcolor|Embargo|{{special attack color dark}}|Z-Embargo}}
{{mcolor|Gear Up|{{special attack color dark}}|Z-Gear Up}}{{tt2|*|Two stages total including the base move|{{special attack color dark}}}}
{{mcolor|Gravity|{{special attack color dark}}|Z-Gravity}}
{{mcolor|Growth|{{special attack color dark}}|Z-Growth}}{{tt2|*|2-3 stages total including the base move|{{special attack color dark}}}}
{{mcolor|Instruct|{{special attack color dark}}|Z-Instruct}}
{{mcolor|Ion Deluge|{{special attack color dark}}|Z-Ion Deluge}}
{{mcolor|Metal Sound|{{special attack color dark}}|Z-Metal Sound}}
{{mcolor|Mind Reader|{{special attack color dark}}|Z-Mind Reader}}
{{mcolor|Miracle Eye|{{special attack color dark}}|Z-Miracle Eye}}
{{mcolor|Nightmare|{{special attack color dark}}|Z-Nightmare}}
{{mcolor|Psychic Terrain|{{special attack color dark}}|Z-Psychic Terrain}}
{{mcolor|Reflect Type|{{special attack color dark}}|Z-Reflect Type}}
{{mcolor|Simple Beam|{{special attack color dark}}|Z-Simple Beam}}
</ab>
| <ab>'''1 stage'''
{{mcolor|Soak|{{special attack color dark}}|Z-Soak}}
{{mcolor|Sweet Kiss|{{special attack color dark}}|Z-Sweet Kiss}}
{{mcolor|Teeter Dance|{{special attack color dark}}|Z-Teeter Dance}}
{{mcolor|Telekinesis|{{special attack color dark}}|Z-Telekinesis}}
{{mcolor|Celebrate|{{special attack color dark}}|Z-Celebrate}}
{{mcolor|Conversion|{{special attack color dark}}|Z-Conversion}}
{{mcolor|Forest's Curse|{{special attack color dark}}|Z-Forest's Curse}}
{{mcolor|Geomancy|{{special attack color dark}}|Z-Geomancy}}{{tt2|*|Three stages total including the base move|{{special attack color dark}}}}
{{mcolor|Happy Hour|{{special attack color dark}}|Z-Happy Hour}}
{{mcolor|Hold Hands|{{special attack color dark}}|Z-Hold Hands}}
{{mcolor|Purify|{{special attack color dark}}|Z-Purify}}
{{mcolor|Sketch|{{special attack color dark}}|Z-Sketch}}
{{mcolor|Trick-or-Treat|{{special attack color dark}}|Z-Trick-or-Treat}}
{{mcolor|Clangorous Soulblaze|{{special attack color dark}}}}
'''2 stages'''
{{mcolor|Heal Block|{{special attack color dark}}|Z-Heal Block}}
{{mcolor|Psycho Shift|{{special attack color dark}}|Z-Psycho Shift}}
{{mcolor|Extreme Evoboost|{{special attack color dark}}}}
</ab>
|}
|}
| style="background:#{{special attack color light}}" <!--SP. ATTACK RAISING ABILITIES-->| <ab>'''1 stage'''
| style="background:#{{special attack color light}}" <!--SP. ATTACK RAISING ABILITIES-->| <ab>'''1 stage'''
Line 596: Line 775:
{{acolor|Battery|{{special attack color dark}}}}</ab>
{{acolor|Battery|{{special attack color dark}}}}</ab>
| style="background:#{{special attack color light}}" <!--SP. ATTACK RAISING ITEMS-->| <ab>'''1 stage'''
| style="background:#{{special attack color light}}" <!--SP. ATTACK RAISING ITEMS-->| <ab>'''1 stage'''
{{color2|{{special attack color dark}}|In-battle effect item#Absorb Bulb|Absorb Bulb}}
{{color2|{{special attack color dark}}|Absorb Bulb}}
{{color2|{{special attack color dark}}|Petaya Berry}}
{{color2|{{special attack color dark}}|Petaya Berry}}
'''2 stages'''
'''2 stages'''
''{{color2|{{special attack color dark}}|Starf Berry}}''
''{{color2|{{special attack color dark}}|Starf Berry}}''
{{color2|{{special attack color dark}}|In-battle effect item#Weakness Policy|Weakness Policy}}
{{color2|{{special attack color dark}}|Weakness Policy}}
{{color2|{{special attack color dark}}|Battle item#X Sp. Atk|X Sp. Atk}}{{tt2|*|1 stage prior to Generation VII|{{special Attack color dark}}}}
{{color2|{{special attack color dark}}|Battle item#X Sp. Atk|X Sp. Atk}}{{tt2|*|1 stage prior to Generation VII|{{special Attack color dark}}}}
'''Other'''
'''Other'''
{{color2|{{special attack color dark}}|In-battle effect item#Choice Specs|Choice Specs}}
{{color2|{{special attack color dark}}|Choice Specs}}
{{color2|{{special attack color dark}}|Stat-enhancing item#Deep Sea Tooth|Deep Sea Tooth}}
{{color2|{{special attack color dark}}|Deep Sea Tooth}}
{{color2|{{special attack color dark}}|Stat-enhancing item#Light Ball|Light Ball}}
{{color2|{{special attack color dark}}|Light Ball}}
{{color2|{{special attack color dark}}|Stat-enhancing item#Soul Dew|Soul Dew}}</ab>
{{color2|{{special attack color dark}}|Soul Dew}}{{tt2|*|Generations III-VI|{{special attack color dark}}}}</ab>
| style="background:#{{special attack color light}}" <!--SP. ATTACK LOWERING MOVES-->|
| style="background:#{{special attack color light}}" <!--SP. ATTACK LOWERING MOVES-->|
{| style="margin:auto"
{| style="margin:auto"
Line 657: Line 836:
''{{mcolor|Acupressure|{{special defense color dark}}}}''
''{{mcolor|Acupressure|{{special defense color dark}}}}''
{{mcolor|Amnesia|{{special defense color dark}}}}
{{mcolor|Amnesia|{{special defense color dark}}}}
{{mcolor|Extreme Evoboost|{{special defense color dark}}}}
{{mcolor|Geomancy|{{special defense color dark}}}}
{{mcolor|Geomancy|{{special defense color dark}}}}
'''Other'''
'''Other'''
{{mcolor|Guard Split|{{special defense color dark}}}}{{tt2|*|Special Defense may increase or decrease, depending on the target's and the user's stats|{{special defense color dark}}}}</ab>
{{mcolor|Guard Split|{{special defense color dark}}}}{{tt2|*|Special Defense may increase or decrease, depending on the target's and the user's stats|{{special defense color dark}}}}</ab>
|}
| style="background:#{{special defense color light}}" <!--SP. DEFENSE RAISING Z-MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Charge|{{special defense color dark}}|Z-Charge}}
{{mcolor|Confide|{{special defense color dark}}|Z-Confide}}
{{mcolor|Cosmic Power|{{special defense color dark}}|Z-Cosmic Power}}{{tt2|*|Two stages total including the base move|{{special defense color dark}}}}
{{mcolor|Crafty Shield|{{special defense color dark}}|Z-Crafty Shield}}
{{mcolor|Eerie Impulse|{{special defense color dark}}|Z-Eerie Impulse}}
{{mcolor|Entrainment|{{special defense color dark}}|Z-Entrainment}}
{{mcolor|Flatter|{{special defense color dark}}|Z-Flatter}}
{{mcolor|Glare|{{special defense color dark}}|Z-Glare}}
{{mcolor|Ingrain|{{special defense color dark}}|Z-Ingrain}}
{{mcolor|Light Screen|{{special defense color dark}}|Z-Light Screen}}
{{mcolor|Magic Room|{{special defense color dark}}|Z-Magic Room}}
{{mcolor|Magnetic Flux|{{special defense color dark}}|Z-Magnetic Flux}}{{tt2|*|Two stages total including the base move|{{special defense color dark}}}}
{{mcolor|Mean Look|{{special defense color dark}}|Z-Mean Look}}
{{mcolor|Misty Terrain|{{special defense color dark}}|Z-Misty Terrain}}
{{mcolor|Mud Sport|{{special defense color dark}}|Z-Mud Sport}}
{{mcolor|Spotlight|{{special defense color dark}}|Z-Spotlight}}
{{mcolor|Stun Spore|{{special defense color dark}}|Z-Stun Spore}}
{{mcolor|Thunder Wave|{{special defense color dark}}|Z-Thunder Wave}}
{{mcolor|Water Sport|{{special defense color dark}}|Z-Water Sport}}
</ab>
| <ab>'''1 stage'''
{{mcolor|Whirlwind|{{special defense color dark}}|Z-Whirlwind}}
{{mcolor|Wish|{{special defense color dark}}|Z-Wish}}
{{mcolor|Wonder Room|{{special defense color dark}}|Z-Wonder Room}}
{{mcolor|Celebrate|{{special defense color dark}}|Z-Celebrate}}
{{mcolor|Conversion|{{special defense color dark}}|Z-Conversion}}
{{mcolor|Forest's Curse|{{special defense color dark}}|Z-Forest's Curse}}
{{mcolor|Geomancy|{{special defense color dark}}|Z-Geomancy}}{{tt2|*|Three stages total including the base move|{{special defense color dark}}}}
{{mcolor|Happy Hour|{{special defense color dark}}|Z-Happy Hour}}
{{mcolor|Hold Hands|{{special defense color dark}}|Z-Hold Hands}}
{{mcolor|Purify|{{special defense color dark}}|Z-Purify}}
{{mcolor|Sketch|{{special defense color dark}}|Z-Sketch}}
{{mcolor|Trick-or-Treat|{{special defense color dark}}|Z-Trick-or-Treat}}
{{mcolor|Clangorous Soulblaze|{{special defense color dark}}}}
'''2 stages'''
{{mcolor|Aromatic Mist|{{special defense color dark}}|Z-Aromatic Mist}}
{{mcolor|Captivate|{{special defense color dark}}|Z-Captivate}}
{{mcolor|Imprison|{{special defense color dark}}|Z-Imprison}}
{{mcolor|Magic Coat|{{special defense color dark}}|Z-Magic Coat}}
{{mcolor|Powder|{{special defense color dark}}|Z-Powder}}
{{mcolor|Extreme Evoboost|{{special defense color dark}}}}
</ab>
|}
|}
| style="background:#{{special defense color light}}" <!--SP. DEFENSE RAISING ABILITIES-->| <ab>'''1 stage'''
| style="background:#{{special defense color light}}" <!--SP. DEFENSE RAISING ABILITIES-->| <ab>'''1 stage'''
Line 670: Line 894:
| style="background:#{{special defense color light}}" <!--SP. DEFENSE RAISING ITEMS-->| <ab>'''1 stage'''
| style="background:#{{special defense color light}}" <!--SP. DEFENSE RAISING ITEMS-->| <ab>'''1 stage'''
{{color2|{{special defense color dark}}|Apicot Berry}}
{{color2|{{special defense color dark}}|Apicot Berry}}
{{color2|{{special defense color dark}}|In-battle effect item#Luminous Moss|Luminous Moss}}
{{color2|{{special defense color dark}}|Luminous Moss}}
{{color2|{{special defense color dark}}|Maranga Berry}}
{{color2|{{special defense color dark}}|Maranga Berry}}
'''2 stages'''
'''2 stages'''
Line 676: Line 900:
{{color2|{{special defense color dark}}|Battle item#X Sp. Def|X Sp. Def}}{{tt2|*|1 stage prior to Generation VII|{{special defense color dark}}}}
{{color2|{{special defense color dark}}|Battle item#X Sp. Def|X Sp. Def}}{{tt2|*|1 stage prior to Generation VII|{{special defense color dark}}}}
'''Other'''
'''Other'''
{{color2|{{special defense color dark}}|In-battle effect item#Assault Vest|Assault Vest}}
{{color2|{{special defense color dark}}|Assault Vest}}
{{color2|{{special defense color dark}}|Stat-enhancing item#Deep Sea Scale|Deep Sea Scale}}
{{color2|{{special defense color dark}}|Deep Sea Scale}}
{{color2|{{special defense color dark}}|Stat-enhancing item#Eviolite|Eviolite}}
{{color2|{{special defense color dark}}|Eviolite}}
{{color2|{{special defense color dark}}|Stat-enhancing item#Metal Powder|Metal Powder}}{{tt2|*|Generation IV onwards|{{special defense color dark}}}}
{{color2|{{special defense color dark}}|Metal Powder}}{{tt2|*|Generation IV onwards|{{special defense color dark}}}}
{{color2|{{special defense color dark}}|Stat-enhancing item#Soul Dew|Soul Dew}}</ab>
{{color2|{{special defense color dark}}|Soul Dew}}{{tt2|*|Generations III-VI|{{special defense color dark}}}}</ab>
| style="background:#{{special defense color light}}" <!--SP. DEFENSE LOWERING MOVES-->|
| style="background:#{{special defense color light}}" <!--SP. DEFENSE LOWERING MOVES-->|
{| style="margin:auto"
{| style="margin:auto"
Line 726: Line 950:
{{mcolor|Agility|{{speed color dark}}}}
{{mcolor|Agility|{{speed color dark}}}}
{{mcolor|Autotomize|{{speed color dark}}}}
{{mcolor|Autotomize|{{speed color dark}}}}
{{mcolor|Extreme Evoboost|{{speed color dark}}}}
{{mcolor|Geomancy|{{speed color dark}}}}
{{mcolor|Geomancy|{{speed color dark}}}}
{{mcolor|Rock Polish|{{speed color dark}}}}
{{mcolor|Rock Polish|{{speed color dark}}}}
Line 733: Line 956:
'''Other'''
'''Other'''
{{mcolor|Tailwind|{{speed color dark}}}}</ab>
{{mcolor|Tailwind|{{speed color dark}}}}</ab>
|}
| style="background:#{{speed color light}}" <!--SPEED RAISING Z-MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|After You|{{speed color dark}}|Z-After You}}
{{mcolor|Aurora Veil|{{speed color dark}}|Z-Aurora Veil}}
{{mcolor|Electric Terrain|{{speed color dark}}|Z-Electric Terrain}}
{{mcolor|Encore|{{speed color dark}}|Z-Encore}}
{{mcolor|Gastro Acid|{{speed color dark}}|Z-Gastro Acid}}
{{mcolor|Grass Whistle|{{speed color dark}}|Z-Grass Whistle}}
{{mcolor|Guard Split|{{speed color dark}}|Z-Guard Split}}
{{mcolor|Guard Swap|{{speed color dark}}|Z-Guard Swap}}
