Spiritomb (Pokémon)/Generation IV learnset

← Spiritomb Spiritomb

By leveling up

Generation IV
Other generations:
V - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
011 Curse ??? Status 0000 00—}}—% 10 Tough 0  
011 Pursuit Dark Physical 04040 100}}100% 20 Smart 1
011 Confuse Ray Ghost Status 0000 100}}100% 10 Smart 2 ♥♥
011 Spite Ghost Status 0000 100}}100% 10 Tough 2 ♥♥
011 Shadow Sneak Ghost Physical 04040 100}}100% 30 Smart 2 ♥♥
077 Faint Attack Dark Physical 06060 00—}}—% 20 Smart 2 ♥♥
1313 Hypnosis Psychic Status 0000 60}}60% 20 Smart 2 ♥♥
1919 Dream Eater Psychic Special 100100 100}}100% 15 Smart 1
2525 Ominous Wind Ghost Special 06060 100}}100% 5 Smart 0  
3131 Sucker Punch Dark Physical 08080 100}}100% 5 Smart 2 ♥♥
3737 Nasty Plot Dark Status 0000 00—}}—% 20 Cute 0  
4343 Memento Dark Status 0000 100}}100% 10 Tough 0  
4949 Dark Pulse Dark Special 08080 100}}100% 15 Cool 2 ♥♥
  • Bold indicates a move that gets STAB when used by Spiritomb
  • Italic indicates a move that gets STAB only when used by an evolution of Spiritomb
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation IV
Other generations:
V - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
  TM03 Water Pulse Water Special 60 100% 20 Beauty 2 ♥♥
  TM04 Calm Mind Psychic Status —% 20 Smart 0  
  TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
  TM10 Hidden Power Normal Special 100% 15 Smart 1
  TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
  TM12 Taunt Dark Status 100% 20 Smart 0  
  TM15 Hyper Beam Normal Special 150 90% 5 Cool 2 ♥♥
  TM17 Protect Normal Status —% 10 Cute 0  
  TM18 Rain Dance Water Status —% 5 Tough 2 ♥♥
  TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
  TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
  TM29 Psychic Psychic Special 90 100% 10 Smart 2 ♥♥
  TM30 Shadow Ball Ghost Special 80 100% 15 Smart 2 ♥♥
  TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
  TM34 Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥
  TM39 Rock Tomb Rock Physical 50 80% 10 Smart 2 ♥♥
  TM41 Torment Dark Status 100% 15 Tough 0  
  TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
  TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
  TM44 Rest Psychic Status —% 10 Cute 0  
  TM45 Attract Normal Status 100% 15 Cute 2 ♥♥
  TM46 Thief Dark Physical 40 100% 10 Tough 0  
  TM49 Snatch Dark Status —% 10 Smart 0  
  TM58 Endure Normal Status —% 10 Tough 2 ♥♥
  TM61 Will-O-Wisp Fire Status 75% 15 Beauty 2 ♥♥
  TM62 Silver Wind Bug Special 60 100% 5 Beauty 2 ♥♥
  TM63 Embargo Dark Status 100% 15 Cute 2 ♥♥
  TM68 Giga Impact Normal Physical 150 90% 5 Beauty 2 ♥♥
  TM70 Flash Normal Status 100% 20 Beauty 2 ♥♥
  TM77 Psych Up Normal Status —% 10 Smart 0  
  TM78 Captivate Normal Status 100% 20 Beauty 2 ♥♥
  TM79 Dark Pulse Dark Special 80 100% 15 Cool 2 ♥♥
  TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
  TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
  TM85 Dream Eater Psychic Special 100 100% 15 Smart 1
  TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
  TM90 Substitute Normal Status —% 10 Smart 1
  • Bold indicates a move that gets STAB when used by Spiritomb
  • Italic indicates a move that gets STAB only when used by an evolution of Spiritomb
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation IV
Other generations:
V - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
Destiny Bond Ghost Status —% 5 Smart 0  
Grudge Ghost Status —% 5 Tough 2 ♥♥
Imprison Psychic Status —% 10 Smart 1
Pain Split Normal Status —% 20 Smart 2 ♥♥
SmokeScreen Normal Status 100% 20 Smart 2 ♥♥
Shadow Sneak Ghost Physical 40 100% 30 Smart 2 ♥♥
  • Moves marked with an asterisk (*) must be chain bred onto Spiritomb in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Spiritomb in that game.
  • Bold indicates a move that gets STAB when used by Spiritomb
  • Italic indicates a move that gets STAB only when used by an evolution of Spiritomb
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation IV
Other generations:
V - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
D P Pt HG SS Icy Wind Ice Special 55 95% 15 Beauty 2 ♥♥
D P Pt HG SS Ominous Wind Ghost Special 60 100% 5 Smart 0  
D P Pt HG SS Pain Split Normal Status —% 20 Smart 2 ♥♥
D P Pt HG SS Snore Normal Special 40 100% 15 Cute 3 ♥♥♥
D P Pt HG SS Spite Ghost Status 100% 10 Tough 2 ♥♥
D P Pt HG SS Sucker Punch Dark Physical 80 100% 5 Smart 2 ♥♥
D P Pt HG SS Trick Psychic Status 100% 10 Smart 0  
D P Pt HG SS Uproar Normal Special 50 100% 10 Cute 2 ♥♥
  • A black abbreviation in a colored box indicates that Spiritomb can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Spiritomb cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Spiritomb
  • Italic indicates a move that gets STAB only when used by an evolution of Spiritomb
  • Click on the generation numbers at the top to see Move Tutor moves from other generations