Spoink (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
BW B2W2 Move Type Cat. Power Accuracy PP
0011 0011 Splash Normal Status 0000 00—}}—% 40
0077 0077 Psywave Psychic Special 0000 080}}80% 15
01010 01010 Odor Sleuth Normal Status 0000 00—}}—% 40
01414 01414 Psybeam Psychic Special 06565 100}}100% 20
01515 01515 Psych Up Normal Status 0000 00—}}—% 10
01818 01818 Confuse Ray Ghost Status 0000 100}}100% 10
02121 02121 Magic Coat Psychic Status 0000 00—}}—% 15
02626 02626 Zen Headbutt Psychic Physical 08080 090}}90% 15
02929 02929 Rest Psychic Status 0000 00—}}—% 10
02929 02929 Snore Normal Special 04040 100}}100% 15
04848 03333 Power Gem Rock Special 07070 100}}100% 20
03434 03838 Psyshock Psychic Special 08080 100}}100% 10
04141 04040 Payback Dark Physical 05050 100}}100% 10
04646 04444 Psychic Psychic Special 09090 100}}100% 10
05353 05050 Bounce Flying Physical 08585 085}}85% 5
  • Bold indicates a move that gets STAB when used by Spoink
  • Italic indicates a move that gets STAB only when used by an evolution of Spoink
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM03 Psyshock Psychic Special 08080 100}}100% 10
  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM16 Light Screen Psychic Status 0000 00—}}—% 30
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM19 Telekinesis Psychic Status 0000 00—}}—% 15
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM33 Reflect Psychic Status 0000 00—}}—% 20
  TM41 Torment Dark Status 0000 100}}100% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM70 Flash Normal Status 0000 100}}100% 20
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM77 Psych Up Normal Status 0000 00—}}—% 10
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM92 Trick Room Psychic Status 0000 00—}}—% 5
  • Bold indicates a move that gets STAB when used by Spoink
  • Italic indicates a move that gets STAB only when used by an evolution of Spoink
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Amnesia Psychic Status —% 20
Endure Normal Status —% 10
Extrasensory Psychic Special 80 100% 30
Future Sight Psychic Special 100 100% 10
Lucky Chant Normal Status —% 30
Mirror Coat Psychic Special 100% 20
Skill Swap Psychic Status —% 10
Trick* Psychic Status 100% 10
Whirlwind Normal Status 100% 20
Zen Headbutt Psychic Physical 80 90% 15
  • Moves marked with an asterisk (*) must be chain bred onto Spoink in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Spoink in that game.
  • Bold indicates a move that gets STAB when used by Spoink
  • Italic indicates a move that gets STAB only when used by an evolution of Spoink
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Heal Bell Normal Status —% 5
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Spoink can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Spoink cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Spoink
  • Italic indicates a move that gets STAB only when used by an evolution of Spoink
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Spooky Manor Skill Swap Psychic Status —% 10
Spooky Manor Recycle Normal Status —% 10
  • A superscript level indicates that Spoink can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Spoink
  • Italic indicates a move that gets STAB only when used by an evolution of Spoink
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Shock Wave Electric Special 06060 00—}}—% 20
III IV Swift Normal Special 06060 00—}}—% 20
III IV Uproar Normal Special 09090 100}}100% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Spoink
  • Italic indicates a move that gets STAB only when used by an evolution of Spoink
  • Click on the generation numbers at the top to see transfer-only moves for other generations