{{mcolor|Hail|{{speed color dark}}|Z-Hail}}
{{mcolor|Hypnosis|{{speed color dark}}|Z-Hypnosis}}
{{mcolor|Lock-On|{{speed color dark}}|Z-Lock-On}}
{{mcolor|Lovely Kiss|{{speed color dark}}|Z-Lovely Kiss}}
{{mcolor|Power Split|{{speed color dark}}|Z-Power Split}}
{{mcolor|Power Swap|{{speed color dark}}|Z-Power Swap}}
{{mcolor|Quash|{{speed color dark}}|Z-Quash}}
{{mcolor|Rain Dance|{{speed color dark}}|Z-Rain Dance}}
{{mcolor|Role Play|{{speed color dark}}|Z-Role Play}}
{{mcolor|Safeguard|{{speed color dark}}|Z-Safeguard}}
{{mcolor|Sandstorm|{{speed color dark}}|Z-Sandstorm}}
{{mcolor|Scary Face|{{speed color dark}}|Z-Scary Face}}
{{mcolor|Sing|{{speed color dark}}|Z-Sing}}
{{mcolor|Skill Swap|{{speed color dark}}|Z-Skill Swap}}
{{mcolor|Sleep Powder|{{speed color dark}}|Z-Sleep Powder}}
{{mcolor|Sticky Web|{{speed color dark}}|Z-Sticky Web}}
</ab>
| <ab>'''1 stage'''
{{mcolor|String Shot|{{speed color dark}}|Z-String Shot}}
{{mcolor|Sunny Day|{{speed color dark}}|Z-Sunny Day}}
{{mcolor|Supersonic|{{speed color dark}}|Z-Supersonic}}
{{mcolor|Toxic Thread|{{speed color dark}}|Z-Toxic Thread}}
{{mcolor|Worry Seed|{{speed color dark}}|Z-Worry Seed}}
{{mcolor|Yawn|{{speed color dark}}|Z-Yawn}}
{{mcolor|Celebrate|{{speed color dark}}|Z-Celebrate}}
{{mcolor|Conversion|{{speed color dark}}|Z-Conversion}}
{{mcolor|Forest's Curse|{{speed color dark}}|Z-Forest's Curse}}
{{mcolor|Geomancy|{{speed color dark}}|Z-Geomancy}}{{tt2|*|Three stages total including the base move|{{speed color dark}}}}
{{mcolor|Happy Hour|{{speed color dark}}|Z-Happy Hour}}
{{mcolor|Hold Hands|{{speed color dark}}|Z-Hold Hands}}
{{mcolor|Purify|{{speed color dark}}|Z-Purify}}
{{mcolor|Sketch|{{speed color dark}}|Z-Sketch}}
{{mcolor|Trick-or-Treat|{{speed color dark}}|Z-Trick-or-Treat}}
{{mcolor|Clangorous Soulblaze|{{speed color dark}}}}
'''2 stages'''
{{mcolor|Ally Switch|{{speed color dark}}|Z-Ally Switch}}
{{mcolor|Bestow|{{speed color dark}}|Z-Bestow}}
{{mcolor|Me First|{{speed color dark}}|Z-Me First}}
{{mcolor|Recycle|{{speed color dark}}|Z-Recycle}}
{{mcolor|Snatch|{{speed color dark}}|Z-Snatch}}
{{mcolor|Switcheroo|{{speed color dark}}|Z-Switcheroo}}
{{mcolor|Trick|{{speed color dark}}|Z-Trick}}
{{mcolor|Extreme Evoboost|{{speed color dark}}}}
</ab>
|}
|}
| style="background:#{{speed color light}}" <!--SPEED RAISING ABILITIES-->| <ab>'''1 stage'''
| style="background:#{{speed color light}}" <!--SPEED RAISING ABILITIES-->| <ab>'''1 stage'''
Line 749: Line 1,028:
{{acolor|Swift Swim|{{speed color dark}}}}
{{acolor|Swift Swim|{{speed color dark}}}}
{{acolor|Unburden|{{speed color dark}}}}
{{acolor|Unburden|{{speed color dark}}}}
{{acolor|Slush Rush|{{speed color dark}}}}
{{acolor|Surge Surfer|{{speed color dark}}}}</ab>
{{acolor|Surge Surfer|{{speed color dark}}}}</ab>
| style="background:#{{speed color light}}" <!-- SPEED RAISING ITEMS -->| <ab>'''1 stage'''
| style="background:#{{speed color light}}" <!-- SPEED RAISING ITEMS -->| <ab>'''1 stage'''
{{color2|{{speed color dark}}|In-battle effect item#Adrenaline Orb|Adrenaline Orb}}
{{color2|{{speed color dark}}|Adrenaline Orb}}
{{color2|{{speed color dark}}|Salac Berry}}
{{color2|{{speed color dark}}|Salac Berry}}
'''2 stages'''
'''2 stages'''
Line 757: Line 1,037:
{{color2|{{speed color dark}}|Battle item#X Speed|X Speed}}{{tt2|*|1 stage prior to Generation VII|{{speed color dark}}}}
{{color2|{{speed color dark}}|Battle item#X Speed|X Speed}}{{tt2|*|1 stage prior to Generation VII|{{speed color dark}}}}
'''Other'''
'''Other'''
{{color2|{{speed color dark}}|In-battle effect item#Choice Scarf|Choice Scarf}}
{{color2|{{speed color dark}}|Choice Scarf}}
{{color2|{{speed color dark}}|Stat-enhancing item#Quick Powder|Quick Powder}}</ab>
{{color2|{{speed color dark}}|Quick Powder}}</ab>
| style="background:#{{speed color light}}" <!-- SPEED LOWERING MOVES -->|
| style="background:#{{speed color light}}" <!-- SPEED LOWERING MOVES -->|
{| style="margin:auto"
{| style="margin:auto"
Line 802: Line 1,082:
''{{mcolor|Acupressure|542b77}}''</ab>
''{{mcolor|Acupressure|542b77}}''</ab>
| <ab>'''Other'''
| <ab>'''Other'''
{{mcolor|Foresight|542b77}}{{tt2|*|Target's evasion may increase or decrease, depending on the target's original stats|542b77}}
{{mcolor|Foresight|542b77}}{{tt2|*|Prior to Generation IV, target's evasion may increase or decrease, depending on the target's original stats (and on the user's accuracy on Generation II)|542b77}}
{{mcolor|Miracle Eye|542b77}}{{tt2|*|Target's evasion may increase or decrease, depending on the target's original stats|542b77}}
{{mcolor|Odor Sleuth|542b77}}{{tt2|*|In Generation III, target's evasion may increase or decrease, depending on the target's original stats|542b77}}</ab>
{{mcolor|Odor Sleuth|542b77}}{{tt2|*|Target's evasion may increase or decrease, depending on the target's original stats|542b77}}</ab>
|}
| style="background:#d099ff" <!--EVASION RAISING Z-MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Camouflage|542b77|Z-Camouflage}}
{{mcolor|Detect|542b77|Z-Detect}}
{{mcolor|Flash|542b77|Z-Flash}}
{{mcolor|Kinesis|542b77|Z-Kinesis}}
{{mcolor|Lucky Chant|542b77|Z-Lucky Chant}}
{{mcolor|Magnet Rise|542b77|Z-Magnet Rise}}
{{mcolor|Sand Attack|542b77|Z-Sand Attack}}
{{mcolor|Smokescreen|542b77|Z-Smokescreen}}
</ab>
|}
|}
| style="background:#d099ff" <!--EVASION RAISING ABILITIES-->| <ab>'''2 stages'''
| style="background:#d099ff" <!--EVASION RAISING ABILITIES-->| <ab>'''2 stages'''
Line 813: Line 1,105:
{{acolor|Tangled Feet|542b77}}</ab>
{{acolor|Tangled Feet|542b77}}</ab>
| style="background:#d099ff" <!-- EVASION RAISING ITEMS -->| <ab>'''Other'''
| style="background:#d099ff" <!-- EVASION RAISING ITEMS -->| <ab>'''Other'''
{{color2|542b77|In-battle effect item#Bright Powder|Bright Powder}}
{{color2|542b77|Bright Powder}}
{{color2|542b77|Incense#Lax Incense|Lax Incense}}</ab>
{{color2|542b77|Lax Incense}}</ab>
| style="background:#d099ff" <!--EVASION LOWERING MOVES-->|
| style="background:#d099ff" <!--EVASION LOWERING MOVES-->|
{| style="margin:auto"
{| style="margin:auto"
Line 823: Line 1,115:
{{mcolor|Sweet Scent|542b77}}{{tt2|*|One stage prior to Generation VI|542b77}}</ab>
{{mcolor|Sweet Scent|542b77}}{{tt2|*|One stage prior to Generation VI|542b77}}</ab>
| <ab>'''Other'''
| <ab>'''Other'''
{{mcolor|Foresight|542b77}}{{tt2|*|Target's evasion may increase or decrease, depending on the target's original stats|542b77}}
{{mcolor|Foresight|542b77}}{{tt2|*|Prior to Generation IV, target's evasion may increase or decrease, depending on the target's original stats (and on the user's accuracy on Generation II)|542b77}}
{{mcolor|Miracle Eye|542b77}}{{tt2|*|Target's evasion may increase or decrease, depending on the target's original stats|542b77}}
{{mcolor|Miracle Eye|542b77}}
{{mcolor|Odor Sleuth|542b77}}{{tt2|*|Target's evasion may increase or decrease, depending on the target's original stats|542b77}}</ab>
{{mcolor|Odor Sleuth|542b77}}{{tt2|*|In Generation III, target's evasion may increase or decrease, depending on the target's original stats|542b77}}</ab>
|}
|}
| style="background:#d099ff" <!--EVASION LOWERING ABILITIES-->| <ab>'''1 stage'''
| style="background:#d099ff" <!--EVASION LOWERING ABILITIES-->| <ab>'''1 stage'''
Line 836: Line 1,128:
'''2 stages'''
'''2 stages'''
''{{mcolor|Acupressure|2a6f6e}}''</ab>
''{{mcolor|Acupressure|2a6f6e}}''</ab>
| style="background:#aefffe" <!--ACCURACY RAISING Z-MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Copycat|2a6f6e|Z-Copycat}}
{{mcolor|Defense Curl|2a6f6e|Z-Defense Curl}}
{{mcolor|Defog|2a6f6e|Z-Defog}}
{{mcolor|Focus Energy|2a6f6e|Z-Focus Energy}}
{{mcolor|Mimic|2a6f6e|Z-Mimic}}
{{mcolor|Sweet Scent|2a6f6e|Z-Sweet Scent}}
{{mcolor|Trick Room|2a6f6e|Z-Trick Room}}
</ab>
|}
| style="background:#aefffe" <!--ACCURACY RAISING ABILITIES-->| <ab>'''2 stages'''
| style="background:#aefffe" <!--ACCURACY RAISING ABILITIES-->| <ab>'''2 stages'''
''{{acolor|Moody|2a6f6e}}''
''{{acolor|Moody|2a6f6e}}''
Line 844: Line 1,148:
{{color2|2a6f6e|Battle item#X Accuracy|X Accuracy}}{{tt2|*|1 stage from Generation III to VI; in the first two Generations it simply makes Pokémon's moves ignore accuracy check|2a6f6e}}
{{color2|2a6f6e|Battle item#X Accuracy|X Accuracy}}{{tt2|*|1 stage from Generation III to VI; in the first two Generations it simply makes Pokémon's moves ignore accuracy check|2a6f6e}}
'''Other'''
'''Other'''
{{color2|2a6f6e|In-battle effect item#Wide Lens|Wide Lens}}
{{color2|2a6f6e|Wide Lens}}
{{color2|2a6f6e|In-battle effect item#Zoom Lens|Zoom Lens}}</ab>
{{color2|2a6f6e|Zoom Lens}}</ab>
|style="background:#aefffe" <!--ACCURACY LOWERING MOVES-->| <ab>'''1 stage'''
|style="background:#aefffe" <!--ACCURACY LOWERING MOVES-->| <ab>'''1 stage'''
{{mcolor|Flash|2a6f6e}}
{{mcolor|Flash|2a6f6e}}
Line 864: Line 1,168:
{{acolor|Hustle|2a6f6e}}
{{acolor|Hustle|2a6f6e}}
{{acolor|Wonder Skin|2a6f6e}}</ab>
{{acolor|Wonder Skin|2a6f6e}}</ab>
|}
===Out-of-battle modification===
{| class="roundy" style="margin:auto; text-align:center; background: #999; border: 5px solid #cdcdcd"
|-
! style="background:#ccc; {{roundytl|5px}}" | Stat
! colspan="2" style="background:#ccc" | Raisers
! style="background:#ccc; {{roundytr|5px}}" | Reducers
|-
! style="background:#{{attack color}}" | {{color2|{{attack color dark}}|Stats#Attack|Attack}}
| style="background:#{{attack color light}}" | {{color2|{{attack color dark}}|Vitamin#Protein|Protein}}
| style="background:#{{attack color light}}" | {{color2|{{attack color dark}}|Wing#Muscle Wing|Muscle Wing}}
| style="background:#{{attack color light}}" <!-- ATTACK LOWERING ITEMS -->| {{color2|{{attack color dark}}|Kelpsy Berry}}
|-
! style="background:#{{defense color}}" | {{color2|{{defense color dark}}|Stats#Defense|Defense}}
| style="background:#{{defense color light}}" | {{color2|{{defense color dark}}|Vitamin#Iron|Iron}}
| style="background:#{{defense color light}}" | {{color2|{{defense color dark}}|Wing#Resist Wing|Resist Wing}}
| style="background:#{{defense color light}}" <!-- DEFENSE LOWERING ITEMS -->| {{color2|{{defense color dark}}|Qualot Berry}}
|-
! style="background:#{{special attack color}}" | {{color2|{{special Attack color dark}}|Stats#Special Attack|Special Attack}}
| style="background:#{{special attack color light}}" | {{color2|{{special Attack color dark}}|Vitamin#Calcium|Calcium}}
| style="background:#{{special attack color light}}" | {{color2|{{special Attack color dark}}|Wing#Genius Wing|Genius Wing}}
| style="background:#{{special attack color light}}" <!-- SPECIAL ATTACK LOWERING ITEMS -->| {{color2|{{special attack color dark}}|Hondew Berry}}
|-
! style="background:#{{special defense color}}" | {{color2|{{special defense color dark}}|Stats#Special Defense|Special Defense}}
| style="background:#{{special defense color light}}" | {{color2|{{special defense color dark}}|Vitamin#Zinc|Zinc}}
| style="background:#{{special defense color light}}" | {{color2|{{special defense color dark}}|Wing#Clever Wing|Clever Wing}}
| style="background:#{{special defense color light}}" <!-- SPECIAL DEFENSE LOWERING ITEMS -->| {{color2|{{special defense color dark}}|Grepa Berry}}
|-
! style="background:#{{speed color}}" | {{color2|{{speed color dark}}|Stats#Speed|Speed}}
| style="background:#{{speed color light}}" | {{color2|{{speed color dark}}|Vitamin#Carbos|Carbos}}
| style="background:#{{speed color light}}" | {{color2|{{speed color dark}}|Wing#Swift Wing|Swift Wing}}
| style="background:#{{speed color light}}" <!-- SPEED LOWERING ITEMS -->| {{color2|{{speed color dark}}|Tamato Berry}}
|}
|}


Line 956: Line 1,227:




;For Attack, Defense, Sp. Attack, Sp. Defense, and Speed
;For Attack, Defense, Special, Sp. Attack, Sp. Defense, and Speed
{| class="roundy" style="margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000" cellspacing="1" cellpadding="3"
{| class="roundy" style="margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000" cellspacing="1" cellpadding="3"
|+ '''Stage multipliers'''
|+ '''Stage multipliers'''
Line 981: Line 1,252:
| +6 || +5 || +4 || +3 || +2 || +1 || 0 || -1 || -2 || -3 || -4 || -5 || -6
| +6 || +5 || +4 || +3 || +2 || +1 || 0 || -1 || -2 || -3 || -4 || -5 || -6
|-
|-
! Gen I
! Gen I handheld games
| <sup>25</sup>/<sub>100</sub> || <sup>28</sup>/<sub>100</sub> || <sup>33</sup>/<sub>100</sub> || <sup>40</sup>/<sub>100</sub> || <sup>50</sup>/<sub>100</sub> || <sup>66</sup>/<sub>100</sub> || <sup>100</sup>/<sub>100</sub> || <sup>150</sup>/<sub>100</sub> || <sup>200</sup>/<sub>100</sub> || <sup>250</sup>/<sub>100</sub> || <sup>300</sup>/<sub>100</sub> || <sup>350</sup>/<sub>100</sub> || <sup>400</sup>/<sub>100</sub>
| <sup>25</sup>/<sub>100</sub> || <sup>28</sup>/<sub>100</sub> || <sup>33</sup>/<sub>100</sub> || <sup>40</sup>/<sub>100</sub> || <sup>50</sup>/<sub>100</sub> || <sup>66</sup>/<sub>100</sub> || <sup>100</sup>/<sub>100</sub> || <sup>150</sup>/<sub>100</sub> || <sup>200</sup>/<sub>100</sub> || <sup>250</sup>/<sub>100</sub> || <sup>300</sup>/<sub>100</sub> || <sup>350</sup>/<sub>100</sub> || <sup>400</sup>/<sub>100</sub>
|-
! Pokémon Stadium
| <sup>1</sup>/<sub>3</sub> || <sup>36</sup>/<sub>100</sub> || <sup>43</sup>/<sub>100</sub> || <sup>50</sup>/<sub>100</sub> || <sup>66</sup>/<sub>100</sub> || <sup>75</sup>/<sub>100</sub> || <sup>100</sup>/<sub>100</sub> || <sup>133</sup>/<sub>100</sub> || <sup>166</sup>/<sub>100</sub> || <sup>200</sup>/<sub>100</sub> || <sup>233</sup>/<sub>100</sub> || <sup>266</sup>/<sub>100</sub> || <sup>300</sup>/<sub>100</sub>
|-
|-
! Gen II
! Gen II
Line 996: Line 1,270:


Additionally, the combined stages are capped at -6 and +6 from Generation III onward, meaning that a Pokémon with minimum accuracy attacking a target with maximum evasion will have no lower than a <sup>33</sup>/<sub>100</sub> or 33% chance to hit. (For comparison, in Generation II, the attacker would only have a <sup>33</sup>/<sub>100</sub> * <sup>33</sup>/<sub>100</sub> ~= 10.89% chance of hitting.)
Additionally, the combined stages are capped at -6 and +6 from Generation III onward, meaning that a Pokémon with minimum accuracy attacking a target with maximum evasion will have no lower than a <sup>33</sup>/<sub>100</sub> or 33% chance to hit. (For comparison, in Generation II, the attacker would only have a <sup>33</sup>/<sub>100</sub> * <sup>33</sup>/<sub>100</sub> ~= 10.89% chance of hitting.)
In [[Generation IV]], if a Pokémon's [[Ability]] is {{a|Simple}}, then its stats will be multiplied as if the stat change was doubled. For example, a stat raised by one stage will be multiplied as if it were raised by two stages.


==In other games==
==In other games==
===In the Mystery Dungeon series===
===In the Mystery Dungeon series===
In the [[Pokémon Mystery Dungeon series]], Pokémon have HP, Attack, Defense, Special Attack, and Special Defense and Speed{{sup/md|SMD}}, stats just like in the core games. However, these games also have a few stats not seen in the core games.
{{incomplete|section|needs=What is the formula used to determine each Pokemon's stats?}}
In the [[Pokémon Mystery Dungeon series]], Pokémon have HP, Attack, Defense, Special Attack, Special Defense, and Speed{{sup/md|SMD}} stats, just like in the core games. However, these games also have a few stats not seen in the core games.


====Movement speed====
====Movement Speed/Travel Speed====
{{main|Movement speed}}
{{main|Travel Speed}}
Movement speed is roughly considered the Mystery Dungeon series' analogue to Speed in the core games. Movement speed governs the number of actions (such as moving, attacking, or using an item) a Pokémon may take in a given turn.
Movement Speed or Travel Speed is roughly considered the Mystery Dungeon series' analogue to Speed in the core games. It governs the number of actions (such as moving, attacking, or using an item) a Pokémon may take in a given turn.


====Speed====
====Speed====
The Speed stat was not used in the Pokémon Mystery Dungeon series until {{pkmn|Super Mystery Dungeon}} where it is used as an accuracy modifier; the higher speed a Pokémon has, the more likely it is for its moves to hit and the more likely it is to evade attacks.
The Speed stat was not used in the Pokémon Mystery Dungeon series until {{pkmn|Super Mystery Dungeon}}, where it is used as an accuracy modifier; the higher speed a Pokémon has, the more likely it is for its moves to hit and the more likely it is to evade attacks.


====Belly====
====Belly====
The '''Belly''' (Japanese: '''{{j|おなか}}''' ''stomach'') is a hunger statistic in the Pokémon Mystery Dungeon series. As the team leader explores a [[Mystery Dungeon|dungeon]], its Belly will diminish as turns go by, represented by a number decreasing from 100. Holding certain {{OBP|Scarf|Mystery Dungeon|scarves}} will cause the Belly to decrease more quickly. Walking one step takes 1/10{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GtI}}1/7{{sup/md|SMD}} belly point, pushing other Pokémon takes a half belly point and performing aliances three. Other items will cause the Belly to deplete at a much slower rate, or not deplete at all. While a Pokémon's Belly is empty, it will no longer be able to run or perform aliances and its HP will decrease by 1{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GtI}}/3{{sup/md|SMD}} with every step it takes until it either [[Fainting|faints]] or eats something.
The '''Belly''' (Japanese: '''{{j|おなか}}''' ''stomach'') is a hunger statistic in the Pokémon Mystery Dungeon series. As the team leader explores a [[Mystery Dungeon|dungeon]], its Belly will diminish as turns go by, represented by a number decreasing from 100. Holding certain {{OBP|Scarf|Mystery Dungeon|scarves}} and looplets will cause the Belly to decrease more quickly. Walking one step or taking most other actions (such as attacking, using a non-linked move, or using a non-food item) takes 1/10{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GtI}}1/7{{sup/md|SMD}} belly point (by default; certain scarves and looplets increase or decrease the rate, as mentioned), using linked moves consumes 1 Belly point per move after the first, pushing other Pokémon takes a half belly point, and performing [[Alliance]]s takes three belly points. Other items will cause the Belly to deplete at a much slower rate, or not deplete at all. While a Pokémon's Belly is empty, it will no longer be able to run or perform linked moves or Alliances, its passive HP regeneration will cease, and its HP will decrease by 1{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GtI}}/3{{sup/md|SMD}} with every step it takes until it either [[Fainting|faints]] or eats something.


In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], this feature was removed for most dungeons, but the mechanic returned in all dungeons in {{pkmn|Super Mystery Dungeon}}.
In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], this feature was removed for most dungeons, but the mechanic returned in all dungeons in {{pkmn|Super Mystery Dungeon}}.


Belly can be replenished by eating most consumable items. When something is eaten at maximum Belly, the Pokémon's maximum Belly will increase temporarily until the dungeon is exited.
Belly can be replenished by eating most consumable items. When something is eaten at maximum Belly, the Pokémon's maximum Belly will increase temporarily until the dungeon is exited.
====Determination of Stats====
The Pokémon Mystery Dungeon series uses lookup tables to determine statistics. Each statistic depends on the Pokémon's species (and [[List of Pokémon with form differences|form]]) and [[level]], so Pokémon with the same species and level will always have identical statistics.


====Stat modifiers====
====Stat modifiers====
Line 1,093: Line 1,373:


===In Pokémon Conquest===
===In Pokémon Conquest===
{{incomplete|section|Formulas for determining stats}}
{{incomplete|section|Formula for Strength}}
 
In [[Pokémon Conquest]], Pokémon have HP, Range, Attack, Defense, and Speed stats, as well as a non-numeric Energy stat, and a derived stat called Strength.
In [[Pokémon Conquest]], Pokémon have HP, Range, Attack, Defense, and Speed stats, as well as a non-numeric Energy stat, and a derived stat called Strength.


While Range remains a fixed value, HP, Attack, Defense, and Speed are influenced by the Pokémon's Energy, and will also increase when the [[link]] with their Warrior increases. Also, since a Warrior's {{DL|Warrior|Stats|stat}}s influence the Pokémon's Attack, Defense, and Speed, ranking up a [[Warlord]] will raise their Warrior stats along with their Pokémon's stats.
While Range remains a fixed value, HP, Attack, Defense, and Speed are influenced by the Pokémon's Energy, and will also increase when the [[link]] with their Warrior increases.
 
====Determination of stats====
Much like in the core series, a Pokémon has base stat values for its species, and individual values that range from 0 to 31. Base stats in Pokémon Conquest are derived from the stats of a Level 100 Pokémon in a core series game with no EVs or IVs and a neutral nature. Attack is derived from either Attack or Special Attack depending on the category of that Pokémon's move in the core series, but often breaking from this if its other offensive stat is much higher. Defense is derived from the average of Defense and Special Defense in the core series, while HP and Speed are simply taken at face value.
 
HP, Attack, Defense, and Speed are all calculated from one formula:
 
[[File:Conquest_stat_formula.png]]
 
Attack, Defense, and Speed can all increase and decrease in stages; these work like they do [[#Stat modifiers|in the core series]], but generally only last a certain number of turns in battle. For example, the Adrenaline [[Warrior Skill]] raises a Pokémon's Attack by 1 stage, corresponding to a x1.5 increase with no prior modifiers, but the boost only lasts three turns.


====Range====
====Range====
Line 1,109: Line 1,399:
'''Energy''' (Japanese: '''テンション''' ''Tension'') affects a Pokémon's performance in battle and their [[link]] with their Warrior. A Pokémon's Energy can fluctuate between 5 levels, indicated by an arrow icon next to the Pokémon. A neutral state is indicated by a yellow arrow pointing straight right, while a higher state is indicated by the arrow angling upwards and turning more orange and a lower state is indicated by the arrow angling downwards and turning blue.
'''Energy''' (Japanese: '''テンション''' ''Tension'') affects a Pokémon's performance in battle and their [[link]] with their Warrior. A Pokémon's Energy can fluctuate between 5 levels, indicated by an arrow icon next to the Pokémon. A neutral state is indicated by a yellow arrow pointing straight right, while a higher state is indicated by the arrow angling upwards and turning more orange and a lower state is indicated by the arrow angling downwards and turning blue.


A Pokémon with maximum Energy will have slightly higher stats (except Range) and will gain slightly more link percentage after a battle; a Pokémon with minimum Energy will have slightly lower stats (except Range) and will gain less link percentage. Regardless of its Energy level or how often it is used in battle, a Pokémon's Energy will drop by one level after three months.
A Pokémon's stats are given a multiplier based on its Energy level:


The main way to recover Energy is by visiting {{DL|Kingdom location|Ponigiri Shop}}s, where buying [[Ponigiri]] will recover Energy for all Pokémon visiting the shop. Upgrading a Ponigiri shop allows for more expensive Ponigiri to be purchased which recover more Energy at once. Sometimes, the shop owner will offer a free second helping; accepting will either raise the Pokémon's Energy to a maximum, or cause it to drop. Energy can also be increased with certain {{DL|Pokémon Conquest|kingdom events}}. Energy can also be recovered during battle by using [[List of Pokémon Conquest items|items]], or by using certain [[Warrior Skill]]s. However, Energy boosts granted by a Warrior Skill only last the duration of the current battle, and the Pokémon's Energy will return to its pre-battle value afterward.
{| class="roundy" style="background: #d32c3e; {{roundy|10px}}; border: 3px solid #090809"
|-
! style="background:#ed6374; {{roundytl|5px}}" |Energy level
! style="background:#ed6374; {{roundytr|5px}}" |Multiplier
|- style="background:#ffa64d"
|Highest
|1.1
|- style="background:#ffcc99"
|High
|1.05
|- style="background:#ffeecc"
|Neutral
|1
|- style="background:#cce6ff"
|Low
|0.95
|- style="background:#80c1ff"
| style="{{roundybl|5px}}" |Lowest
| style="{{roundybr|5px}}" |0.9
|}
 
In addition, a Pokémon with maximum Energy will gain slightly more link percentage after a battle, while a Pokémon with minimum Energy will gain less link percentage. Once every three months, every Pokémon in the army may have its Energy randomly increased or decreased by one stage.
 
The main way to recover Energy is by visiting {{DL|Kingdom location|Ponigiri Shop}}s, where buying [[Ponigiri]] will recover Energy for all Pokémon visiting the shop. Upgrading a Ponigiri shop allows for more expensive Ponigiri to be purchased which recover more Energy at once. Sometimes, the shop owner will offer a free second helping; accepting will either raise the Pokémon's Energy to a maximum, cause it to drop, or do nothing at all. Energy can also be increased with certain {{DL|Pokémon Conquest|kingdom events}}. Energy can also be recovered during battle by using [[List of Pokémon Conquest items|items]], or by using certain [[Warrior Skill]]s. However, Energy boosts granted in these ways only last a number of turns, and the Pokémon's Energy will return to its prior value afterward. On occasions, at the start of a battle, a cutscene may show the player's Warlord talking about not wanting to lose to a certain enemy Warlord. The Warlord's Pokémon will then have their Energy raised for the battle.


====Strength====
====Strength====
'''Strength''' (Japanese: '''せんりょく''' ''battle ability'') is a derived value of the overall power of the Pokémon written as a number displayed next to the Pokémon. It increases when a Pokémon's link with its Warrior increases. It is also influenced by the Pokémon's Energy. A Warrior's army has a Strength equal to the combined Strength of their Pokémon. The strength of a Warrior's army may influence the behavior of other Warriors and the Strength of their armies.
'''Strength''' (Japanese: '''せんりょく''' ''battle ability'') is a derived value of the overall power of the Pokémon written as a number displayed next to the Pokémon. It increases when a Pokémon's link with its Warrior increases. It is not influenced by the Pokémon's Energy. A Warrior's army has a Strength equal to the combined Strength of their Pokémon. The strength of a Warrior's army may influence the behavior of other Warriors and the Strength of their armies.


====Warrior stats====
====Warrior stats====
Line 1,122: Line 1,435:
===In Pokémon GO===
===In Pokémon GO===
{{incomplete|section|Stat calculation example}}
{{incomplete|section|Stat calculation example}}
Pokémon in Pokémon GO have '''HP''', '''Attack''', and '''Defense''' stats, similarly to the core games, as well as a derived stat, '''CP'''. Pokémon GO makes no distinction between physical or special damage like the core games do, so instead, all [[List of moves in Pokémon GO|attacks]] simply use Attack and Defense to calculate damage. Of the four stats in Pokémon GO, however, only HP and CP are directly visible.
Pokémon in [[Pokémon GO]] have '''HP''', '''Attack''', and '''Defense''' stats, as well as a derived stat, '''CP'''. Pokémon GO makes no distinction between physical or special damage like the core games do; instead, all [[List of moves in Pokémon GO|attacks]] simply use Attack and Defense to calculate damage. Of the four stats in Pokémon GO, however, only HP and CP are directly visible. For more information on how damage is calculated in GO, see {{DL|Damage|Pokémon GO|Damage → Pokémon GO}}.
 
====Conversion from the core series====
Each [[List of Pokémon by base stats (GO)|Pokémon's base stats]] are based off its stats from the core series. Base stats for Pokémon from Generations [[Generation I|I]] and [[Generation II|II]] are calculated using the base stats from the [[Generation VI]] core series. Pokémon from Generations [[Generation III|III]] and [[Generation IV|IV]] are based off their [[Generation VII]] base stats.
 
Aside from a few outliers, such as {{p|Shedinja}}'s HP, base stats in GO can be approximated by the following formulas: <ref>[https://pokemongo.gamepress.gg/explaining-october-2018-stat-change Explaining the October 2018 Stat Change]</ref>
 
[[File:HP conversion GO.png|x20px]]
 
[[File:Attack conversion GO.png|x48px]]
 
[[File:Defense conversion GO.png|x48px]]


====CP====
[[File:SpeedMult GO.png|x45px]]
'''CP'''<!--Japanese is still just CP-->, or '''Combat Power''' (Japanese: '''{{tt|総合的|そうごうてき}}な{{tt|強|つよ}}さ''' ''Total Power'') is a stat that roughly indicates a Pokémon's capability in combat. CP's value is derived from all three of the other stats, with Attack most heavily influencing its value. This means that two Pokémon of the same species with the same CP may still have slightly different underlying stats.
 
where
* <code>HP</code> is the HP stat from the core series
* <code>Attack</code> and <code>SpAtk</code> are the Attack and Sp. Attack stats from the core series
* <code>Defense</code> and <code>SpDef</code> are the Defense and Sp. Defense stats from the core series
* <code>Speed</code> is the Speed stat from the core series
 
After these calculations, if a Pokémon has a maximum CP of over 4,000, then for balancing purposes, all its base stats will be multiplied by 0.91.  


====Determination of stats====
====Determination of stats====
Calculating stats in Pokémon GO depends fairly simply on a Pokémon's [[base stats]], [[individual values|IVs]], and [[Power Up]] level. Whereas the core games have many ways in which one Pokémon's stats can become different from another's, in Pokémon GO, ultimately only a Pokémon's IVs will distinguish its stats from another of the same species.
Calculating a Pokémon's stats in Pokémon GO depends on [[List of Pokémon by base stats (GO)|its species' base stats]], its [[individual values|IVs]], and its [[Power Up]] level. Whereas the core games have many ways in which one Pokémon's stats can become different from another's, in Pokémon GO, ultimately only a Pokémon's IVs will distinguish its stats from another of the same species.  


The formulas for the three basic stats are...
The formulas for the three basic stats are


[[File:Stat calc GO.png]]
[[File:Stat calc GO.png|x25px]]


...where <code>base</code> and <code>IV</code> refer to the relevant base stat (HP is calculated using the base Stamina) and IV for the stat in question, and <code>lvMult</code> (CP Multiplier) is a multiplier determined by the Pokémon's current [[Power Up]] level. However, the minimum value for HP is 10. Pokémon defending a {{OBP|Gym|GO}} have twice their regular HP during battles.
where
* <code>base</code> refers to the relevant base stat
* <code>IV</code> refers to the IV for the stat in question
* <code>cpMult</code> is the CP multiplier, which is determined by the Pokémon's current [[Power Up]] level.  
** For HP, the minimum value is 10.  
 
Pokémon defending a {{OBP|Gym|GO}} also have twice their regular HP during Gym battles.
 
====CP====
'''Combat Power''' (Japanese: '''{{tt|総合的|そうごうてき}}な{{tt|強|つよ}}さ''' ''Total Power''), abbreviated as '''CP''' (Japanese: '''{{j|CP}}'''), is a value derived from all three base stats to roughly indicate a Pokémon's capability in battle. This means that two Pokémon of the same species with the same CP may still have slightly different underlying stats.


The formula for CP uses the values of the stats resulting from the formula above (without rounding their results and before accounting for HP's minimum of 10):
The formula for CP uses the values of the stats resulting from the formula above (without rounding their results and before accounting for HP's minimum of 10):
Line 1,140: Line 1,480:
[[File:CP calc GO.png]]
[[File:CP calc GO.png]]


However, like HP, the minimum value for CP is also 10. Since Attack is factored directly into the formula for CP while HP and Defense are only factored in after taking their square root, this gives Attack a greater influence on the final value of CP than the other two stats.
However, like HP, the minimum value for CP is also 10. Since Attack is factored directly into the formula for CP while HP and Defense are only factored in after taking their square root, this gives Attack a greater influence on the final value of CP than the other two stats.
 
====In-battle modification====
Since February 15, 2019, in {{OBP|Trainer Battle|GO}}s, some Charged Attacks have a chance of increasing the user's stats or decreasing the opponent's stats after use.
 
{| class="roundy" style="margin:auto; text-align:center; background: #999; border: 5px solid #cdcdcd"
|-
! style="background:#ccc; {{roundytl|5px}}" | Stat
! style="background:#ccc" | Raisers
! style="background:#ccc; {{roundytr|5px}}" | Reducers
|-
! style="background:#{{attack color}}" | {{color2|{{attack color dark}}|Stats#Attack|Attack}}
| style="background:#{{attack color light}}" | <ab>
'''1 Stage'''
{{mcolor|Power-Up Punch|{{attack color dark}}}}
 
'''2 Stage'''
{{mcolor|Ancient Power|{{attack color dark}}}}
{{mcolor|Ominous Wind|{{attack color dark}}}}
{{mcolor|Silver Wind|{{attack color dark}}}}</ab>
| style="background:#{{attack color light}}" | <ab>
'''1 Stage'''
{{mcolor|Leaf Tornado|{{attack color dark}}}}</ab>
|-
! style="background:#{{defense color}}" | {{color2|{{defense color dark}}|Stats#Defense|Defense}}
| style="background:#{{defense color light}}" | <ab>
'''1 Stage'''
{{mcolor|Skull Bash|{{defense color dark}}}}
 
'''2 Stage'''
{{mcolor|Ancient Power|{{defense color dark}}}}
{{mcolor|Ominous Wind|{{defense color dark}}}}
{{mcolor|Silver Wind|{{defense color dark}}}}</ab>
| style="background:#{{defense color light}}" | <ab>
'''1 Stage'''
{{mcolor|Earth Power|{{defense color dark}}}}
 
'''2 Stage'''
{{mcolor|Acid Spray|{{defense color dark}}}}</ab>
|}
 
====Stage multipliers====
;For Attack and Defense
{| class="roundy" style="margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000" cellspacing="1" cellpadding="3"
|+ '''Stage multipliers'''
|-
! Stage
| -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4
|-
! Multiplier
| <sup>2</sup>/<sub>6</sub> || <sup>2</sup>/<sub>5</sub> || <sup>2</sup>/<sub>4</sub> || <sup>2</sup>/<sub>3</sub> || <sup>2</sup>/<sub>2</sub> || <sup>3</sup>/<sub>2</sub> || <sup>4</sup>/<sub>2</sub> || <sup>5</sup>/<sub>2</sub> || <sup>6</sup>/<sub>2</sub>
|}
 
===In Pokémon: Magikarp Jump===
===={{anchor|JP|Jump Power}}====
{{incomplete|section}}
'''Jump Power''' (Japanese: '''はねる{{tt|力|ちから}}''' ''Jump Power''), or '''JP''' (Japanese: '''{{j|CP}}'''), is a stat that indicates a {{p|Magikarp}}'s ability to jump in [[Pokémon: Magikarp Jump]].


==In the anime==
==In the anime==
{{incomplete|section|other appearances}}
[[File:Korrina Lucario Swords Dance.png|thumb|250px|[[Korrina's Lucario]]'s raising its attack power with {{m|Swords Dance}}]]
[[File:Korrina Lucario Swords Dance.png|thumb|250px|[[Korrina's Lucario]]'s raising its attack power with {{m|Swords Dance}}]]
Stats in the anime appear to leave out the Special and Physical concept. It is more dependent on attack power and the amount of damage inflicted instead of Attack and Special Attack, and endurance rather than Special Defense and Defense. One example was seen in ''[[DP131|Pedal to the Mettle!]]'' when [[Paul]]'s {{p|Weavile}} used {{m|Swords Dance}}, an Attack-boosting move, which boosted {{m|Blizzard}}, a special move, as well as {{m|Ice Shard}} and {{m|Metal Claw}}. Another instance was in ''[[AG128|Shocks and Bonds]]'', where [[Johnny]]'s {{p|Aggron}}'s {{m|Harden}}, a Defense-boosting move, appeared to defend against {{ho|Tyson}}'s {{p|Sceptile}}'s {{m|Solar Beam}}, a special move.
Stats in the anime appear to leave out the Special and Physical concept. It is more dependent on attack power and the amount of damage inflicted instead of Attack and Special Attack, and endurance rather than Special Defense and Defense.  
 
===In the {{series|original}}===
In ''[[EP140|Wired For Battle!]]'', HP was shown on [[Shingo]]'s laptop where Blade's {{m|Quick Attack}} lowered {{AP|Heracross}}'s HP by half.
 
===In the {{series|Advanced Generation}}===
In ''[[AG111|Eight Ain't Enough]]'', [[Juan]]'s {{p|Whiscash}} used {{m|Tickle}} on [[Ash's Swellow]] which lowered Swellow's defensive strength.
 
In ''[[AG128|Shocks and Bonds]]'', [[Johnny]]'s {{p|Aggron}} used {{m|Harden}}, a Defense-boosting move, which defended itself against {{ho|Tyson}}'s {{p|Sceptile}}'s {{m|Solar Beam}}, a special move.
 
===In the {{series|Diamond & Pearl}}===
In ''[[DP131|Pedal to the Mettle!]]'', [[Paul]]'s {{p|Weavile}} used {{m|Swords Dance}}, an Attack-boosting move, which boosted {{m|Blizzard}}, a special move, as well as {{m|Ice Shard}} and {{m|Metal Claw}}.


===In the {{series|Best Wishes}}===
In ''[[BW023|Battling For The Love of Bug-Types!]]'', [[Burgh]]'s {{p|Whirlipede}} used {{m|Iron Defense}} to defend itself against [[Ash's Sewaddle]]'s {{m|Bug Bite}}.
In ''[[BW104|Mission: Defeat Your Rival!]]'', {{an|Bianca}}'s {{p|Escavalier}} used Iron Defense several times to maximize its Defense.
===In the {{series|XY}}===
As of the {{series|XY}}, Pokémon will occasionally glow red after their attack strength has changed, as exhibited by [[Korrina's Lucario]] in ''[[XY030|Mega Revelations!]]'', or blue after their defensive strength has been changed, as shown by [[Alain]]'s [[Mega Evolution|Mega]] {{TP|Alain|Charizard}} X in ''[[SS031|Mega Evolution Special II]]'', [[Ramos]]'s {{p|Jumpluff}} in ''[[XY058|The Green, Green Grass Types of Home!]]'', and {{Ash}}'s {{AP|Pikachu}} in ''[[XY128|A Riveting Rivalry!]]''.
As of the {{series|XY}}, Pokémon will occasionally glow red after their attack strength has changed, as exhibited by [[Korrina's Lucario]] in ''[[XY030|Mega Revelations!]]'', or blue after their defensive strength has been changed, as shown by [[Alain]]'s [[Mega Evolution|Mega]] {{TP|Alain|Charizard}} X in ''[[SS031|Mega Evolution Special II]]'', [[Ramos]]'s {{p|Jumpluff}} in ''[[XY058|The Green, Green Grass Types of Home!]]'', and {{Ash}}'s {{AP|Pikachu}} in ''[[XY128|A Riveting Rivalry!]]''.
{{-}}
 
===In the {{series|Sun & Moon}}===
The {{series|Sun & Moon}} generally retains the added visual aids from the ''XY'' series, as seen as when [[Kiawe's Turtonator]] used {{m|Shell Smash}} in ''[[SM034|A Crowning Moment of Truth!]]''. However, in ''[[SM104|That's Some Spicy Island Research!]]'', [[Hapu]]'s {{p|Mudsdale}} glowed red while increasing its defense with {{a|Stamina}}.


==Gallery==
==Gallery==
{{incomplete|section|needs=Generation VI, VII, XD, Colo}}
{{incomplete|section|needs=Missing spin-offs}}
{| class="roundy" style="margin:auto; text-align:center; background: #{{Black color light}}; border: 3px solid #{{Black color dark}}" cellpadding="5" cellspacing="3"
{| class="roundy" style="margin:auto; text-align:center; background:#{{Black color light}}; border: 3px solid #{{Black color dark}}" cellpadding="5" cellspacing="3"
|-
|-
| style="background: #FFF; {{roundytop|10px}}"|[[File:Gen I status screen.png]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:Gen I status screen.png]]
| style="background: #FFF; {{roundytop|10px}}"|[[File:Japanese Gen II status screen.png]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:Japanese Gen II status screen.png]]
| style="background: #FFF; {{roundytop|10px}}"|[[File:Korean Gen II status screen.png]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:Korean Gen II status screen.png]]
| style="background: #FFF; {{roundytop|10px}}"|[[File:Gen II status screen.png]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:Gen II status screen.png]]
|-
|-
! style="background: #{{Kanto color}}; {{roundybottom|10px}}" | {{color2|FFF|Generation I}}
! style="background:#{{Kanto color}}; {{roundybottom|10px}}" | {{color2|FFF|Generation I}}
! style="background: #{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}} (Japanese)
! style="background:#{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}} (Japanese)
! style="background: #{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}} (Korean)
! style="background:#{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}} (Korean)
! style="background: #{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}} (International)
! style="background:#{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFf|Generation II}} (International)
|-
|-
| style="background: #FFF; {{roundytop|10px}}"|[[File:RS status screen.png|160px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:RS status screen.png|160px]]
| style="background: #FFF; {{roundytop|10px}}"|[[File:E status screen.png|160px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:Colo status screen.png|160px]]
| style="background: #FFF; {{roundytop|10px}}"|[[File:FRLG status screen.png|160px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:FRLG status screen.png|160px]]
| style="background: #FFF; {{roundytop|10px}}"|[[File:DP status screen.png|160px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:E status screen.png|160px]]
|-
|-
! style="background: #{{Hoenn color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Ruby and Sapphire Versions|RS}}
! style="background:#{{Hoenn color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Ruby and Sapphire Versions|RS}}
! style="background: #{{Hoenn color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Emerald Version|E}}
! style="background:#{{Colo color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Colosseum|Colo}}
! style="background: #{{Kanto color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon FireRed and LeafGreen Versions|FRLG}}
! style="background:#{{Kanto color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon FireRed and LeafGreen Versions|FRLG}}
! style="background: #{{Sinnoh color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Diamond and Pearl Versions|DP}}{{color2|FFF|Pokémon Platinum Version|Pt}}
! style="background:#{{Hoenn color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Emerald Version|E}}
|-
|-
| style="background: #FFF; {{roundytop|10px}}"|[[File:HGSS status screen.png|160px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:XD status screen.png|160px]]
| style="background: #FFF; {{roundytop|10px}}"|[[File:BW status screen.png|160px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:DP status screen.png|160px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:HGSS status screen.png|x250px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:BW status screen.png|x250px]]
|-
|-
! style="background: #{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon HeartGold and SoulSilver Versions|HGSS}}
! style="background:#{{XD color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon XD: Gale of Darkness|XD}}
! style="background: #{{Unova color}}; {{roundybottom|10px}}" | {{color2|FFF|Generation V}}
! style="background:#{{Sinnoh color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Diamond and Pearl Versions|DP}}{{color2|FFF|Pokémon Platinum Version|Pt}}
! style="background:#{{Johto color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon HeartGold and SoulSilver Versions|HGSS}}
! style="background:#{{Unova color}}; {{roundybottom|10px}}" | {{color2|FFF|Generation V}}
|-
| style="background:#FFF; {{roundytop|10px}}" | [[File:XY status screen.png|x250px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:ORAS status screen.png|x250px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:SM status screen.png|x250px]]
| style="background:#FFF; {{roundytop|10px}}" | [[File:USUM status screen.png|x250px]]
|-
! style="background:#{{Kalos color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon X and Y|XY}}
! style="background:#{{Hoenn color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Omega Ruby and Alpha Sapphire|ORAS}}
! style="background:#{{alola color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Sun and Moon|SM}}
! style="background:#{{alola color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon Ultra Sun and Ultra Moon|USUM}}
|-
| style="background:#FFF; {{roundytop|10px}}" | [[File:LGPE status screen.png|200px]]
|-
! style="background:#{{kanto color}}; {{roundybottom|10px}}" | {{color2|FFF|Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|LGPE}}
|}
|}


Line 1,188: Line 1,622:
|fr=Stat
|fr=Stat
|de=Statuswert
|de=Statuswert
|id=Statistik
|it=Statistica
|it=Statistica
|ko=능력 ''Neungnyeok''
|ko=능력 ''Neungnyeok''
|ms=Stat<br>Keupayaan
|pt_eu=Estatística
|pt_eu=Estatística
|es=Característica
|es=Característica
|th=ค่าพลัง ''Khaplang''
|vi=Khả năng
|vi=Khả năng
}}
}}
Line 1,203: Line 1,640:
|cs=HP
|cs=HP
|da=(HP)<br>Livspoint{{tt|*|Explorers manual}}
|da=(HP)<br>Livspoint{{tt|*|Explorers manual}}
|nl=Hit Points (HP)
|nl=Hit Points (HP)<br>Energiepunten{{tt|*|Emerald, Platinum, HeartGold & SoulSilver, Black & White, White 2 manual}}<br>IP{{tt|*|TCG}}
|fi=Kestopisteet (KP)
|fi=Kestopisteet (KP)
|fr_ca=HP{{tt|*|Diamond and Blue Rescue Team manuals}}
|fr_ca=HP{{tt|*|Diamond and Blue Rescue Team manuals}}
Line 1,209: Line 1,646:
|de=Kraftpunkte (KP)
|de=Kraftpunkte (KP)
|hu=Életerejének mértéke<br>Életerő
|hu=Életerejének mértéke<br>Életerő
|id=(HP)
|it=Punti Salute (PS)
|it=Punti Salute (PS)
|ko=히트포인트 ''Hit Points'' (HP)
|ko=히트포인트 ''Hit Points'' (HP)
|ms=(HP)
|no=(LP)
|no=(LP)
|pl=(HP)
|pl=(HP)
|pt_br=Pontos de Saúde (PS){{tt|*|Official website, TCG}}<br>Hit Points (HP){{tt|*|manga}}
|pt_br=Pontos de Saúde (PS){{tt|*|games, Official website, TCG, manga (PS115-present)}}<br>Hit Points (HP){{tt|*|manga (PS060-PS094)}}
|pt_eu=Hit Points (HP)
|pt_eu=Hit Points (HP)<br>Pontos de Saúde{{tt|*|Explorers manual}}
|ru=Очки Жизнь ''Ochki Zhizn''' (ОЖ) (''OZH'')
|ru=Очки Жизнь ''Ochki Zhizn''' (ОЖ) (''OZH'')
|es=Puntos de Salud (PS)
|es_eu=Puntos de Salud (PS)
|es_la=Resistencia
|sv=(HP)<br>Träffpoäng{{tt|*|Explorers manual}}
|sv=(HP)<br>Träffpoäng{{tt|*|Explorers manual}}
|vi=Sinh lực
|th=(HP)
|vi=(HP)<br>Sinh lực
}}
}}
|
|
Line 1,232: Line 1,673:
|de=Angriff
|de=Angriff
|hu=Támadás
|hu=Támadás
|id=Serangan
|it=Attacco
|it=Attacco
|ko=공격 ''Gonggyeok''
|ko=공격 ''Gonggyeok''
|ms=Serangan
|no=Angrep
|no=Angrep
|pl=Atak
|pl=Atak
Line 1,240: Line 1,683:
|es=Ataque
|es=Ataque
|sv=Anfall{{tt|*|Pokémon.com Pokédex}}<br>Attack{{tt|*|Anime}}
|sv=Anfall{{tt|*|Pokémon.com Pokédex}}<br>Attack{{tt|*|Anime}}
|th=โจมตี ''Chomti''
|vi=Sức tấn công
|vi=Sức tấn công
}}
}}
Line 1,254: Line 1,698:
|de=Verteidigung
|de=Verteidigung
|hu=Védelem<br>Védekezés
|hu=Védelem<br>Védekezés
|id=Pertahanan
|it=Difesa
|it=Difesa
|ko=방어 ''Bang-eo''
|ms=Pertahanan
|no=Forsvar
|no=Forsvar
|ko=방어 ''Bang-eo''
|pl=Obrona
|pl=Obrona
|pt=Defesa
|pt=Defesa
Line 1,262: Line 1,708:
|es=Defensa
|es=Defensa
|sv=Försvar
|sv=Försvar
|vi=Sức phòng bị
|th=ป้องกัน ''Pongkan''
|vi=Sức phòng bị<br>Sức phòng thủ
}}
}}
|- style="vertical-align:top"
|- style="vertical-align:top"
Line 1,277: Line 1,724:
|de=Spezial-Angriff
|de=Spezial-Angriff
|hu=Speciális támadás
|hu=Speciális támadás
|id=Serangan Khusus
|it=Attacco Speciale
|it=Attacco Speciale
|ko=특수공격 ''Teuksu Gonggyeok''
|ms=Serangan Istimewa
|no=Spesial-angrep
|no=Spesial-angrep
|ko=특수공격 ''Teuksu Gonggyeok''
|pl=Specjalny Atak
|pl=Specjalny Atak
|pt=Ataque Especial
|pt=Ataque Especial
Line 1,285: Line 1,734:
|es=Ataque Especial
|es=Ataque Especial
|sv=Special-anfall
|sv=Special-anfall
|vi=Tấn công
|th=โจมตีพิเศษ ''Chomti Phiset''
|vi=Tấn công<br>Tấn công Đặc biệt
}}
}}
|
|
Line 1,299: Line 1,749:
|de=Spezial-Verteidigung
|de=Spezial-Verteidigung
|hu=Speciális védekezés
|hu=Speciális védekezés
|id=Pertahanan Khusus
|it=Difesa Speciale
|it=Difesa Speciale
|ms=Pertahanan Istimewa
|ko=특수방어 ''Teuksu Bang-eo''
|ko=특수방어 ''Teuksu Bang-eo''
|no=Spesial-forsvar
|no=Spesial-forsvar
Line 1,307: Line 1,759:
|es=Defensa Especial
|es=Defensa Especial
|sv=Special-försvar
|sv=Special-försvar
|vi=Phòng thủ
|th=ป้องกันพิเศษ ''Pongkan Phiset''
|vi=Phòng thủ<br>Phòng thủ Đặc biệt
}}
}}
|
|
Line 1,320: Line 1,773:
|fr=Vitesse
|fr=Vitesse
|de=Initiative
|de=Initiative
|el=Ταχύτητα
|hu=Gyorsaság<br>Sebesség
|hu=Gyorsaság<br>Sebesség
|id=Kecepatan
|it=Velocità
|it=Velocità
|ms=Kelajuan
|no=Fart{{tt|*|anime}}<br>Hastighet{{tt|*|Pokémon.com Pokédex}}
|no=Fart{{tt|*|anime}}<br>Hastighet{{tt|*|Pokémon.com Pokédex}}
|ko=스피드 ''Speed''
|ko=스피드 ''Speed''
|pl=Szybkość
|pl=Szybkość
|pt=Velocidade
|pt_br=Velocidade{{tt|*|Pokémon.com, PS067}}<br>Agilidade{{tt|*|PS071}}
|pt_eu=Velocidade
|ru=Скорость ''Skorost'''
|ru=Скорость ''Skorost'''
|es=Velocidad
|es=Velocidad
|sv=Snabbhet{{tt|*|anime}}<br>Hastighet{{tt|*|Pokémon.com Pokédex}}
|sv=Snabbhet{{tt|*|anime}}<br>Hastighet{{tt|*|Pokémon.com Pokédex}}
|vi=Sự nhanh nhẹn
|th=ความเร็ว ''Khwamreo''
|vi=Sự nhanh nhẹn<br>Tốc độ
}}
}}
|- style="vertical-align:top"
|- style="vertical-align:top"
Line 1,350: Line 1,808:
|fr=Précision
|fr=Précision
|de=Genauigkeit
|de=Genauigkeit
|id=Akurasi
|it=Precisione
|it=Precisione
|ko=명중률 ''Myeongjungnyul''
|ko=명중률 ''Myeongjungnyul''
|es=Precisión}}
|ms=Kadar ketepatan
|es=Precisión
|th=อัตราความแม่น ''Atrakwammaen''
|vn=Chính xác}}
|
|
''Evasiveness''
''Evasiveness''
{{langtable|color=aefffe|bordercolor=2a6f6e
{{langtable|color=aefffe|bordercolor=2a6f6e
|zh_yue=閃避 / 闪避 ''{{tt|Símbeih|Evasiveness}}''
|zh_yue=閃避 ''{{tt|Símbeih|Evasiveness}}''
|zh_cmn=閃避 ''{{tt|Shǎnbì|Evasiveness}}''
|zh_cmn=閃避 / 闪避 ''{{tt|Shǎnbì|Evasiveness}}''
|fr=Esquive
|fr=Esquive
|de=Fluchtwert
|de=Fluchtwert
|id=Menghindar
|it=Elusione
|it=Elusione
|ko=회피율 ''Hoepiyul''
|ko=회피율 ''Hoepiyul''
|es=Evasión}}
|ms=Pengelakan
|es=Evasión
|th=อัตราหลบหลีก ''Atraloplik''
|vn=Tránh né}}
|- style="vertical-align:top"
|- style="vertical-align:top"
|
|
Line 1,374: Line 1,840:
|es=Tripa
|es=Tripa
|sv=Mage{{tt|*|Explorers manual}}
|sv=Mage{{tt|*|Explorers manual}}
|pt=Barriga{{tt|*|Blue Rescue Team manual}}
}}
}}
|
|
''Combat Power''
''Combat Power''
{{langtable|color={{night color}}|bordercolor={{blue color light}}|textcolor=fff
{{langtable|color={{night color}}|bordercolor={{blue color light}}|textcolor=fff
|zh_yue=攻擊力 ''{{tt|Gūnggīklihk|Attack Power}}'' (CP)
|zh_cmn=攻擊力 ''{{tt|Gōngjílì|Attack Power}}'' (CP)
|nl=Combat Power (CP)
|nl=Combat Power (CP)
|fr=Points de combat (PC)
|fr=Points de combat (PC)
|de=Wettkampfpunkte (WP)
|de=Wettkampfpunkte (WP)
|it=Punti lotta (PL)
|it=Punti lotta (PL)
|ko=강함을 나타내는 수치 ''Gangham-eul Natanaeneun Suchi''
|ko=강함을 나타내는 수치 ''Gangham-eul Natanaeneun Suchi'' (CP)
|pt_br=Poder de Combate (PC)
|pt_eu=Combat Power (CP)
|pt_eu=Combat Power (CP)
|ru=Боевые Очки ''Boyevyye Ochki'' (CP)
|ru=Боевые Очки ''Boyevyye Ochki'' (CP)
|es=Puntos de Combate (PC)
|es=Puntos de Combate (PC)
}}
|
''Jump Power''
{{langtable|color={{firered color}}|bordercolor={{firered color light}}
|zh_yue=跳躍力 ''{{tt|Tiuyeuhk Lihk|Jump Power}}'' (CP)
|zh_cmn=跳躍力 ''{{tt|Tiàoyuè Lì|Jump Power}}'' (CP) {{tt|*|Traditional}}<br>跳跃力 ''{{tt|Tiàoyuè Lì|Jump Power}}'' (鲤鱼力 ''{{tt|Lǐyú Lì|Carp Power}}'') {{tt|*|Simplified}}
|fr=Puissance (PS)
|de=Sprungkraft (KP)
|it=Potenza di salto (PM)
|ko=튀는 힘 ''{{tt|Twineun Him|Jump Power}}'' (CP)
|es=Impulso (PS)
}}
}}
|}
|}
Line 1,407: Line 1,888:


[[de:Statuswerte]]
[[de:Statuswerte]]
[[es:Estadísticas]]
[[fr:Statistique]]
[[fr:Statistique]]
[[it:Statistiche]]
[[it:Statistiche]]
[[ja:ステータス]]
[[ja:ステータス]]
[[zh:能力]]
[[zh:能力]]